Kanasta Friends NTC Game Rules




357 MAGNUM NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have a Red 3 before you meld anything.
You can meld any cards, but you must have 5s & 7s melded before you canasta.
REMEMBER: DON'T EVER PICK UP THE PILE.

4 ON THE FLOOR NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything, anytime but no canastas until FOUR 4s have been melded and ANNOUNCED ON THE TABLE first.
(you may use wilds 4444 or 444J or 4422 )
You may meld 3 4s and hope you partner can add one without making canastas but your partner can not add 2 4s and call 4 on the floor.
You must have only 4 (4s or combination of 4s and wilds) when calling 4 on the Floor.
You MUST post 4 ON at the table when they are melded and make sure your op(s) see your 4 on before adding 4s or making a canasta of 4s on the same turn otherwise this WILL be a dq.
REMEMBER: DON'T EVER PICK UP THE PILE.

4’S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
4's MUST be in the INITIAL meld, you may have OTHER cards & wilds as well, but 4's MUST be in with the INITIAL MELD!!
Once 4's have been melded the game is played like normal NO TOUCH CUT!!!
REMEMBER: DON'T EVER PICK UP THE PILE.

5 & 10 HIT ME AGAIN NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you must have 5's & 10's in your initial meld only.
You can use wilds but no other cards.
The turn after 5's & 10's have been melded you can play anything else and game become like regular NTC.
THE TWIST: When drawing your first 2 cards at the start of a round, if you can canasta the 5's or 10's you win automatically if not you opponent has the chance. If neither you or your opponent can make the canasta the round is played like the rules above.
REMEMBER: DON'T EVER PICK UP THE PILE.

5'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
5's MUST be in the INITIAL meld, you may have OTHER cards & wilds as well, but 5'S MUST be in with the INITIAL MELD!!
Once 5s have been melded the game is played like normal NO TOUCH CUT.
REMEMBER: DON'T EVER PICK UP THE PILE.

6'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
6's MUST be in the INITIAL meld, you may have OTHER cards & wilds as well, but 6'S MUST be in with the INITIAL MELD!!
Once 6’s have been melded the game is played like normal NO TOUCH CUT.
REMEMBER: DON'T EVER PICK UP THE PILE.

69 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
6's OR 9's must be in the initial meld.
YOU MAY HAVE OTHER CARDS or WILDS as well, but.. 6's OR 9's... must be in with the initial meld.
Once EITHER 6's OR 9's have been melded, the game the game is played as regular NTC.
Meld any time. OUT any time.
You may make as many Canasta's as you wish, but only one is needed to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

69 ROYALS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
6's OR 9's OR Q's OR K's must be in the initial meld.
YOU MAY HAVE OTHER CARDS or WILDS as well, but.. 6's OR 9's OR Q's OR K's... must be in with the initial meld.
Once EITHER 6's OR 9's OR Q's OR K's.. have been melded, the game is played as regular NTC.
MELD any time. OUT any time.
You may make as many Canasta's as you wish, but only one is needed to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

7'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
7's MUST be in the INITIAL meld, you may have OTHER cards & wilds as well, but 7'S MUST be in with the INITIAL MELD!!
Once 7's have been melded the game is played like normal NO TOUCH CUT!!!
REMEMBER: DON'T EVER PICK UP THE PILE.

8's NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
8's Must be in your initial meld, you may have other cards & wilds as well, but 8's must be in your initial meld!!
Once 8's have been melded the game is played like normal NTC!!!
Meld anytime. Go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

9's NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
9's Must be in your initial meld, you may have other cards & wilds as well, but 9's must be in your initial meld!!
Once 9's have been melded the game is played like normal NTC!!!
Meld anytime. Go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

9-1-1 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
9s & Jacks Must be in your initial meld.
You may have other cards & wilds as well, but 9's & Jacks must be in your initial meld!!
Once 9's & Jacks have been melded the game is played like normal NTC!!!
Meld anytime. Go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

10's NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
10's Must be in your initial meld, you may have other cards & wilds as well, but 10's must be in your initial meld!!
Once 10's have been melded the game is played like normal NTC.
Meld anytime. Go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

120 MELD NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This tourney is a 120 or more meld. The WHOLE game (no 50's or 90's melds).
IT'S NOT EXACT MELD. It's 120 or more meld the WHOLE GAME.
You have to SHOW your meld on the table before making ANY Canastas, so 120 or more meld may be counted by opponent.
REMEMBER: DON'T EVER PICK UP THE PILE.

ACES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
ACES must be in INITIAL MELD.
You can have other cards as well, but ACES must be in with the INITIAL MELD.
Once ACES have been MELDED, the game is played like normal No Touch Cut.
REMEMBER: DON'T EVER PICK UP THE PILE.

ACES THE KFRIENDS WAY (KFW) NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can NOT go out until you have Aces melded.
Aces do not have to be in your initial meld, but you MUST have Aces melded in order to go out.
Aces MUST be melded in order to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

ACES WITH A TWIST

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have As in your first meld.
You may use wilds and other cards; however you may meld any red canasta directly from your hand without having As melded on the table.
If you meld to table before melding As, you will DQ.
REMEMBER: DON'T EVER PICK UP THE PILE.

