LPG2 GAMES

Here is the list of games we play at LPG2.
Our General Rules can be found on each tourney page ...
please click on the "Rules Page" link on each tourney page to read them.
You can also find a link to the General Rules on the league's main page.



GAME FORMAT REQUIREMENTS

2 GINS 2 WIN GIN ONLY The first person to gin two times is the winner.

4 IN A ROW KNOCK OR GIN
OKIE 2
If your score ever ends in a 4 (4, 14, 24, 34, 44, 54, 64, 74, 84 or 94) or if you gin with four 4's in set form (4444), you automatically win.

7 DOWN GIN ONLY All cards played in your hand must be 7 or lower when you gin.

7 UP GIN ONLY All cards played in your hand must be 7 or higher when you gin.

9 LIVES GIN ONLY You must use an 9 in some way when you gin. If you have all four 9's in set form, then you automatically win.

24 KARAT KNOCK OR GIN
OKIE 2
If your score ends in a 2 or a 4, you automatically win. If your score is ever exactly 24, then you automatically lose.

69 SLIME OKIE 2 If your score is ever exactly 69, it is an auto win.

ACE IN THE HOLE KNOCK OR GIN You can only knock with an Ace as deadwood (1 point). You can gin at any time.

ACES WILD KNOCK OR GIN If your score ever ends in a 1 (1, 11, 21, 31, 41, 51, 61, 71, 81, 91) or if you gin with four Aces in set form (AAAA), you automatically win.

ADD IT UP KNOCK OR GIN The host will select a number between 1 and 10 at the beginning of the match. If your score ADDS UP to the magic number, then you will automatically win.

ALL OR NOTHING GIN ONLY You must have all sets OR you must have all runs in your hand when you gin. You do not have to tell your opponent which you are trying for ... sets or runs. Each hand can change as long as you have all of one (sets or runs).

BANNED GIN ONLY You cannot use any black runs in your hand when you gin.

BASEBALL KNOCK OR GIN You cannot use any 3's or 9's in your hand when you knock or gin. If your score is ever 44, it is an auto win.

BLACK ADDER GIN ONLY
KNOCK OR GIN
OKIE 2
You must have one RUN of three or more BLACK cards
in your hand when you gin.

BLACK HOLE GIN ONLY BLACK 6s, 7, and 8s are NOT ALLOWED.

BLOCK OF FOUR GIN ONLY You must have a 4-card SET or a 4-card RED RUN in your hand when you gin. The run can only have 4 cards.

BROKEN HEARTS GIN ONLY
KNOCK OR GIN
OKIE
You cannot use the 7, 8, or 9 of hearts in hand when you knock or gin.

BUCKLE MY SHOE GIN ONLY You cannot have any Aces or 2's in your hand when you gin.

CHECKERS GIN ONLY The table setter must use red cards only (red straights). The opponent must use only black cards (black straights).

CHECKMATE GIN ONLY If you have all four KINGS in your hand when you gin, you automatically win.

CLUBS GIN ONLY
KNOCK OR GIN
OKIE 2
You must have a RUN of CLUBS when you gin.

COAL MINER KNOCK OR GIN You cannot pick up black cards from the discard pile. You may use black cards in your hand in any way you like as long you are dealt them or draw them.

CRAZY 8'S OKIE 2 If your score ever ends in an 8, you win.

CRAZY EVIL OKIE 2 If your score ends in an 8 at anytime during game play, you automatically win. If your score ends in a 6 at anytime during game play, you automatically lose.

DEUCES WILD OKIE 2 If your score ever ends in a 2, you win.

DEVIL'S HANDYMAN GIN ONLY You must use a BLACK JACK or a BLACK KING
in your hand when you gin.

DIAMONDLESS KNOCK OR GIN You cannot have any DIAMONDS in your hand when you KNOCK OR GIN or GIN. If you do, it's a DQ.

DIRTY CARD GIN ONLY Whatever card is turned up from the deal cannot be used when you gin. If you do, it's a DQ.
Note: Up card can change each new deal.

DOUBLE TROUBLE OKIE 2 If your score is double odds (11,33,55,77,99), you automatically lose. If your score is double evens (22,44,66,88), you automatically win.

DREADED 99 KNOCK OR GIN If your total score is the dreaded 99, you lose.

EVIL 6'S OKIE 2 If your score ends in a 6 at anytime, you lose.

