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NASTA_BUDDIES PU Game Rules


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120 MELD PU

<center><h1>120 MELD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
This tourney is a 120 or more meld. The WHOLE game (no 50's or 90's melds). <br>
IT'S NOT EXACT MELD. It's 120 or more meld the WHOLE GAME. <br>
ou have to SHOW your meld on the table before making ANY Canastas, <br>
so 120 or more meld may be counted by opponent. <br>
REMEMBER: 2 Canasta's to go out! Take the pile! </h2>


ACES TO MELD PU

<center><h1>ACES TO MELD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game you MUST meld with Aces in your intial meld.<br>
You may use wilds and you may pick up the pile as long as you meld Aces<br>
with your meld at the same time. Take the pile! </h2>


BABY BOOMERS PU

<center><h1>BABY BOOMERS PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You many NOT pick up or freeze the discard pile till there are 50 or less cards in DRAW DECK.<br>
After that point you may pick up or freeze it. Meld at any time and go out anytime. </h2>


BACHELOR PARTY PU

<center><h1>BACHELOR PARTY PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Your initial meld, each hand must include Jacks and Kings in it. <br>
You can use wilds and you can pick up the pile as long as you meld Jacks<br>
and Kings at the same time. You may go out anytime. </h2>


BIG BAD WOLF PU

<center><h1>BIG BAD WOLF PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game only ONE person is allowed to take the pile in each hand.<br>
The BIG BAD WOLF. If you are the first person to take the pile you are<br>
the BIG BAD WOLF. You are the only one who can take the pile during<br>
that hand. Your opponent may NOT take the pile. As the BIG BAD WOLF you<br>
must make RED Canastas only. The BIG BAD WOLF may not make any black<br>
Canastas. Your opponent may make black canastas. Or RED if he chooses.<br>
Your opponent can make any kind of Canastas. The BIG BAD WOLF can only<br>
make RED. The scoring will even out. Being the BIG BAD WOLF is<br>
sometimes just as "BAD" as it is "GOOD".<br>
You may meld any time, you may go out any time. NOTE: You may NOT put<br>
up any Canastas until you have a BIG BAD WOLF. The reason being, if a<br>
black canasta were to go up first, and then that person later became<br>
the BIG BAD WOLF, he would have to be disqualified, because the BIG BAD<br>
WOLF can only make RED Canastas. So don't put any Canastas up until<br>
there is a BIG BAD WOLF. </h2>


BLACK HOLE PU

<center><h1>BLACK HOLE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
In this game ONLY BLACK CANASTA'S may be made. <br>
You CANNOT use BLACK 3's unless you are going DIRECTLY OUT.<br>
Remember NOT to throw those BLACK 3's during the game and NO RED<br>
CANASTA'S, ONLY BLACK CANASTA'S may be made during this game. <br>
REMEMBER: You may pick up the pile. </h2>


BULLETS AND BROADS PU

<center><h1>BULLETS AND BROADS PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You must have either As or Qs in your first meld. You may use wilds and other cards.<br>
You cannot PICK UP pile until you have either As or Qs melded to the<br>
board. You then have to have both As and Qs melded to the board before<br>
you may make canastas. If you canasta before you have As and Qs melded,<br>
it is a DQ. A red canasta in either As or Qs is an auto win.<br>
You may take pile. </h2>


CHEATERS DOUBLES PU

<center><h1>CHEATERS DOUBLES PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You asked for it!! You GOT it!! This is a CHEATER'S Tournament.<br>
Anything Goes. You may Table Talk. You may use Messenger. You may use<br>
AIM. You may use Web Cams. You may use Voice. In fact, you may use ANY<br>
form of cheating that you can think of. ALL CHEATING ALLOWED. You can<br>
ask your Partner anything you want, including conversations about "NOAH<br>
AND HIS ANIMALS". Cheat Away and may the BEST CHEATERS WIN! However the<br>
only thing you May Not Do is Play Slow. Slow play will get you<br>
Disqualified (DQed). </h2>


