REGULAR PAINTED
PLEASE SET PAINTED TABLE
3 ROLL WITH KEEPERS
HIGH SCORE WIN
PAINTED CRAPSHOOT
PLEASE SET PAINTED TABLE
3 ROLL NOT KEEPERS
HIGH SCORE WIN
PAINTED FANDANGO
PLEASE SET TABLE PAINTED
DO MIDDLE SECTION (COLOR) FIRST
THEN 4 TOP AND BOTTOM ANY ORDER
HIGH SCORE WIN
PAINTED CONSECUTIVE
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
START AT 1's AND WORK DOWN CONSECUTIVELY TO FLUSH
HIGH SCORE WINS
14 ROUNDS
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
YOU PLAY UNTIL YOU REACH 14 ROUNDS
SCORE ANYWHERE AT ANYTIME
HIGH SCORE WINS
BUTTERFLY
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
START IN THE MIDDLE WITH COLORS AND FILL IN ANY ORDER
THEN GO TO 6'S, 4 OF A KIND,
5'S, 4 OF A COLOR,
4'S, FULL HOUSE, 3'S, PAINTED HOUSE, 2'S, STRAIGHT,
1'S, RAINBOW, CHANCE,YATZY, AND FLUSH
HIGH SCORE WINS
10'S
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN,
SCORE ALL 10'S IN THE MIDDLE/COLOR SECTION
IF NO GETS THE AUTO WIN
THEN HIGH SCORE WINS
CRAPPY CRAPS
SET A PAINTED TABLE
DO TOP SECTION FIRST
YOU GET 1 ROLL
AND COMPLETE
THEN MOVE TO MIDDLE SECTION
YOU GET 2 ROLLS NO KEEPERS
AND YOU MUST SCORE AFTER YOUR 2ND ROLL
AND COMPLETE
THEN MOVE TO BOTTOM SECTION
YOU GET 3 ROLLS NO KEEPERS.
YOU MUST SCORE AFTER YOUR 3RD ROLL ONLY
AND COMPLETE
***YOU MAY SCORE ANYWHERE WITHIN THE SECTION YOU ARE WORKING ON
HIGH SCORE WINS
BOTTOMS UP
SET PAINTED TABLE
3 ROLL WITH KEEPERS
START AT FLUSH AND WORK YOUR WAY UP TO 1'S
HIGH SCORE WINS
PAINT BY NUMBERS
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
ON YOUR 1ST ROLL,
THE DICE AT THE 12:00 SPOT
WILL TELL YOU WHERE TO SCORE
1 OR 2 = TOP SECTION
3 OR 4 = MIDDLE SECTION
5 OR 6 = BOTTOM SECTION
IF YOU ROLL A NUMBER AND THAT SECTION IS FULL,
THOSE NUMBERS BECOME WILD
PLEASE STATE YOUR NUMBER IN CHAT
SO YOUR OPPONENT KNOWS WHAT YOU ARE ROLLING FOR
HIGH SCORE WIN
PAINTED LEAPFROG
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
SCORE IN THIS ORDER:
1's, 3's, 5's, BLUE, PURPLE/PINK, YELLOW, 4 OF COLOR,
PAINTED HOUSE, RAINBOW, YATZY, FLUSH
THEN HOP BACK UP FROM FLUSH
TO CHANCE, STRAIGHT, FULL HOUSE,4 OF KIND,
GREEN, RED, 6's, 4's, 2's
HIGH SCORE WINS
SEESAW
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
SCORE IN THIS ORDER: 1'S, CHANCE, 2'S, YATZY,
3'S, FLUSH, 4'S, RAINBOW,
5'S, STRAIGHT, 6'S, PAINTED HOUSE,
BLUE, FULL HOUSE, RED, 4 OF COLOR,
PURPLE/PINK, 4 OF A KIND, GREEN, YELLOW
HIGH SCORE WINS
REVERSE PAINTED DELIGHT
SET PAINTED TABLE
FOR ROUNDS 1-10-YOU PLAY REG PAINTED
(3 ROLLS WITH KEEPERS)
SCORE ANYWHERE AT ANYTIME
THEN FOR ROUNDS 11-20 YOU PLAY CRAPSHOOT
(3 ROLLS NO KEEPERS)
SCORE ANYWHERE ANYTIME
HIGH SCORE WINS
REVERSE FANDANGO
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FIRST DO 4 TURNS ON TOP AND
4 TURNS ON BOTTOM IN ANY ORDER
THEN FILL IN THE COLOR SECTION IN ANY ORDER
HIGH SCORE WINS
PAINTED REVERSE CONSECUTIVE
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
START AT FLUSH AND WORK UP CONSECUTIVELY TO 1?S
HIGH SCORE WINS
PLAYERS CHOICE
SET A PAINTED TABLE
EACH ROUND WILL BE ANNOUNCED IN THE LOBBY
THE PLAYER WHO IS CHOSEN BY THE HOST
WILL PICK A FORMAT FOR THAT ROUND
PAINTED MIDNIGHT
SET A PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN,
SCORE ALL 12?S IN THE MIDDLE(COLOR) SECTION
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WIN
PAINTED DELIGHT
SET PAINTED TABLE
FOR ROUNDS 1-10-YOU PLAY CRAPSHOOT
(3 ROLLS NO KEEPERS)
SCORE ANYWHERE AT ANYTIME
THEN FOR ROUNDS 11-20 YOU PLAY REG PAINTED
(3 ROLLS WITH KEEPERS)
SCORE ANYWHERE ANYTIME
HIGH SCORE WIN
MIXIN PAINT(PAINT MIXER)
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
DO THE MIDDLE SECTION 1ST AND COMPLETE
THEN DO BOTTOM SECTION AND COMPLETE
THEN DO TOP SECTION AND COMPLETE
HIGH SCORE WINS
FULLY LOADED
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FIRST PLAYER TO FILL THE BOTTOM
COMPLETELY WITHOUT ZEROING ANYTHING OUT.
GETS THE AUTO WIN.
SCORE ANYWHERE.
OTHERWISE HIGH SCORE WINS
FANDANGO CRAPSHOOT
SET PAINTED TABLE
YOU GET 3 ROLLS NO KEEPERS
FILL IN THE COLOR SECTION FIRST IN ANY ORDER
THEN DO 4 TURNS ON TOP AND 4 TURNS ON BOTTOM IN ANY ORDER
HIGH SCORE WINS
END WITH COLORS
SET A PAINTED TABLE
3 ROLLS WITH KEEPERS
DO THE TOP AND BOTTOM SECTION FIRST IN ANY ORDER
THEN DO COLOR SECTION LAST IN ANY ORDER
HIGH SCORE WINS
*DO NOT SCORE OUT OF 4MAT*
CRAZY 8'S
SET A PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN SCORE
SCORE ALL 8'S IN THE MIDDLE (COLORS)SECTION
IF NO ONE SCORES ALL 8?S IN THE MIDDLE SECTION
THEN HIGH SCORE WIN
CRAPPY HOUSES
SET PAINTED TABLE
3 ROLLS NO KEEPERS
UNTIL YOU SCORE BOTH YOUR PAINTED HOUSE AND FULL HOUSE
ONCE YOU SCORE BOTH HOUSES
THEN YOU 3 ROLLS WITH KEEPERS
HIGH SCORE WIN