FACELESS GIN ONLY You may not have any face cards in your hand when you gin. No JQK allowed. You may discard them at anytime.

FAST HAND GIN ONLY First person to gin wins the game.

FIRE & ICE GIN ONLY You may only have 2 straights in your hand when you gin ... one red straight and one black straight.

FIRST TO KNOCK WALKS KNOCK ONLY
(set as knock or gin)
First person to knock wins. You cannot gin ... you must KNOCK. If you underknock or gin, you lose.

FLIP FLOP KNOCK OR GIN
OKIE 2
The first hand must be played as KNOCK ONLY. The second hand must be played as GIN ONLY. You will alternate each deal.

FOOTBALL KNOCK OR GIN When you knock or gin, you cannot have any 6's or 4's in your hand or it's an auto loss. If your score is exactly 64 at any point, it's an auto win.

FORBIDDEN GIN ONLY The first card turned up at the beginning deal determines the forbidden suit for that hand. You may not use the forbidden suit. Note: The forbidden suit can change each deal.

FOUR OF A KIND GIN ONLY If you have any four of a kind in your hand when you gin, then you automatically win.

FRAIDY 9 GIN ONLY If the 9 OF SPADES lands in the discard pile at any point, you must pick it up. You may use it or you may discard it at a later time.

GET LOOSE KNOCK OR GIN If you and your opponent ever have a tied score, the first player to break the tie wins the match.

GET SET TO RUN GIN ONLY If the first upcard is BLACK, you play STRAIGHTS ONLY. If the first upcard is RED, you play SETS ONLY. Note: The game can change each deal.

GIN ONLY GIN ONLY This is the basic GIN ONLY game. No knocking allowed.

GREASED LIGHTNING GIN ONLY
KNOCK OR GIN
OKIE 2
This is Setter's Choice with a twist ... the host will call pairs and assign a table. The first person to reach the table calls the game.

HEARTS GIN ONLY
KNOCK OR GIN
OKIE 2
You must have at least ONE RUN OF HEARTS in your hand when you gin.

IT'S 5 O'CLOCK
SOMEWHERE
GIN ONLY
KNOCK OR GIN
You must use a 5 in your hand in a run or in a set. And if your score is ever 55, it is an auto win.

JOKERS WILD GIN ONLY If you have all four JACKS in your hand when you gin, you automatically win. Jacks must be in SET form (JJJJ).

KNOCK KNOCK KNOCK ONLY
(set as knock or gin)
You must KNOCK ONLY... you cannot gin.

LADIES FIRST GIN ONLY If you have all four QUEENS in your hand in SET form (QQQQ) when you gin, then you auto win.

LUCK OF THE IRISH KNOCK OR GIN If you GIN with all four 7's in a set, you auto win.

LUCKY 7'S KNOCK OR GIN If total your score is ever 7 or 77, you auto win.

MADHATTER KNOCK OR GIN You must use an ace in your hand when you knock or gin ... in a set, in a run or as deadwood.

MIRROR MIRROR OKIE 2 If your score is exactly 13, you automatically win. If your score is exactly 31, you automatically lose.

MIX AND MATCH GIN ONLY You must have at least ONE RUN and ONE SET when you gin.

MIXED UP GIN ONLY You must have at least ONE RUN and TWO SETS when you gin.

MOVE LIKE JAGGER KNOCK ONLY
(set as knock or gin)
The first person to KNOCK and win 2 hands wins the match. Gins and underknocks count as lost hands.

NAUGHTY 9'S OKIE 2 If your score ever adds up to 9, you automatically win. Winning scores are 9, 18, 27, 36, 45, 54, 63, 72, or 81.

NIFTY 50 OR NOT KNOCK OR GIN
OKIE 2
If your score is exactly 50, it's an autowin. If it's ever 51-59, it's an autoloss.

NO 2'S TO 22 GIN ONLY You cannot have any 2's in your hand when you gin. First person to 22 points wins.

NO 3'S TO 33 GIN ONLY You cannot have any 3's in your hand when you gin. First person to 33 points wins.

NO 4'S TO 44 GIN ONLY You cannot have any 4's in your hand when you gin. First person to 44 points wins.

NO 5'S TO 55 GIN ONLY You cannot have any 5's in your hand when you gin. First person to 55 points wins.

NO 6'S TO 66 GIN ONLY You cannot have any 6's in your hand when you gin. First person to 66 points wins.

NO 7'S TO 77 GIN ONLY You cannot have any 7's in your hand when you gin. First person to 77 points wins.

