BLACKJACK

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR THE AUTO WIN:
SCORE 2 IN BLUES
SCORE 1 IN REDS
SCORE 2 IN PURPLE/PINK
SCORE 1 IN GREEN
SCORE 2 IN YELLOW
SCORE 21 IN CHANCE
IF NO AUTO WIN,
THEN HIGH SCORE WINS.
BONUS BOW

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
ONCE YOU SCORE A RAINBOW
EVERY ADDITIONAL RAINBOW YOU SCORE
YOU ADD AN EXTRA 50 POINTS TO YOUR FINAL SCORE
SCORE ANYWHERE
HIGH SCORE WINS
**YOU MUST ANNOUNCE IN CHAT WHEN YOU ROLL A BONUS BOW
**YOU MUST STOP AND SCORE IT ANYWHERE (EVEN IF THAT MEANS A ZERO)

BONUS FLUSH

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
ONCE YOU SCORE A FLUSH
EVERY ADDITIONAL FLUSH YOU SCORE
YOU ADD AN EXTRA 50 POINTS TO YOUR FINAL SCORE
SCORE ANYWHERE
HIGH SCORE WINS
**YOU MUST ANNOUNCE IN CHAT WHEN YOU ROLL A BONUS FLUSH
**YOU MUST STOP AND SCORE IT ANYWHERE (EVEN IF THAT MEANS A ZERO)

BONUS STRAIGHT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
ONCE YOU SCORE A STRAIGHT
EVERY ADDITIONAL STRAIGHT YOU SCORE
YOU ADD AN EXTRA 50 POINTS TO YOUR FINAL SCORE
SCORE ANYWHERE
HIGH SCORE WINS
**YOU MUST ANNOUNCE IN CHAT WHEN YOU ROLL A BONUS STRAIGHT
**YOU MUST STOP AND SCORE IT ANYWHERE (EVEN IF THAT MEANS A ZERO)

PAINTED BOTTOMLESS

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
DO ONLY THE TOP AND MIDDLE SECTION
SCORE IN ANY ORDER
DO NOT SCORE ON THE BOTTOM SECTION
HIGH SCORE WIN

BOXCARS

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR THE AUTO WIN
SCORE ALL 6s IN MIDDLE COLOR SECTION
AND SCORE FOUR OF A KIND WITH FOUR 6'S
IF NO AUTO WIN
HIGH SCORE WINS

CALL YOUR SHOT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
ROLL ONCE THEN CALL WHAT YOU ARE TRYING FOR
IF YOU DO NOT GET WHAT YOU WERE TRYING FOR YOU MUST ZERO IT OUT
HIGH SCORE WINS

CHASIN RAINBOWS

SET PAINTED TABLE
3 ROLLS WITH NO KEEPERS
UNTIL YOU SCORE YOUR RAINBOW
ONCE YOU SCORE YOUR RAINBOW
THEN YOU GET 3 ROLLS WITH KEEPERS
HIGH SCORE WINS

COLORFUL CRAPS

SET PAINTED TABLE
3 ROLLS WITH NO KEEPERS
UNTIL YOU SCORE YOUR FOUR OF A COLOR
ONCE YOU SCORE YOUR FOUR OF A COLOR
THEN YOU GET 3 ROLLS WITH KEEPERS
HIGH SCORE WINS

COLORFUL STRAIGHT

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN,
SCORE A RAINBOW STRAIGHT IN
EITHER STRAIGHT OR RAINBOW
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

COLORLESS YATZY

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
SCORE ONLY IN THE TOP SECTION, 4 OF A KIND,
FULL HOUSE, STRAIGHT, YATZY AND CHANCE
YOU DO NO SCORE OR ZERO OUT THE COLORS
SCORE IN ANY ORDER
HIGH SCORE WINS
***REMEMBER DO NO SCORE OR ZERO OUT COLORS
COP STOPPER