CHECKERBOARD PU

<center><h1>CHECKERBOARD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No<br>
Timer, disable bots, points 5000 Your Canasta's go up just like a<br>
CHECKERBOARD. They ALTERNATE red, black, red, black, OR black, red,<br>
black, red, either way. So, IF the FIRST Canasta you put up is RED, the<br>
next Canasta you put up MUST be BLACK, then another red, then black.<br>
Black or red MAY GO UP FIRST but alternate keep them in<br>
CHECKERBOARD order. You may go out anytime, but your Canasta's <br>
MUST alternates red and black. <br>
HINT: In Checkerboard PLEASE be sure to put your canastas up <br>
ONE AT A TIME. It doesn't happen often, but Yahoo may align them wrong <br>
when putting up multiple Canasta's. SHG does not know that you need them RED, BLACK, <br>
RED, BLACK. So please put them up one at a <br>
time in order. </h2>


CLUBS ARE WILD PU

<center><h1>CLUBS AARE ILD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
All CLUBS are like Black 3's. If there is a CLUB on TOP OF THE PILE you<br>
CANNOT pick it up. You CANNOT pick up the pile on a CLUB Ever. The<br>
trick is to toss all your junk cards and then the black 3's and then<br>
toss the CLUBS as wilds. Keep your 2's and Joker's for Canasta's or<br>
until needed. Meld any time. You may go out anytime. You may take the<br>
pile anytime, just not on a CLUB. </h2>


COMPROMISE CANASTA PU

<center><h1>COMPROMISE CANASTA PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Regular PU Canasta until there are 35 cards left in the draw pile.<br>
When the draw pile has 34 or less cards left the game becomes NO TOUCH.<br>
If you pick up the discard pile when the draw pile says 34 cards or less you DQ.</h2>


COPYCAT PU (NOT FOR DOUBLES)

<center><h1>COPYCAT PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
This game is played like REGULAR PU with one exception. You may NEVER<br>
meld ANYTHING your opponent has laid on the table. So in this game you<br>
want to lay down as fast as you can. You may Canasta something the<br>
other player HAS melded, as long as it DOES NOT HIT THE TABLE.<br>
REMEMBER: You may meld something your opponent has made to a canasta as<br>
long as you both at no time during the game have the same thing on the<br>
table. YOU MAY TAKE THE PILE. </h2>


CRAZY 8'S PU

<center><h1>CRAZY 8'S PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
In this tourney, 8s are like black 3s. If there is an 8 on the top of <br>
the pile, you may not pick it up. You may not ever meld 8s unless you are <br>
going out. You must meld 8s, then black 3s (if you have any), and then immediately <br>
go out. Remember: make your other canastas first - the 8s must be the last canasta up.<br>
No other cards may be played after laying 8's other then black 3's.<br>
YOU MAY TAKE THE PILE.</h2>


CRAZY RED 3'S PU

<center><h1>CRAZY RED 3'S PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
The REASON you set the table for 2-2-1 in this game, is you COULD end<br>
up only drawing ONE Red 3. This is a hard game but a fun one because<br>
you are at the "Dealers Mercy". You MUST WAIT until ALL the Red 3's are<br>
out BEFORE you are allowed to put up Canasta's. You can have Canasta's<br>
in your hand and be READY to go but you CANNOT put a Canasta up until<br>
ALL the Red 3's are out. After ALL the Red 3's are out you may put your<br>
Canasta's up, but you need a MINIMUM number of Canasta's equal to the<br>
amount of Red 3's that you have drawn to go out. So if the Dealer only<br>
gave you ONE Red 3, and your opponent got THREE Red 3s, you only NEED a<br>
MINIMUM of ONE CANASTA to go out, HE needs a MINIMUM of THREE CANASTA'S<br>
to go out. If you drew 2 Red 3's and your opponent got the other 2 Red<br>
3s, you both need a MINIMUM of 2 Canasta's to go out. You may put up as<br>
many Canasta's as you wish once ALL the Red 3333's are out. Red<br>
Canasta's or Black Canasta's are fine. If you get all 4 Red 3's you<br>
lose the game. If the last Red 3 is the LAST CARD in the deck, NO ONE<br>
gets to put Canasta's up. Meld what you have and SLAP THE DEALER!!<br>
REMEMBER: YOU MAY PICK UP THE PILE. </h2>


