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PICKUP SINGLES
1 2 3
Tables 2/2/2: You must make one (1) canasta from each group in order. Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A. After you make 1 canasta from each group, in order, then you may make any other canastas you want and go out. You may pick up the pile.
10-4 GOOD BUDDY
TABLES 2/2/2: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You may pick up the pile.
10-4 GOOD BUDDY CUT
TABLES 2/2/1: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You may pick up the pile.
1 BLACK 1 RED
Tables 2/2/2: You have to make one black and one red canasta first. It does not matter in which order. After that you can make anything you want and go out. You may pick up the pile.
1 RED
Tables 2/2/2: You must have at least one (1) red out of your two canastas to go out. You may pick up the pile.
4s NO OUT
Tables 2/2/2: 4s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You may pick up the pile.
57 CHEVY
Table 2/2/2: You must have both 5s and 7s melded to the table before you make any canastas. You may pick up the pile.
57 CHEVY CUT
Table 2/2/1: You must have both 5s and 7s melded to the table before you make any canastas. One canasta to go out. You may pick up the pile.
7-10 SPLIT
Tables 2/2/2: You must have either a canasta in 7s and 10s melded on the table, or a canasta in 10s and 7s melded on the table. You cannot canasta both 7s and 10s, only canasta one or the other. You may meld at any time and make any canastas, but remember unless you have the 7-10 split...you cannot go out! You may pick up the pile.
7-10 SPLIT CUT
Tables 2/2/1: You must have either a canasta in 7s and 10s melded on the table, or a canasta in 10s and 7s melded on the table. You cannot canasta both 7s and 10s, only canasta one or the other. You may meld at any time and make any canastas, but remember unless you have the 7-10 split...you cannot go out! One canasts to go out. You may pick up the pile.
7 BRIDES FOR 7 BROTHERS
Tables 2/2/2: You must canasta both jacks and queens before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both jacks and queens. You may pick up the pile.
7 - UP NASTA
Tables 2/2/2: You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. You may pick up the pile.
7 - UP NASTA CUT
Tables 2/2/1: You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. One canasta to go out. You may pick up the pile.
79 ROYALS
Table 2/2/2: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You may pick up the pile.
79 ROYALS CUT
Table 2/2/1: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You may pick up the pile.
911
Tables 2/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. You may pick up the pile.
911 CUT
Tables 2/2/1: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. One canasta to go out. You may pick up the pile.
999
Tables 2/2/2: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. You may pick up the pile.
999 CUT
Tables 2/2/1: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. You may pick up the pile.
10s NO OUT
Tables 2/2/2: 10s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You may pick up the pile.
120 NASTY
Tables 2/2/2: Every hand your first meld must be 120 points or more. Do not make a canasta before you have melded 120 to the table. You may pick up the pile.
120 NASTY CUT
Tables 2/2/1: Every hand your first meld must be 120 points or more. Do not make a canasta before you have melded 120 to the table. One canasta to go out. You may pick up the pile.
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AAAAAGH ACES AGAIN
Tables 2/2/2: You may not meld, discard or canasta aces unless you can make a red canasta in Aces straight from your hand. If you do canasta a red in Aces then you win the game. You may pick up the pile.
ACES BROKEN MIRROR
Tables 2/2/2: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canastad. You may pick up the pile.
ACES BROKEN MIRROR CUT
Tables 2/2/1: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canasta’d. One canasta to go out. You may pick up the pile.
ACES CUT
Tables 2/2/1: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. After that you may go out whenever you want. One canasta to go out. You may pick up the pile.
ACES NO OUT
Tables 2/2/2: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. You can not go out and you must play all the cards on the deck.
ACES REGULAR
Tables 2/2/2: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. You can go out anytime you want.
ACES WAY OUT
Tables 2/2/2 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You may pick up the pile
ACES WAY OUT CUT
Tables 2/2/1 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You may pick up the pile
ANGELS SPELLING BEE
Tables 2/2/2: Spell JAK by making canastas in JACKS, ACES AND KINGS, In that order and you win automatically. The rest is played as regular canasta. You may pick up and freeze the pile.
ANYTHING BUT THAT
Tables 2/2/2 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You can pick up the pile
ANYTHING BUT THAT CUT
Tables 2/2/1 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You can pick up the pile
BACHELOR PARTY
Tables 2/2/2: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. You may pick up the pile.
BACHELOR PARTY CUT
Tables 2/2/1: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. One canasta to go out. You may pick up the pile.
BAD BOYS KINGS
Tables 2/2/2: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You may pick up the pile.
BAD BOYS KINGS CUT
Tables 2/2/1: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You may pick up the pile.
BARE BONES
Tables 2/2/1: The only meld to the table is ACES and WILDS. All other cards cannot touch the table they must go straight into canastas NO EXCEPTIONS. you can pick up BUT BE CAREFUL. You may go out at anytime.
BASEBALL
Tables 2/2/2: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You may pick up the pile.
BASEBALL CUT
Tables 2/2/1: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You may pick up the pile.
BEACH BABES
Tables 2/2/2: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You may pick up the pile.
BEACH BABES CUT
Tables 2/2/1: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You may pick up the pile.
BEACH BUMS
Tables 2/2/2: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You may pick up the pile.