SET PAINTED TABLE
3 ROLL WITH KEEPERS
IF YOU ROLL 1 BLUE DICE AND 1 RED DICE
AT THE SAME TIME YOU MUST STOP AND SCORE
*THE 1 RED AND 1 BLUE MUST BE ROLLED IN THE SAME ROLL
RED AND BLUE LIGHTS MEANS YOU HAVE BEEN PULLED OVER
IE. IF IN ROLL ONE YOU ROLL A RED DICE AND
IN THE SECOND ROLL YOU ROLL A BLUE DICE IT IS NOT A COP STOPPERIE:
IF IN ONE ROLL YOU ROLL 2 REDS AND ONE BLUE IN ONE ROLLIT IS NOT A COP STOPPER
HIGH SCORE WIN

PAINTED COUNTDOWN

SET PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN SCORE A
10 IN BLUE,
A 9 IN RED
A 8 IN PURPLE/PINK,
A 7 IN GREEN
A 6 IN YELLOW,
SCORE IN ANY ORDER
YOU CAN SCORE ON YOU BOTTOM AND TOP
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

COUNTING COLORS

SET PAINTED TABLE
3 ROLLS NO KEEPERS
FOR AN AUTO WIN
SCORE A:
1 IN BLUE
2 IN RED
3 IN PURPLE/PINK
4 IN GREEN
5 IN YELLOW
SCORE IN ANY ORDER
YOU CAN SCORE IN YOUR TOP AND BOTTOM SECTION
IF YOU CANT GET THEM SCORED NUMBERWISE IN ORDER,
THEN HIGH SCORE WIN

COUNTING COLORS WITH A TWIST

SET PAINTED TABLE
3 ROLLS NO KEEPERS
FOR AN AUTO WIN
SCORE A:
5 IN BLUE
4 IN RED
3 IN PURPLE/PINK
2 IN GREEN
1 IN YELLOW
SCORE IN ANY ORDER
(YOU CAN SCORE ON YOUR BOTTOM AND YOUR TOP)
THE TWIST IS IF YOU SCORE YOUR FULLHOUSE
YOU GET 3 ROLLS WITH KEEPERS
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

CRAPS ADVENTURE

SET PAINTED TABLE
3 ROLLS WITH NO KEEPERS
UNTIL YOU SCORE YOUR,
RAINBOW,STRAIGHT AND PAINTED HOUSE
THEN YOU GET 3 ROLLS WITH KEEPERS
SCORE ANYWHERE AT ANYTIME
HIGH SCORE WIN

CRAPSHOOT CRAZY 8'S

SET PAINTED TABLE
3 ROLLS NO KEEPERS
FOR AN AUTO WIN SCORE ALL 8'S IN MIDDLE SECTION
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

CRAPSHOOT-CHOOSE YOUR KEEPER

SET PAINTED TABLE
3 ROLLS NO KEEPERS(CRAPSHOOT),
UNLESS YOUR CHOSEN DICE COMES UP
AT THE BEGINNING OF YOUR GAME,
BEFORE YOU ROLL,
EACH PLAYER CHOOSES A COLOR AND NUMBER
ONLY 1 DICE
EXAMPLE: IF YOU CHOOSE THE PURPLE/PINK 6
AND IT IS ROLLED IN YOUR FIRST ROLL
YOU GET KEEPERS FOR THAT TURN
. IF IT IS ROLLED ON YOUR 2ND ROLL,
YOU GET KEEPERS FOR THAT TURN.....
DO THIS EACH ROUND
THE CHOSEN DICE
MUST BE ROLLED IN ORDER TO HAVE KEEPERS.
HIGH SCORE WINS

CRAPSHOOT WITH A CATCH

SET PAINTED TABLE
YOU GET 3 ROLLS
ON THE FIRST ROLL ONLY OF EACH TURN
YOU MAY HAVE KEEPERS
AFTER 1ST ROLL OF EACH TURN
YOU CANNOT MOVE OR ADD DICE THAT HAVE BEEN PUT INTO KEEPERS SPOT
FROM THE 1ST ROLL
YOU CAN SCORE AT ANYTIME AND ANYWHERE
HIGH SCORE WIN

CRAPSHOOT(CRAPS) WITH A STINGER

SET A PAINTED TABLE
3 ROLLS NO KEEPERS
EACH ROUND THE HOST WILL ANNOUNCE THE STINGER,
IF YOU GET THE STINGER ITS AN AUTO WIN
YOU MUST SCORE THE STINGER IN ITS PROPER PLACE
FOR IT TO COUNT AS THE AUTO WIN
IF NO ONE GETS THE STINGER
THEN HIGH SCORE WINS
ROLLING OUT OF 4MAT IS AN AUTO LOSS

CRAZY 8'S WITH A TWIST

SET A PAINTED TABLE

3 ROLLS NO KEEPERS(CRAPS)
FOR AN AUTO WIN,
SCORE ALL 8?S IN THE MIDDLE/COLOR SECTION
THE TWIST IS IF YOU SCORE A RAINBOW,
THEN YOU GET 3 ROLLS WITH KEEPERS
YOU CAN KEEP 8'S THROUGHOUT THE GAME
IF NO ONE GETS THE AUTO WIN
THEN HIGH SCORE WINS

CRISS CROSS PAINTED DELIGHT

SET PAINTED TABLE
1ST PLAYER(TABLE SETTER) PLAYS CRAPSHOOT-ROUNDS 1-10
2ND PLAYER(PERSON JOINED THE TABLE) PLAYS REG PTD-ROUNDS 1-10
ROUNDS 11-20 PLAYERS CRISS CROSS
PLAYER 1 PLAYS REG PTD, PLAYER 2 PLAYS CRAPS.
SCORE ANYWHERE AND AT ANYTIME
HIGH SCORE WINS.

DIZZY DICE

SET PAINTED TABLE
ALL EVEN NUMBERED ROUNDS YOU ROLL REGULAR(3 ROLLS WITH KEEPERS)
HIGH SCORE WINS

DOUBLE YOUR TROUBLE

SET PAINTED TABLE
YOU GET 2 ROLLS WITH KEEPERS EVERY TURN
SCORE IN ANY ORDER AT ANYTIME
BUT REMEMBER YOU ONLY GET 2 ROLLS
HIGH SCORE WINS

ELEVENTH HOUR

SET A PAINTED TABLE
3 ROLLS WITH KEEPERS
FOR AN AUTO WIN,
SCORE ALL 11'S IN THE MIDDLE SECTION
AND A 11 IN CHANCE
IF NO GETS THE AUTO WIN
THEN HIGH SCORE WINS

FIRE N ICE

SET PAINTED TABLE
3 ROLL NO KEEPERS
EXCEPTION IS:
YOU MAY HAVE KEEPERS IF THEY ARE RED OR BLUE DICE.
PERSON WHO SETS TABLE IS FIRE-ONLY ALLOWED TO KEEP RED DICE.
PLAYER WHO JOINS TABLE IS ICE- ONLY ALLOWED TO KEEP BLUE DICE.
SCORE A STRAIGHT IN YOUR ASSIGNED COLOR RED OR BLUE
OR A FLUSH IN YOUR ASSIGNED COLOR RED OR BLUE
FOR THE AUTO WIN.
IF NO AUTO WIN THEN
HIGH SCORE WINS.

FLIPPED OUT

SET PAINTED TABLE
YOU GET 3 ROLLS WITH KEEPERS
THE PLAYER SETTING THE GAME
PLAYS TOP TO BOTTOM CONSECUTIVELY:( IN ORDER)
1,2,3 ETC
THE PLAYER JOINING THE GAME
PLAYS BOTTOM UP CONSECUTIVELY:
FLUSH, YATZY,CHANCE,ETC
HIGH SCORE WIN