Rules Index
# A B C D E F G H I J K L
M N O P Q R S T U V W X Y Z

♣♦♠♥2 BLACK CATS♣♦♠♥
2/2- FOR EVERY INITIAL MELD YOU MAKE OF EACH SUIT (4,5,6,7,8,9,10,J,Q,K,A) YOU MUST HAVE AT LEAST 2 BLACK CARDS (SPADE OR CLUB) OF THAT SUIT. YOU MAY USE WILDS IN YOUR FIRST MELDS OF EACH SET, BUT YOU MUST STILL USE AT LEAST 2 BLACK NATURAL CARDS OF THAT SUIT. THIS IS FOR EACH HAND YOU PLAY.

♣♦♠♥3 STRIKES♣♦♠♥
2/2- YOU MUST HAVE EXACTLY 3 CANASTAS IF YOU WISH TO GO OUT. HIGHEST SCORE WINS THE GAME. (IF YOU HAVE MORE THAN 3 CANASTA'S YOU CAN NOT GO OUT)

♣♦♠♥4 OF A KIND♣♦♠♥
2/2- ALL INITAL MELDS OF EACH NUMBER MUST HAVE AT LEAST 4 OR MORE CARDS. YOU MAY ADD TO IT AFTER THE 1ST MELD HAS BEEN LAID. WILDS MAY BE USED IN YOUR MELDS. (PLEASE REMEMBER YOUR INITAL MELD HAS TO HAVE 4 OR MORE CARDS OF THE SAME NUMBER BEFORE MELDING IT ON THE TABLE.)

♣♦♠♥4 FEATHERS♣♦♠♥
2/2- YOUR TEAM MUST HAVE EXACTLY 4 CANASTAS TO GO OUT. YOU DO NOT HAVE TO GO OUT IF YOU DON'T WANT TO. YOU CAN MELD OR CANASTA ANYTHING YOU WISH.

♣♦♠♥6 PACK OF ACORNS♣♦♠♥
2/2- YOUR INITIAL MELD OF EACH HAND MUST BE A 6 PACK. USING 6 CARDS IN A GROUP (EXAMPLE: 555555 OR 555522 OR 555222 OR USING A JOKER.) YOU MAY MELD MORE THEN ONE 6 PACK IN YOUR FIRST MELD OF EACH HAND BUT ONLY 6 PACKS (NO CANASTA'S ARE ALLOWED ON FIRST TURN) AFTER YOU MELD YOUR 6 PACK, YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE YOU CAN MELD OR CANASTA ANY MORE CARDS. YOU MAY FREEZE THE PILE AND THE PILE IS UP FOR GRABS.

♣♦♠♥6TH SENSE♣♦♠♥
2/2- 6'S MUST BE MELDED FIRST. YOU MAY USE WILD CARDS, HOWEVER YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE MELDING ANYTHING ELSE. 6'S MUST BE CANASTAD BEFORE ANYTHING ELSE MAY BE CANASTAD. YOU CAN FREEZE THE DECK AND GO OUT.

♣♦♠♥7 8 LAY THEM STRAIGHT♣♦♠♥
2/2- GAME IS PLAYED LIKE REGULAR BUT YOU HAVE TO MELD 7S AND 8S BEFORE GOING OUT. YOU CAN USE WILDS AND MELD/CANASTA ANYTHING ELSE AT ANYTIME.

♣♦♠♥7 BRIDES AND 7 BROTHERS♣♦♠♥
2/2- YOU CAN MELD WHATEVER AND WHENEVER YOU WANT, YOU JUST CAN'T MAKE ANY CANASTA'S UNTIL YOUR TEAM HAS MELDED THE 7'S AND QUEENS, AND KINGS. YOU CAN FREEZE THE DECK AND GO OUT.

♣♦♠♥7 SAMURAI♣♦♠♥
2/2- SEVEN'S CAN'T BE MELED UNLESS YOU ARE ABLE TO CANASTA (CLEAN OR DIRTY) THEM ON THE SAME TURN. REGULAR RULES APPLY OTHERWISE.

♣♦♠♥7 UP♣♦♠♥
2/2- YOU MUST HAVE 7'S IN YOUR FIRST MELD AND ALL YOUR CANASTAS MUST BE 7'S AND HIGHER. YOU CAN MELD CARDS LOWER THAN 7, YOU JUST CAN NOT CANASTA IN THEM. YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME (TIME)

♣♦♠♥8 THE GREAT♣♦♠♥
2/2- YOU MUST HAVE A CANASTA IN 8S IN ORDER TO MELD OUT. YOU CAN MELD AND CANASTA ANYTHING AT ANYTIME, BUT IN ORDER TO GO OUT YOU MUST HAVE A CANASTA IN 8S.

♣♦♠♥8 BALL♣♦♠♥
2/2- YOU CAN MELD AND CANASTA AT ANYTIME, BUT CANNOT GO OUT UNTIL YOU HAVE A CANASTA IN 8S. WILDS ARE FREE TO USE IN THE CANASTA.

♣♦♠♥9TH GATE♣♦♠♥
2/2- THE NINES ARE TO BE CANASTAD BEFORE ANYTHING ELSE. ONCE THE 9'S ARE CANASTAD BY EITHER TEAM, BOTH TEAMS ARE FREE TO CANASTA WHAT THEY WISH. YOU CAN MELD WHATEVER WHENEVER YOU WANT, BUT YOU CANNOT MAKE A CANASTA TILL ONE TEAM CANASTAS THE 9'S.

♣♦♠♥28 DAYS♣♦♠♥
2/2- YOU MUST MELD 8'S FIRST, HOWEVER YOU ARE NOT ALLOWED TO LAY 2'S WITH YOUR 8'S AT ANY TIME. YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANYTHING OTHER THAN 8'S. YOU CAN MELD JOKERS WITH THE 8'S. YOU CAN FREEZE THE DECK AND GO OUT.

♣♦♠♥38 SPECIAL♣♦♠♥
2/1 - YOU MAY NOT MELD UNTIL ALL 4 RED 3S ARE OUT YOU MAY NOT MELD 8S AT ANY TIME

♣♦♠♥57 CHEVY♣♦♠♥
2/1 - YOU MUST HAVE 5S AND 7S IN YOUR INITIAL MELD, YOU CAN USE WILDS AND MELD OTHER CARDS IN SAME TURN.

♣♦♠♥69 CANASTA♣♦♠♥
2/2- YOU MUST MELD 6's AND 9's BEFORE YOU CAN MAKE ANY CANASTAS. THEY DO NOT HAVE TO BE MELDED ON THE SAME TURN. YOU MAY USE WILDS AND MELD AT ANY TIME, AND YOU CAN MELD OTHER CARDS YOU JUST CAN NOT GO OUT UNTIL YOU HAVE 6'S AND 9'S.

♣♦♠♥357 MAGNUM♣♦♠♥
2/2- YOU HAVE TO HAVE A RED THREE BEFORE YOU CAN MELD ANYTHING AND THEN YOU HAVE TO HAVE 5'S, AND 7'S, MELDED BEFORE YOU CAN MAKE A CANASTA.

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♣♦♠♥ACES RULE♣♦♠♥
2/2- YOU MUST HAVE ACES IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN.