BEACH BUMS CUT
Tables 2/2/1: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You may pick up the pile.
BEAT THAT
Tables 2/2/2: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. You may pick up the pile.
BEAT THAT CUT
Tables 2/2/1: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. One canasta to go out. You may pick up the pile.
BIG BAD WOLF
Tables 2/2/2: No one can meld until someone has taken the pile thus becoming the BIG BAD WOLF. The wolf is the only one who can pick up the pile during that hand but can only make red canasta's. The other player can make red or black but cannot touch the pile.
BINGO
Tables 2/2/2: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 456/789/8910/JQK/QKA/48Q/59K/610A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You may pick up the pile.
BINGO CUT
Tables 2/2/1: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations, 456/789/8910/JQK/QKA/48Q/59K/610A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You may pick up the pile.
BLACK ADDER
Tables 2/2/2: You have to canasta 4s then 8s, OR 5s then 10s. You may canasta more after and only after your first canastas. You may pick up the pile.
BLACK HOLE
Tables 2/2/2: In this game only black canastas can be made. If you make a red canasta, you are DQd. You may pick up the pile.
BLACK JACK
Tables 2/2/2: In this game your canastas must equal 21. Example: If you have a canasta with Aces and Kings, that equals 21. You could also have a canasta in 7s, 4s and Jacks, that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are worth 10. You may make canastas that are less than 21, but you cannot go out unless they equal 21 exactly. If your canastas go over 21, you lose. You may pick up the pile.
BLOODY CUT
Tables 2/2/1: Your first canasta must be red. However, you may make black canastas only after your red canasta is made. One canasta to go out. You may pick up the pile.
BOND, JAMES BOND
Tables 2/2/2: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You may pick up the pile.
BOND, JAMES BOND CUT
Tables 2/2/1: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. One canasta to go out. You may pick up the pile.
BOOKENDS
Tables 2/2/2: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can pick up the pile.
BOOKENDS CUT
Tables 2/2/1: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can pick up the pile.
BROKEN MIRROR
Tables 2/2/2: You cannot meld or canasta what your opponent has already melded or canastad. You may pick up the pile.
BROKEN MIRROR CUT
Tables 2/2/1: You cannot meld or canasta what your opponent has already melded or canastad. One canasta to go out. You may pick up the pile.
BUSCH 97
Table 2/2/2: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. You may pick up the pile.
BUSCH 97 CUT
Table 2/2/1: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. One canasta to go out. You may pick up the pile.
CANASTA BY MELD
Tables 2/2/1: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. You may pick up the pile. You may make as many canastas as you like but if you have less than the amount required, it's a dq.
CARD UP
Tables 2/2/1: In this game, each round is decided by the first upturned card in the pile (the card that is turned up automatically at the beginning of each hand). If the card is red, you need 1 canasta to go out. If the card is black, you need 3 canastas to go out. (you are allowed to make more canastas). Please tell the card color of each hand at table to avoid confusion. You may pick up the pile.
CHECKERBOARD
Tables 2/2/2: The color of the canastas have to be in sequence. Like red/black/red/black or black/red/black/red etc. You cannot go out. You may pick up the pile.
CINDERELLA
Tables 2/2/2: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You may pick up the pile.
CINDERELLA CUT
Tables 2/2/1: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You may pick up the pile.
CLEAN TABLE
Tables 2/2/2. You may not meld any cards to the table. Everything must go straight from your hand into a canasta. You may pick up the pile if top card goes to canasta area. No cards at all on the table.
CODE RED
Table 2/2/2: No freezing the pile and you can only pick the pile up if you have a red canasta already. If you make a red canasta at the same time you pick up the pile you will be DQ'ed. You can go out anytime and make as many black canastas as you want.
CODE RED CUT
Table 2/2/1: No freezing the pile and you can only pick the pile up if you have a red canasta already. If you make a red canasta at the same time you pick up the pile you will be DQ'ed. You can go out anytime and make as many black canastas as you want. One canasta to go out.
COLT 45
Tables 2/2/2: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You may pick up the pile.
COLT 45 CUT
Tables 2/2/1: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You may pick up the pile.
COME HOME 8s
Tables 2/2/2: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You may pick up the pile.
COME HOME 8s CUT
Tables 2/2/1: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. One canasta to go out. You may pick up the pile.
CORNER POCKETS
Tables 2/2/2: You must meld all four corners (4, 6, J, Aces). You may meld anything in your initial meld but you cannot make any canastas until you have melded all four corners. If you get a RED CANASTA in 8s (sinking the 8 ball), play is stopped until the TD is notified and it is an automatic win (can only do this if you have all four corners). You may pick up the pile.
CORNER POCKETS CUT
Tables 2/2/1: You must meld all four corners (4, 6, J, Aces). You may meld anything in your initial meld but you cannot make any canastas until you have melded all four corners. If you get a RED CANASTA in 8s (sinking the 8 ball), play is stopped until the TD is notified and it is an automatic win (can only do this if you have all four corners). You may pick up the pile.
CRACKED MIRROR
Tables 2/2/2: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You may pick up the pile.
CRACKED MIRROR CUT
Tables 2/2/1: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. One canasta to go out. You may pick up the pile.
