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PICKUP DOUBLES



1 2 3 DOUBLES
Tables 4/2/2: You must make one (1) canasta from each group in order. Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A. After you make 1 canasta from each group, in order, then you may make any other canastas you want and go out. You may pick up the pile.

1 2 3 DOUBLES
Tables 4/2/2: You must make one (1) canasta from each group in order. Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A. After you make 1 canasta from each group, in order, then you may make any other canastas you want and go out. You may pick up the pile.

1 BLACK 1 RED DOUBLES
Tables 4/2/2: You have to make one black and one red canasta first. It does not matter in which order. After that you can make anything you want and go out. You may pick up the pile.

1 RED DOUBLES
Tables 4/2/2: You must have at least one (1) red out of your two canastas to go out. You may pick up the pile.

4s NO OUT DOUBLES
Tables 4/2/2: 4s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You may pick up the pile.


57 CHEVY DOUBLES
Table 4/2/2: You must have both 5s and 7s melded to the table before you make any canastas. You may pick up the pile.

57 CHEVY CUT DOUBLES
Table 4/2/1: You must have both 5s and 7s melded to the table before you make any canastas. You may pick up the pile.

7/ 10 SPLIT DOUBLES
Tables 4/2/2: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! You may pick up the pile.

7 /10 SPLIT CUT DOUBLES
Tables 4/2/1: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! One canasta to go out. You may pick up the pile.

7 BRIDES FOR 7 BROTHERS
Tables 4/2/2: You must canasta both jacks and queens before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both jacks and queens. You may pick up the pile.

7 UP NASTA DOUBLES
Tables 4/2/2 You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. You may pick up the pile.

7 UP NASTA CUT DOUBLES
Tables 4/2/1 You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. One canasta to go out. You may pick up the pile.

79 ROYALS DOUBLES
Table 4/2/2: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You may pick up the pile.

79 ROYALS CUT DOUBLES
Table 4/2/1: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You may pick up the pile.

911 DOUBLES
Tables 4/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. You may pick up the pile.

911 CUT DOUBLES
Tables 4/2/1: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. One canasta to go out. You may pick up the pile.

10s NO OUT DOUBLES
Tables 4/2/2: 10s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You may pick up the pile.

ACES BROKEN MIRROR DOUBLES
Tables 4/2/2: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canastad. You may pick up the pile.

ACES BROKEN MIRROR DUT DOUBLES
Tables 4/2/1: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canastad. You may pick up the pile.

ACES CUT DOUBLES
Tables 4/2/1: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. After that you may go out whenever you want. You may pick up the pile.

ACES NO OUT DOUBLES
Tables 4/2/2: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. You can not go out and you must play all the cards on the deck. You may pick up the pile.

ACES REGULAR DOUBLES
Tables 4/2/2: Aces must be in your initial meld. They can be melded with other cards or when you pick up the pile. You can go out anytime you want. You may pick up the pile.

ACES WAY OUT DOUBLES
Tables 4/2/2 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You may pick up the pile

ACES WAY OUT CUT DOUBLES
Tables 4/2/1 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You may pick up the pile

ANYTHING BUT THAT DOUBLES
Tables 4/2/2 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You can pick up the pile

ANGELS SPELLING BEE DOUBLES
Tables 4/2/2: Spell JAK by making canastas in JACKS, ACES AND KINGS, In that order and you win automatically. The rest is played as regular canasta. You may pick up and freeze the pile.

ANYTHING BUT THAT CUT DOUBLES
Tables 4/2/1 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You can pick up the pile

BACHELOR PARTY DOUBLES
Table 4/2/2: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. You may pick up the pile.

BACHELOR PARTY CUT DOUBLES
Tables 4/2/1: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. One canasta to go out. You may pick up the pile.

BASEBALL DOUBLES
Tables 4/2/2: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You may pick up the pile.

BASEBALL CUT DOUBLES
Tables 4/2/1: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You may pick up the pile.

BEACH BABES DOUBLES
Tables 4/2/2: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6's & 9's must be melded BEFORE you can make any canastas. You may pick up the pile.

BEACH BABES CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6's & 9's must be melded BEFORE you can make any canastas. You may pick up & freeze the pile. One canasta to go out. You may pick up the pile.

BEACH BUMS DOUBLES
Tables 4/2/2: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You may pick up the pile.

BEACH BUMS CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You may pick up the pile.