♣♦♠♥ALL OR NOTHING♣♦♠♥
2/2- YOU MUST MAKE A MELD OF EVERY CARD (4,5,6,7,8,9,10,J,Q,K,A) BEFORE YOU CAN MELD OUT. YOU CAN CANASTA AT ANY TIME BUT YOU NEED EVERY SET BEFORE GOING OUT.

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♣♦♠♥BACHELOR PARTY♣♦♠♥
2/2- YOUR FIRST MELD EACH HAND MUST CONTAIN JACKS AND KINGS. YOU CAN USE WILDS AND YOU CAN PICK UP THE PILE UP THE PILE AS LONG YOU MELD JACKS AND KINGS AT THE SAME TIME. YOU CAN MELD OTHER CARDS WITH YOUR JACKS AND KINGS.

♣♦♠♥BACHELORETTE PARTY♣♦♠♥
2/2- THIS GAME REQUIRES SOMETHING OF A WOMANLY MELD. SO IT TAKES Q AND A BEING MELDED TO BE ABLE TO GO OUT. YOU CAN USE WILDS AND MELD/CANASTA ANYTHING AT ANYTIME.

♣♦♠♥BLACK HOLE♣♦♠♥
2/2- ONLY DIRTY CANASTAS (CANASTAS WITH WILDS) CAN BE MADE, AND YOU ARE NOT ALLOWED TO DISCARD BLACK 3's. YOU MAY MELD YOUR BLACK 3's TO GO OUT. (IF A PLAYER PLAYS ALL THEIR CARDS BUT BLACK 3's AND CAN NOT GO OUT THEN IT IS A DQ! IT IS THEIR RESPONSIBILITY TO KEEP A DISCARD)

♣♦♠♥BLACKJACK♣♦♠♥
2/2- BLACKJACK EQUALS 21 (TWENTY-ONE).IF YOUR CANASTAS EQUAL 21 IT IS AN AUTO WIN . (EXAMPLE: IF YOU CANASTA 5'S + 7'S + 9'S = 21 THAT EQUALS 21 SO YOU WIN). IF YOU GO OVER 21 AT ANY TIME WITH CANASTAS YOU "BUST" AND AUTOMATICALLY LOSE THE GAME. IF YOU DO NOT EQUAL 21 IN YOUR CANASTA'S IT'S IS LIKE REG YOU CAN GO OUT BUT ISN'T AN AUTO WIN. HINTS: ACES SCORE AS 1(one) OR 11(eleven) THE JACKS, QUEENS AND KINGS ALL EQUAL 10 (TEN).

♣♦♠♥BONANZA♣♦♠♥
2/2- IN THIS TOURNEY YOU MAY NOT USE WILD CARDS FOR ANYTHING UNTIL THE DRAW PILE IS 20 CARDS OR LESS. THIS MEANS YOU CANNOT FREEZE THE PILE, NOR CAN YOU MAKE DIRTY CANASTAS OR MELD WITH WILDS UNTIL THERE ARE 20 CARDS OR LESS IN THE DRAW PILE. IF THE FIRST CARD IN THE DISCARD PILE IS A WILD PLEASE STAND TO RESET TABLE. IF THE PILE IS FROZE ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER THE HOST SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!

♣♦♠♥BOOK ENDS♣♦♠♥
2/2- YOU MUST HAVE ACES AND 4s MELDED BEFORE YOU CAN MELD ANYTHING ELSE. ACES AND 4'S MUST BE MELDED AT SAME TIME. NO OTHER CARDS ARE ALLOWED AT THIS TIME. WILDS MAY BE USED IN YOUR INITAL MELD. ON YOUR NEXT TURN. YOU MAY PICK UP THE PILE AND/OR MELD OTHER CARDS.

♣♦♠♥BRUTALLY COLD♣♦♠♥
2/2- SET TABLE TO ALLOW WATCHERS TO SEE HANDS. THE DISCARD PILE MUST REMAIN FROZEN AT ALL TIMES! THE FIRST PLAYER AT THE BEGINNING OF EACH HAND MUST FREEZE THE PILE. IF YOU ARE THE FIRST PLAYER AND NOT ABLE TO FREEZE THE PILE PLEASE CALL HOST TO THE TABLE TO VERIFY. THE SECOND PERSON TO PLAY WILL THEN FREEZE THE PILE. YOU MAY PICK UP THE PILE BUT YOU MUST RE-FREEZE THE PILE ON THE SAME TURN. PLEASE SET TABLE TO SHOW CARDS.

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♣♦♠♥CABIN FEVER♣♦♠♥
2/2- ALL FACE CARDS (J Q K) MUST STAY IN THE "CABIN"(YOUR HAND) UNTIL YOU CAN GO OUT. THEY MAY BE MELDED AND OR CANASTAED BUT ONLY AS YOU GO OUT. IF YOU MELD OR CANASTA FACE CARDS AND NOT ABLE TO GO OUT ITS A DQ.

♣♦♠♥CANASTA FIRST♣♦♠♥
2/2- YOU MUST MELD A CANASTA AT THE VERY BEGINNING OF THE ROUND. YOU CANNOT MELD UNTIL YOU MELD A CANASTA FIRST. YOU CANNOT MELD, OR PICK UP THE PILE TIL YOU HAVE A CANASTA MELDED FIRST.

♣♦♠♥CAPTURING LOST SOULS♣♦♠♥
2/2- YOU MAY MELD ANY CARDS, BUT YOU MAY ONLY CANASTA J,Q,K, OR A.

♣♦♠♥CARD UP♣♦♠♥
2/2- DO NOT PLAY AS 1 HAND QUICKIE. AT THE BEGINNING OF EACH HAND, THE TOP CARD UP ON THE DISCARD PILE WILL DETERMINE HOW MANY CANASTA'S BOTH TEAMS NEED TO HAVE TO GO OUT. IF THE TOP CARD UP IS RED (YOU BOTH NEED 1 CANASTA TO GO OUT) IF THE TOP CARD UP IS BLACK (YOU BOTH NEED 3 CANASTA'S TO GO OUT.) TABLES ARE SET TO 1 CANASTA TO GO OUT.

♣♦♠♥CARNIVAL RIDE♣♦♠♥
2/2- FIRST HAND IS PLAYED AS NONO (NO TOUCHING THE PILE AND NO GOING OUT). THE SECOND HAND IS PLAYED AS NO TOUCH ONLY (NO PICKING UP THE PILE) BUT YOU CAN STILL GO OUT.

♣♦♠♥CLUBS♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A CLUB IS THE TOP CARD ON THE DISCARD PILE.

♣♦♠♥COLOR CODE CANASTA♣♦♠♥
2/2- ONE PLAYER WILL MELD ONLY BLACK CARDS THE OTHER ONLY RED CARDS. THE SETTER WILL GET TO CHOOSE THEIR COLOR FIRST. JOKERS AND 2S ARE FREE TO MELD NO COLOR RESTRICTIONS ON THEM.

♣♦♠♥COLT 45♣♦♠♥
2/2- YOUR TEAM MUST HAVE 4's AND 5's MELDED BEFORE ANYTHING ELSE YOU MAY USE WILDS. YOU MUST WAIT UNTIL YOUR NEXT TURN BEFORE MELDING ANYTHING ELSE. YOUR TEAM MUST CANASTA THE 4's AND 5's BEFORE MAKING ANY OTHER CANASTA'S. IF YOU MAKE CLEAN CANASTA'S (NO WILDS) IN BOTH 4's AND 5's YOUR TEAM AUTOMATICALLY WINS THE GAME.