CRAZIER THAN CRAZY
Tables 2/2/1: This is a combination tourney of the two games of Crazy 3s and Crazy 8s. You can not go out until all the Red 3s are on the board. You must have a canasta for every red 3 you get. If you do not get any of the red 3s, you still need 1 canasta to go out. You use the 8s just as black 3s, you can not pick up the pile with an 8. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s.
CRAZY 3S
Tables 2/2/1: You cannot go out until all the Red 3s are on the table. You must have a canasta for every red 3 you get. This game is played as cut so if you do not have any red 3s you still need 1 canasta to go out. You may pick up the pile.
CRAZY 8S
Tables 2/2/2: You use the 8s just as black 3s. You can not pick up the pile with an 8 on top. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s.
CRAZY 8S CUT
Tables 2/2/1: You use the 8s just as black 3s, you can not pick up the pile with an 8. You may not meld 8s unless you are going out and already have ONE other canasta made. It must be the last thing you meld or canasta along with black 3s.
CUPIDS ARROW
Table 2/2/2: Aces must be in your initial meld of each hand. A red canasta in aces is an arrow through cupids heart, resulting in an automatic win. If you get a red canasta in aces, STOP ALL PLAY, NOTIFY THE TD. If the player with the red in Aces discards, you lose the auto win and must complete the game. You may pick up the pile.
CUT
Tables 2/2/1: You need one canasta to go out. You may pick up the pile.
CUT NO FREEZE
Tables 2/2/1: You need one canasta to go out. You may freeze but you cannot pick up the pile.
DATE WITH AN ANGEL
Table 2/2/2: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.
DATE WITH AN ANGEL CUT
Table 2/2/1: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.
DEAD MANS HAND TABLES 2/2/2 You have to have EITHER Aces OR 8s in your initial meld. You CAN NOT pick up the pile until AFTER you have either Aces or 8s melded to the board. Then you have to have BOTH aces and 8s melded to the board before you may make any canastas. If you make a canasta before you have Aces and 8s melded it is a DQ. A RED canasta in either aces or 8s is an automatic WIN.
DELAY OF GAME
Tables 2/2/2: You may not pick up or freeze the pile until there are 30 or less cards in the draw deck. After the deck reaches 30 cards or less, you may pick up or freeze the pile. You can go out anytime.
DONT SHOW
Tables 2/2/2: You may not use wilds in any meld on table. ALL wilds MUST go straight to a canasta ONLY. You may pick up but you cannot freeze the pile. You may go out whenever you want.
DONT SHOW CUT
Tables 2/2/1: You may not use wilds in any meld on table. ALL wilds MUST go straight to a canasta ONLY. You may pick up but you cannot freeze the pile. You may go out whenever you want. One canasta to go out.
DR PEPPER
Tables 2/2/2: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You may pick up the pile.
DR PEPPER CUT
Tables 2/2/1: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You may pick up the pile.
DYNAMIC DUO
Tables 2/2/2: 1st hand 4s and As must be in initial meld. 2nd hand 5s and King must be in initial meld. 3rd hand 6s and Queens must be in initial meld. 4th hand 7s and Jacks must be in initial meld. 5th hand 8s and 10s must be in initial meld. 6th hand 9s without wilds but other cards may be melded along with them. You may pick up the pile.
DYNAMIC DUO CUT
Tables 2/2/1: 1st hand 4s and As must be in initial meld. 2nd hand 5s and King must be in initial meld. 3rd hand 6s and Queens must be in initial meld. 4th hand 7s and Jacks must be in initial meld. 5th hand 8s and 10s must be in initial meld. 6th hand 9s without wilds but other cards may be melded along with them. One canasta to go out. You may pick up the pile.
EVEN STEVEN
Tables 2/2/2: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may pick up the pile.
EVEN STEVEN CUT
Tables 2/2/1: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may pick up the pile.
FALLING DOWN
Table 2/2/2: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. Rest is regular.
FALLING DOWN CUT
Table 2/2/1: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. One canasta to go out. Rest is regular.
FIFTY/NINETY NO WILDS
Table 2/2/2: You cannot use any wilds on the 50 or 90 melds but you can on the 120 meld. If a wild is used on the 50 or 90 meld you will be DQd. You may pick up the pile.
FIFTY/NINETY NO WILDS CUT
Table 2/2/1: You cannot use any wilds on the 50 or 90 melds but you can on the 120 meld. If a wild is used on the 50 or 90 meld you will be DQd. One canasta to go out. You may pick up the pile.
FIRST NASTA
Tables 2/2/2: Every hand, your first canasta must be part of your initial meld. It can be melded with other cards or when you pick up the pile (top card does not have to be part of your canasta), but the canasta may not touch the table.
FIRST NASTA CUT
Tables 2/2/1: Every hand, your first canasta must be part of your initial meld. It can be melded with other cards or when you pick up the pile (top card does not have to be part of your canasta), but the canasta may not touch the table. One canasta to go out.
FIVE AND DIME
Tables 2/2/2: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. You may pick up the pile.
FIVE AND DIME CUT
Tables 2/2/1: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. One canasta to go out. You may pick up the pile.
FOURS ARE BAD BOYS
Tables 2/2/2: First hand you cannot meld or canasta 4s. Second hand 4s or 5s, Third hand 4s, 5s or 6s and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You may pick up the pile.