CUT THROAT PU

<center><h1>CUT THROAT PU</h1>
<h2>Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Draw 2 Cards. 1 Canasta to go out. You may MELD any time. You may TAKE<br>
THE PILE. You may GO OUT any time. This game is fast and furious.</h2>


CUTTING EDGE PU

<center><h1>CUTTING EDGE PU</h1>
<h2>Tables Set Draw 2, 1 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
HAND 1: NO TOUCH CUT. Do not touch PILE, only ONE Canasta allowed. <br>
HAND 2: REGULAR CUT. You may pick up pile, only ONE Canasta allowed. <br>
HAND 3: NO TOUCH CUT. Do not touch pile. You may make MORE then one Canasta.<br>
HAND 4: And beyond, REGULAR CUT. <br>
You may pick up pile and make MORE then one Canasta. </h2>


DIAMONDS ARE WILD PU

<center><h1>DIAMONDS ARE WILD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game all Diamonds are like Black 3's. If there is a Diamond on<br>
top of the Pile you may not pick it up. The trick is to toss your Black<br>
3's, Diamonds and then any other unwanted cards. Keep your 2's and<br>
Jokers for Canasta's or until needed. You can meld and go out anytime.<br>
You may take the pile unless the top card is a Diamond.  </h2>


DOWN THE CHAIN PU

<center><h1>DOWN THE CHAIN PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game First hand is played as Aces To Meld - Aces must be in your initial meld. <br>
Second hand is played as Gentlemen First - Kings must be in your initial meld. <br>
Third hand is played as Ladies First - Queens must be in your initial meld. <br>
Fourth hand is played as Regular Canasta - You may meld and canasta whatever you wish. <br>
Fifth hand you start over with Aces To Meld, ETC. Take the pile! </h2>


DUNKIN DONUTS PU

<center><h1>DUNKIN DONUTS PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
The "DONUTS" ( 6, 8, 9, 10, and Q's) may use wilds to achieve you initial meld.<br>
After you have made your DONUT meld, on your SECOND turn, you may PICK UP THE PILE.<br>
You MAY have a DONUT Canasta in your initial meld, but you may NOT meld<br>
or Canasta any other cards until your SECOND turn. You MUST have at<br>
least one DONUT Canasta in order to go out. Two Canasta's to go out.<br>
</h2>


FACE THE JUDGE PU

<center><h1>FACE THE JUDGE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
Your initial meld of each hand must contain a face cards (J Q K) <br>
with a Judge card. JOKER (ex. KKJoker or QQQJoker). If you make a <br>
canasta with the face cards and Judge they must be shown on the board first.<br>
You may pick up the pile when making the initial meld, however the face<br>
card and Judge have to be played when you pick up, not after.<br>
After you have faced the Judge, play continues as regular canasta<br>
rules. Take the pile. </h2>


FROSTBITE PU

<center><h1>FROSTBITE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
The FIRST person to meld is the ONLY one who may FREEZE the pile <br>
for that hand. This means that the OPP may not discard any wilds <br>
at all for the rest of the hand. They are FROSTBITTEN and may not <br>
FREEZE the pile at all. MELD anytime. OUT any time. <br>
TWO Canasta's to go out. Take the pile. </h2>


GENTLEMEN FIRST PU

<center><h1>GENTLEMEN FIRST PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game you MUST meld with Kings in your intial meld.<br>
You can use wilds and you can pick up the pile as long as you meld<br>
Kings with your meld at the same time. Take the pile! </h2>