♣♦♠♥COW PIE♣♦♠♥
2/2- PLAY AS REGULAR EXCEPT AT THE END OF EACH HAND IF YOUR SCORE ENDS IN 00 OR 55 YOU HAVE STEPPED IN THE COWPIE AND ITS AN AUTO LOSS.

♣♦♠♥CRISS CROSS♣♦♠♥
2/2- WHEN YOUR OPPONET DISCARDS AN EVEN CARD ie(4,6,8,10,Q) YOUR TEAM MUST DISCARD AN ODD CARD ie(5,7,9,J,K). BOTH TEAMS MAY THROW AWAY BLACK 3's, ACES AND WILD'S. IF THE OPPOSITION DISCARDS ONE OF THESE CARDS OR PICKS UP THE PILE, THE NEXT PERSON TO PLAY IS PERMITTED TO THROW AWAY ODD OR EVEN TO RESET THE SEQUENCE..

♣♦♠♥CRAZY 8S♣♦♠♥
2/2- YOU CANNOT PICK UP THE PILE WITH AN 8 ON TOP AND YOU CANNOT MELD 8S UNLESS YOU ARE GOING OUT, YOU MAY HAVE A DISCARD WHEN GOING OUT.

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♣♦♠♥DETERMINATION♣♦♠♥
2/2- YOUR TEAM MAY ONLY MELD EITHER EVEN (4,6,8,10,Q) OR ODD (5,7,9,J,K) CARDS.. BOTH TEAMS MAY MELD ACES. THE FIRST TEAM TO MELD DETERMINES IF THEY ARE EVEN OR ODD. .

♣♦♠♥ DEVIL'S SIGN♣♦♠♥
2/2- YOUR FIRST MELD MUST INCLUDE THREE SIXES (WILDS NOT ALLOWED TO BE MELDED WITH YOUR 6'S, MUST BE EXACTLY THREE 6'S !! NO MORE NO LESS) OTHER MELDS ARE ALLOWED AT SAME TIME. AFTER FIRST MELD PLAYED REGULAR CANASTA

♣♦♠♥ DIAMONDS♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A DIAMOND IS THE TOP CARD ON THE DISCARD PILE.

♣♦♠♥DIRTY ONLY♣♦♠♥
2/2- YOU ARE ONLY ALLOWED TO MAKE DIRTY CANASTA'S (ALL CANASTAS MUST INCLUDE A WILD) THE DISCARD CAN NOT BE FROZEN AT ANY TIME. (IF THE PILE IS FROZE WHEN FIRST HAND IS DEALT STAND AND RESET TABLE! IF IT IS FROZEN ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!)

♣♦♠♥ DIRTY CANASTA RULES♣♦♠♥
2/2- THE FIRST CANASTA EACH TEAM MAKES MUST BE DIRTY CANASTA (CANASTA WITH A WILD CARD) AFTER YOU HAVE YOUR DIRTY CANASTA THEN ANY CANASTA GOES)

♣♦♠♥DIRTY OLD MEN♣♦♠♥
2/1 OR 2/2 - YOU CAN'T MELD OR CANASTA JACKS OR KINGS AT ANY TIME, THEY MAY ONLY BE USED AS DISCARDS!!!!!!

♣♦♠♥DON'T SHOW♣♦♠♥
2/2- WILD CARDS MAY ONLY BE USED WHEN MAKING A CANASTA. YOU CAN NOT FREEZE THE PILE. IF THE PILE IS FROZEN WHEN YOU START STAND TO RESET TABLE IF IT IS FROZEN ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD! YOU MAY PICK UP THE PILE AND GO OUT.

♣♦♠♥ DOUBLE BLADED CUT♣♦♠♥
2/2- GAME IS PLAYED WITH REGULAR CANASTA RULES EXCEPT YOU ONLY DRAW ONE CARD AND ONLY ONE CANASTA IS NEEDED TO GO OUT.

♣♦♠♥DOUBLE DARE♣♦♠♥
THE PLAYER SETTING THE TABLE MUST MAKE ALL NATURAL CANASTAS, THE ONE JOINING THE TABLE MAY USE WILDS(JOKERS AND 2'S ) IN THERE CANASTA'S

♣♦♠♥DR PEPPER♣♦♠♥
2/2- YOUR INITIAL MELD EACH HAND MUST BE MADE WITH 4's AND 10's ONLY (ON THE SAME TURN) YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANY CARDS OTHER THE 4's AND 10's.

♣♦♠♥DRESS THE GUEST!!!♣♦♠♥
2/2- THE FIRST CARD UP WILL DETERMINE IF YOU HAVE TO MELD EITHER ALL RED OR ALL BLACK CARDS IN YOUR OPENING MELD, INCLUDING WILD CARDS. NO JOKERS ALLOWED IN OPENING MELD. YOU CAN MELD AS MUCH AS YOU WANT ON THE FIRST TURN AS LONG AS ALL CARDS MELDED ARE THE SAME COLOR. ON YOUR NEXT TURN YOU CAN MELD ANYTHING YOU WANT AND THE GAME IS PLAYED LIKE REGULAR CANASTA UNTIL THE NEXT HAND. REMEMBER JOKERS CAN NOT BE USED UNTIL AFTER THE FIRST MELD OF EACH HAND.

♣♦♠♥DUCK SEASON♣♦♠♥
2/2 - PLAY IT AS A REG 3000 EXCEPT YOU MUST MELD BOTH 4S AND 8S (4 + 8 = 12 GAUGE SHOTGUN WHICH EQUALS ROASTED DEAD DUCK) BEFORE YOU CAN GO OUT. IF YOU GET A NATURAL (NO WILDS) CANASTA IN EITHER 4S OR 8S YOU WIN AUTOMATICALLY.

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♣♦♠♥EGG SHELL♣♦♠♥
2/2 - THIS IS A REG 3000 GAME EXCEPT GET YOUR CANASTA'S UP AS FAST AS YOU CAN BECAUSE ONCE YOU DRAW A RED 3 YOU CAN'T MAKE ANYMORE CANASTA'S FOR THAT HAND. ALL YOU MAY THEN DO IS MELD WHATEVER YOU HAVE!!! SO GET THEM NASTA'S AS FAST FAST FAST

♣♦♠♥ELEVATOR♣♦♠♥
2/1- IF YOU HAVE TO MELD 15 OR 50 THEN YOU ONLY NEED 1 CANASTA TO GO. IF YOU NEED 90 TO MELD THAN YOU NEED 2 CANASTAS TO GO OUT. IF YOU NEED 120 THEN YOU NEED 3 CANASTAS TO GO OUT. OTHERWISE ITS REGULAR.

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♣♦♠♥FACELESS♣♦♠♥
2/2- YOU MAY NOT MELD OR CANASTA THE JACKS, QUEENS, OR KINGS.