FOURS ARE BAD BOYS CUT
Tables 2/2/1: First hand you cannot meld or canasta 4s. Second hand 4s or 5s, Third hand 4s, 5s or 6s and so on until there is a winner. Aces are neutral and may be melded and canasta'd. One canasta to go out. You may pick up the pile.
FROSTBITE
Tables 2/2/2: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). You may pick up the pile.
FROSTBITE CUT
Tables 2/2/1: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). You may pick up the pile. One canasta to go out.
GENTLEMEN FIRST
Tables 2/2/2: Kings are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. You may pick up the pile.
GENTLEMEN FIRST CUT
Table 2/2/1: Kings are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. One canasta to go out. You may pick up the pile.
GET OVER IT
Tables 2/2/2: Game is regular but as soon as all red 3s are out, no one allowed to go out, meld, pick up the pile or make anymore canastas. You may still discard wilds. If a red 3 is in pile it is considered out.
GIN CANASTA
Tables 2/2/2: You must make canastas straight from your hand. The only time cards may be melded to the table is when you are going out. To pick up the pile, you must be able to make a canasta using the top card off the pile.
GOLD RUSH OF 49ers
Tables 2/2/2: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. You may pick up the pile.
GOLD RUSH OF 49ers CUT
Tables 2/2/2: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. One canasta to go out. You may pick up the pile.
HAND OVER FIST
Tables 2/2/2: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You may pick up the pile.
HAND OVER FIST CUT
Tables 2/2/1: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You may pick up the pile.
HANGMAN
Tables 2/2/2: This game is regular canasta BUT here is the catch. The first canasta has to be either Aces or 8s. If player 1 makes a canasta in Aces before player 2 does, then player 2 has to make a canasta in 8s and vise versa. So whoever makes the first canasta (Aces or 8s) the other player has to make the other. You cannot make a canasta in both Aces and 8s, you can go out whenever you want.You may pick up the pile.
HEINZ 57
Tables 2/2/2: You must have both 5's and 7's in your initial meld each hand. You can use wilds and other cards, but both 5's and 7's must be in the initial meld. You may pick up the pile.
HEINZ 57 CUT
Tables 2/2/1: You must have both 5's and 7's in your initial meld each hand. You can use wilds and other cards, but both 5's and 7's must be in the initial meld. You may pickup the pile.
HIGH 5
Tables 2/2/2: You must canasta 5s first and then a high canasta (10, J, Q, K or Aces) to go out. When you canasta the 5s and one of the higher cards then you can canasta whatever else you want. If you cannot canasta the 5s, then you cannot make any canastas at all. You may pick up the pile.
HIGH CUT
Tables 2/2/1: First canasta every hand has to be J, Q, or K. You may make more canastas before going out but only one is needed to go out. You may pick up the pile.
HIGH REGULAR
Tables 2/2/2: First canasta every hand has to be J, Q, or K.. You may make more canastas before going out. You may pick up the pile.
HOBO
Tables 2/2/2: Hobos live off handouts from other folks so in this game the only way to meld your initial meld is by picking up the pile. This applies to both players each hand. You may use wilds in your initial meld, just make sure it is done by picking up the pile. Melding initial meld without taking the pile is an automatic DQ.
IN ORDER CANASTA
Table 2/2/2: All your canastas must be in order from smallest to largest or largest to smallest example: If you make a canasta in the 4s then the 7s, you can not make one in the 5s or 6s. If you make a canasta in Aces then 9s, you can not make a canasta in jacks. You may pick up the pile.
JA
Tables 2/2/2: You can freeze/meld and pick up whenever you want, however, you have to make a canasta in Jacks then Aces first. After that, you may make other canastas but only red ones and you are allowed to go out.
JACKED UP
Tables 2/2/2: You must meld and then canasta or straight out canasta from your hand JACKS, before you can meld or canasta anything else. You may pick up the pile
JACKED UP CUT
Tables 2/2/1: You must meld and then canasta or straight out canasta from your hand JACKS, before you can meld or canasta anything else. You may pick up the pile.
JACKS IN THE SAND
Tables 2/2/2: This is a combined tourney of Jack the Joker & Sex on the Beach. You must meld jacks with a joker in first meld, and 6s & 9s must be melded BEFORE you can make any canastas. You may pick up the pile.
JACKS IN THE SAND CUT
Tables 2/2/1: This is a combined tourney of Jack the Joker & Sex on the Beach. You must meld jacks with a joker in first meld, and 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You may pick up the pile.
JACKPOT
Tables 2/2/2: This game is played as regular canasta with the exception that if you get a red canasta in 10s you holler Jackpot in the Lobby and you win an Instant 100 buxx.
JACK THE JOKER
Tables 2/2/2: You must meld jacks with a joker in your initial meld. They have to hit table first but can be melded with other cards or when you pick up the pile. You may not canasta the jacks straight from your hand, they must be visible on the table first. You may pick up the pile.
JACK THE JOKER CUT
Tables 2/2/1: You must meld jacks with a joker in your initial meld. They have to hit table first but can be melded with other cards or when you pick up the pile. You may not canasta the jacks straight from your hand, they must be visible on the table first. You may pick up the pile.
