RULES FOR DICE CITY ROLLERS



SINGLE ELIMINATION TOURNEY

  • THIS IS A 1 VS 1 MATCH
  • A MATCH IS 1 FULL GAME OF 4 QUARTERS. THE HIGHEST SCORE WINS.
  • THE PLAYER WITH THE HIGHEST SCORE AFTER 4 QUARTERS ADVANCES TO THE NEXT TOURNEY ROUND.
  • HIGH SCORE IS YOUR TOTAL GAME SCORE AFTER QUARTER 4. SPINS ARE NOT INCLUDED.


SWISS TOURNEY


  • THIS WILL BE RUN LIKE THE SINGLE ELIMINATION WITH ONE EXCEPTION
  • ALL ROUNDS ARE PLAYED UNTIL AN OVERALL WINNER IS DETERMINED.
  • YOU WILL RECEIVE A NEW OPPONENT AT THE BEGINNING OF EACH TOUR ROUND.
  • THE PLAYER WITH THE HIGHEST SCORE AFTER 4 QUARTERS ADVANCES TO THE NEXT TOUR ROUND.
  • HIGH SCORE IS YOUR TOTAL GAME SCORE AFTER QUARTER 4. SPINS ARE NOT INCLUDED.


AUCTION ACTION


  • THE FIRST PERSON TO WIN THE FIRST AUCTION WINS THE MATCH
  • YOU MUST ANNOUNCE AUCTION IN CHAT IF YOU WIN THE FIRST AUCTION
  • IF NO AUCTION IS WON, THEN HIGHEST FINAL SCORE WINS.
  • IN THE EVENT OF A TIE, HIGH SCORE WINS
  • ALL SWISS AND LEAGUE RULES APPLY.


GREEN LIGHT


  • THE FIRST PERSON TO HIT 800 WINS THE MATCH
  • YOU MUST ANNOUNCE GREEN LIGHT IN CHAT WHEN YOU REACH 800
  • IF NEITHER PLAYER REACHES 800, THEN HIGHEST FINAL SCORE WINS.
  • ALL SWISS AND LEAGUE RULES APPLY.


POORMANS


  • THERE WILL BE NO BIDDING ON AUCTIONS
  • IF YOU BID ON AN AUCTION, YOU WILL BE DISQUALIFIED FOR THAT MATCH ONLY
  • IF BOTH PLAYERS BID AT THE SAME TIME, HIGH SCORE WINS
  • ALL SWISS AND LEAGUE RULES APPLY.



REVERSE SWISS

  • THIS IS A REGULAR GAME OF DICE CITY ROLLERS
  • AT THE END OF THE GAME YOU REVERSE YOUR SCORE AND REPORT THAT NUMBER IN CHAT.......EXAMPLE- IF YOUR SCORE AT END OF GAME IS 936 YOU REVERSE THE NUMBERS AND YOUR SCORE BECOMES 639 AND 639 IS REPORTED IN CHAT .
  • HIGHEST REVERSE SCORE BETWEEN YOU AND YOUR OPPONENT WINS.
  • ALL SWISS RULES APPLY. GOOD LUCK AND HAVE FUN.





TRIPLES with EMMA