HEARTS ALIVE PU

<center><h1>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game you CANNOT pick up the pile UNLESS there is a HEART on top.<br>
REMEMBER: DON'T TOUCH THE PILE UNLESS THERE'S A HEART ON TOP. <br>
HINTS: Have the players call or type in the TOP CARD before taking the pile,<br>
to be sure they are picking up a HEART. Or say "TAKING THE PILE".</h2>


HEARTS ARE WILD PU

<center><h1>HEARTS ARE WILD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
All HEARTS are like Black 3's. If there is a HEART on TOP OF THE PILE <br>
you CANNOT pick it up. You CANNOT pick up the pile on a HEART Ever. <br>
The trick is to toss all your junk cards and then the Black 3's and then <br>
toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until <br>
needed. MELD any time. You may go out anytime. You may take the pile anytime, just <br>
not on a HEART. HINT: Have players call out or type in the TOP CARD before <br>
taking the pile, to be sure they are picking up a HEART. Or say "TAKING THE PILE".</h2>


HOBO PU

<center><h1>HOBO PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
HOBO'S live off handouts from other folks, so in this game ONLY way <br>
you may meld is by picking up the pile, or taking a "handout" from your OPP, <br>
just like a HOBO. You may use wilds in your initial meld, just make sure it <br>
is done by PICKING UP THE PILE!! You may then meld any cards in your hand, <br>
in your initial meld. You need 2 Canasta's to go out. <br>
REMEMBER: If you meld without first taking the pile, you are not a<br>
HOBO, because you did not take a "handout". </h2>


JACK THE JOKER PU

<center><h1>JACK THE JOKER PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You must meld 2 jacks with a joker in your initial meld. They have to<br>
hit table first but can be melded with other cards or when you pick up<br>
the pile. You may not canasta the jacks straight from your hand, they must be<br>
visible on the table first. You may pick up the pile. </h2>


JOB (JACKS OR BETTER) PU

<center><h1>JOB (JACKS OR BETTER) PU</h1>
<h2>Tables Set Draw 2, 2 Canasta’s Out, Allow PU, Allow Wilds, No Timer, Disable Bots, points 5000<br>
Your initial meld MUST have JACKS or BETTER (Jacks, Queens, Kings or<br>
Aces). Your first CANASTA has to be JACKS or BETTER (Jacks, Queens,<br>
Kings or Aces).You may use wilds & others cards, but you HAVE to<br>
wait for the NEXT turn to meld other cards. You May take the pile with<br>
your initial meld. After your initial meld the game is played like<br>
REGULAR PU. HINTS: Your INITIAL MELD has to be Jacks, Queens, Kings, or<br>
Aces. ONLY! Use as many wilds as is necessary. On your NEXT TURN you<br>
may meld anything else. Your FIRST CANASTA has to be Jacks, Queens,<br>
Kings, or Aces. You may put up as many Canasta's as you wish but be<br>
sure that the FIRST one to go up is JACKS or BETTER. If you put up<br>
three Canasta's, be sure the first one going up is JACKS or BETTER.<br>
Anything after that is fine. You may only go out when you have your<br>
first Canasta up as Jacks, Queens, Kings, or Aces. You may close as<br>
many Canasta's as you want as long as the first one is JACKS or BETTER.</h2>


JOKER POKER PU

<center><h1>JOKER POKER PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Regular 2-2-2 Canasta applies here but if you get 5 Canasta's in a row<br>
put up in order for example: 5, 6, 7, 8 ,9 or 10, J, Q, K, A to show a<br>
straight you have an automatic win. It can be forwards or backwards,<br>
either way 10, 9 ,8, 7, 6 or 6, 7, 8, 9, 10 but they must be put up in<br>
order to look like a straight. </h2>


LADIES FIRST PU

<center><h1>LADIES FIRST PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this tourney you MUST meld with QUEENS. You MAY use WILDS and you<br>
MAY pick up the pile as long as you meld QUEENS with your INITIAL meld<br>
at the same time. NO Queens NO meld. Take Pile. Meld any time <br>
(with QUEENS). Out anytime. </h2>