BEAT THAT DOUBLES
Tables 4/2/2: If the opposing team canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. You may pick up the pile.

BEAT THAT CUT DOUBLES
Tables 4/2/1: If the opposing team canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. One canasta to go out. You may pick up the pile.

BINGO DOUBLES
Tables 4/2/2: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 456/789/8910/JQK/QKA/48Q/59K/610A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You may pick up the pile.

BINGO CUT DOUBLES
Tables 4/2/1: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations, 456/789/8910/JQK/QKA/48Q/59K/610A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You may pick up the pile.

BLACK ADDER DOUBLES
Tables 4/2/2: You have to canasta 4s then 8s, OR 5s then 10s in that order. You may canasta more after and only after your first canastas. You may pick up the pile.

BLOODY CUT DOUBLES
Tables 4/2/1: Your first canasta must be red. However, you may make black canastas only after your red canasta is made. One canasta to go out. You may pick up the pile.

BLACK JACK DOUBLES
Tables 4/2/2: In this game your canastas must equal 21. Example: If you have a canasta with Aces and Kings, that equals 21. You could also have a canasta in 7s, 4s and Jacks, that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are worth 10. You may make canastas that are less than 21, but you cannot go out unless they equal 21 exactly. If your canastas go over 21, you lose. You may pick up the pile.

BOND, JAMES BOND DOUBLES
Tables 4/2/2: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You may pick up the pile.

BOND, JAMES BOND CUT DOUBLES
Tables 4/2/1: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You may pick up the pile.

BOOKENDS DOUBLES
Tables 4/2/2: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can pick up the pile.

BOOKENDS CUT DOUBLES
Tables 4/2/1: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can pick up the pile.

BROKEN MIRROR DOUBLES
Tables 4/2/2: You cannot meld or canasta what your opponent has already melded or canastad. You may pick up the pile.

BROKEN MIRROR CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta what your opponent has already melded or canastad. One canasta to go out. You may pick up the pile.

BUSCH 97 DOUBLES
Table 4/2/2: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. You may pick up the pile.

BUSCH 97 CUT DOUBLES
Table 4/2/1: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. One canasta to go out. You may pick up the pile.

CANASTA BY MELD DOUBLES
Tables 4/2/1: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. You may pick up the pile. You may make as many canastas as you like but if you have less than the amount required, it's a dq.

CARD UP DOUBLES
Tables 4/2/1: In this game, each round is decided by the first upturned card in the pile (the card that is turned up automatically at the beginning of each hand). If the card is red, you need 1 canasta to go out. If the card is black, you need 3 canastas to go out (you are allowed to make more canastas). Please tell the card color of each hand at table to avoid confusion. You may pick up the pile.

CINDERELLA DOUBLES
Tables 4/2/2: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You may pick up the pile.

CINDERELLA CUT DOUBLES
Tables 4/2/1: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You may pick up the pile.

CODE RED DOUBLES
Table 4/2/2: No freezing the pile and you can only pick the pile up if you have a red canasta already. If you make a red canasta at the same time you pick up the pile you will be DQ'ed. You can go out anytime and make as many black canastas as you want.

CODE RED CUT DOUBLES
Table 4/2/1: No freezing the pile and you can only pick the pile up if you have a red canasta already. If you make a red canasta at the same time you pick up the pile you will be DQ'ed. You can go out anytime and make as many black canastas as you want. One canasta to go out.

COLT 45 DOUBLES
Tables 4/2/2: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You may pick up the pile.

COLT 45 CUT DOUBLES
Tables 4/2/1: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You may pick up the pile.

COME HOME 8s DOUBLES
Tables 4/2/2: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You may pick up the pile.

COME HOME 8s CUT DOUBLES
Tables 4/2/1: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You may pick up the pile.

CRACKED MIRROR DOUBLES
Tables 4/2/2: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You may pick up the pile.

CRACKED MIRROR CUT DOUBLES
Tables 4/2/1: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You may pick up the pile.

CRAZIER THAN CRAZY DOUBLES
Tables 4/2/1: This is a combination tourney of the two games of Crazy 3s and Crazy 8s. You can not go out until all the Red 3s are on the board. You must have a canasta for every red 3 you get. If you do not get any of the red 3s, you still need 1 canasta to go out. You use the 8s just as black 3s, you can not pick up the pile with an 8. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s. You may pick up the pile.

CRAZY 3S DOUBLES
Tables 4/2/1: You cannot go out until all the Red 3s are on the table. You must have a canasta for every red 3 you get. This game is played as cut so if you do not have any red 3s you still need 1 canasta to go out. You may pick up the pile.

CRAZY 8S DOUBLES
Tables 4/2/2: You use the 8s just as black 3s. You can not pick up the pile with an 8 on top. You may not meld 8s unless you are going out and already have two canastas made. It must be the last thing you meld or canasta along with black 3s. You may pick up the pile.

CRAZY 8S CUT DOUBLES
Tables 4/2/1: You use the 8s just as black 3s. You can not pick up the pile with an 8 on top. You may not meld 8s unless you are going out and already have one canasta made. It must be the last thing you meld or canasta along with black 3s. You may pick up the pile.

CUT DOUBLES
Tables 4/2/1: You need one canasta to go out. You may pick up the pile.

CUT NO FREEZE DOUBLES
Tables 4/2/1: You need one canasta to go out. You may pick up the pile, but you may not freeze it.

DATE WITH AN ANGEL DOUBLES
Table 4/2/2: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You may pick up the pile.

DATE WITH AN ANGEL CUT DOUBLES
Table 4/2/1: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You may pick up the pile.

DONT SHOW DOUBLES
Tables 4/2/2: You may not use wilds in any meld on table. ALL wilds MUST go straight to a canasta ONLY. You may pick up but you cannot freeze the pile. You may go out whenever you want.

DONT SHOW CUT DOUBLES
Tables 4/2/1: You may not use wilds in any meld on table. ALL wilds MUST go straight to a canasta ONLY. You may pick up but you cannot freeze the pile. You may go out whenever you want. One canasta to go out.

DR PEPPER DOUBLES
Tables 4/2/2: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You may pick up the pile.

DR PEPPER CUT DOUBLES
Tables 4/2/1: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You may pick up the pile.

EVEN STEVEN DOUBLES
Tables 2/2/2: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may pick up the pile.

EVEN STEVEN CUT DOUBLES
Tables /2/1: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may pick up the pile.

FALLING DOWN DOUBLES
Table 4/2/2: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. You may pick up the pile.

FALLING DOWN CUT DOUBLES
Table 4/2/1: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. One canasta to go out. You may pick up the pile.

FIVE AND DIME DOUBLES
Tables 4/2/2: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. You may pick up the pile.

FIVE AND DIME CUT DOUBLES
Tables 4/2/1: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. One canasta to go out. You may pick up the pile.

FOURS ARE BAD BOYS DOUBLES
Tables 4/2/2: First hand you cannot meld or canasta 4s. Second hand 4s or 5s, Third hand 4s, 5s or 6s and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You may pick up the pile.

FOURS ARE BAD BOYS CUT DOUBLES
Tables 4/2/1: First hand you cannot meld or canasta 4s. Second hand 4s or 5s, Third hand 4s, 5s or 6s and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You may pick up the pile.

FROSTBITE DOUBLES
Tables 4/2/2: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). You may pick up the pile.

FROSTBITE CUT DOUBLES
Tables 4/2/1: The person who melds first is the only one that is allowed to freeze the pile (and will type FROSTBITE). You may pick up the pile.

GENTLEMEN FIRST DOUBLES
Table 4/2/2: Kings are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. You may pick up the pile.

GENTLEMEN FIRST CUT DOUBLES
Tables 4/2/1: Kings are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. You may pick up the pile.

GET OVER IT DOUBLES
Tables 4/2/2: Game is regular but as soon as all red 3s are out, no one allowed to go out, meld, pick up the pile or make anymore canastas. You may still discard wilds. (if a red 3 is in pile it is considered out).

GOLD RUSH OF 49ers DOUBLES
Tables 4/2/2: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. You may pick up the pile.

GOLD RUSH OF 49ers CUT DOUBLES
Tables 4/2/1: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. One canasta to go out. You may pick up the pile.

HAND OVER FIST DOUBLES
Tables 4/2/2: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You may pick up the pile.

HAND OVER FIST CUT DOUBLES
Tables 4/2/1: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You may pick up the pile.

HANGMAN DOUBLES
Tables 4/2/2: This game is regular canasta BUT here is the catch. The first canasta has to be either Aces or 8s. If player 1 makes a canasta in Aces before player 2 does then player 2 has to make a canasta in 8s and vise versa. So whoever makes the first canasta (Aces or 8s) the other player has to make the other. You cannot make a canasta in both Aces and 8s, you can go out whenever you want. You may pick up the pile.

BLOODY CUT DOUBLES
Tables 4/2/1: Your first canasta must be red. However, you may make black canastas only after your red canasta is made. One canasta to go out. You may pick up the pile.

HIGH CUT DOUBLES
Tables 4/2/1: First canasta every hand has to be J, Q, or K. You may make more canastas before going out but only one is needed to go out. You may pick up the pile.

HIGH REGULAR DOUBLES
Tables 4/2/2: First canasta every hand has to be J, Q, or K.. You may make more canastas before going out. You may pick up the pile.

IN ORDER CANASTA DOUBLES
Tables 4/2/2: All your canastas must be in order from smallest to largest or largest to smallest example: If you make a canasta in the 4s then the 7s, you can not make one in the 5s or 6s. If you make a canasta in Aces then 9s, you can not make a canasta in jacks. You may pick up the pile.

JACKS OR BETTER DOUBLES
Tables 4/2/2: Your initial meld of each hand has to be jacks or better (J, Q, K, A). You can meld wilds with your cards but you must wait until your next turn to meld cards other than J, Q, K or A. You can only go out when you have a canasta with J, Q, K or A. You may pick up the pile.

JACKS OR BETTER CUT DOUBLES
Tables 4/2/1: Your initial meld of each hand has to be jacks or better (J, Q, K, A). You can meld wilds with your cards but you must wait until your next turn to meld cards other than J, Q, K or A. You can only go out when you have a canasta with J, Q, K or A. You may pick up the pile.

JOKES ON YOU DOUBLES
Tables 4/2/2: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you used in your initial meld at the table. You may pick up the pile.

JOKES ON YOU CUT DOUBLES
Tables 4/2/1: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you used in your initial meld at the table. You may pick up the pile.

JUMPING JACK FLASH DOUBLES
Tables 4/2/2: Regular game of canasta. If anyone makes a red canasta of jacks then they win game. You may pick up the pile.

JUMPING JACK FLASH CUT DOUBLES
Tables 4/2/1: Regular game of canasta. If anyone makes a red canasta of jacks then they win game. One canasta to go out. You may pick up the pile.

LADIES FIRST DOUBLES
Tables 4/2/2: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. You may pick up the pile.

LADIES FIRST CUT DOUBLES
Tables 4/2/1: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. One canasta to go out. You may pick up the pile.

LADY AND TWO MEN DOUBLES
Tables 2/2/2: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings). You may pick up the pile.

LADY AND TWO MEN CUT DOUBLES
Tables 4/2/1: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings). You may pick up the pile.

LIGHTS OUT DOUBLES
Tables 4/2/2: In this game only black canastas can be made. If you make a red canasta, you are DQd. You may pick up the pile.

LIGHTS OUT CUT DOUBLES
Tables 4/2/1: In this game only black canastas can be made. If you make a red canasta, you are DQd. You may pick up the pile.

LOW CUT DOUBLES
Tables 4/2/1: First canasta every hand has to be 4, 5 or 6. One canasta to go out. You may pick up the pile.

LOW REGULAR DOUBLES
Table 4/2/2: First canasta every hand has to be 4, 5 or 6. You may pick up the pile.

LUCKY 7S DOUBLES
Tables 4/2/2: 7s must be part of your initial meld. They can be melded with other cards or when you pick up the pile. The team that melds 7s first is the only team allowed to go out. The other team must also meld 7s on the table first but is not allowed to go out. (the team who melds 7s first will say...lucky us..LU...If the team doesn’t announce lucky us/LU and the hand continues, that team will be DQd). You may pick up the pile.

LUCKY 7S CUT DOUBLES
Tables 4/2/1: 7s must be part of your initial meld. They can be melded with other cards or when you pick up the pile. The team that meld 7s first is the only team allowed to go out. The other team must also meld 7s on the table first but is NOT allowed to go out. (the team who melds 7s first will say...lucky us..LU... If the doesn’t announce lucky us/LU, and the hand continues, that team will be DQd) You may pick up the pile.

LUCKY LADY DOUBLES
Tables 4/2/2: Regular canasta except you cannot meld queens unless straight from you hand to a red canasta. You may pick up the pile.

LUCKY LADY CUT DOUBLES
Tables 4/2/1: Regular canasta except you cannot meld queens unless straight from you hand to a red canasta. One canasta to go out. You may pick up the pile.

MOTEL DOUBLES
Tables 4/2/2: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld. You can meld other cards at the same time. 4th hand starts over with 6s. You may pick up the pile.

MOTEL CUT DOUBLES
Tables 4/2/1: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s in your initial meld. 3rd hand you must have BOTH 6s and 8s in your initial meld. You can meld other cards at the same time. 4th hand starts over with 6s. One canasta to go out. You may pick up the pile.

MUSICAL CHAIRS DOUBLES
Table 4/2/2 UNRATED: This is a regular game of canasta. However, after each hand you and your opponent change seats. Who will end up in the winning seat? Will it be you? You may pick up the pile.

MYSTERY CUT DOUBLES
Tables 4/2/1: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. The next hand, if a King is the first card then you will need Kings in your initial meld. If a black 3 is the first card up on the discard pile, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. One canasta to go out. You may pick up the pile.

MYSTERY REGULAR DOUBLES
Tables 4/2/2: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. The next hand, if a King is the first card then you will need Kings in your initial meld. If a black 3 is the first card up on the discard pile, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. You may pick up the pile.

NASTA THAT DOUBLES
Tables 4/2/2: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You may pick up the pile.

NASTA THAT CUT DOUBLES
Tables 4/2/1: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You may pick up the pile.

NAUGHTY NASTA DOUBLES
Tables 4/2/2 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may pick up the pile.

NAUGHTY NASTA CUT DOUBLES
Tables 4/2/1 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may pick up the pile.

NEXT UP DOUBLES
Tables 4/2/2: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You may pick up the pile.

NEXT UP CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You may pick up the pile.

NO ACES NO OUT DOUBLES
Tables 4/2/2: You cannot meld or canasta aces. They are for discard only. You may not go out. All the cards in the deck must be used. You may pick up the pile.

NO 3 OF A KINDS DOUBLES
Tables 4/2/2: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W )You may pick up the pile.

NO 3 OF A KINDS CUT DOUBLES
Tables 4/2/1: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W )You may pick up the pile.

NO MIDDLE LINE DOUBLES
Tables 4/2/2: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may pick up the pile.

NO MIDDLE LINE CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You may pick up the pile.

NO OUT DOUBLES
Tables 4/2/2: You cannot go out, but you can pick up the pile. You must play all the cards on the deck.

NO SEX DOUBLES
Tables 4/2/2: You can never meld or canasta 6s or 9s. They are to be used for discards only. You may pick up the pile.

NO SEX CUT DOUBLES
Tables 4/2/1: You can never meld or canasta 6s or 9s. They are to be used for discards only. You may pick up the pile.

NO WOMEN ALLOWED DOUBLES
Tables 4/2/2: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You may pick up or freeze the pile.

NO WOMEN ALLOWED CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You may pick up or freeze the pile.

NOAHS 2S DOUBLES
Tables 4/2/2: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You may pick up the pile.

NOAHS 2S CUT DOUBLES
Tables 4/2/1: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You may pick up the pile.

ODD EVEN DOUBLES
Tables 4/2/2: With each new hand the first team that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You may pick up the pile.

ODD EVEN CUT DOUBLES
Tables 4/2/1: With each new hand the first team that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You may pick up the pile.

OLE KING COLE DOUBLES
Tables 4/2/2: Regular canasta, except you cannot meld KINGS unless straight from you hand to a red canasta. You may pick up the pile.

OLE KING COLE CUT DOUBLES
Tables 4/2/1: Regular canasta, except you cannot meld KINGS unless straight from you hand to a red canasta. You may pick up the pile.

ONE LINE AT A TIME PLEASE CUT DOUBLES
Tables 4/2/1: On a 50 meld you can only meld and canasta 4-6's. On a 90 meld you can only meld and canasta 7-10's. On a 120 meld you can only meld and canasta J-A's. At the start of each hand, please type what meld you are on to avoid confusion. You can pick up the pile.

OVER THE TOP CUT DOUBLES
Tables 4/2/1: Each team must have at least one more canasta than your opponent to go out. You may pick up the pile.

PICKING THE ROSES DOUBLES
Tables 4/2/1: You must make a canasta, for every red 3 your opposing team has. For example: If your opponents have 3 red 3s, your team need three canastas to go out and your opponents only needs one. You cannot go out until all four red 3s are melded to the table. If a red 3 is in the discard pile, it is not considered out until the pile is picked up and the red 3 is played to the table. You can go out any time after making your required canastas and all four red 3s are out. You may pick up the pile.

PILE WARS DOUBLES
Tables 4/2/2: This game is played like regular canasta, however, you cannot pick up the pile until there are 15 or more cards in discard pile each hand. Once the pile has been picked up, you do not need to wait until 15 or more cards in discard pile to pick up again. You can, however, meld and go out anytime.

PROGRESSIVE CANASTA DOUBLES
Tables 4/2/1: First hand you need exactly 1 canasta to go out, no more no less. Second hand, you need exactly 2 canastas to go out, no more, no less. Third hand, you need exactly 3 canastas to go out, no more no less etc. You may pick up the pile.

RED 3S OUT DOUBLES
Tables 4/2/2: You can not pick up the pile until all red 3s are melded on the table. If a red 3 is in the pile, you can not pick it up at all. Rest is regular.

REGRESSIVE CANASTA DOUBLES
Tables 4/2/1: First hand you need exactly four canastas to go out, no more no less. Second hand you need exactly three canastas to go out, no more, no less. Third hand you need exactly two canastas to go out no more no less. Fourth hand exactly you need exactly one canasta to go out, no more no less. You may pick up the pile.

REGULAR CANASTA DOUBLES
Tables 4/2/2: Two canastas to go out.

REGULAR NO FREEZE DOUBLES
Tables 4/2/2: Two canasta to go out, but you can not freeze the pile. Rest is regular.

REVOLVER DOUBLES
Tables 4/2/2: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. You may pick up the pile.

REVOLVER CUT DOUBLES
Tables 4/2/1: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. You may pick up the pile.

ROYAL COURTS DOUBLES
Table 4/2/2: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You can not make a canasta in both Kings and Queens. You may pick up the pile.


ROYAL COURTS CUT DOUBLES
Table 4/2/1: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You cannot make a canasta in both Kings and Queens. One canasta to go out. You may pick up the pile.


ROYAL FLUSH DOUBLES
Tables 4/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canasta's out of anything you want. You may pick up the pile.

ROYAL FLUSH CUT DOUBLES
Tables 4/2/1: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canastas out of anything you want. One canasta to go out. You may pick up the pile.

ROYAL ROULETTE DOUBLES
Tables 4/2/2: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queen's. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. You may pick up the pile.

ROYAL ROULETTE CUT DOUBLES
Tables 4/2/1: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. One canasta to go out. You may pick up the pile.

SEX ON THE BEACH DOUBLES
Tables 4/2/2: You may meld anything you want but you must have both 6s and 9s on the table in order to make canastas. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta. You may pick up the pile.

SEX ON THE BEACH CUT DOUBLES
Tables 4/2/1: You may meld anything you want but you must have both 6s and 9s on the table in order to make canastas. You may use wilds and meld at any time. Just no canastas until the 6 and 9 are melded to the table. You cannot meld 6s or 9s straight from hand to a canasta. One canasta to go out. You may pick up the pile.

SEXY ACES DOUBLES
Tables 4/2/2: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. You may pick up the pile.

SEXY ACES CUT DOUBLES
Tables 4/2/1: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. You may pick up the pile.

SIMON SAYS SEX DOUBLES
Tables 4/2/2: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You may pick up the pile

SIMON SAYS SEX CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You may pick up the pile

SNOW WHITE DOUBLES
Table 4/2/2: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You may pick up the pile.

SNOW WHITE CUT DOUBLES
Table 4/2/1: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You may pick up the pile.

SWEET 16 DOUBLES
Tables 4/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You may pick up the pile.

SWEET 16 CUT DOUBLES
Tables 4/2/1: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You may pick up the pile.

SWEETHEARTS DOUBLES
Table 4/2/2: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may pick up the pile.

SWEETHEARTS CUT DOUBLES
Table 4/2/1: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may pick up the pile.

SPIN THE BOTTLE DOUBLES
Tables 4/2/2: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. You may pick up the pile.

SPIN THE BOTTLE CUT DOUBLES
Tables 4/2/1: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. One canasta to go out. You may pick up the pile.

SUPER SIXES DOUBLES
Tables 4/2/2: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. You may pick up the pile.

SUPER SIXES CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. You may pick up the pile.

SWEET 16 DOUBLES
Tables 4/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You may pick up the pile.

SWEET 16 CUT DOUBLES
Tables 4/2/1: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. One canasta to go out. You may pick up the pile.

TIC TAC TOE DOUBLES
Tables 4/2/2: If you get three canastas in a row you win automatically. Like: 456/567/ 678/789/8910/910J/10JQ/JQK/QKA. They have to be in ascending order so it doesn’t count if you do ace king queen. You may pick up the pile

TOLLBOOTH DOUBLES
Table 4/2/2: Initial meld must include 4s. You MUST meld 4s before you advance to the next round with 5s. If you do not get 4s then you do not advance to 5s next hand. Continue to play the phases until you reach 10 then start over at 4. You may pick up the pile.

TOLLBOOTH CUT DOUBLES
Table 4/2/1: Initial meld must include 4s. You MUST meld 4s before you advance to the next round with 5s. If you do not get 4s then you do not advance to 5s next hand. Continue to play the phases until you reach 10 then start over at 4. One canasta to go out. You may pick up the pile.

TRICKY 2S DOUBLES
Tables 4/2/2: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You can pick up pile.

TRICKY 2S CUT DOUBLES
Tables 4/2/1: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You can pick up pile.

TRIPLE CANASTAS DOUBLES
Tables 4/2/2: You can not go out unless you have exactly three canastas—no more, no less. You may make as many canastas as you wish but if you do not have exactly three canastas you cannot go out. You may pick up the pile.

TRIO DOUBLES
Table 4/2/2 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You may pick up the pile.

TRIO CUT DOUBLES
Table 4/2/1 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You may pick up the pile.

TWISTED DOUBLES
TABLES 4/2/2 You must have either 6s OR 9s in your initial meld. You may pick up the pile.

TWISTED CUT DOUBLES
TABLES 4/2/1 You must have either 6s OR 9s in your initial meld. You may pick up the pile.

UNTOUCHABLE WILDS DOUBLES
Tables 4/2/2: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.

UNTOUCHABLE WILDS CUT DOUBLES
Tables 4/2/1: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.

UNTOUCHABLE WILDS ACES DOUBLES
Tables 4/2/2: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.

UNTOUCHABLE WILDS ACES CUT DOUBLES
Tables 4/2/1: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You may pick up the pile.

WHERES WILDO DOUBLES
Tables 4/2/2: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. You may pick up the pile.

WHERES WILDO CUT DOUBLES
Tables 4/2/1: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. One canasta to go out. You may pick up the pile

WILD 69 DOUBLES
Tables 4/2/2: No special rules other than if you make a red canasta out of 6s or 9s you team wins automatically. You may pick up the pile.

WILD 69 CUT DOUBLES
Tables 4/2/1: No special rules other than if you make a red canasta out of 6s or 9s your team wins automatically. One canasta to go out. You may pick up the pile.

WORKING 9 TO 5 DOUBLES
Tables 4/2/2: You may meld and canasta anything that you like. However, before going out you must have a canasta in both 9s and 5s. You may pick up the pile.

YING YANG DOUBLES
Tables 4/2/1: 1st hand = NPU CUT. You cannot pick up the pile. Only need one canasta to go out, however you may make as many as you like. 2nd hand = CUT. You can pick up the pile. Only need one canasta to go out, however you may make as many as you like. Alternate each hand back and forth until game ends.

YOU ARE JACKED DOUBLES
Tables 4/2/2: Jacks must be melded to the table without using wilds and they can never be canastad. All jacks must be melded to the table before anyone can go out. If a team gets five jacks, they must write “You’re Jacked” at the table and may make as many canastas they can. However, the opponents can no longer make any canastsas. If both teams have four jacks, then the hand is to be played as a regular 4/2/2. You may pick up the pile.

YOU ARE JACKED CUT DOUBLES
Tables 4/2/1: Jacks must be melded to the table without using wilds and they can never be canastad. All jacks must be melded to the table before anyone can go out. If a team gets five jacks, they must write “You’re Jacked” at the table and may make as many canastas they can. However, the opponents can no longer make any canastsas. If both teams have four jacks, then the hand is to be played as a regular 4/2/1. You may pick up the pile.