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Rules Index
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Here is a list of ALL our Twists!
Please do not mix/match them without approval of Adm
Also at bottom of page is generic code for rules section
Just copy and paste, and change what is needed per game and
add a twist. Click on the Y and it will take you there.
1*2*3* CANASTA
You must make 1 canasta from each group in order. Group 1 is 4,5,6,
Group 2 is 7,8,9,10. Group 3 is J,Q,K,A. After you make 1 canasta from
each group in order then you may make any other canastas you want and go out.
Must have at least 3 canastas to go out.
Set Tables as 2/2
3 STRIKES YOUR OUT
You have to have EXACTLY 3 canasta's (red or black) before you can go out. You can have more or less than 3 canastas but you may not go out if you don't have 3 canastas!! If you go out with more or less than 3 canastas it's a DQ
Set tables as 2/2
38 SPECIAL
You can not go out until all the red 3’s are on the board. And you must
have a canasta for every red 3 you have.
If you don’t get any of the red 3’s you still need 1 canasta to go out.
All 8’s are like black 3’s, if there is an 8 on top
of the pile you cannot pick it up, You cannot meld 8’s ever
until you are going out (discard allowed).
Set tables as 2/1
357 MAGNUM
You have to have 1 red three on the board before you can meld anything
and then you have to have 5's and 7's melded before you can
make a canasta.
5's adn 7's do not have to be melded to open
You may use wilds and joker to meld th e 5's and 7's.
can be set 2/2 or 2/1
4 OF A KIND
All melds (not just opening melds) must contain at least 4 cards.
You may use wild cards in your melds.
Set as 2/2
4 LEAF CLOVER
YOU MUST HAVE 4 FOURS AND 1 RED 3 TO MELD
YOU CAN NOT USE WILDS TO REPLACE THE FOURS
YOU CAN MELD OTHER SUITS WITH THEM
Set as 2/1
57 CHEVY
Make tables 2/1.
You MUST have 5's and 7's in your initial meld.
You may use WILDS and other cards. 1 canasta to go out.
Set as 2/1
69 CANASTA
You must meld both 6's and 9's before you can make any canastas.
Do not have to be in same turn, and you may use wilds.
Set as 2/2
7 UP
You must meld 7's first and all your canastas must be 7 or higher.
You can meld cards lower than 7, just not canasta them.
Canastas may contain wilds.
Set as 2/2
ACES CUT
Aces must be melded first. You may use wild cards in your meld.
you may meld other cards with the aces
Set as 2/1 or 2/2
BACK & FORTH
Hand 1: no freeze, no pick up, no melding out.
Hand 2: 2/2 regular.
Hand 3: no freeze, no pick up, no melding out.
Hand 4: 2/2 regular. Etc.
Set as 2/2
Return to Rules Index
BASEBALL
Table set as 2/2.
Game is played like regular canasta with one exception...
You must have 3 canasta's in order to go out, no more and no less.
If you go out before you have 3 canasta's
or after you get more than 3 canasta's, you will be dq'ed!
BILLYS NASTY CANASTY
YOU HAVE TO HAVE A CANASTA MELDED ON THE TABLE BEFORE YOU ARE ALLOWED TO TAKE THE STACK. MAKE SURE YOU LAY DOWN YOUR CANASTA BEFORE PICKING UP THE PILE !!
THE TOP CARD OF THE STACK CAN NOT BE USED TO MAKE THE FIRST CANASTA
table set as 2/2
BLOODY CUT
The first canasta each team makes must be red (natural canasta.)
CALLIN' ALL NASTAS
Before you click start, you must choose 2 canastas for the entire game
that you think you can get. You can make other canastas but you CANNOT
go out till you have your 2 choice canastas. I.E. You choices are 4's and Aces
...You must have BOTH 4's and Aces Canasta'd before you go out Each hand!!
PLz call host to table to verify your choices. Pick up and freeze ok!