LUCKY 7'S PU

<center><h1>LUCKY 7'S PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In the game you MUST meld with 7's in your initial meld (you can use<br>
wilds and you can pick up the pile as long as you meld 7's with your<br>
meld at the same time). First person (team) to meld 7's is the only person <br>
(team) who can go out that hand. The player who melds 7's first please say <br>
at table "Lucky 7". Take the pile! </h2>


MARRY ME PU

<center><h1>MARRY ME PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You must Canasta the QUEENS and KINGS to go out (they marry) but if<br>
your opponent Canasta's the JACKS (he is jealous) and takes their<br>
CASTLE (also makes a Canasta of ACES) after you made Canasta's out of<br>
QUEENS and KINGS, he wins... game over. Call a TD and cancel. You may<br>
freeze the pile and make as many Canasta's as you wish but you CANNOT<br>
go out unless you have the QUEENS and KINGS as Canasta's first.</h2>


MONOPOLY PU

<center><h1>MONOPOLY PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Players must meld 4, 5, 6, 7, 8 ,9, 10, J, Q, K, Ace BEFORE a Canasta<br>
may be made by anyone. Between the two of you ALL SETS must be melded.<br>
Do not pass go. Do not collect $200.00 until EVERY SET is melded on the<br>
board between the two of you. Then anyone may make a Canasta. Red or<br>
black. But not until ALL SETS are melded. You may meld and pick up the<br>
pile at anytime. You need one Canasta to go out. </h2>


MR FREEZE PU

<center><h1>MR FREEZE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
WILD CARDS may NOT be used to FREEZE the deck in this game. Black 3's<br>
are fine, but you MAY NOT discard a WILD at any time. Wilds INCLUDE<br>
both Jokers and the 2's. You can't FREEZE the pile EVER!!!! <br>
You may go out at any time and meld at any time but you may NOT FREEZE the pile. </h2>


NASTY 9'S PU

<center><h1>NASTY 9'S PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
All 9's are like Black 3's. If there is a 9 on top of the pile you<br>
CANNOT pick it up. You CANNOT meld 9's EVER until you are GOING OUT.<br>
Use your 9's as wilds to block the pile. You cannot pick up the pile on<br>
a 9 EVER. The trick is to toss all your junk cards and then the Black<br>
3's and then toss the 9's as wilds. Keep your 2's and Joker's for<br>
Canasta's or until needed. You may go out anytime. </h2>


NO ACES NO OUT PU

<center><h1>NOACES NO OUT PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You can not meld ACES even direct to a canasta. You can pick up the<br>
pile but not when an ACE is on top You can not go out. </h2>


NO NO WITH A TWIST PU

<center><h1>NO NO WITH A TWIST PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
1ST Hand: NO TOUCH. Don't touch the pile. Don't pick up the pile. <br>
2nd Hand: NO OUT. Don't go out. You may meld and take the pile <br>
whenever you wish, but NO OUT. Don't go out. <br>
3rd Hand: NO-NO. NO TOUCH. NO OUT.Don't touch the pile. Don't go out. <br>
4th Hand: NO-NO and NO RED 3333's. It's NO NO again and if you get RED<br>
3333's YOU LOSE. It's a NO NO on 3333's. Pray! </h2>


NO OUT PU

<center><h1>NO OUT PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game you cannot Go Out. You must play all the cards in the<br>
deck. At all times you must have 1 card in your Hand. You can Meld,<br>
Pick Up the Pile and make Canastas anytime. </h2>


ODDS N EVENS PU

<center><h1>ODDS N EVENS PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
RED seats make ODD Canasta's 5, 7, 9, Jacks and Kings. BLUE seats make<br>
EVEN Canasta's 4, 6, 8, 10, Queens. Aces go to the FIRST person to meld<br>
them. You may meld ANY cards at ANY time but you may ONLY put up<br>
Canasta's according to your SEAT COLOR. Red is Odd. Blue is Even. For<br>
example RED SEATS may meld odd and even cards to the table but may only<br>
put ODD cards into Canasta's. The same applies to the BLUE SEATS but in reverse. </h2>