JACKS OR BETTER
Tables 2/2/2: Your initial meld of each hand has to be jacks or better (J, Q, K, A). You can meld wilds with your cards but you must wait until your next turn to meld cards other than J, Q, K or A. You can only go out when you have a canasta with J, Q, K or A. You may pick up the pile.
JACKS OR BETTER CUT
Tables 2/2/1: Your initial meld of each hand has to be jacks or better (J, Q, K, A). You can meld wilds with your cards but you must wait until your next turn to meld cards other than J, Q, K or A. You can only go out when you have a canasta with J, Q, K or A. You may pick up the pile.
JOKES ON YOU
Tables 2/2/2: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you used in your initial meld at the table. You may pick up the pile.
JOKES ON YOU CUT
Tables 2/2/1: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you used in your initial meld at the table. One canasta to go out. You may pick up the pile.
JUMPING JACK FLASH
Tables 2/2/2: Regular game of canasta. If anyone makes a red canasta of jacks then they win game. You may pick up the pile.
JUMPING JACK FLASH CUT
Tables 2/2/1: Regular game of canasta. If anyone makes a red canasta of jacks then they win game. One canasta to go out. You may pick up the pile.
K9
Tables 2/2/2: You have to make a canasta in Kings first, then Nines in order to go out. No other canastas are allowed. You may pick up the pile.
KING OF DEATH
Tables 2/2/2: If the first card on the discard pile is the Suicide King of Hearts, the person who has the first play arrow is automatically DQd. You may meld, pick up or go out anytime.
LADIES FIRST
Tables 2/2/2: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn.You may pick up the pile.
LADIES FIRST CUT
Tables 2/2/1: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. One canasta to go out. You may pick up the pile.
LADY AND TWO MEN
Tables 2/2/2: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings). You may pick up the pile.
LADY AND TWO MEN CUT
Tables 2/2/1: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings). You may pick up the pile.
LIGHTS ON
Tables 2/2/2: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. You may pick up the pile.
LIGHTS OUT
Tables 2/2/2: In this game only black canastas can be made. If you make a red canasta, you are DQd. You may pick up the pile.
LIGHTS OUT CUT
Tables 2/2/1: In this game only black canastas can be made. If you make a red canasta you are DQ'ed. You may pick up the pile
LOW REGULAR
Tables 2/2/2: First canasta every hand has to be 4, 5 or 6. You may pick up the pile.
LOW CUT
Tables 2/2/1: First canasta every hand has to be 4, 5 or 6. One canasta to go out. You may pick up the pile.
LUCKY 7S
Tables 2/2/2: 7s must be part of your initial meld. They can be melded with other cards or when you pick up the pile. The player who melds 7s first is the only player allowed to go out. The other player must also meld 7s on the table first but is not allowed to go out. The player who melds 7s first will say...lucky me or LM.If they dont, and the hand continues,they will be DQ'd. You may pick up the pile.
LUCKY 7S CUT
Tables 2/2/1: 7s must be part of your initial meld. They can be melded with other cards or when you pick up the pile. The player who meld 7s first is the only player allowed to go out. The other player must also meld 7s on the table first but is NOT allowed to go out. The player who melds 7s first will say...lucky me or LM. If they don't and the hand continues, they will be DQ'd. You may pick up the pile.
LUCKY LADY
Tables 2/2/2: Regular canasta except you cannot meld queens unless straight from you hand to a red canasta. You may pick up the pile.
LUCKY LADY CUT
Tables 2/2/1: Regular canasta except you cannot meld queens unless straight from you hand to a red canasta. One canasta to go out. You may pick up the pile.
MONOPOLY
Tables 2/2/2: You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out. You may canasta black threes when you are going out. You may pick up the pile.
MONOPOLY CUT
Tables 2/2/1: You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can make canastas or go out. You may discard black threes when you are going out. One canasta to go out. You may pick up the pile.
MOTEL
Tables 2/2/2: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld. You can meld other cards at the same time. 4th hand starts over with 6s. You may pick up the pile.
MOTEL CUT
Tables 2/2/1: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld. You can meld other cards at the same time. 4th hand starts over with 6s. One canasta to go out. You may pick up the pile.
MUSICAL CHAIRS REGULAR
Table 2/2/2 UNRATED: Played as Regular Canasta. However, after each hand you and your opponent change seats. Who will end up in the winning seat? Will it be you? You may pick up the pile.
MYSTERY REGULAR
Tables 2/2/2: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card up, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. You may pick up the pile.
MYSTERY CUT
Tables 2/2/1: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. One canasta to go out. You may pick up the pile.
NASTY ACES
Tables 2/2/2: Every hand you must meld 120 and you Aces have to hit the table first. They can be melded with other cards or when you pick up the pile.
NASTY ACES CUT
Tables 2/2/1: Every hand you must meld 120 and you Aces have to hit the table first. They can be melded with other cards or when you pick up the pile. One canasta to go out.
NASTA THAT
Tables 2/2/2: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You may pick up the pile.
NASTA THAT CUT
Tables 2/2/1: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. One canasta to go out. You may pick up the pile.
NAUGHTY NASTA
Tables 2/2/2 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may pick up the pile.
NAUGHTY NASTA CUT
Tables 2/2/1 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may pick up the pile.
NEXT UP
Tables 2/2/2: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either player, then 5's may be put to canasta by either player. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You may pick up the pile.