Set as 2/2
CARD UP
At the beginning of each hand, the top card up on the discard pile
will determine how many canastas both players need to go out.
If the top card up is red, you both need 1 canasta’s to go out.
If the top card up is black, you both need 3 canastas to go out.
SET AS 2/1
CARNIVAL RIDE
First hand is played as Oh Funk (No touching the pile,
No freezing the pile and No going out)
then the Second hand is played as No pickup w/ 1 nasta
(No touching pile but can go out with 1 canasta).
You keep alternating between the two games each hand
till game is over.
SET AS 2/1
Return to Rules Index
CHECKERS
Canastas must be made by each person in alternating colors
(black/red/black or red/black/red)
A red canasta is a natural canasta and a black canasta contains wilds.
When a new hand starts,
so does the red/black/red/black alternating pattern,
do not continue on from previous hand.
Set as 2/2
>COLT 45
Your opening meld be 4’s and 5’s. You may use wilds to meld the 4’s and 5’s.
You must wait until next turn to meld any other cards.
You must then canasta the 4’s OR 5's before making any other canasta’s.
Set as 2/2
CRAZY 8'S
You cannot pick up the pile with an 8 on top and you may not meld 8's unless you are going out. You may have a discard.
Set as 2/1 or 2/2
DEATH BECOMES YOU
First card up determines the next card to be thrown. ( i.e. if the first card is a 6 you must throw a 7) .
If you dont have the next card you must throw a wild or u will be dqd. THE WILD card is the card substitution.
. You may pick up the pile and the discard restarts the sequence. 3s follow an Ace.The sequence is 3 4 5 6 7 8 9 10 J Q K A)
if the first card is a wild then first player to discard can discard any card. You may go out anytime.
PLEASE ASK QUESTIONS THIS GAME IS EASY TO DQ IN.
Set as 2/2
DR PEPPER
Your opening meld each hand MUST be made with 4 and 10 (on the same turn). You must wait until your next turn to meld any cards other than 4 and 10. You may use wilds when melding 4’s and 10’s.
Set as 2/1 or 2/2
DUCKIES JOKES ON YOU
You can not use jokers, you can only discard them.If you meld a joker you are dq'd
Set as 2/1 or 2.2
Return to Rules Index
ELEVATOR
If you have to meld 50 you only need 1 canasta to go out. If you have to meld 90 you need 2 canasta's to go out. If you have to meld 120 you need 3 canasta's to go out.
Set as 2/1
FACELESS
You may not meld or canasta the jacks, queens and kings.
Set as 2/1 or 2/2
FOOLISH 3'S
You are not allowed to go out until all the red threes are on the board AND you have a canasta for every red 3 you get. If you do not receive any red 3's and the opposing team has all 4 you may go out any time.
Set as 2/1 or 2/2
FOOLS FINAL
All rounds are played to 2500 points until the finals. The final match is played to 5000 points. Set table as 2/1 or can be played with most any twists.
FOOTBALL
You must get 4 canasta's in order to go out. NO MORE, NO LESS!! If you get a natural Canasta in 7's you Automatically win that round.
Set as 2/2
GENTLEMEN FIRST
You must have kings in your opening meld each hand. Wild cards are permitted in your meld and you may meld other cards on the same turn.
Set as 2/1 or 2/2
Return to Rules Index
GIRLS NIGHT OUT
You must meld Queens and Aces before going out. No picking up discard pile.You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out.
Set as 2/1
HANGMAN
The first canastas made by both players must be in either Aces or 8's. If you make a canasta in Aces, other player must make a canasta in 8's and vice versa.
HEARTS
Hearts are like black 3s. You can’t pick up pile with a heart on top.
Set as 2/1 or 2/2
HEARTS ALIVE
You can't pick up the pile unless there is a heart on top.
Set as 2/1 or 2/2
I'M QUEEN, YOU BE KING
The first team to make a canasta in Queens may go out. Opponents must then canasta in Kings to be able to go out. They do not have to be the first cards melded or canasta'd.