♣♦♠♥FACELESS AND NO OUT♣♦♠♥
2/2- YOU MAY NOT MELD OR CANASTA J'S, Q'S OR K'S AT ANYTIME. YOU CAN NOT GO OUT AT ANYTIME. YOU MUST HAVE AT LEAST 1 CARD IN YOUR HAND AT ALL TIMES

♣♦♠♥FIRE AND ICE♣♦♠♥
2/2- YOU MUST HAVE 1 CLEAN CANASTA (NO WILDS) AND 1 DIRTY CANASTA (WITH WILD) BEFORE YOU CAN GO OUT. YOU CAN HAVE MORE THAN 2 CANASTA'S BUT MUST HAVE 1 CLEAN AND 1 DIRTY

♣♦♠♥FIRST PLAYER RULES♣♦♠♥
2/2- THE FIRST PLAYER TO MELD EACH HAND IS THE ONLY PLAYER ALLOWED TO PICK UP THE PILE. DQ RULES DO APPLY. (TO BE PLAYED 2 HANDS OR 4 HANDS ONLY- TO MAKE IT FAIR)

♣♦♠♥FOOLISH 3'S♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO GO OUT UNTIL ALL THE RED THREES ARE ON THE BOARD AND YOU HAVE A CLEAN CANASTA (NO WILDS) FOR EVERY RED THREE YOU HAVE. IF YOU DO NOT RECEIVE ANY RED 3's YOU CAN GO OUT AT ANY TIME. (SET TABLE FOR ONE CANASTA)

♣♦♠♥FOOLISH 8'S♣♦♠♥
2/2- YOU CAN NOT PICK UP THE PILE WTH AN 8 (AN 8 IS ACTING LIKE A BLACK 3) AND YOU MAY NOT MELD 8's UNLESS YOU ARE GOING OUT. NO DISCARD IS ALLOWED.

♣♦♠♥FOOLISH 38♣♦♠♥
2/2- THIS IS A COMBO OF FOOLISH 3'S AND FOOLISH 8'S. YOU CAN NOT GO OUT UNTIL ALL THE RED 3'S ARE ON THE BOARD (IF A 3 IS IN THE PILE IT IS CONSIDERED ON THE BOARD) AND YOU MUST HAVE 1 CANASTA FOR EVERY RED 3 YOU HAVE IN ORDER TO GO OUT. 8'S ARE LIKE BLACK 3'S IN THIS GAME, YOU CAN NOT MELD THEM UNTIL YOU ARE GOING OUT AND THEY MUST BE MELDED JUST BEFORE OR WITH THE BLACK 3'S (YOU CAN NEVER EVER PICK UP THE PILE WHEN AN 8 IS ON THE TOP OF THE PILE) YOU MAY MAKE A CANASTA FROM THE 8'S IF YOU ALREADY HAVE 2 MADE WHEN GOING OUT - PILE IS UP FOR GRABS.

♣♦♠♥FOOTBALL♣♦♠♥
2/2- YOU MUST GET 4 CANASTAS IN ORDER TO GO OUT. NO MORE NO LESS!! IF YOU GET A NATURAL CANASTA IN 7S ITS AN AUTO WIN.

♣♦♠♥FREEZE OUT♣♦♠♥
2/2- THE PERSON THAT MELDS FIRST AT THE TABLE IS THE ONLY ONE ALLOWED TO FREEZE THE PILE OTHER TEAM CAN NOT DISCARD WILDS OR THE JOKERS.

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♣♦♠♥GAMBLE♣♦♠♥
2/2- BEFORE PLAYERS TAKE A SEAT AT THIER TABLES, ALL FOUR MUST ANNOUNCE IN THE LOBBY WHICH CARD THEY ARE GOING TO CANASTA. THE FIRST TEAM TO MAKE BOTH OF THEIR CANASTA'S IN ONE HAND WINS THE GAME (HOST WILL KEEP A LIST OF YOUR NUMBERS)

♣♦♠♥GAMBLER♣♦♠♥
2/2- NOBODY SITS TIL YOU BOTH SAY WHICH CARD YOU WILL GAMBLE ON MAKING A CANASTA IN!! THE FIRST PLAYER TO MAKE A CANASTA IN THE CARD THEY GAMBLED ON WINS!! IF NEITHER PLAYER MAKES THERE GAMBLE A CANASTA CONTINUE TO PLAY AND HIGH SCORE WINS! PLAY ONE HAND ONLY! (HOST WILL KEEP A LIST OF YOUR NUMBERS)

♣♦♠♥GENTLEMEN FIRST♣♦♠♥
2/2- YOU MUST HAVE KINGS IN YOUR FIRST MELD EACH HAND. WILD CARDS ARE PERMITTED IN YOUR MELD AND YOU MAY MELD OTHER CARDS AT THE SAME TIME.

♣♦♠♥GET OUT OF DEBT♣♦♠♥
2/2- THIS IS A 2 HANDED GAME. 1ST HAND: YOU CAN'T PICK UP, MELD, OR CANASTA OR GO OUT. IN OTHER WORDS YOU KEEP EVERYTHING IN YOUR FIRST HAND. (HINT, DISCARD YOUR HIGH CARDS). 2ND HAND: YOU TRY TO GET OUT OF DEBT BY MAKING AS MANY POINTS AS YOU CAN.

♣♦♠♥GIRLS NIGHT OUT♣♦♠♥
2/2- YOU MUST MELD QUEENS AND ACES BEFORE GOING OUT. YOU CAN MELD AND MAKE AS MANY CANASTAS AS YOU WANT.

♣♦♠♥GRAND SLAM DUNK♣♦♠♥
2/2- 2/1 - YOU CAN'T MELD ANYTHING UNLESS YOU CAN MELD OUT. DON'T PICK UP THE PILE UNLESS YOU CAN PLAY EVERY CARD IN YOUR HAND AND GO OUT.

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♣♦♠♥HANDS OFF♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO PICK UP THE DISCARD PILE AT ANY TIME!

♣♦♠♥HANG MAN♣♦♠♥
2/2- THE FIRST CANASTA MADE MUST BE IN EITHER ACES OR 8's. IF TEAM 1 MAKES A CANASTA IN ACES, THEN TEAM 2 MUST MAKE A CANASTA 8's, AND VICE A VERSA. (YOU CAN HAVE A CANASTA IN BOTH ACES AND 8's)

♣♦♠♥HEARTS♣♦♠♥
2/2- HEARTS ARE LIKE BLACK 3S, YOU CANT PICK UP THE PILE WITH A HEART ON TOP.

♣♦♠♥HEARTS ALIVE♣♦♠♥
2/2- YOU CANT PICK UP THE PILE UNLESS THERE IS A HEART ON TOP

♣♦♠♥HIGH CARD COOTIES♣♦♠♥
2/1 - NO MELDING J, Q, K, A THEY GOT DA COOTIES!!! ALL OTHER CARDS ARE FREE TO MELD

♣♦♠♥HIGH 5♣♦♠♥
2/2- YOU FIRST MELD MAY BE ANYTHING. YOUR FIRST CANASTA IN EACH HAND MUST BE 5's. YOUR SECOND CANASTA MUST BE IN ONE OF THE FIVE HIGH CARDS (10, J, Q, K, ACES), AND YOUR THIRD CANASTA MAY BE ANYTHING.