OVER THE HILL PU

<center><h1>OVER THE HILL PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
You are considered "OVER THE HILL" at 30 and so is the PILE in this<br>
game. No one may pick up the pile UNDER ANY CIRCUMSTANCES until there<br>
are 30 OR LESS cards left in the Draw Pile. When the computer says <br>
"30 Cards in the Draw Pile" it's up for grabs. By ANYONE. 30 cards or less.<br>
You may MELD at any time but you may NOT take the pile until it says<br>
"30 cards in Draw Pile" Toss your junk cards because it is basically<br>
frozen until it hits 30. No one can take it. Don't waste your wilds<br>
because it's frozen until it hits 30. </h2>


PMS PU

<center><h1>PMS PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
In this game you may only make RED Canasta's. No BLACK Canasta's<br>
allowed. If you make a BLACK Canasta, you are DQ-ed. MELD any time. <br>
OUT any time. TAKE the pile. Remember...If you add a wild card to a RED<br>
CANASTA it will become a BLACK CANASTA and it will be considered a DQ. <br>
Remember...PMS=RED Canasta's only!</h2>


POPSICKLE PU

<center><h1>POPSICKLE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
DO NOT touch the pile unless it is FROZEN. A WILD or a 2 FREEZES a<br>
pile, a black 3 DOES NOT. A RED 3 at the beginning of a game FREEZES<br>
the pile. So the idea in this game is to keep throwing away all your<br>
discards because no one can pick up the pile until it is FROZEN. Once<br>
someone FREEZES it, you may then pick up the pile as in regular<br>
Canasta. If the pile ISN'T FROZEN DON'T pick it up. </h2>


QUEEN FOR A DAY PU

<center><h1>QUEEN FOR A SAY PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
All you need is a Red Canasta in Queens and you are the Queen for a<br>
Day. If you get a Red Canasta in Queens call the TD to the table as you<br>
Automatically Win the game. You can Meld and Go Out anytime. You can<br>
Pick Up the Pile. </h2>


RED AND BLACK PU

<center><h1>RED AND BALCK PU</h1>
<h2> Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Your FIRST Canasta must be a RED and your SECOND Canasta a BLACK, in<br>
that order. RED first. Then BLACK. After a Red and Black Canasta are<br>
up, anything goes. Put a RED Canasta up FIRST then a BLACK, then you<br>
may go out or put up any color Canasta you choose. You must have a RED<br>
and a BLACK up (in that order) to go out. </h2>


REGRESSIVE PU

<center><h1>REGRESSIVE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
The FOURTH ROUND only needs ONE CANASTA to go out so you need to set the table for 2-2-1. <br>
In 1st Round: .......... 4 Canasta's to go out. <br>
In 2nd Round: .......... 3 Canasta's to go out. <br>
In 3rd Round ........... 2 Canasta's to go out. <br>
In 4th Round ........... 1 Canasta to go out. <br>
In 5th Round: .......... You cannot go out. <br>
In 6th Round and higher: ……..Anything goes. </h2>


REGULAR CANASTA PU

<center><h1>REGULAR CANASTA PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
This is the Standard Canasta format. You May meld and take the pile at<br>
ANY time. You MAY go out at ANY time.</h2>


ROYALS RULE PU<

<center><h1>ROYAL RULES PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
A player must have BOTH KING'S and QUEEN'S melded on your side of the<br>
table before going out! If you have KING'S melded but you CAN'T get <br>
QUEEN'S melded, you may still make Canasta's. You just CAN'T go out. <br>
You must have both KING'S and QUEEN'S melded on the table to go out. THE ROYALS RULE! <br>
HINTS: You may put up as many Canasta's as you wish without melding KING'S and<br>
QUEEN'S. You just cannot go out until you have melded BOTH KING'S and<br>
QUEEN'S. Meld anytime. Take Pile anytime. </h2>