Set as 2/1
INVITER'S/SETTER'S CHOICE
The player who is sets in pairing gets to choose the type of game they want to play and make the table according to the game they choose, and then invite the other player and td. STATE GAME AT TABLE, Make sure the other player understands the rules of the game the inviter chooses. MAY CHOOSE FROM THE FOLLOWING GAMES..1.) 2/2 REG 2.) 2/1 REG 3.) OH FUNK 4.) CRAZY 8'S 5.)JACK THE JOKER AND 6.) NO FREEZE. REFER TO RULES ON THIS PAGE FOR OPTS FOR EACH GAME.
Set as 2/1
Return to Rules Index
JACKED UP 8'S
You must have 2 Jacks with a Joker in your opening meld each hand. You cannot pick up pile with a 8 on top. You may meld 8's only when going out. You may have a discard. Be carefull with the jokers pogo places them with the lowest cards. Manually place them with your jacks.
Set as 2/2
JACKS OR BETTER
Your first meld in each hand must be Jacks or better (Q, K, A). You may use wilds, but you must wait until your next turn to meld anything lower than a Jack. You can only go out when you have canasta in one of the higher cards. (J, Q, K, A).
Set as 2/1 or 2/2
JACK THE JOKER
You must have 2 jacks with a joker in your opening meld each hand. You may meld other cards with them. Do not rely on pogo to set the Joker with the Jacks. Be carefull with the jokers pogo places them with the lowest cards. Manually place them with your jacks.
Set as 2/2
LADIES FIRST
You must have queens in your opening meld each hand. You may use wilds and you may meld other cards in the same turn. .
Set as 2/1 or 2/2
LUCKY 7'S
7’s must be in first meld of each hand. You may meld other cards with them. And you may use wilds.
Set as 2/1 ir 2/2
MIX IT UP
1st hand is LUCKY 7S 2nd hand is CRAZY 8S 3rd hand is JACK THE JOKER 4th hand and more is Regular. You can change up the games but make sure the Cansatas Line up for each game and the rules are on this page!!
Set as 2/2
MONOPOLY
You must meld one set of everything (4,5,6,7,8,9,10,J, Q, K, A) before you can make canastas or go out. You may use wilds.
Return to Rules Index
ROMANTIC NIGHTMARE
You are not allowed to use wild cards at all until you are ready to go out.
Set as 2/1 or 2/2
NO ACES/ NO OUT
NO melding Aces and NO going out. Aces are like black 3s. You must keep one card in your hand at all times.
Set as 2/12
NO SEX
This game is played like regular except that 6's and 9's are for discard ONLY!! There can be no sex on the table!! No touching the pile!!
Set as 2/1
OH CHIT
You may never pick up the pile and you may never go out. If you get all 4 red 3s in the same hand you automatically lose.
Set as 2/1 OR 2/2
OLD MAID
You can not meld or canasta queens. queens can only be used for discard.
Set as 2/1 OR 2/2
OH NO ROSES
You may not pick up the pile at any time. You may not freeze the pile at any time. You may not meld out at any time. You must have at least one card in hand at all times.
OH YEAH ROSES
You can not pick up the pile or go out. If you get all four red 3’s you win.
Set as 2/1 OR 2/2
Return to Rules Index
OVER THE HILL
No one may pick up the discard pile under any circumstances until there are 30 or less cards left in the DRAW DECK.
Set as 2/2
OVER YOU
You must have at least one more canasta than your opponents before you can go out.
Set as 2/1
PROGRESSIVE CANASTA
In the first hand you need 1 canasta to go out, second hand 2 canasta’s, third hand 3 canasta’s etc. Played to 2500 or 5000 points.
Set as 2/1
QUICKIE CANASTA
Only one hand is played and the one with the higher score advances.
Set as 2/2
Return to Rules Index
RED ONLY
Only red canastas may be made (natural canastas). You cannot freeze the discard pile at any time.
Set as 2/2
RED 3'S OUT
You cannot pick up the discard pile until all red threes are on the table.
