FLUSH RULES

SET A PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN SCORE TWO FLUSHES
THE 1ST FLUSH HAS TO BE SCORED IN FLUSH AND
THE SECOND FLUSH JUST HAS TO BE ROLLED
MAKE SURE THE SECOND ONE IS VERIFIED BY OPPT
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

GOBLINS REVENGE

SET PAINTED TABLE
3 ROLLS NO KEEPERS
YOU CAN ONLY KEEP GREEN DICE
YOU MAY SCORE ANYWHERE AND SCORE AFTER ANY ROLL
BUT REMEMEBER YOU CAN ONLY KEEP GREEN DICE
HIGH SCORE WINS

GREEN SHAMROCK

SET PAINTED TABLE
3 ROLLS WITH KEEPERS AND
ONLY GREEN AND/OR GOLD(YELLOW) DICE MAYBE HELD OR SCORED
ALL OTHER COLORS ARE FORBIDDEN
SCORE WITH GREEN AND/OR GOLD(YELLOW) DICE ONLY IN FOLLOWING SECTIONS:
GREEN AND GOLD(YELLOW) ONLY IN MIDDLE COLOR SECTION
GREEN OR GOLD(YELLOW) ONLY IN 4 OF COLOR
GREEN AND GOLD PH
17 IN CHANCE
GREEN OR GOLD(YELLOW) ONLY IN FLUSH.
GREEN AND/OR GOLD(YELLOW)STRAIGHT
YOU MAY SCORE IN ANY ORDER
HIGH SCORE WINS.
**REMEMBER ONLY GREEN AND/OR GOLD(YELLOW) DICE MAYBE HELD OR SCORED.
**IF YOU GET A COLOR THAT IS ILLEGAL IN THIS FORMAT,
YOU MUST MARK A ZERO IN ONE OF THE PLACES LISTED ON THE 4MAT
**FOR THE 4OC THE 5TH DICE CAN BE ANY COLOR.

HIJACK

SET CLASSIC, PAINTED, OR TRIPLE TABLE
THE OBJECT OF THE GAME IS TO HIJACK / SABOTAGE YOUR OPPONENTS GAME.
3 SABOTAGES ALLOWED PER GAME.
(USE THEM WISELY!)
TO HIJACK SAY "HIJACK" IN CHAT DURRING YOUR OWN ROLL BEFORE YOU SCORE.
(TO ENSURE OPPONENT HAS SEEN THE HIJACK.)
ONCE YOU HAVE ANNOUNCED 'HIJACK' THE OPPONENT MUST ONLY ROLL ONE TIME
SCORE ANYWHERE ON THEIR BOARD.
OTHERWISE SCORE NORMALLY.
HIGH SCORE WINS.
IF YOU DO NOT FOLLOW THE HIJACK IT IS AN AUTO LOSS
*** IN CHAT STATE HIJACK 1, HIJACK 2, HIJACK

PAINTED HI/LOW
SET PAINTED TABLE
ONE ROLL EACH TURN
YOU MUST SCORE THE HIGHEST SCORE AVAILABLE
ON THE SCORE CARD EACH TURN
IF YOU SCORE IN THE WRONG SPACE,
WHICH IS NOT THE HIGHEST SCORE,
YOU ADD 50 POINTS TO YOUR FINAL SCORE
IF THERE ARE ONLY ZEROS AVAILABLE TO BE SCORED,
THEN YOU MAY SCORE ANYWHERE
LOW SCORE WINS
**ANNOUNCE IN GAME CHAT THE MISTAKE IN SCORING
*IF THERE IS A DISPUTE PLEASE TAKE A SCREENSHOT BEFORE TAKING YOUR TURN

TIME WELL SPENT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
START BY SCORING IN ANY SECTION YOU
WISH BUT KEEP IN MIND THIS IS THE SECTION
YOU MUST DO YOUR TIME IN
YOU MUST COMPLETE THAT SECTION
BEFORE MOVING TO A DIFFERENT SECTION.
YOU MAY CHOOSE ANY OTHER SECTION
NEXT BUT YOU MUST FINISH THE SECTION BEFORE MOVING ON
:HIGH SCORE WIN

LUCKY 13'S

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
YOU DO 4 TURNS IN EACH SECTION
AND THEN 1 EXTRA TURN IN ONE SECTION OF YOUR CHOICE
SCORE IN ANY ORDER
AND WHEN DOING THE EXTRA TURN
LET THE OTHER PLAYER KNOW (I'VE TAKEN MY EXTRA TURN)
HIGH SCORE WINS

JUMPING CRAPSHOOT

SET PAINTED TABLE
YOU GET 3 ROLLS WITH NO KEEPERS THE WHOLE GAME
YOU MAY SCORE ANYWHERE IN THE SECTION
YOU ARE PLAYING AT THE TIME
DO TOP SECTION FIRST(CRAPSHOOT) UNTIL COMPLETED
THEN MOVE TO BOTTOM SECTION(CRAPSHOOT) AND COMPLETE
THEN MOVE TO MIDDLE SECTION AND COMPLETE
HIGH SCORE WINS

NO COPYCAT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
SET A PAINTED TABLE
IF YOUR OPPONENT SCORES SOMETHING
AND YOU SCORE THE SAME THING,RIGHT AFTER THEM
LIKE AS IN TOP NUMBERS, OR CENTER COLORS,
OR SOMETHING ON THE BOTTOM SECTION THINGS,
LIKE A RAINBOW OR A PAINTED HOUSE ECT
AS IN COPYING THEIR SPACE THEY MARKED
THEN ITS AN AUTO LOSS
SO SCORE IN ANOTHER SPOT
PLEASE ANNOUNCE IN THE GAME CHAT
WHERE YOU ARE SCORING
HIGH SCORE WINS

NO KEEP QUADS

SET PAINTED TABLE
3 ROLLS WITH NO KEEPERS
SCORE ANYWHERE AT ANY TIME BUT ONLY
SCORE 4 PLACES ON THE TOP,
SCORE 4 PLACES IN MIDDLE
AND SCORE 4 PLACES ON THE BOTTOM
NO MORE THEN 4 SCORES IN EACH SECTION
HIGH SCORE WINS

PAINTED ODDBALL

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
YOU MAY ONLY SCORE ON ODD ROUNDS.
EVEN ROUNDS, YOU MUST ZERO SOMETHING OUT.
IF YOU HAVE A ROLL ON AN EVEN ROUND
AND CANNOT SCORE A ZERO THEN
YOU HAVE TO TAKE THE LOWEST SCORE ON THE CARD
YOU MAY SCORE ANYWHERE AT ANYTIME
HIGH SCORE WINS

PAINT NO TOUCH

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
BUT ONCE YOU HAVE THE KEEPERS IN THE TRAY
YOU MAY NOT TAKE THEM OUT AGAIN
SCORE ANYWHERE
HIGH SCORE WINS

SIZZLIN 7'S
SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN,
SCORE ALL 7'S IN THE MIDDLE/COLOR SECTION
IF NO ONE GETS AUTO WIN
THEN HIGH SCORE WINS

STOPLIGHT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
TOP DICE(AT THE 12:00 SPOT) OF EACH TURN
WILL TELL YOU WHERE TO SCORE
YOU DO NOT HAVE TO KEEP YOUR TOP DICE
AND BE SURE IN CHAT
TO SAY WHERE YOU ARE SUPPOSE TO SCORE
IF DICE IS RED=SCORE IN TOP SECTION ONLY
IF THE DICE IS YELLOW=SCORE IN MIDDLE SECTION ONLY
IF THE DICE IS GREEN=SCORE IN BOTTOM SECTION ONLY
IF THE DICE IS BLUE OR PURPLE/PINK=IT IS WILD
AND MAY SCORE ANYWHERE
IF A SECTION BECOMES FULL, THAT COLOR BECOMES A WILD
HIGH SCORE WINS

STRAIGHT EXTREME

SET PAINTED TABLE
3 ROLLS WITH NO KEEPERS
UNTIL YOU SCORE YOUR STRAIGHT
ONCE YOU SCORE YOUR STRAIGHT
THEN YOU GET 3 ROLLS WITH KEEPERS
HIGH SCORE WINS
TOUR OF COLORS

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
DO ALL OF MIDDLE COLORS,4 OF COLOR,
PAINTED HOUSE, RAINBOW, FLUSH AND CHANCE
SCORE IN ANY ORDER
AS LONG YOU DON'T GO OUT OF FORMAT
HIGH SCORE WINS

UNLUCKY 13'S

SET TABLES PAINTED
3 ROLLS NO KEEPERS
FOR AN AUTO WIN SCORE A
1 IN BLUES
3 IN RED
1 IN PURPLE/PINK
3 IN GREEN
1 IN YELLOW
CAN SCORE AT ANYTIME/ANYWHERE
AND DO IN ANY ORDER
BUT(1,3,1,3,1) IN THE MIDDLE SECTION
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WIN