NEXT UP CUT
Tables 2/2/1: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either player, then 5's may be put to canasta by either player. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You may pick up the pile.
NIGHTMARE
Tables 2/2/2: You cannot meld wilds or use them to freeze the pile. You may only use them when you are going out. You may pick up the pile and meld anytime you want just do not use wilds. Once you play a wild you must go out on that turn or you will be DQd.
NIGHTMARE CUT
Tables 2/2/1: You cannot meld wilds or use them to freeze the pile. You may only use them when you are going out. You may pick up the pile and meld anytime you want just do not use wilds. Once you play a wild you must go out on that turn or you will be dq’d. One canasta to go out.
NO 3 OF A KIND
Tables 2/2/2: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). You may pick up the pile.
NO 3 OF A KIND CUT
Tables 2/2/1: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). Once canasta to go out. You may pick up the pile.
NO MIDDLE LINE
Tables 2/2/2: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may pick up the pile.
NO MIDDLE LINE CUT
Tables 2/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may pick up the pile.
NO ACES, NO OUT
Tables 2/2/2: You can never meld Aces and they can only be used for discards. You cannot go out. You may pick up the pile.
NO OUT
Tables 2/2/2: You cannot go out, but you can pick up the pile. You must play all the cards on the deck. You may pick up the pile.
NO SEX
Tables 2/2/2: You can never meld or canasta 6s or 9s. They are to be used for discards only. You may pick up the pile.
NO SEX CUT
Tables 2/2/2: You can never meld or canasta 6s or 9s. They are to be used for discards only. You may pick up the pile.
NO WOMEN ALLOWED
Tables 2/2/2: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You may pick up or freeze the pile.
NO WOMEN ALLOWED CUT
Tables 2/2/1: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. One canasta to go out. You may pick up or freeze the pile.
NOAHS 2S
Tables 2/2/2: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You may pick up the pile.
NOAHS 2S CUT
Tables 2/2/1: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You may pick up the pile.
ODD EVEN
Tables 2/2/2: With each new hand the first person that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You may pick up the pile.
ODD EVEN CUT
Tables 2/2/1: With each new hand the first person that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You may pick up the pile.
OLE KING COLE
Tables 2/2/2: Regular canasta, except you cannot meld KINGS unless straight from you hand to a red canasta. You may pick up the pile.
OLE KING COLE CUT
Tables 2/2/1: Regular canasta, except you cannot meld KINGS unless straight from you hand to a red canasta. One canasta to go out. You may pick up the pile.
ONCE RED ALWAYS RED
Tables 2/2/2: You can make as many black canastas as you want until you make a red canasta. Once you make a red canasta, you are only allowed to make more red canastas, no more black canastas. You may pick up the pile.
ONE LINE AT A TIME PLEASE CUT
Tables 2/2/1: On a 50 meld you can only meld and canasta 4-6's. On a 90 meld you can only meld and canasta 7-10's. On a 120 meld you can only meld and canasta J-A's. At the start of each hand, please type what meld you are on to avoid confusion. You can pick up the pile.
OVER THE TOP CUT
Tables 2/2/1: You must have at least one more canasta than your opponent to go out. You may pick up the pile.
PICKING THE ROSES
Tables 2/2/1: You must make a canasta, for every red 3 your opponent has. For example: If your opponent has 3 red 3s, you need three canastas to go out and your opponent only needs one. You cannot go out until all four red 3s are melded to the table. If a red 3 is in the discard pile, it is not considered out until the pile is picked up and the red 3 is played to the table. You can go out any time after making your required canastas and all four red 3s are out. You may pick up the pile.
PILE WARS
Tables 2/2/2: This game is played like regular canasta, however, you can not pick up the pile until there are 25 or more cards in discard pile each hand. Once the pile has been picked up, you do not need to wait until 25 or more cards in discard pile to pick up again. You can, however, meld and go out anytime.
POPCICLE
Tables 2/2/2: Do not touch the pile unless it is frozen. A red 3, 2 or a joker freezes the pile. So make sure that every time you want to pick up the pile that it is frozen. If the pile is not frozen when you pick it up you are DQd.
PROGRESSIVE CANASTA
Tables 2/2/1: First hand you need exactly 1 canasta to go out, no more no less. Second hand, you need exactly 2 canastas to go out, no more no less. Third hand, you need exactly 3 canastas to go out, no more no less etc. You may pick up the pile.
QUICK DRAW MCGRAW
Tables 2/2/1: Get your canastas up as quickly as you can. Red or black, just make them quick. Because once you draw a Red 3, you cannot put up any more canastas for that hand. All you may do then is meld. If you are dealt a red 3 you are not allowed to make any canastas. If red 3 is in pile and you pick it up, no more canastas. You may pick up the pile.
RAILROAD
Tables 2/2/2 First you must build your tracks by melding the 4 8 Q 6 10 and Ace. You can meld those at any time in any order, but you cannot meld anything else, or make any canastas, until your track cards are all melded to the table. If your track cards hit the table at the same time as you canasta or meld other cards, you will be DQ'ed. You may pick up the pile, but be careful!
RED 3S OUT
Tables 2/2/2: You can not pick up the pile until all red 3s are melded on the table. If a red 3 is in the pile, you can not pick it up at all.