♣♦♠♥HIGHER ORDER♣♦♠♥
2/2- YOUR CANASTA MUST GO IN ORDER FROM LOW TO HIGH. CANASTA'S DO NOT HAVE TO BE CONSECUTIVE,JUST HIGHER THAN THE LAST ONE MADE . YOU CAN MAKE MORE THAN ONE CANASTA ON THE SAME TURN, (BUT THEY MUST BE MADE ONE AT A TIME.) HINT..... START SLOW

♣♦♠♥HOLEY MOLEY♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO TOUCH THE DISCARD PILE. YOU MAY NOT GO OUT. YOU CAN ONLY MAKE DIRTY CANASTA'S AND YOU CAN NOT DISCARD A BLACK 3. IF YOU DO ITS A DQ.

♣♦♠♥HOMERUN♣♦♠♥
2/2 - IF YOU MAKE 4 CANASTAS ALL AT ONCE STRAIGHT FROM YOUR HAND, ITS AN AUTO WIN! OTHERWISE PLAYED REGULAR.

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♣♦♠♥I'M QUEEN, YOU BE KING♣♦♠♥
2/2- THE FIRST TEAM TO MAKE A CANASTA IN QUEENS MAY GO OUT. OPPONETS MUST THEN CANASTA IN KINGS TO BE ABLE TO GO OUT. THEY DO NOT HAVE TO BE THE FIRST CARD MELDED OR CANASTAD

♣♦♠♥IN TO WIN FINIAL♣♦♠♥
2/2- ALL ROUNDS ARE PLAYED TO 2500 POINTS UNTIL THE FINALS. THE FINAL MATCH IS PLAYED 5000 POINTS.

♣♦♠♥INVITER'S/SETTER'S CHOICE♣♦♠♥
2/2 OR 2/1 - THE PLAYER WHO IS CALLED TO SET IN EACH PAIRINGS, GETS TO CHOOSE ANY GAME, AS LONG AS THE HOST AGREES.

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♣♦♠♥JACKED UP 8S♣♦♠♥
2/2- YOU MUST HAVE 2 JACKS AND A JOKER IN YOUR OPENING MELD EACH HAND. YOU CANNOT PICK UP PILE WITH AN U 8 ON TOP. YOU MAY MELD 8S ONLY WHEN GOING OUT, YOU MAY HAVE A DISCARD.

♣♦♠♥JACKS OR BETTER♣♦♠♥
2/2- THE FIRST MELD BY BOTH TEAMS IN EACH HAND MUST BE JACK'S OR BETTER (Q, K, ACES). YOU MAY USE WILD CARDS BUT YOU MUST WAIT UNTIL YOUR NEXT TURN TO MELD ANYTHING LOWER THAN JACKS. YOU CAN ONLY GO OUT WHEN YOU HAVE A CANASTA WITH J, Q, K, AND ACE. IF YOU DO NOT HAVE A CANASTA IN ALL 4, YOU PLAY UNTIL THE END OF THE DECK.

♣♦♠♥JACK THE JOKER♣♦♠♥
2/2- YOU MUST HAVE JACKS WITH A JOKER IN YOUR FIRST MELD EACH HAND. (HINT: MELD JACKS AND JOKERS ONLY AT FIRST. THE COMPUTER MAY SWITCH A JOKER AND A 2, AND IF IT DOES, ITS YOUR ERROR) (YOU CAN USE WILDS AND MELD OTHER CARDS AT THE SAME TIME)

♣♦♠♥JOKERS FREEZE♣♦♠♥
2/2- THE GAME PLAYS AS REGULAR CANASTA EXCEPT ONLY JOKERS CAN FREEZE THE PILE. USING A WILD "2" TO FREEZE THE PILE IS AN AUTOMATIC DQ. IF DEALER DEALS A WILD "2" PLAY CONTINUES. JUST DON'T THROW ANY "2'S" ON THE DISCARD PILE.

♣♦♠♥JUMPING JACK FLASH♣♦♠♥
2/2- REGULAR GAME BUT THE CATCH IS IF ANYONE MAKES A CLEAN CANASTA IN JACKS (NO WILDS) YOU AUTOMATICALLY WIN

♣♦♠♥JUST CALL US NUTS♣♦♠♥
2/2- DO NOT PICK UP THE PILE, DO NOT MELD OR CANASTA! THROW YOUR LOW CARDS AWAY. FIRST PERSON TO MINUS 500 WINS

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♣♦♠♥KA SPINNING♣♦♠♥
2/2 - IN THE 1ST HAND PLAYERS MUST MELD WITH KINGS IN THEIR INITIAL MELD. IN THE 2ND HAND PLAYERS MUST MELD WITH ACES IN THEIR INITIAL MELD. AND KEEP ALTERNATING BETWEEN THE ROUNDS.

♣♦♠♥KING ME♣♦♠♥
2/2 - YOU NEED TO HAVE KINGS MELDED BEFORE YOU CANASTA ANYTHING. YOU CAN MELD OTHER CARDS AND USE WILDS.

♣♦♠♥KINKY KINGS♣♦♠♥
2/2 - THE ONLY WAY YOU CAN MELD KINGS IS IF THEY COME STRAIGHT FROM YOUR HAND INTO A RED/NATURAL CANASTA. YOU CANNOT USE WILDS WITH THEM. IF THE PILE HAS A KING ON TOP YOU CAN ONLY PICK IT UP IF YOU HAVE 7 KINGS TO MELD A NATURAL. OTHERWISE ITS REGULAR

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♣♦♠♥LADDER 49♣♦♠♥
2/2- YOU CAN'T MELD OR CANASTA THE 4s OR 9s.

♣♦♠♥LADIES FIRST♣♦♠♥
2/2- YOU MUST HAVE QUEENS IN YOUR INITIAL MELD EACH HAND. YOU MAY USE WILD CARDS AND YOU MAY MELD OTHER CARDS IN THE SAME TURN.

♣♦♠♥LADIES CAN BE MEAN♣♦♠♥
2/2- YOU MUST HAVE ONLY QUEENS IN YOUR FIRST MELD EACH HAND. YOU MAY USE WILD CARDS WITH THE QUEENS. BUT NO OTHER CARDS CAN BE MELDED UNTIL YOUR NEXT TURN.

♣♦♠♥LADIES LUCK♣♦♠♥
2/2- YOU CAN NOT MELD QUEENS UNLESS STRAIGHT FROM YOUR HAND INTO A CLEAN CANASTA (CLEAN CANASTA)

♣♦♠♥LIFE'S A B*TCH♣♦♠♥
2/1 - THIS GAME IS PLAYED AS NO PICKUP WITH ONE TWIST, IF YOU GET ALL 4 RED 3S YOU OPPONENT CAN PICK UP THE PILE. ♣♦♠♥LIGHTS ON♣♦♠♥
2/2- ONLY CLEAN CANASTA'S MAY BE MADE (THIS MEANS IT HAS TO BE A CLEAN CANASTA'S)(YOU CAN NOT USE WILD CARDS IN YOUR CANASTA)

♣♦♠♥LIGHTS OFF♣♦♠♥
2/2- ONLY DIRTY CANASTA'S MAY BE MADE (CANASTA WITH WILDS)

♣♦♠♥LOSER WINS♣♦♠♥
2/1- THE LOWEST SCORE WINS. (IF ITS A NEGATIVE NUMBER THE HIGHEST NEGATIVE WINS)

♣♦♠♥LOW CARD COOTIES♣♦♠♥
2/1 -NO MELDING 4,5,6,7 THEY GOT COOTIES!!!! ALL OTHER CARDS ARE FREE TO MELD. ♣♦♠♥LUCKY 7'S♣♦♠♥
2/2- 7's MUST BE MELDED FIRST EACH HAND. THEY CAN BE MELDED WITH OTHER CARDS AND WILD CARDS ARE ALLOWED IN YOUR MELD.