Set as 2/1 OR 2/2
FUNLUVINRS REVENGE
You must have two red 3’s in order to meld. If you don’t have two red 3’s you cannot meld at all the entire hand.
Set as 2/2
REGRESSIVE CANASTA
1st hand you need 4 canasta’s to go out. 2nd hand you need 3 canastas to go. 3rd hand you need 2 canastas to go out. 4th hand you need 1 canasta to go out. Etc.
Set as 2/1
REGULAR 2/2 CANASTA
2 card draw and 2 canasta’s are required to go out.
Set as 2/2 OR 2/1
ROCKIN' ROBIN
First card up in the discard pile is the (ROBIN)for the entire game. You can not meld or canasta the robin. If joker or wild is first card up please inform host, host will give the Robin card.
Set as 2/1 OR 2/2
ROSES MYSTERY
In life you sometimes never know what will happen. This game is just that.A Game Of Life. The game that will be played each round will be drawn by the hosting TD, right before each Round.
The game will be announced in the lobby and tables are to be made according to the game, you will not know the game you are playing until the TD announces it in the lobby with pairings
Set as 2/1 OR 2/2
ROYAL FLUSH
You can meld or canasta anything you want, but in order to go out, your must first have 10's, J's, Q's Ks AND A's melded. You may use wilds.
Set as 2/1 OR 2/2
Return to Rules Index
SAFE SEX
This is played just like No Pickup however, before making any nastas you must meld both 6's and 9's to the table. You may make nastas in the same turn but the 6's and 9's need to be melded FIRST. Do NOT Pick up Pile!
Set as 2/1
SCREW YOUR NEIGHBOR
You cannot meld or canasta what the opposing team has already melded or made canastas from.
Set as 2/2
SEX ON THE BEACH
Your initial meld must contain kings and queens.
you can not meld anything else until next hand
You must canasta jacks or aces before you can go out.
Set as 2/1 OR 2/2
SUICIDE
You may not meld, make a canasta or pick up the discard pile unless you can go out. Only one canasta required to go out.
Set as 2/1
SUIT FOR SANTA
The FIRST card up will determine if you have to have either all RED or all Black cards. You may use 2's (RED with RED, BLACK with BLACK) only in opening meld. Jokers can be used on next turn. You must make your initial meld first before making a canasta.
Set as 2/1
Return to Rules Index
TAG TEAM
In this tournament you sign in as doubles with a partner. You play 1 hand, then you tag your partner to play the next. When your partner is done playing that hand, they stand up and give you the seat back.
Set as 2/2
TAVERN ON THE GREEN
Your opening meld must consist of 8's 9's and 10's only. You may use wilds. After you meld you must wait until your next turn to meld more.
Set as 2/1 or 2/2
UNDERCOVER FOOL
One player is selected by the host to be the Undercover Fool. Only the host and one other TD will know who this person will be. If the Undercover Fool is eliminated from the tournament, the player that beats them will receive 100 bux. If the Undercover Fool wins the tourney, they will be get the 100 bux.
WILD 69
If you make a red (natural) canasta out of 6's and 9's you automatically win the game.
Set as 2/1
WOLF'S COPYCAT
You can not use wilds in opening meld, game is played to 2500 points, no picking up discard pile,game play is like "uno" must follow suit
number or letter on discard pile, jokers,2s and black 3s not only freeze the pile but also work like a wild card for the player that plays
next. Failure to follow suit, number or letter on discard results in dq. be careful on how you use your wilds and black 3's.
Set as 2/2
WORKING 9-5
You can only make canasta's between 5's and 9's. You may meld 4,10,J, Q, K, A”s but cannot make a canasta out of them. Wilds may be used.
Set as 2/2
Return to Rules Index
YAHTZEE
You need to meld 5 natural cards of any type in your 1st meld of each hand.... example AAAAA OR 777777, you can take pile, you can freeze pile.
Set as 2/1
Return to Rules Index
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