SEX ON THE BEACH PU

<center><h1>SEX ON THE BEACH PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
A player must have BOTH 6's and 9's melded on your side of the <br>
table before going out!! You must have both 6's and 9's melded on the table <br>
to go out. WOOOOOOOHOOOOOOO 69 !!!! HINTS: You may put up as many Canasta's as <br>
you wish without melding 6's and 9's. You just cannot go out until you have melded BOTH 6's and 9's.</h2>


SORRY PU

<center><h1>SORRY PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
You CANNOT pick up the pile unless you are LOSING according to the <br>
SCORE BOX. All games start with a 0-0 score, right? Ok, 0-0 is a TIE. <br>
In case of a TIE, the pile is FREE to anyone. The FIRST hand is considered a <br>
TIE (score box shows 0-0) so the FIRST pile in round one is "Up For Grabs"!! <br>
Go for it! After that, only the person with the LOW SCORE may pick up the pile. <br>
You must have the LOWEST score in the SCORE BOX to pick up the pile. If you pick up the<br>
pile when the score box shows you in the LEAD, you are DQ-ed. SORRRRRY!<br>
If at any time during the game, the scores show a TIE, the pile is up for grabs! </h2>


SPADES ARE WILD PU

<center><h1>SPADES ARE WILD PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
All SPADES are like Black 3's. <br>
If there is a SPADE on TOP OF THE PILE you CANNOT pick it up. <br>
You CANNOT pick up the pile on a SPADE ever. <br>
The trick is to toss all your "junk cards" <br>
and then the Black 3's and then toss the SPADES as wilds. <br>
Keep your 2's and Joker's for Canasta's or until needed. <br>
MELD anytime. You may GO OUT anytime. <br>
You may TAKE THE PILE anytime, just not on a SPADE. <br>


SPEED DEMON PU

<center><h1>SPEED DEAMON PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
CUT THROAT at a fast pace. <br>
You have exactly 20 minutes to play the ENTIRE game, start to finish. <br>
The Game is called by the TD after 20 minutes. High score wins. <br>
If you have a slow comp or love to yak (like me) this game is NOT for you. <br>
This game is designed for our players who like fast and furious cut throat. <br>
One BRB or MIA can cost you the entire game. <br>


STRIP CANASTA PU

<center><h1>STRIP CANASTA PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
Play REGULAR 2-2-2 Canasta. If you LOSE the pile, you MUST toss <br>
a piece of clothing in the pile and state WHICH piece of clothing you <br>
tossed in. The person taking the pile will yell... "STRIP" BEFORE they take the<br>
pile and you MUST toss in a piece of clothing. BE CREATIVE. <br>
YOU GET BROWNIE POINTS FOR ORIGINALITY!!! <br>
THE LOSERS OF EACH GAME MUST GO OUT TO LOBBY AFTER THE GAME AND STREAK<br>
LOBBY (JUST GO OUT TO LOBBY AND YELL "STREAK")<br>
NOTE: (THIS IS JUST A FUN SILLY GAME.....NO WEB CAMS...JUST A FUN,<br>
SILLY GAME...BE CREATIVE AND HAVE FUN ALL) <br>


SUICIDE PU

<center><h1>SUIDIDE PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
This game is definitely SUICIDE. <br>
Your INITIAL MELD has to be NATURAL (no wild's or 2's allowed in it). <br>
You CANNOT pick up a pile UNLESS you have already melded NATURALLY. <br>
You MUST meld WITHOUT using a WILD or 2's.. Natural meld. <br>
Your NEXT turn you may take the pile. Once you have melded, you may add wilds to that meld <br>
wherever you like. But you may NOT use the WILD'S or 2's to meld. It must be a NATURAL meld. <br>