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♣♦♠♥MARGARITA WEDNESDAY♣♦♠♥
2/2 - IT'S MARGARITA TIME. YOU'LL NEED 1 OZ OF TEQUILA , SO THIS MEANS YOU NEED ONE RED THREE TO MELD. NEXT YOU'LL WANT 2 CUPS OF ICE, THIS MEANS YOU HAVE TO HAVE 2 CANASTAS TO GO OUT.... NO MORE OR NO LESS, YOU CAN HAVE MORE THAN 2 CANASTAS BUT.... IF YOU DO AND YOU MELD OUT ITS A DQ FOR YOU SO BE CAREFUL. AND OF COURSE WE NEED 6 OZ OF MARGARITA MIX, THIS MEANS IF YOU GET A NATURAL CANASTA IN 6'S... IT'S AN EXTRA 100 BUX FOR YOU . TO AVOID GETTING DRUNK YOU MAY NOT HAVE MORE THAN 3 :) SO IF YOU GET ALL 4 RED THREES ITS A DQ FOR YOU.

♣♦♠♥MAX OUT♣♦♠♥
2/2- THE TEAM WHO GETS THE MOST CANASTA'S IN ONE HAND WINS (REGARDLESS OF THE SCORE) IF THERE IS A TIE, ADDITIONAL HANDS ARE PLAYED UNTIL THERE IS A WINNER.

♣♦♠♥MID-EVIL♣♦♠♥
2/1 - YOU CANNOT MELD WITH 8,9,10 AT ALL. IF YOU GET A NATURAL CANASTA IN QUEENS, ITS AN AUTO WIN.

♣♦♠♥MISERY♣♦♠♥
2/2- YOU CANNOT PICK UP THE PILE AND YOU CANNOT USE WILDS TO MELD OR CANASTA. WILDS ARE TO BE USED AS DISCARDS ONLY!

♣♦♠♥MIXED NUTS♣♦♠♥
2/2- DO NOT RUN THIS IN THE LOBBY!!! PLAYED TO 5000 - YOU PICK 2 EASY GAMES SUCH AS OLD MAID AND FACELESS. OR ANY GAME THAT IS EASY SUCH AS LADDER 49, NO NO, HANDS OFF, LADIES FIRST, ETC. RUN NEXT PART IN LOBBY EXCEPT INSERT THE GAME YOU ARE PLAYING FOR FACELESS AND OLD MAID. REMEMBER TO RUN BOTH GAMES INSTRUCTIONS. NEXT PARAGRAPH IS THE ONE TO RUN IN THE LOBBY. IF THE CARD ON THE TABLE IS RED YOU PLAY OLD MAID. IF THE CARD IS BLACK YOU PLAY FACELESS. YOU WRITE DOWN WHAT THE 1ST DISCARD IS IN CHAT AT THE TABLE AND ON PAPER. SO YOU BOTH KNOW. THE GAME YOU ARE PLAYING CAN CHANGE IN THE SECOND AND SUBSBEQUENTS HANDS. IF THE CARD COMES UP DIFFERENT THAN THE FIRST HAND. YOU COULD END UP PLAYING BOTH GAMES IN ONE GAME. THE GAME IS PLAYED TO 5000.

♣♦♠♥MONOPOLY♣♦♠♥
2/2- YOU MUST MELD ONE SET OF EVERYTHING (4,5,6,7,8,9,10,J,Q,K,ACE) BEFORE YOU CAN GO OUT. WILD CARDS ARE ALLOWED IN YOUR MELDS.



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♣♦♠♥NASTY 9'S♣♦♠♥
2/2- YOU CAN NOT PICK UP THE DISCARD PILE, IF A 9 IS ON TOP AND YOU CAN NOT MELD 9's UNTIL YOU ARE GOING OUT.

♣♦♠♥NICKELS AND DIMES♣♦♠♥
2/2- 5's AND 10's MUST BE MELDED FIRST. THEY DO NOT NEED TO BE MELDED ON THE SAME TURN. FOURS FREEZE THE PILE AND CANNOT BE MELDED UNLESS GOING OUT

♣♦♠♥NIGHTMARE♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO USE WILD CARDS AT ALL UNTIL YOU ARE READY TO GO OUT (THIS ALSO MEANS YOU CAN NOT FREEZE PILE).

♣♦♠♥NO FREEZE♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO FREEZE THE PILE, IF THE PILE IS FROZEN BY THE DEALER. ALL PLAYERS NEED TO STAND TO RESET. IF IT IS FROZEN ON ANY HAND AFTER THAT CALL HOST TO TABLE TO VERIFY AND AFTER SHE SEES IT CONTINUE PLAYING! BUT YOU STILL MAY NOT DISCARD A WILD!)

♣♦♠♥NO MEN ALLOWED♣♦♠♥
2/2- YOU CANNOT MELD OR CANASTA THE JACKS OR KINGS. JOKERS MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD A JOKER!

♣♦♠♥NO NO♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO TOUCH THE DISCARD PILE, AND YOU MAY NOT GO OUT AT ANY TIME.

♣♦♠♥NO OUT♣♦♠♥
2/2- YOU ARE NOT ALLOWED TO GO OUT AT ANY TIME.

♣♦♠♥NO SEX♣♦♠♥
2/2- THIS GAME IS PLAYED LIKE REGULAR EXCEPT THAT 6S AND 9S ARE DISCARDS ONLY. THERE CAN BE NO SEX(6S AND 9S) ON THE TABLE.

♣♦♠♥NO WOMEN ALLOWED♣♦♠♥
2/2- YOU CANNOT MELD OR CANASTA THE QUEENS. 2'S MAY NEVER BE LAID ON THE TABLE. THEY MUST BE PLAYED DIRECTLY FROM YOUR HAND INTO A CANASTA. YOU MAY NOT DISCARD TWOS!!

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♣♦♠♥ODDBALL♣♦♠♥
2/1- YOU NEED A RED 3 BEFORE MELDING ANYTHING.
MELD ANYTHING YOU LIKE
BUT YOU CAN ONLY CANASTA IN THE ODD NUMBERS
EXAMPLE 5,7,9.J.K AND ACES

♣♦♠♥ODDS AND EVENS♣♦♠♥
2/2- THE FIRST CANASTA DETERMINES WHETHER YOU ARE ODD OR EVEN.
ODD CANASTAS 5,7,9,J,K
EVEN CANASTAS 4,6,8,10,Q
ACES ARE NEUTRAL.
YOU CAN STILL MELD WHAT YOUR OPPONENT HAS BUT CANNOT CANASTA THEM

♣♦♠♥OH CHIT♣♦♠♥
2/2- YOU MAY NEVER PICK UP THE PILE AND YOU MAY NEVER GO OUT IF YOU GET ALL 4 RED 3's IN THE SAME HAND YOU LOSE AUTOMATICALLY

♣♦♠♥OH HELL♣♦♠♥
2/1 - YOU PLAY TO LOSE (MEANING YOU HOLD ALL THE CARDS IN YOUR HAND AND DO NOT MELD). THE FIRST PERSON TO -800 WINS. YOU CAN PICK UP THE PILE AT ANYTIME. IF YOU GET ALL 4 RED 3S IT IS AN AUTO LOSS.