RED 3 PENALTY FLAG
Tables 2/2/2: This tourney has one special rule. The game is played as regular canasta and you can go out at anytime, but if you get all four of the red 3s, you can not go out. However your opponent can. Going out with all four of the red 3s, you will be DQd. You may pick up the pile.
REGRESSIVE CANASTA
Tables 2/2/1: First hand you need exactly four canastas to go out, no more no less. Second hand you need exactly three canastas to go out, no more no less. Third hand you need exactly two canastas to go out no more no less. Fourth hand exactly you need exactly one canasta to go out, no more no less. You may pick up the pile.
REGULAR CANASTA
Tables 2/2/2: Two canastas to go out. Rest is regular.
REGULAR NO FREEZE
Tables 2/2/2: Two canasta to go out, you may pick up the pile, but you cannot freeze it.
REVOLVER
Tables 2/2/2: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. You may pick up the pile.
REVOLVER CUT
Tables 2/2/1: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. You may pick up the pile.
ROYALS 69
Tables 2/2/2: 6s OR 9s must be melded with Qs OR Ks (example: 6 and K or 9 and Q)in the initial meld each hand. You may meld other cards. You may pick up the pile.
ROYALS 69 CUT
Tables 2/2/1: 6s OR 9s must be melded with Qs OR Ks (example: 6 and K or 9 and Q)in the initial meld each hand. You may meld other cards. One canasta to go out. You may pick up the pile.
ROYAL COURTS
Table 2/2/2: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You can not make a canasta in both Kings and Queens. You may pick up the pile.
ROYAL COURTS CUT
Table 2/2/1: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You cannot make a canasta in both Kings and Queens. One canasta to go out. You may pick up the pile.
ROYAL FLUSH
Tables 2/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canastas out of anything you want. You may pick up the pile.
ROYAL FLUSH CUT
Tables 2/2/1: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canasta's out of anything you want. One canasta to go out. You may pick up the pile.
ROYAL ROULETTE
Tables 2/2/2: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. You may pick up the pile.
ROYAL ROULETTE CUT
Tables 2/2/1: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. One canasta to go out. You may pick up the pile.
SEX ON THE BEACH
Tables 2/2/2: You may meld anything you want but you must have both 6s and 9s melded to the table in order to make canastas. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta. You may pick up the pile.
SEX ON THE BEACH CUT
Tables 2/2/1: You may meld anything you want but you must have both 6s and 9s melded to the table in order to make canastas. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta. One canasta to go out. You may pick up the pile.
SEXY ACES
Tables 2/2/2: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. You may pick up the pile.
SEXY ACES CUT
Tables 2/2/1 There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. Once canasta to go out. You may pick up the pile.
SIMON SAYS
Tables 2/2/2: The player that starts the game with the blue arrow will look at his/her cards BEFORE they draw and pick a card that has to melded first in the initial meld. Each player will then have to have that card in their initial meld. At the start of the second hand the opposite player will pick the card that has to be melded first with in the initial meld This will continue until the game ends. You may pick up the pile.
SIMON SAYS CUT
Tables 2/2/1: The player that starts the game with the blue arrow will look at his/her cards before they draw and pick a card that has to melded first in the initial meld. Each player will then have to have that card in their initial meld. At the start of the second hand the opposite player will pick the card that has to be melded first with in the initial meld. This will continue until the game ends. One canasta to go out. You may pick up the pile.
SIMON SAYS SEX
Tables 2/2/2: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You may pick up the pile
SIMON SAYS SEX CUT
Tables 2/2/1: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You may pick up the pile
SNEAKY
Tables 2/2/2: You can not meld or make canastas until you can meld/canasta all your cards and go out in the same turn. If you pick up the discard pile to meld, you must meld all the cards including the ones in the pile and go out in that turn.
SNEAKY CUT
Tables 2/2/1: You can not meld or make canastas until you can meld/canasta all your cards and go out in the same turn. If you pick up the discard pile to meld, you must meld all the cards including the ones in the pile and go out in that turn.
SNOW WHITE
Table 2/2/2: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You may pick up the pile.
SNOW WHITE CUT
Table 2/2/1: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You may pick up the pile.
SPIN THE BOTTLE
Tables 2/2/2: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group/black 3, 4, 5, 6; Second group/7, 8, 9, 10; Third group/J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group.You may pick up the pile.
SPIN THE BOTTLE CUT
Tables 2/2/1: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group/ black 3, 4, 5, 6; Second group/7, 8, 9, 10; Third group/J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. One canasta to go out. You may pick up the pile.
SUPER SIXES
Tables 2/2/2: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. You may pick up the pile.
SUPER SIXES CUT
Tables 2/2/1: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. You may pick up the pile.
SWEET 16
Tables 2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You may pick up the pile.
SWEET 16 CUT
Tables 2/2/1: You must have 6s and 10s melded to the table before you make any canastasYou may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. One canasta to go out. You may pick up the pile.
SWEETHEARTS
Table 2/2/2: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may pick up the pile.
SWEETHEARTS CUT
Table 2/2/1: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may pick up the pile.
TIC TAC TOE
Tables 2/2/2: If you get three canastas in a row you win automatically. Like: 456/567/ 678/789/8910/910J/10JQ/JQK/QKA. They have to be in ascending order so it does not count if you do ace king queen. You may pick up the pile.