SUITS OF CONFUSION PU

<center><h1>SUITS OF CONFUSION PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
FIRST HAND: You play HEARTS ARE WILD. Every HEART thrown is like a Black 3. <br>
You may not ever pick up the pile if a HEART has been thrown! <br>
SECOND HAND: You play DIAMONDS ARE WILD. Every DIAMOND thrown is like a Black 3. <br>
You may not ever pick up the pile if a DIAMOND has been thrown! <br>
THIRD HAND: You play CLUBS ARE WILD. Every CLUB thrown is like a Black 3. <br>
You may not ever pick up the pile if a CLUB has been thrown! <br>
FOURTH HAND: You play SPADES ARE WILD. Every SPADE thrown is like a Black 3. <br>
You may not ever pick up the pile if a SPADE has been thrown! <br>
You may MELD at anytime and GO OUT at anytime. <br>


UNTOUCHABLES PU

<center><h1>UNTOUCHABLES PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
All your Canasta's must be IN ORDER (from smallest to largest) or.<br>
(largest to smallest). For example: If you make a Canasta in the 4s .<br>
(red or black doesn't matter) and then you make a Canasta in the 10's, .<br>
you CANNOT go back and make one in 5, 6, 7, 8, 9,. .<br>
They are UNTOUCHABLE. They become "JUNK CARDS".<br>
If you make a Canasta in ACE'S and then you make a Canasta in 6's'you.<br>
CANNOT go back and make K, Q, J, 10, 9, 8, 7. They are UNTOUCHABLE they .<br>
become "JUNK CARDS". You can MELD them all. You just can't CANASTA them. .<br>
They are OK as a meld just UNTOUCHABLE as CANASTA'S.</h2>


VEGAS WYNN PU

<center><h1>VEGAS WYNN PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000 <br>
You must make the SAME Canasta TWICE in a single hand!!! <br>
To do this, you must meld 4 of a kind, and add three wilds. Then you<br>
need to repeat this and do the same thing again to create the same<br>
identical Canasta. <br> Two Canasta's of the same kind. You may put up other<br>
Canasta's, but you need TWO IDENTICAL Canasta's to GO OUT. <br>
MELD anytime. TAKE THE PILE anytime. 2 Canasta's to go out. <br>
NOTE: 8 cards will make a RED CANASTA, in a normal game (worth 500 points). <br>
VEGAS WYNN requires TWO IDENTICAL Canasta's in black (worth 300 points apiece, or 600 points total) </h2>


WYLD ONE 69 PU

<center><h1>WYLD ONE 69 PU</h1>
<h2>Tables Set Draw 2, 2 Can Out, allow PU, allow wilds, No Timer, disable bots, points 5000<br>
If you make a RED Canasta out of BOTH 6's AND 9's, you win AUTOMATICALLY!!! <br>
Call a TD to the table and you win. <br>
MELD anytime. OUT anytime. TAKE the pile. <br>
HINTS: You may put the Canasta's up in any order (69 or 96). <br>
But for an AUTOMATIC WIN of the game, BOTH Canastas MUST be RED. <br>
HINTS: You may GO OUT with just ONE Canasta of any kind. <br>
However, if you are trying for an AUTOMATIC WIN, <br>
you will need BOTH the 6's and 9's as REDS to win. <br>


YING YANG PU

<center><h1>YING YANG PU</h1>
<h2>Tables Set Draw 2, 1 Can Out, allow wilds, Allow PU, No Timer, disable bots, points 5000<br>
1ST HAND: NO TOUCH CUT THROAT<br>
You need ONE CANASTA to go out. You may meld at any time. You may make Canasta's at any time. <br>
You may make as MANY Canasta's as you wish, but only ONE is needed to go out.<br>
REMEMBER: DON'T EVER TOUCH THE PILE. <br>
2ND HAND: CUT THROAT<br>
Draw 2 Cards. 1 Canasta to go out. You may MELD any time. You may TAKE THE PILE.<br>
You may GO OUT any time. This game is fast and furious. <br>