♣♦♠♥ONCE BLACK, ALWAY BLACK♣♦♠♥
2/2- ONCE YOU HAVE MADE A BLACK CANASTA(WITH WILDS) YOU ARE NOT ALLOWED TO MAKE ANY RED CANASTAS(NATURAL WITHOUT WILDS)

♣♦♠♥ONCE RED, ALWAYS RED♣♦♠♥
2/2- ONCE YOU HAVE MADE A RED CANASTA (NATURAL WITH NO WILDS) YOU ARE NOT ALLOWED TO MAKE ANY BLACK CANASTAS (WITH WILDS)

♣♦♠♥ONE UP♣♦♠♥
2/2- IF YOU OPPONENT CANASTAS 4S, YOU CAN ONLY CANASTA 5S OR HIGHER. YOU ALWAYS HAVE TO DO ONE BETTER THAN YOUR OPPONENTS LAST CANASTA. WHEN ACES HAVE BEEN PUT INTO A CANASTA NO MORE CANASTAS CAN BE MADE BY EITHER PLAYER. YOU CAN MELD ANYTHING AT ANYTIME AND GO OUT AT ANYTIME.

♣♦♠♥OVER THE HILL♣♦♠♥
2/2- NO ONE MAY PICK UP THE DISCARD PILE UNDER ANY CIRCUMSTANCES UNTIL THERE ARE 30 OR LESS CARDS LEFT IN THE DRAW DECK.

♣♦♠♥OVER YOU♣♦♠♥
2/2- YOU MUST HAVE AT LEAST ONE MORE CANASTA THAN YOUR OPPONENT BEFORE GOING OUT.

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♣♦♠♥PLAYERS CHOICE♣♦♠♥
2/2 OR 2/1 - THE PLAYER WHO IS CALLED SECOND IN EACH PAIRINGS, GETS TO CHOOSE ANY GAME, AS LONG AS THE HOST AGREES.

♣♦♠♥PROGRESSIVE CANASTA♣♦♠♥
2/1 - IN THE FIRST HAND YOU NEED 1 CANASTA TO GO OUT, SECOND HAND YOU NEED 2 CANASTAS TO GO OUT, THE THIRD HAND YOU NEED 3 CANASTAS TO GO AND ETC.

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♣♦♠♥QUICKIE CANASTA - FIRST OUT♣♦♠♥
2/1 - ONLY ONE HAND IS PLAYED, THE FIRST PERSON TO GO OUT IN THAT HAND WINS.

♣♦♠♥QUICKIE CANASTA - HIGH SCORE♣♦♠♥
2/2- ONLY ONE HAND IS PLAYED, THE ONE WITH THE HIGHEST SCORE ADVANCES.

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♣♦♠♥RACE AGAINST THE CLOCK♣♦♠♥
2/2- GET THOSE CANASTAS MADE AS FAST AS YOU CAN!! RED OR BLACK ONES IT DOESN'T MATTER. ONCE ALL THE RED 3S ARE OUT YOU CAN'T MAKE ANY MORE CANASTAS AT ALL. YOU ALSO CANNOT GO OUT TIL ALL THE RED 3S ARE OUT.YOU STILL CAN MELD, BUT MAKE THOSE CANASTAS BECAUSE YOUR RACING AGAINST THE 3S.

♣♦♠♥RED 3S OUT♣♦♠♥
2/2- YOU CANNOT PICK UP THE DISCARD PILE UNTIL ALL RED 3S ARE OUT.

♣♦♠♥RED 3 PENTALY♣♦♠♥
2/2- ALL RED 3S MUST BE OUT BEFORE GOING OUT, AND IF YOU GET ALL 4 RED 3S YOU ARE NOT ALLOWED TO GO OUT.

♣♦♠♥RED 3 REVENGE♣♦♠♥
2/2- IF YOU DRAW ALL RED 3S YOU AUTOMATICALLY LOSE THE GAME.\

♣♦♠♥RED 3 SPLIT♣♦♠♥
2/2- YOU MUST HAVE TWO RED 3S IN ORDER TO MELD. IF YOU DON'T HAVE TWO RED 3S YOU CANNOT MELD AT ALL THE ENTIRE HAND.

♣♦♠♥RED RULES♣♦♠♥
2/2- THE FIRST CANASTA YOU MAKE MUST BE A RED/NATURAL CANASTA (NO WILDS)

♣♦♠♥REGRESSIVE CANASTA♣♦♠♥
2/1 - REGULAR BUT 1ST HAND YOU NEED 4 CANASTAS TO GO OUT, THE 2ND HAND YOU NEED 3 CANASTAS TO GO OUT, 3RD HAND YOU NEED 2 CANASTAS, AND IF THERES A 4TH HAND YOU NEED 1 CANASTA TO GO OUT.

♣♦♠♥REGULAR 2/1 CANASTA♣♦♠♥
2 CARDS DRAW AND 1 CANASTA IS REQUIRED TO GO OUT, PLAYED REGULAR (ANYTHING GOES)

♣♦♠♥REGULAR 2/2 CANASTA♣♦♠♥
2 CARD DRAW, 2 CANASTAS REQUIRED TO GO OUT, ITS PLAYED AS REGULAR (ANYTHING GOES)

♣♦♠♥REIGN OF THE MONARCHS♣♦♠♥
2/2- YOU MUST MELD 3 ACES, 3 KINGS, 3 QUEENS BEFORE YOU CAN MAKE A CANASTA. WILDS ARE ALLOWED. IF YOU GET A NATURAL IN JACKS, ITS AN AUTO WIN. YOU MAY MELD OTHER CARDS AT ANYTIME.

♣♦♠♥ROYAL FLUSH♣♦♠♥
2/2- MELD OR CANSTA ANYTHING BUT, BEFORE GOING OUT YOU MUST HAVE A MELD OF J,Q,K,A. WILDS ARE FREE TO USE AND YOU CAN PICK UP THE PILE AT ANY TIME.

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♣♦♠♥SAFE SEX ♣♦♠♥
2/2- THIS IS PLAYED JUST LIKE REGULAR HOWEVER, BEFORE MAKING ANY CANASTAS YOU MUST HAVE EXACTLY THREE 6S AND THREE 9S NO MORE NO LESS.

♣♦♠♥SCREW YOUR NEIGHBOR♣♦♠♥
2/2- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED OR MADE A CANASTA FROM.

♣♦♠♥SCREW YOUR NEIGHBOR IN AN ELEVATOR♣♦♠♥
2/1- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED OR MADE A CANASTA FROM. IF YOU HAVE TO MELD 15 OR 50 YOU ONLY NEED 1 CANASTA TO GO OUT BUT IF YOU HAVE TO MELD 90 YOU NEED 2 CANASTAS TO GO OUT.

♣♦♠♥SCREW YOUR NEIGHBOR MIDEVIL STYLE♣♦♠♥
2/2- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED OR MADE A CANASTA FROM. ALSO NO MELDING 8'S, 9'S, OR 10'S THEY ARE DISCARDS ONLY AND IF YOU GET A NATURAL IN QUEENS IT IS AN AUTO WIN.