TOLL BOOTH
Table 2/2/2: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. You may pick up the pile.
TOLL BOOTH CUT
Table 2/2/1: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. One canasta to go out. You may pick up the pile.
TOPLESS
Tables 2/2/2: You can only meld lower cards (4, 5, 6, 7, 8, 9, 10) but you may not canasta them. You can only canasta top cards (J, Q, K, A) straight from your hand into a canasta. You may never meld them to table. You may pick up the pile.
TOPLESS CUT
Tables 2/2/1: You can only meld lower cards (4, 5, 6, 7, 8, 9, 10) but you may not canasta them. You can only canasta top cards (J, Q, K, A) straight from your hand into a canasta. You may never meld them to table. One canasta to go out. You may pick up the pile.
TRICKY 2S
Tables 2/2/2: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You can pick up pile.
TRICKY 2S CUT
Tables 2/2/1: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You can pick up pile.
TRIO
Table 2/2/2 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You may pick up the pile.
TRIO CUT
Table 2/2/1 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You may pick up the pile.
TRIPLE CANASTAS
Tables 2/2/2: You can not go out unless you have exactly three canastas—no more, no less. You may make as many canastas as you wish but if you do not have exactly three canastas you cannot go out. You may pick up the pile.
TWISTED
TABLES 2/2/2 You must have either 6s OR 9s in your initial meld. You may pick up the pile.
TWISTED CUT
TABLES 2/2/1 You must have either 6s OR 9s in your initial meld. You may pick up the pile.
UNTOUCHABLE WILDS
Tables 2/2/2: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.
UNTOUCHABLE WILDS CUT
Tables 2/2/1: You may not use wilds with the first initial meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. One cansta to go out. You may pick up the pile.
UNTOUCHABLE WILDS ACES
Tables 2/2/2: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.
UNTOUCHABLE WILDS ACES CUT
Tables 2/2/1: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. One canasta to go out. You may pick up the pile.
VEGAS ODDS
Tables 2/2/2: To WIN AUTOMATICALLY you have four (4) options: 1. Make the same canasta twice in a single hand. 2. Make 3 Red canastas in a single hand 3. Go out by melding all 4 of the black 3s. 4. Go out with more than 30 cards left in the deck. If NONE of those things happen play to 5000. You may pick up the pile.
WHERE IS WILDO
Tables 2/2/2: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. You may pick up the pile.
WHERE IS WILDO CUT
Tables 2/2/1: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. One canasta to go out. You may pick up the pile.
WILD 69
Tables 2/2/2: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You may pick up the pile.
WILD 69 CUT
Tables 2/2/1: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. One canasta to go out. You may pick up the pile.
WORKING 9 TO 5
Tables 2/2/2: You may meld and canasta anything that you like. However, before going out you must have a canasta in both 9s and 5s. You may pick up the pile.
YAHTZEE
Tables 2/2/2: Your initial meld needs to consist of a five of a kind without using wilds. Once you have your five of a kind, type Yahtzee and the card you melded (example Y5, Y10). You may meld other cards with your initial meld. You may pick up the pile.
YAHTZEE CUT
Tables 2/2/1: Your initial meld needs to consist of a five of a kind without using wilds. Once you have your five of a kind, type Yahtzee and the card you melded (example Y5, Y10). You may meld other cards with your initial meld. One canasta to go out. You may pick up the pile.
YING YANG
Tables 2/2/1: 1st hand = NPU CUT. You cannot pick up the pile. Only need one canasta to go out, however you may make as many as you like. 2nd hand = CUT. You can pick up the pile. Only need one canasta to go out, however you may make as many as you like. Alternate each hand back and forth until game ends.
YOU ARE JACKED
Tables 2/2/2: Jacks must be melded to the table without using wilds and they can never be canastad. All jacks must be melded to the table before anyone can go out. If a player gets five jacks, they must write “You’re Jacked” at the table and may make as many canastas they can. However, the opponent can no longer make any canastsas. If both players have four jacks, then the hand is to be played as a regular 2/2/2. You may pick up the pile.
YOU ARE JACKED CUT
Tables 2/2/1: Jacks must be melded to the table without using wilds and they can never be canastad. All jacks must be melded to the table before anyone can go out. If a player gets five jacks, they must write “You’re Jacked” at the table and may make as many canastas they can. However, the opponent can no longer make any canastsas. If both players have four jacks, then the hand is to be played as a regular 2/2/1. You may pick up the pile.
YOU PICK EM
Tables 2/2/2: Do not start until both players have picked two cards (one low 4-9 and one high 10-A) their opponent has to meld in their initial meld. Please type the two cards you have chosen at the table. The two cards you chose for your opponents are the same two cards that will be used the entire game. In order to make canastas and go out, you must have these two cards on the table first. No freezing the pile. You may pick up the pile.
YOU PICK EM CUT
Table 2/2/1: Do not start until both players have picked two cards (one low 4-9 and one high 10-A) their opponent has to meld in their initial meld. Please type the two cards you have chose at the table The two cards you chose for your opponents are the same two cards that will be used the entire game. You may not meld anything else other than the cards your opponent has chosen in your initial meld. One canasta needed to go out. No freezing the pile. You may pick up the pile.
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