NO LADIES ALLOWED GIN ONLY You cannot have any queens in your hand when you gin.

NO MEN ALLOWED GIN ONLY You cannot have any jacks or kings in your hand when you gin.

NO ROYALTY HERE GIN ONLY You cannot have any Queens or Kings in your hand when you gin.

OKIE CORRAL RED/BLACK
(OKIE 2)
If the upcard is BLACK, you play KNOCK ONLY.
If the upcard is RED, you play GIN ONLY.
Note: This can change each hand.

OKIE POP OKIE 2 If your score ends in double digits at any time, you automatically win.

OKIE POP COMBO OKIE 2 If your score is ever double digits (11, 22, 33, 44, 55, 66, 77, 88, 99) or ends in 8 (8, 18, 28, 38, 48, 58, 68, 78, 88, 98), you automatically win.

OKLAHOMA OKIE 2 This is the basic Oklahoma gin game.
You may knock or gin.

OPPOSITES ATTRACT OKIE 2 If your total score is exactly 25, you win.
If your total score is exactly 52, you lose.

QUARTERS OKIE 2 If your score is ever 25, 50, or 75 at anytime during the game, then you automatically win.

QUICK SAND KNOCK OR GIN
OKIE 2
If your score is ever 30, 60, or 90 at anytime during the game, then you automatically lose.

RED DRAGON GIN ONLY
KNOCK OR GIN
You must have one RUN of three or more RED cards
in your hand when you gin.

REGULAR GIN KNOCK OR GIN This is a regular allow knocking gin game.

RUNAWAY GIN ONLY You must gin with ONE RED RUN, ONE BLACK RUN, and ONE ANYTHING ELSE that doesn't continue on one of your other runs.
Ex: 234 hearts, 456 spades, JJJJ

SANDWICH GIN ONLY You must gin with the following combination in your hand ... 3-card low set, 4- or 5-card middle run, 3-card high set. Note: Your run must be "sandwiched" between your sets with no overlapping/sharing numbers.
Example: 222, 5678, JJJ

SCORE 1 KNOCK OR GIN If you score 1 point at anytime during the game, you automatically win. Underknocking your opponent does NOT count.

SET IT STRAIGHT GIN ONLY The table setter decides if the game will be Sets Only ... or Straights ... for the entire match to 100.

SETS GIN ONLY You must have all sets in your hand when you gin.

SETTER'S CHOICE GIN ONLY
KNOCK OR GIN
OKIE 2
First person called to set the table chooses the game ... GIN ONLY, KNOCK OR GIN or OKIE 2 ... and sets the table accordingly. Game should be called in lobby before setting the table.

SHAKE IT UP GIN ONLY You must have 1 BLACK RUN, 1 RED RUN, AND 1 SET in your hand when you gin.

SHIPWRECK KNOCK OR GIN
OKIE 2
If you KNOCK OR GIN or gin with a SET OF 4's, it's an auto-win. However, if your opponent has a 9 in a RUN or a SET, it cancels the auto-win and play continues.

SOFTBALL KNOCK OR GIN
OKIE 2
You must have at least one SET of 2's, 3's, or 6's when you KNOCK OR GIN or gin.

STIR THE POT GIN ONLY You must have 2 RUNS and 1 SET when you gin.

STRAIGHTS GIN ONLY You must have all STRAIGHTS in your hand when you gin. Example: 234567 etc. No sets allowed.

STRAIGHTS & SETS
(DE)
GIN ONLY This game is used in DOUBLE ELIMINATION TOURS ONLY. Upper bracket plays STRAIGHTS. Lower bracket plays SETS.

TWIST OF FATE RED/BLACK (KNOCK OR GIN) If the upcard is BLACK, you play KNOCK OR GIN ONLY.
If the upcard is RED, you play GIN ONLY.
Note: This can change each hand.

UP UP AND AWAY KNOCK OR GIN
OKIE 2
If your score is ever 30, 60, or 90 at anytime during the game, then you automatically win.

WILD CARD KNOCK OR GIN The table setter will choose the wild card and announce it in the lobby before setting the table. If you draw or are dealt the wild card, you can discard it. If you get caught with it, you lose.

ZERO FREEZE KNOCK OR GIN If your score ends in 0 at anytime, you cannot pick up from the discard pile. Remember at the beginning of the match that no one can pick up from the discard pile since the score is 0-0.

Updated 3.25.2021