♣♦♠♥SCREW YOUR NEIGHBOR AND TICKLE THEM WITH 4 FEATHERS♣♦♠♥
2/2- YOU CAN NOT MELD OR CANASTA WHAT YOUR OPPONENT HAS ALREADY MELDED OR MADE A CANASTA FROM. ALSO YOU CAN NOT GO OUT UNLESS YOU HAVE 4 CANASTAS MADE.

♣♦♠♥SEX ON THE BEACH♣♦♠♥
2/2- YOUR INITIAL MELD MUST CONTAIN KINGS AND QUEENS, AND YOU MUST CANASTA JACKS OR ACES BEFOE YOU CAN GO OUT.

♣♦♠♥SORRY♣♦♠♥
2/2- YOU CANNOT PICK UP THE PILE UNLESS YOU ARE LOSING ACCORDING TO THE TOTAL POINTS SCORED. THE GAME STARTS AT 0-0 AND EITHER TEAM IS FREE TO PICK UP THE PILE

♣♦♠♥SPADES♣♦♠♥
2/2- YOU MAY NOT PICK UP THE PILE IF A SPADE IS THE TOP CARD ON THE DISCARD PILE.

♣♦♠♥SUGAR DADDY♣♦♠♥
2/1 OR 2/2 - IF YOU GET A CANASTA IN BOTH JACKS AND KINGS IT'S AN AUTO WIN!!!!

♣♦♠♥SUICIDE♣♦♠♥
2/1 - YOU MAY NOT MELD, MAKE A CANASTA OR PICK UP THE DISCARD PILE UNLESS YOU CAN GO OUT.

♣♦♠♥SUITED ♣♦♠♥
2/2- ALL DIAMONDS ARE LIKE BLACK 3S. IF THERE IS A DIAMOND ON TOP OF THE PILE YOU CANNOT PICK IT UP. YOU CANNOT PICK UP THE PILE ON A DIAMOND EVER. THE TRICK IS TO TOSS ALL YOUR JUNK CARDS AND THEN BLACK 3S AND THEN TOSS THE DIAMONDS AS WILDS. KEEP YOUR 2'S AND JOKERS FOR CANASTAS OR UNTIL NEEDED. YOU CAN GO OUT TAT ANYTIME.
SIDE NOTE FOR THE TD: YOU CAN CHANGE IT TO ANY SUIT THE DIAMOND IS JUST AN EXAMPLE



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♣♦♠♥TAVERN ON THE GREEN ♣♦♠♥
2/2- YOUR OPENING MELD MUST CONSIST OF 8S 9S 10S ONLY. YOU HAVE TO WAIT UNTIL YOUR NEXT TURN TO MELD MORE. YOU CAN USE WILDS.

♣♦♠♥TIC TAC TOE♣♦♠♥
2/2- IF YOU CANASTA 3 NUMBERS CONSECUTIVELY IN THE SAME HAND, YOU AUTOMATICALLY WIN. (EXAMPLE 4.5.6 ... 9.10.J..) PLAYED WITH REGULAR RULES, CANASTAS DO NOT HAVE TO BE LAID DOWN IN ORDER, UNLESS YOU WANT THE AUTO WIN.

♣♦♠♥TRIPLE CANASTA♣♦♠♥
2/2- YOU CANNOT GO OUT UNLESS YOU HAVE AT LEAST 3 CANASTAS NO LESS.

♣♦♠♥TWIN ANGELS ♣♦♠♥
2/2- IF YOU MAKE A RED/NATURAL CANASTA FRIST YOU MUST MAKE ANOTHER ONE IN ORDER TO GO OUT. IF YOU MAKE A BLACK(WITH WILDS) CANASTA FIRST, YOU MUST MAKE ANOTHER ONE IN ORDER TO GO OUT.

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♣♦♠♥UNDERCOVER FOOL♣♦♠♥
2/2- THE HOST SELECTS ONE PLAYER, AND IF ANY OTHER PLAYER BEATS THAT PLAYER THEY WILL RECEIVE BUX. IF THE UNDERCOVER FOOL WINS THE TOURNEY THEY WILL GET THE BUX. ONLY THE HOST AND ONE OTHER TD WILL KNOW WHO IT IS.

♣♦♠♥UNTOUCHABLE WILDS ♣♦♠♥
2/2- YOU MAY NOT USE WILD CARDS IN OPENING MELD EACH HAND PLEASE UNCHECK BOX THAT ALLOWS WILDS IN OPENING MELD WHEN SETTING TABLE

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♣♦♠♥WILD 69♣♦♠♥
2/2- IF YOU MAKE A RED/NATURAL CANASTA OUT OF 6S AND 9S YOU AUTOMATICALLY WIN THE GAME. REST IS PLAYED AS REGULAR.

♣♦♠♥WORKING 9-5♣♦♠♥
2/2- YOU CAN ONLY MAKE CANASTAS BETWEEN 5S AND 9S (5,6,7,8,9). YOU MAY MELD 4,10,J,Q,K,A BUT CANNOT MAKE CANASTAS OUT OF THEM. WILDS ALLOWED TO BE USED.

♣♦♠♥WHERES WILDO?♣♦♠♥
2/2- YOU NEED TO MAKE INITIAL MELDS OF ANY CARD NATURALLY MEANING (3 4S,5S,6S,7S,8S,9S,10S,JS,QS,KS,AS,) YOU ARE NOT ALLOWED TO USE ANY WILDS. AFTER YOU HAVE A SET MELDED NATURALLY YOU CAN ADD WILDS TO THE SET.

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♣♦♠♥YAHTZEE♣♦♠♥
2/1 - YOU NEED TO MELD 5 NATURAL CARDS OF ANY TYPE IN YOUR 1ST MELD OF EACH HAND. EXAMPLE 44444, OR AAAAA OR 77777. YOU CAN TAKE THE PILE, AND FREEZE PILE BUT CANNOT CANASTA OR GO OUT TIL YOU HAVE MELDED THE 5 NATURAL CARDS.

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All Game Specific Rules will be posted in lobby at time of tourney



Timers on all games that are 1 hand quickie or super quickies single eliminations 5 MINS


All timers other games 10 minutes per round


In those Rounds you will have only 10 minutes and If you get put on a timer more than once the timer will continue.

Example: If a player gets booted out of pogo, they go on a timer. If they come back and start playing again the timer goes off. If that same player gets booted a second time the same timer goes on and continues from where it was taken off at.


If player is present in lobby they are to be either called or asked to set or join 3 times in the lobby....

if no response by the third time timer goes on....



If a player is not in the lobby and they are to set table timer goes on immediatly ,however,
if they are the person joining and are not in lobby timer does not go on until table is set by the other person.



Noone is above a timer


Table Timer.......


We In Night Owls Allow A Table Timer for one reason and one reason only
that is for rank and red 3's, therefore all timers at tables are to be set for 60 seconds and you are
never allowed to not extend EXCEPT at the end of the game...If however there is a problem with a player not responding at a table then the other player is to continue to extend and call the TD to the table so a proper timer can be issued. This is usually only done for two extensions with no response, but is left up to players judgement so please be reasonable... As respect and common courtsey to you and other players we ask that you stay at the end for 60 seconds until the timer runs out and then hit do not extend....so both players can get credit for red 3's to earn pogo rank.






Rules Code: