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NO PICKUP SINGLES
1 2 3 NPU
Tables 2/2/2: You must make one (1) canasta from each group in order. Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A. After you make 1 canasta from each group, in order, then you may make any other canastas you want and go out. You cannot pick up pile.
1 BLACK 1 RED NPU
Tables 2/2/2: You have to make one black and one red canasta first. It does not matter in which order. After that you can make anything you want and go out. You cannot pick up pile.
1 RED NPU
Tables 2/2/2: You must have at least one (1) red out of your two canastas to go out You cannot pick up pile.
4s NO OUT NPU
Tables 2/2/2: 4s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You cannot pick up the pile.
57 CHEVY NPU
Table 2/2/2: You must have both 5s and 7s melded to the table before you make any canastas. You cannot pick up the pile.
57 CHEVY NPU CUT
Table 2/2/1: You must have both 5s and 7s melded to the table before you make any canastas. One canasta to go out. You cannot pick up the pile.
7 /10 SPLIT NPU
Tables 2/2/2: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! You cannot pick up pile.
7 /10 SPLIT NPU CUT
Tables 2/2/1: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! One canasta to go out. You cannot pick up pile.
7 BRIDES FOR 7 BROTHERS NPU
Tables 2/2/2: You must canasta both jacks and queens before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both jacks and queens. You cannot pick up pile.
7 UP NASTA NPU
Tables 2-2-2 You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. You cannot pick up pile.
7 UP NASTA NPU CUT
Tables 2-2-1 You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. One canasta to go out. You cannot pick up pile.
79 ROYALS NPU
Table 2/2/2: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You cannot pick up the pile.
79 ROYALS NPU CUT
Table 2/2/1: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. One canasta to go out. You can not pick up the pile.
911 NPU
Tables 2/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. You cannot pick up pile.
911 NPU CUT
Tables 2/2/1: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. One canasta to go out. You cannot pick up pile.
999 NPU
Tables 2/2/2: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. No picking up the pile.
999 NPU CUT
Tables 2/2/1: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. No picking up the pile. 1 canasta to go out.
10s NO OUT NPU
Tables 2/2/2: 10s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You cannot pick up the pile.
10-4 GOOD BUDDY NPU
TABLES 2/2/2: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You cannot pick up the pile.
10-4 GOOD BUDDY NPU CUT
TABLES 2/2/1: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You cannot pick up the pile.
120 NASTY NPU
Tables 2/2/2: Every hand your first meld must be 120 points or more. Do not make a canasta before you have melded 120 to the table. You cannot pick up the pile.
120 NASTY NPU CUT
Tables 2/2/1: Every hand your first meld must be 120 points or more. Do not make a canasta before you have melded 120 to the table. One canasta to go out. You cannot pick up pile.
ACE'S BROKEN MIRROR NPU
Tables 2/2/2: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canasta’d. Rest is regular. You cannot pick up the pile.
ACE'S BROKEN MIRROR NPU CUT
Tables 2/2/1: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canasta’d. One canasta to go out. You cannot pick up the pile.
ACES NPU CUT
Tables 2/2/1: Aces must be in your initial meld. They can be melded with other cards. After that you may go out whenever you want. One canasta to go out. You cannot pick up the pile.
ACES NPU NO OUT
Tables 2/2/2: Aces must be in your initial meld. They can be melded with other cards. You can not go out and you must play all the cards on the deck. You cannot pick up the pile.
ACES NPU REG
Tables 2/2/2: Aces must be in your initial meld. They can be melded with other cards. You can go out anytime you want. You cannot pick up the pile.
ACES WAY OUT NPU
Tables 2/2/2 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You cannot pick up the pile
ACES WAY OUT NPU CUT
Tables 2/2/1 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You cannot pick up the pile
AK-47 NPU CUT
TABLE 2/2/1: 2 OF THESE CARDS MUST BE IN INITAL MELD, 4S , 7S , Kings , Aces. You may use wilds and meld other cards, just remember to have 2 of those cards in your initial meld. You can not pick up the pile.
ANGEL NPU
Tables 2/2/2: First build her body with initial meld that must have 7s, 8s, 9s and 10s. Then give her wings by melding 4s first then Queens. 3,5,6,j,k and Aces are discards only. No canastas till you have her body and wings. You can not pick up the pile.
ANGEL NPU CUT
Tables 2/2/1: First build her body with initial meld that must have 7s, 8s, 9s and10s. Then give her wings by melding 4s first then Queens. 3,5,6,j,k and Aces are discards only. No canastas till you have her body and wings. One canasta to go out. You can not pick up the pile.
ANGELS SPELLING BEE NPU
Tables 2/2/2: Spell JAK by making canastas in JACKS, ACES AND KINGS, In that order and you win automatically. The rest is played as regular npu canasta. You may freeze the pile. You may not pick up the pile.
ANYTHING BUT THAT NPU
Tables 2/2/2 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the discard pile is frozen, or has a 3 on top, you may not use wilds that hand for melds or canastas. They will be for discard only. Please type what the top card is every hand. You can Meld and Go Out anytime. You cannot pick up the pile
ANYTHING BUT THAT NPU CUT
Tables 2/2/1 :In this game whatever the top discard is at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the discard pile is frozen, or has a 3 on top, you may not use wilds that hand for melds or canastas. They will be for discard only. Please type what the top card is every hand.You can Meld and Go Out anytime. You cannot pick up the pile
BACHELOR PARTY NPU
Tables 2/2/2: Like the name implies, this game requires something of a manly meld (Jacks and Kings) You can make canastas at any time, you just need jacks and kings melded to be able to go out. You cannot pick up the pile.
BACHELOR PARTY NPU CUT
Tables 2/2/1: Like the name implies, this game requires something of a manly meld (Jacks and Kings) You can make canastas at any time, you just need jacks and kings melded to be able to go out. One canasta to go out. You cannot pick up the pile.
BAD BOYS KINGS NPU
Tables 2/2/2: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.
BAD BOY KINGS NPU CUT
Tables 2/2/1: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.
BASEBALL NPU
Tables 2/2/2: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You cannot pick up the pile.
BASEBALL NPU CUT
Tables 2/2/1: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You cannot pick up the pile.
BEACH BABES NPU
Tables 2/2/2: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You may freeze the pile. You cannot pick up the pile.
BEACH BABES NPU CUT
Tabels 2/2/1: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You may freeze the pile. One canasta to go out. You cannot pick up the pile.
BEACH BUMS NPU
Tables 2/2/2: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You cannot pick up pile.
BEACH BUMS NPU CUT
Tables 2/2/1: This is a combined tourney of Gentlement 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You cannot pick up pile.
BEAT THAT NPU
Tables 2/2/2: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. You cannot pick up pile.
BEAT THAT NPU CUT
Tables 2/2/1: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. One canasta to go out. You cannot pick up pile.
BINGO NPU
Tables 2/2/2: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K AND 6-10-A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You cannot pick up the pile.
BINGO NPU CUT
Tables 2/2/1: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K AND 6-10-A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. One canasta to go out. You cannot pick up the pile.
BLACK ADDER NPU
Tables 2/2/2: You have to canasta 4s then 8s, OR 5s then 10s. You may canasta more after and only after your first canastas You cannot pick up the pile.
BLACK JACK NPU
Tables 2/2/2: In this game your canastas must equal 21. Example: If you have a canasta with Aces and Kings, that equals 21. You could also have a canasta in 7s, 4s and Jacks, that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are worth 10. You may make canastas that are less than 21, but you cannot go out unless they equal 21 exactly. If your canastas go over 21, you lose. You cannot pick up the pile.
BOND, JAMES BOND NPU
Tables 2/2/2: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You cannot pick up the pile.
BOND, JAMES BOND NPU CUT
Tables 2/2/1: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You cannot pick up the pile.
BOOKENDS NPU
Tables 2/2/2: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can freeze the pile. You cannot pick up the pile.
BOOKENDS NPU CUT
Tables 2/2/1: You must have 4s and Aces in your initial meld. You can meld other cards with them. You can freeze the pile. You cannot pick up the pile.
BROKEN MIRROR NPU
Tables 2/2/2: You cannot meld or canasta what your opponent has already melded or canastad. You cannot pick up the pile.
BROKEN MIRROR NPU CUT
Tables 2/2/1: You cannot meld or canasta what your opponent has already melded or canastad. One canasta to go out. You cannot pick up the pile.
BUSH 97 NPU
Table 2/2/2: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. You cannot pick up the pile.
BUSH 97 NPU CUT
Table 2/2/1: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. Once canasta to go out. You cannot pick up the pile.
CABIN FEVER NPU
Tables 2/2/2: All face cards (J, Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. You cannot pick up the pile
CABIN FEVER NPU CUT
Tables 2/2/1: All face cards (J, Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. One canasta to go out. You cannot pick up the pile.
CANASTA BY MELD NPU CUT
Tables 2/2/1: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. You cannot pick up the pile. You may make as many canastas as you like but if you have less than the amount required, it's a dq.
CANASTA HAPPY TRAIL NPU
Tables 2/2/ 2: You may meld and canasta anything you want but before going out you must have 7s, 8s, 9s and 10s melded to the table along with one canasta in one of them. You cannot pick up the pile.
CANASTA HAPPY TRAIL NPU CUT
Tables 2/2/1: You may meld and canasta anything you want but before going out you must have 7s, 8s, 9s and 10s melded to the table along with one canasta in one of them. One canasta to go out. You cannot pick up the pile.
CAUGHT IN THE MIDDLE NPU
Tables 2/2/2: You can only meld and canasta 7, 8, 9, 10s and wilds. All other cards are discards only. You can never meld or canasta 3, 4, 5, 6, J, Q, K or Aces. You cannot pick up or freeze the pile.
CAUGHT IN THE MIDDLE NPU CUT
Tables 2/2/1: You can only meld and canasta 7, 8, 9, 10s and wilds. All other cards are discards only. You can never meld or canasta 3, 4, 5, 6, J, Q, K, or Aces. One canasta to go out. You cannot pick up or freeze the pile.
CINDERELLA NPU
Tables 2/2/2: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You cannot pick up the pile.
CINDERELLA NPU CUT
Tables 2/2/1: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You cannot pick up the pile.
COLT 45 NPU
Table 2/2/2: You must have 4s & 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s & 5s (does not have to be in order) you win automatically, and game is canceled. You cannot pick up but you can freeze the pile.
COLT 45 NPU CUT
Table 2/2/1: You must have 4s & 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s & 5s (does not have to be in order) you win automatically, and game is canceled. One canasta to go out. You cannot pick up but you can freeze the pile.
COME HOME 8s NPU
Tables 2/2/2: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You cannot pick up the pile.
COME HOME 8s NPU CUT
Tables 2/2/1: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. One. Canasta to go out. You cannot pick up the pile.
CORNER POCKETS NPU
Tables 2/2/2: You must meld all four corners (4, 6, J, aces). You may meld anything in your initial meld but you cannot make any canastas until you have melded all four corners. If you get a RED CANASTA in 8s (sinking the 8 ball), play is stopped until the TD is notified and it is an automatic win (can only do this if you have all four corners). You cannot pick up the pile.
CORNER POCKETS NPU CUT
Tables 2/2/1: You must meld all four corners (4, 6, J, aces). You may meld anything in your initial meld but you cannot make any canastas until you have melded all four corners. If you get a RED CANASTA in 8s (sinking the 8 ball), play is stopped until the TD is notified and it is an automatic win (can only do this if you have all four corners). One canasta to go out. You cannot pick up the pile.
CRACKED MIRROR NPU
Tables 2/2/2: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You cannot pick up the pile.
CRACKED MIRROR NPU CUT
Tables 2/2/1: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. One canasta to go out. You cannot pick up the pile.
CROSSWALK NPU
Tables 2/2/2: You may only meld 5s 7s 8s 9s 10s and K in this game. All other cards are discards only. Once you have all your Cross cards melded you may canasta and go out. No picking up the pile.
CROSSWALK NPU CUT
Tables 2/2/1: You may only meld 5s 7s 8s 9s 10s and K in this game. All other cards are discards only. Once you have all your Cross cards melded you may canasta and go out. No picking up the pile.
CROSS YOUR "t" NPU CUT
Tables 2/2/1: You must make a "t" shape using 4 8 Q 7 9 and 10. The 4, 8, and Q must all be melded together in your initial meld. You may use wilds. Then you must meld 7, then 9, then 10 ONE AT A TIME to CROSS YOUR "t". The 7, 9, and 10 can be melded in the same turn, but must be done one at a time in order (7 then 9 then 10) All other cards are for discard only.
Once you have crossed your "t" you can make canastas and go out at any time. No picking up the pile.
DATE WITH AN ANGEL NPU
Table 2/2/2: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.
DATE WITH AN ANGEL NPU CUT
Table 2/2/1: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.
DEATH BY INSANITY NPU CUT
Tables 2/2/1: In this tourney you cannot pick up the pile and you cannot meld wilds. Wilds are for discard only! If you pick up the pile or meld a wild you will DQd One canasta to go out. You cannot pick up the pile.
DOWN IN THE VALLEY NPU
Tables 2/2/2: You can only meld and/or canasta ACES 3s, 4s, 5s, 6s, 7s and wilds. All other cards are discards only. You can never meld 8s, 9s, 10s ,J, Q, K. You cannot freeze the pile or pick up the pile.
DOWN IN THE VALLEY NPU CUT
Tables 2/2/1: You can only meld and/or canasta ACES 3s, 4s, 5s, 6s, 7s and wilds. All other cards are discards only. You can never meld 8s, 9s, 10s ,J, Q, K. You cannot freeze the pile or pick up the pile.
DR PEPPER NPU
Tables 2/2/2: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You cannot pick up the pile.
DR PEPPER NPU CUT
Tables 2/2/1: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld any additional cards other than 2 and 4 and 10. You cannot pick up the pile.
DYNAMIC DUO NPU
Tables 2/2/2: 1st hand 4s and As must be in initial meld. 2nd hand 5s and King must be in initial meld. 3rd hand 6s and Queens must be in initial meld. 4th hand 7s and Jacks must be in initial meld. 5th hand 8s and 10s must be in initial meld. 6th hand 9s without wilds but other cards may be melded along with them. You cannot pick up the pile.
DYNAMIC DUO NPU CUT
Tables 2/2/1: 1st hand 4s and As must be in initial meld. 2nd hand 5s and King must be in initial meld. 3rd hand 6s and Queens must be in initial meld. 4th hand 7s and Jacks must be in initial meld. 5th hand 8s and 10s must be in initial meld. 6th hand 9s without wilds but other cards may be melded along with them. One canasta to go out. You cannot pick up the pile.
EVEN STEVEN NPU
Tables 2/2/2: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may not pick up the pile.
EVEN STEVEN NPU CUT
Tables 2/2/1: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may not pick up the pile.
EVIL NO NO NPU
Tables 2/2/2: This game begin as No No, meaning no pick up, no out. If a player gets three red 3s, that player may then pick up the pile. If that player gets the fourth red 3, the game returns to begin No No and you can no longer pick-up the pile. This starts over each hand. You cannot pick up the pile.
FACELESS NPU
Tables 2/2/2: You cannot meld or canasta the jacks, queens or kings. You cannot pick up the pile.
FACELESS NPU CUT
Tables 2/2/1: You cannot meld or canasta the jacks, queens or kings. You cannot pick up the pile. One canasta to go out.
FALLING DOWN NPU
Table 2/2/2: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. You cannot pick up the pile.
FALLING DOWN NPU CUT
Table 2/2/1: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. One canasta to go out. You cannot pick up the pile.
FIREBALL NPU CUT
Tables 2/2/1: If either player or team gets a red canasta they automatically win and game is cancelled. One canasta to go out. You cannot pick up the pile.
FIRST NASTA NPU
Table 2/2/2: Your first play must be a canasta straight from your hand. At no time can any cards hit the table before you have your first canasta. Once the first canasta is up meld whatever you want. You cannot pick up the pile.
FIRST NASTA NPU CUT
Table 2/2/1: Your first play must be a canasta straight from your hand. At no time can any cards hit the table before you have your first canasta. Once the first canasta is up meld whatever you want. One canasta to go out. You cannot pick up the pile.
FIVE AND DIME NPU
Tables 2/2/2: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. You cannot pick up the pile.
FIVE AND DIME NPU CUT
Tables 2/2/1: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. One canasta to go out. You cannot pick up the pile.
FOLLOW THE LEADER NPU
Tables 2/2/2: Your initial meld must exactly match whatever your opponent melds first. Example: Opponent melds Kings in first meld, you must also meld Kings in your first meld. If opponent melds Kings and 6s, then you must also meld Kings and 6s. Please type your first meld in room. You cannot pick up the pile.
FOLLOW THE LEADER NPU CUT
Tables 2/2/1: Your initial meld must exactly match whatever your opponent melds first. Example: Opponent melds Kings in first meld, you must also meld Kings in your first meld. If opponent melds Kings and 6s, then you must also meld Kings and 6s. Please type your first meld in room. One canasta to go out. You cannot pick up the pile.
FOOTBALL NPU
Tables 2/2/2: You can meld anything, but you can only make canastas of 4s, 6s and 7s (4 quarters, TD and TD with extra point). You will be DQd if you make any other canasta. One canasta to go out. You cannot pick up the pile.
FOOTBALL NPU CUT
Tables 2/2/1: You can meld anything, but you can only make canastas of 4s, 6s and 7s (4 quarters, TD and TD with extra point). You will be DQd if you make any other canasta. One canasta to go out. You cannot pick up the pile.
FOURS ARE BAD BOYS NPU
Tables 2/2/2: First hand you cannot meld or canasta 4's. Second hand 4's or 5's, Third hand 4's, 5's or 6's and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.
FOURS ARE BAD BOYS NPU CUT
Tables 2/2/1: First hand you cannot meld or canasta 4's. Second hand 4's or 5's, Third hand 4's, 5's or 6's and so on until there is a winner. Aces are neutral and may be
melded and canasta'd. One canasta to go out. You cannot pick up the pile.
FREE FALL NPU
Table 2/2/2: This game is a combination of High in the Sky (8-A ONLY) and Down in the Valley (3- 7 & A ONLY). You can meld black 3's when going out only in Down in the Valley. Game begins with High in the Sky and alternates until end of game. You cannot pick up the pile.
FREE FALL NPU CUT
Table 2/2/1: This game is a combination of High in the Sky (8-A ONLY) and Down in the Valley (3- 7 & A ONLY). You can meld black 3's when going out only in Down in the Valley. Game begins with High in the Sky and alternates until end of game. One canasta to go out. You cannot pick up the pile.
GENTLEMEN FIRST NPU
Tables 2/2/2: Kings are required to be in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. You cannot pick up the pile.
GENTLEMEN FIRST NPU CUT
Tables 2/2/1: Kings are required to be in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. One canasta to go out. You cannot pick up the pile.
GIVE ME AN H NPU
Table 2/2/2 You must make an H using 4s, 5s, 6s, 9s, Qs, Ks, and As and wilds. All other cards are for discard only. You can meld in any order, but all cards (4, 5, 6, 9, Q, K, A) must be melded before making any canastas. You can freeze the pile but you cannot pick up the pile.
GIVE ME AN H NPU CUT
Table 2/2/1 you must make an H using 4s, 5s, 6s, 9s, Qs, Ks, and As and wilds. All other cards are for discard only. You can meld in any order, but all cards (4, 5, 6, 9, Q, K, A) must be melded before making any canastas. You can freeze the pile but you cannot pick up the pile. One canasta to go out.
GOLD RUSH OF 49ers NPU
Tables 2/2/2: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. You cannot pickup the pile.
GOLD RUSH OF 49ers NPU CUT
Tables 2/2/1: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. One canasta to go out. You cannot pickup the pile.
HAND OVER FIST NPU
Tables 2/2/2: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You cannot pick up the pile.
HAND OVER FIST NPU CUT
Tables 2/2/1: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. You cannot pick up the pile.
HARBOR BRIDGE NPU CUT
Table 2/2/1: 4s 5s and 6s must be meld together AND Qs, Ks, & As must be melded together, matters not what is melded first. 7s are melded last to complete the bridge. Must have your Bridge built before making any canastas. Black 3, 8, 9, 10 and Jacks are discards only. One canasta to go out. You cannot pick up the pile.
HERDING SHEEP NPU
Table 2/2/2: You may only meld 8s and Aces in initial meld to create the "BA". Once you have melded 8s & Aces, you may meld other cards. You must have 8s and As melded before making any canastas. You cannot pick up the pile.
HERDING SHEEP NPU CUT
Table 2/2/1: You may only meld 8s and Aces in initial meld to create the "BA". Once you have melded 8s & Aces, you may meld other cards. You must have 8s and As melded before making any canastas. One canasta to go out. You cannot pick up the pile.
HEINZ 57 NPU
Tables 2/2/2: You must have both 5's and 7's in your initial meld each hand. You can use wilds and other cards, but both 5's and 7's must be in the initial meld. Do not pick up the pile.
HEINZ 57 NPU CUT
Tables 2/2/1: You must have both 5's and 7's in your initial meld each hand. You can use wilds and other cards, but both 5's and 7's must be in the initial meld. Do not pick up the pile.
HEXAGONAL MIDS NPU
Tables 2/2/2: You can only meld the 4, 5, 7, 10, Q, K and Wilds. All other cards are for discards only. All cards (4, 5, 7, 10, Q, and K) must be melded before making any canastas. You can however meld in any order. You can freeze the pile but you cannot pick up the pile.
HIGH IN THE SKY NPU
Tables 2/2/2: You cannot meld or canasta the 3, 4, 5, 6 or 7. You can not freeze the pile. You cannot pick up the pile.
HIGH IN THE SKY NPU CUT
Tables 2/2/1: You cannot meld or canasta the 3, 4, 5, 6 or 7. You can not freeze the pile. You cannot pick up the pile.
HIGH REGULAR NPU
Tables 2/2/2: First canasta every hand has to be J, Q, or K. You may make more canastas only after you canasta a high card. You cannot pick up the pile.
HIGH CUT NPU
Tables 2/2/1: First canasta every hand has to be J, Q, or K. You may make more canastas only after you canasta a high card. Once canasta to go out. You cannot pick up the pile.
IN ORDER CANASTA NPU
Table 2/2/2: All your canastas must be in order from smallest to largest or largest to smallest example: If you make a canasta in the 4s then the 7s, you can not make one in the 5s or 6s. If you make a canasta in Aces then 9s, you can not make a canasta in jacks. You cannot pick up the pile.
ISNT IT AMAZING NPU
Tables 2/2/2: This game is played that you must meld the first upturned card on the discard pile in your initial meld. You may use other cards and wilds with it. Please type the first card at the table. However the Amazing part is you can make canastas directly from your hand without having the first upturned card on the table. CAUTION, before you meld any sets of cards to the table, you must meld the first upturned card or you will be DQd. You cannot pick up or freeze the pile.
JACK THE JOKER NPU
Tables 2/2/2: You must meld jacks with a joker. They have to hit table first and can be melded with other cards. You may not canasta the jacks straight from your hand. They must be visible with a joker on the table first. You cannot pick up the pile.
JACK THE JOKER NPU CUT
Tables 2/2/1: You must meld jacks with a joker. They have to hit table first and can be melded with other cards. You may not canasta the jacks straight from your hand. They must be visible with a joker on the table first. One canasta to go out.. You cannot pick up the pile.
JACKED UP NPU
Tables 2/2/2: You must meld and then canasta or straight out canasta from your hand JACKS, before you can meld or canasta anything else. You can NOT pick up pile.
JACKED UP NPU CUT
Tables 2/2/1: You must meld and then canasta or straight out canasta from your hand JACKS, before you can meld or canasta anything else. . You can NOT pick up pile.
JACKS IN THE SAND NPU
Tables 2/2/2: This is a combined tourney of Jack the Joker & Sex on the Beach. You must meld jacks with a joker in first meld, and 6s & 9s must be melded BEFORE you can make any canastas. You cannot pick up the pile.
JACKS IN THE SAND NPU CUT
Tables 2/2/1: This is a combined tourney of Jack the Joker & Sex on the Beach. You must meld jacks with a joker in first meld, and 6s & 9s must be melded BEFORE you can make any canastas. One canasta to go out. You cannot pick up the pile.
JACKS OR BETTER NPU
Tables 2/2/2: Your initial meld of each hand has to be jack or better meaning you must meld jacks, queens, kings or aces. You can meld wilds with your cards but you have to wait until your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A. You cannot pick up the pile.
JACKS OR BETTER NPU CUT
Tables 2/2/1: Your initial meld of each hand has to be jack or better meaning you must meld jacks, queens, kings or aces. You can meld wilds with your cards but you have to wait until your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A. One canasta to go out. You cannot pick up the pile.
JOKES ON YOU NPU
Tables 2/2/2: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you use with joker in your initial meld at the table. You cannot pick up the pile.
JOKES ON YOU NPU CUT
Tables 2/2/1: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you use with joker in your initial meld at the table. One canasta to go out. You cannot pick up the pile.
JUMPING JACK FLASH NPU
Tables 2/2/2: Regular game but the catch is if anyone makes a red canasta of jacks then they win game. You cannot pick up the pile.
JUMPING JACK FLASH NPU CUT
Tables 2/2/1: Regular game but the catch is if anyone makes a red canasta of jacks then they win game. One canasta to go out. You cannot pick up the pile.
K9 NPU
Table 2/2/2: You must have canastas in Kings first, then Nines, then you may go out. No other canastas are allowed. You cannot pick up the pile.
KING OF DEATH NPU
Tables 2/2/2: If the first card up on the draw pile is the Suicide King of Hearts, you are automatically out. You may meld, go out anytime you want. You cannot pick up the pile.
LADIES FIRST NPU
Tables 2/2/2: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. You cannot pick up the pile.
LADY AND TWO MEN NPU
Tables 2/2/2: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings) You cannot pick up the pile.
LADY AND TWO MEN NPU CUT
Tables 2/2/1: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings) You cannot pick up the pile.
LADIES FIRST NPU CUT
Tables 2/2/1: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. One canasta to go out. You cannot pick up the pile.
LIGHTS ON NPU
Tables 2/2/2: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. Rest is regular. You cannot pick up the pile.
LIGHTS ON NPU CUT
Tables 2/2/1: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. Rest is regular. You cannot pick up the pile.
LIGHTS OUT NPU
Tables 2/2/2: In this game only black canastas can be made. If you make a red canasta, you are DQ'ed. You cannot pick up the pile.
LIGHTS OUT NPU CUT
Tables 2/2/1: In this game only black canastas can be made. If you make a red canasta, you are DQ'ed. You cannot pick up the pile.
LOW REGULAR NPU
Tables 2/2/2: First canasta every hand has to be 4, 5 or 6. You cannot pick up the pile.
LOW CUT NPU
Tables 2/2/1: First canasta every hand has to be 4, 5 or 6. One canasta to go out. You cannot pick up the pile.
LUCKY 7S NPU
Tables 2/2/2: 7s must be part of your initial meld. They can be melded with other cards. The player who melds 7s first is the only player allowed to go out. The other player must also meld 7s on the table first but cannot go out. (the player who melds 7s first will say...lucky me..LM...IF THEY DONT AND THE HAND CONTINUES THEY WILL BE DQ'ED). You cannot pick up the pile.
LUCKY 7S NPU CUT
Table:2/2/1~ 7s have to hit the table first. They can be melded with other cards. The person who meld 7s first is allowed to go out. The other person must also meld 7s on the table first but is NOT allowed to go out. (the person who melds 7s first will say...lucky me..LM...IF THEY DONT AND THE HAND CONTINUES THEY WILL BE DQ'D). You cannot pick up the pile.
LUCKY LADY NPU
Tables 2/2/2: Regular npu except you cannot meld queens unless straight from you hand to a red canasta. You cannot pick up pile.
LUCKY LADY NPU CUT
Tables 2/2/1: Regular npu cut except you cannot meld queens unless straight from you hand to a red canasta. One canasta to go out. You cannot pick up pile.
MIDDLE GROUND NPU
Tables 2/2/2: You can only meld and canasta 4, 5, 8, 9, Q, K. All other cards are discards only. You can never meld or canasta 3, 7, J, 6, 10 or Ace. You cannot pick up the pile.
MIDDLE GROUND NPU CUT
Tables 2/2/1: You can only meld and canasta 4, 5, 8, 9, Q, K. All other cards are discards only. You can never meld or canasta 3, 7, J, 6, 10 or Ace. One canasta to go out. You cannot pick up the pile.
MOTEL NPU
Tables 2/2/2: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s. 3rd hand you must have BOTH 6s and 8s. You can meld other cards at the same time. 4th hand starts over with 6s. You cannot pick up the pile.
MOTEL NPU CUT
Tables 2/2/1: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s. 3rd hand you must have BOTH 6s and 8s. You can meld other cards at the same time. 4th hand starts over with 6s. One canasta to go out. You cannot pick up the pile.
MUMMIES CURSE NPU
Table 2/2/2: This is the reverse of Pyramids. Initial meld must have 7s, 8s and 9s and may include wilds but must be melded together. Then meld Aces, then 10s, then 6s separately, they must be melded in order. Must have all on table before any canastas are made. You may not meld 4, 5, jack, queen, kings, or BLACK THREES as they are for discard only. You cannot pick up the pile.
MUSICAL CHAIRS NPU CUT
Table 2/2/1 UNRATED: This is played as No Pickup Cut. However, after each hand you and your opponent change seats. Who will end up in the winning seat..?? Will it be you..?? One canasta to go out. You cannot pick up the pile.
MYSTERY NPU
Tables 2/2/2: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. You cannot pick up the pile.
MYSTERY NPU CUT
Tables 2/2/1: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. One canasta to go out. You cannot pick up the pile.
NASTY ACES NPU
Tables 2/2/2: Every hand you must meld 120 and your Aces have to hit the table first. They can be melded with other cards. You cannot pick up the pile.
NASTY ACES NPU CUT
Tables 2/2/1: Every hand you must meld 120 and your Aces have to hit the table first. They can be melded with other cards. One canasta to go out. You cannot pick up the pile.
NASTA THAT NPU
Tables 2/2/2 Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You cannot pick up the pile.
NASTA THAT NPU CUT
Tables 2/2/1 Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. One canasta to go out. You cannot pick up the pile.
NAUGHTY NASTA NPU
Tables 2/2/2 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may not pick up the pile.
NAUGHTY NASTA NPU CUT
Tables 2/2/1 You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may not pick up the pile.
NEXT UP NPU
Tables 2/2/2: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You cannot pick up the pile.
NEXT UP NPU CUT
Tables 2/2/1: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. You cannot pick up the pile.
NIFTY 9'S NPU
Tables 2/2/2: Your 1st Canasta must be in 9's. You do not need 9's in your initial meld. After you make your 1st canasta in 9's, you can make more canastas. One canasta to go out. You can not pick up the pile.
NIFTY 9'S NPU CUT
Tables 2/2/1: Your 1st Canasta must be in 9's. You do not need 9's in your initial meld. After you make your 1st canasta in 9's, you can make more canastas. One canasta to go out. You can not pick up the pile.
NIGHTMARE NPU CUT
Tables 2/2/1: You cannot meld wilds or use them to freeze the pile. You may only use them when you are going out. Once you play a wild you must go out on that turn or you will be DQd. One canasta to go out. You cannot pick up the pile.
NO ACES NO OUT NPU
Tables 2/2/2: You cannot meld or canasta aces. They are for discard only. You may not go out. All the cards in the deck must be used. No picking up the pile.
NO MEN ALLOWED NPU
Tables 2/2/2: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You can not pick up or freeze the pile.
NO MEN ALLOWED NPU CUT
Tables 2/2/1: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table at any time, they must go straight to your canastas. One canasta to go out. You cannot pick up or freeze the pile.
NO MIDDLE LINE NPU
Tables 2/2/2: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You cannot pick up the pile.
NO MIDDLE LINE NPU CUT
Tables 2/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You cannot pick up the pile.
NO SEX NPU
Tables 2/2/2: You can never meld or canasta 6s or 9s. They are to be used for discards only. You can not pick up the pile, but can go out at anytime.
NO SEX NPU CUT
Tables 2/2/1: You can never meld or canasta 6s or 9s. They are to be used for discards only. You can not pick up the pile, but can go out at anytime.
NO 3 OF A KIND NPU
Tables 2/2/2: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). You can not pick up the pile.
NO 3 OF A KIND NPU CUT
Tables 2/2/1: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). One canasta to go out. You can not pick up the pile.
NO WOMEN ALLOWED NPU
Tables 2/2/2: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You can not pick up or freeze the pile.
NO WOMEN ALLOWED NPU CUT
Tables 2/2/1: You cannot meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. One canasta to go out. You can not pick up or freeze the pile.
NOAHS 2S NPU
Tables 2/2/2: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You cannot pick up the pile.
NOAHS 2S NPU CUT
Tables 2/2/1: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You cannot pick up the pile.
NO NO
Tables 2/2/2: You cannot pick up the pile and you can not go out. All the cards in the draw pile must be used.
NPU CUT
Tables 2/2/1: One canasta to go out. You cannot pick up the pile.
NPU CUT W/5'S
Tables 2/2/1: You must meld with 5s in your intitial meld each hand. You can not pick up the pile.
NPU REG
Tables 2/2/2: Two canastas to go out. You cannot pick up the pile.
ODD EVEN NPU
Tables 2/2/2: With each new hand the first person that makes a canasta will determine who has odd and who has even. O is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You cannot pick up pile.
ODD EVEN NPU CUT
Tables 2/2/1: With each new hand the first person that makes a canasta will determine who has odd and who has even. O is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You cannot pick up pile.
OLE KING COLE NPU
Tables 2/2/2: Regular npu except you cannot meld KINGS unless straight from you hand to a red canasta. You cannot pick up pile.
OLE KING COLE NPU CUT
Tables 2/2/1: Regular npu cut except you cannot meld KINGS unless straight from you hand to a red canasta. You cannot pick up pile.
ONCE RED ALWAYS RED NPU
Tables 2/2/2: You can make as many black canastas as you want until you make a red canasta. Once you make a red canasta, you are only allowed to make more red canastas, no more black canastas. You cannot pick up pile.
ONE LINE AT A TIME PLEASE NPU CUT
Tables 2/2/1: On a 50 meld you can only meld and canasta 4-6's. On a 90 meld you can only meld and canasta 7-10's. On a 120 meld you can only meld and canasta J-A's. At the start of each hand, please type what meld you are on to avoid confusion. You cannot pick up the pile.
OVER THE TOP NPU CUT
Tables 2/2/1: You must have at least one more canasta than your opponent to go out. You may not pick up the pile.
PLAYING THE ODDS NPU
Table 2/2/2: You may only meld and canasta the odd numbered cards (3,5,7,9,J,K) and wilds. All other cards are for discard only. You may not pick up the pile.
PLAYING THE ODDS NPU CUT
Table 2/2/1: You may only meld and canasta the odd numbered cards (3,5,7,9,J,K) and wilds. All other cards are for discard only. You may not pick up the pile.
PYRAMIDS NPU
Tables 2/2/2: You must build a pyramid of 6,10, ace, 9, 8, 7. The 6, 10 and ace must be melded together, then meld 1 at a time 9s, then 8s, then 7s, in that order, to build pyramid.(the 9 8 and 7 may done in the same turn but must hit the table seperately 1 at a time) Must have all on table before any canastas are made. You may not meld 4, 5, jack, queen, kings, or BLACK THREES as they are for discard only. You cannot pick up or freeze the pile.
REVOLVER NPU
Tables 2/2/2: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. No picking up the pile.
REVOLVER NPU CUT
Tables 2/2/1: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. No picking up the pile. 1 canasta to go out.
ROYAL COURTS NPU
Table 2/2/2: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You can not make a canasta in both Kings and Queens. You cannot freeze or pick up the pile.
ROYAL COURTS NPU CUT
Table 2/2/1: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You cannot make a canasta in both Kings and Queens. One canasta to go out. You cannot freeze or pick up the pile.
ROYALS 69 NPU
Tables 2/2/2: 6s OR 9s must be melded with Qs OR Ks in the initial meld each hand. You may meld other cards. You may meld other cards. You cannot pick up the pile.
ROYALS 69 NPU CUT
Tables 2/2/1: 6s OR 9s must be melded with Qs OR Ks in the initial meld each hand. You may meld other cards. One canasta to go out. You cannot pick up the pile.
ROYAL FLUSH NPU
Tables 2/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canasta's out of anything you want. You cannot pick up pile.
ROYAL FLUSH NPU CUT
Tables 2/2/1: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canasta's out of anything you want. One canasta to go out. You cannot pick up pile.
ROYAL ROULETTE NPU
Tables 2/2/2: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. You cannot pick up pile.
ROYAL ROULETTE NPU CUT
Tables 2/2/1: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. One canasta to go out. You cannot pick up pile.
SAFE SEX NPU
Tables 2/2/2: You may meld anything you want but you must have both 6s and 9s melded before you make canastas. You may use wilds and meld at any time. You cannot meld 6s or 9s straight from hand to a canasta. You cannot pick up the pile.
SAFE SEX NPU CUT
Tables 2/2/1: You may meld anything you want but you must have both 6s and 9s melded before you make canastas. You may use wilds and meld at any time. You cannot meld 6s or 9s straight from hand to a canasta. One canasta to go out. You cannot pick up the pile.
SANTA NPU
Tables 2/2/2: 1st hand you must have both Sixes and Sevens in initial meld. 2nd hand Aces. 3rd hand Nines. 4th hand Tens. 5th hand Aces. If more hands are needed, start over with Sixes and Sevens. You can use wilds in initial meld. You cannot pick up the pile.
SANTA NPU CUT
Tables 2/2/1: 1st hand you must have both Sixes and Sevens in initial meld. 2nd hand Aces. 3rd hand Nines. 4th hand Tens. 5th hand Aces. If more hands are needed, start over with Sixes and Sevens. You can use wilds in initial meld. One canasta to go out. You cannot pick up the pile.
SEXY ACES NPU
Tables 2/2/2: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. You cannot pick up the pile.
SEXY ACES NPU CUT
Tables 2/2/1: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. One canasta to go out. You cannot pick up the pile.
SIMON SAYS NPU
Tables 2/2/2: The player that starts the game with the blue arrow will look at his/her cards before they draw and pick a card that has to melded first in the initial meld. Each player will then have to have that card in their initial meld. At the start of the second hand the opposite player will pick the card that has to be melded first with in the initial meld. This will continue until the game ends. You cannot pick up the pile.
SIMON SAYS NPU CUT
Tables 2/2/1: The player that starts the game with the blue arrow will look at his/her cards before they draw and pick a card that has to melded first in the initial meld. Each player will then have to have that card in their initial meld. At the start of the second hand the opposite player will pick the card that has to be melded first with in the initial meld. This will continue until the game ends. One canasta to go out. You cannot pick up the pile.
SIMON SAYS SEX NPU
Tables 2/2/2: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You cannot pick up the pile
SIMON SAYS SEX NPU CUT
Tables 2/2/1: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You cannot pick up the pile
SNOW WHITE NPU
Table 2/2/2: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You cannot pick up the pile.
SNOW WHITE NPU CUT
Table 2/2/1: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You cannot pick up the pile.
SPIN THE BOTTLE NPU
Tables 2/2/2: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. You cannot pick up pile.
SPIN THE BOTTLE NPU CUT
Tables 2/2/1: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. One canasta to go out. You cannot pick up the pile.
SUPER SIXES NPU
Tables 2/2/2: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. No picking up the pile.
SUPER SIXES NPU CUT
Tables 2/2/1: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. No picking up the pile.
SWEETHEARTS NPU
Table 2/2/2: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You cannot pick up the pile.
SWEETHEARTS NPU CUT
Table 2/2/1: You need both kings and queens in your first meld, and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You cannot pick up the pile.
SWEET 16 NPU
Tables 2/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT if you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You cannot pick up pile.
SWEET 16 NPU CUT
Tables 2/2/1: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. One canasta to go out. You cannot pick up pile.
TIC TAC TOE NPU
Tables 2/2/2: If you get three canastas in a row you win automatically. Like: 456/567/ 678/789/8910/910J/10JQ/JQK/QKA. They have to be in ascending order so it doesn’t count if you do ace king queen. You cannot pick up pile.
TOLL BOOTH NPU
Table 2/2/2: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. You cannot pick up the pile.
TOLL BOOTH NPU CUT
Table 2/2/1: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. One canasta to go out. You cannot pick up the pile.
TOPLESS NPU
Tables 2/2/2: You can only meld lower cards (4, 5, 6, 7, 8, 9, 10) but you may not canasta them. You can only canasta top cards (J, Q, K, A) straight from your hand into a canasta. You may never meld them to table. You cannot pick up the pile.
TOPLESS NPU CUT
Tables 2/2/1: You can only meld lower cards (4, 5, 6, 7, 8, 9, 10) but you may not canasta them. You can only canasta top cards (J, Q, K, A) straight from your hand into a canasta. You may never meld them to table. One canasta to go out. You cannot pick up the pile.
TRICKY 2S NPU
Tables 2/2/2: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You cannot pick up pile.
TRICKY 2S NPU CUT
Tables 2/2/1: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. One canasta to go out. You cannot pick up pile.
TRIPLE CANASTAS NPU
Tables 2/2/2: You can not go out unless you have exactly three canastas—no more, no less. You may make as many canastas as you wish but if you do not have exactly three canastas you cannot go out. You cannot pick up pile.
TRIO NPU
Table 2/2/2 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You cannot pick up the pile.
TRIO NPU CUT
Table 2/2/1 Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You cannot pick up the pile. One canasta to go out.
TWISTED NPU
TABLES 2/2/2 You must have either 6s OR 9s in your initial meld. You cannot pick up the pile.
TWISTED NPU CUT
TABLES 2/2/1 You must have either 6s OR 9s in your initial meld. One canasta to go out. You cannot pick up the pile.
UNTOUCHABLE WILDS NPU
Tables 2/2/2: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.
UNTOUCHABLE WILDS NPU CUT
Tables 2/2/1: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. One canasta to go out. You cannot pick up pile.
UNTOUCHABLE WILDS ACES NPU
Tables 2/2/2: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.
UNTOUCHABLE WILDS ACES NPU CUT
Tables 2/2/1: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. One canasta to go out. You cannot pick up pile.
WHERES WILDO NPU
Tables 2/2/2: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. You cannot pick up pile.
WHERES WILDO NPU CUT
Tables 2/2/1: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. One canasta to go out. You cannot pick up pile.
WILD 69 NPU
Tables 2/2/2: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You cannot pick up pile.
WILD 69 NPU CUT
Tables 2/2/1: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You cannot pick up pile.
WORKING 9 TO 5 NPU
Tables 2/2/2: You may meld and canasta anything that you like. However, before going out you must have a canasta in both 9s and 5s. You cannot pick up the pile.
X MARKS THE SPOT
Tables are 2/2/2 You can only meld and canasta the 4 6 9 J A and can only make canastas once they are all melded.This is no touch no freeze.Angels lets see which of you can be the first to Mark the Spot with the X.
YAHTZEE NPU
Tables 2/2/2: Your initial meld needs to consist of a five of a kind without using wilds. Once you have your five of a kind, type Yahtzee and the card you melded (example Y5, Y10). You may meld other cards with your initial meld. You cannot pick up pile.
YAHTZEE NPU CUT
Tables 2/2/1: Your initial meld needs to consist of a five of a kind without using wilds. Once you have your five of a kind, type Yahtzee and the card you melded (example Y5, Y10). You may meld other cards with your initial meld. One canasta to go out. You cannot pick up pile.
YOU PICK EM NPU
Tables 2/2/2: Do not start until both players have picked two cards (one low 4-9 and one high 10-A) their opponent has to meld in their initial meld. Please type the two cards you have chose at the table. The two cards you chose for your opponents are the same two cards that will be used the entire game. You may not meld anything else other than the cards your opponent has chosen in your initial meld. No freezing the pile. You cannot pick up pile.
YOU PICK EM NPU CUT
Tables 2/2/1: Do not start until both players have picked two cards (one low 4-9 and one high 10-A) their opponent has to meld in their initial meld. Please type the two cards you have chose at the table. The two cards you chose for your opponents are the same two cards that will be used the entire game. You may not meld anything else other than the cards your opponent has chosen in your initial meld. No freezing the pile. One canasta to go out. You cannot pick up pile.
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