AK47 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney, you MUST have TWO of the following cards 4s, 7s, Ks, As in your initial meld each hand.
You do NOT need all 4. You ONLY NEED ANY 2.
You may use WILDS and other cards.
REMEMBER: DON'T EVER PICK UP THE PILE.

ANYTHING BUT THAT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Whatever the FIRST CARD is you CANNOT MELD or make it into a canasta at anytime during that hand.
If the FIRST CARD is a 2 or JOKER then NO WILDS can be played during that hand.
This means you can only have RED CANASTAS and NATURAL MELDS for that hand only.
If the FIRST CARD is a 3 then it is REG NTC for that hand only.
You can meld anytime and go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

BACK TO BACK NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: 4's and 5's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 4's and 5's must be in the INITIAL MELD.
2nd Hand: 6's and 7's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 6's and 7's must be in the INITIAL MELD.
The rest of the hands progress in the same way as above........ hand 3- 8 AND 9.... hand 4- 10 AND J.....hand 5- Q AND K....hand 6- ACES AND 4 and so on.
REMEMBER: DON'T EVER PICK UP THE PILE.

BACKWARDS KA-KA NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: ACES must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but A's must be in the INITIAL MELD.
2nd Hand: KINGS must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but K's must be in the INITIAL MELD.
KEEP ALTERNATING THE HANDS BETWEEN ACES AND KINGS UNTIL THE GAME IS FINISHED.
REMEMBER: DON'T EVER PICK UP THE PILE.

BACKWARDS L NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only meld 6, 10, Jacks, Queens, Kings, and Aces creating a backward L.
All other cards are discards only.
No canastas can be made until the backward L is complete.
Once the backward L is complete you may make as many canastas as you wish before going out.
REMEMBER: DON'T EVER PICK UP THE PILE.

BAD BOY KINGS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game, each hand rotates which cards cannot be melded or canastad.
1st: Kings may not be melded or canastad
2nd: Kings and Queens may not be melded or canastad
3rd: Kings, Queens and Jacks may not be melded or canastad
4th hand starts over with Kings.
You can meld anything else anytime and use wilds.
REMEMBER: DON'T EVER PICK UP THE PILE.

BATTLESHIP

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The object of this game is to sink all 5 battleships of your opponent.
The battleships are:
4 Pt Boat      5 Destroyer,
8 Submarine    10 Battleship
Aces Aircraft Carrier.
To sink a battleship you must canasta the card assigned to it.
You must confirm each sinking by typing in the room, example, I sunk your pt boat or sunk 4s.
Its up to you to keep track of which ones you've sunk.
You must sink all ships to get an automatic win.
If you happen to get lucky and sink their BATTLESHIP (10s) with a red canasta you win automatically.
You can only sink the BATTLESHIP once so if you sink it with a black canasta first, then a red canasta in 10s later would not count for an auto win.
First to sink all five ships wins, once all ships are sunk game play is over and game is cancelled.
If you do not stop play and cancel it will be considered a DQ and your ops will advance.
If no one sinks all five ships then the player who reaches 5000 first wins.
You can meld and canasta anything you like and go out whenever you like to save your own ships.
REMEMBER: DON'T EVER PICK UP THE PILE.

BEAT THAT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
If your opponent canastas 4s, you can only canasta 5s or higher.
Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one.
You can make more canastas on your turn, but they must be higher than the last one you made.
When Aces have been put to a canasta no more canastas can be made by either player.
You can go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

BIRTHDAY CAKE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney you must make a birthday cake before you make any canastas.
Meld cards for the cake are 5, 6, 9, 10, K, A & 7 is the candle.
Once you have melded everything for the cake you may make canastas and/or go out.
3, 4, 8, J and Q ARE DISCARDS ONLY.
REMEMBER: DON'T EVER PICK UP THE PILE.

BITE ME NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only meld A 10 6 9 4 Q.
All the rest are junk cards.....throw them away.
If you get a red in any 1 of your meld you BITE your op and win.
IF YOU GET ALL FOUR RED 3'S YOU WIN.
Make as many black canastas as you wish.
Meld in any order.
Go out anytime.
If you get a red canasta or all 4 red 3s BITE your op and call the td to the table then cancel game.
REMEMBER: DON'T EVER PICK UP THE PILE.

BLACK OUT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like REG NTC but if you meld every thing 4s thru Aces (black out the board) you automatically win the game.
REMEMBER: DON'T EVER PICK UP THE PILE.

BLOODY CUT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your FIRST Canasta MUST be RED, you only need 1 Canasta to go out.
You may make as many black Canasta's as you wish, but your FIRST Canasta MUST be RED.
REMEMBER: DON'T EVER PICK UP THE PILE.

BLOODY ROYALTY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything you want, but cannot make any canastas until you have 1 SET (ONLY ONE) 3 RED royalty cards
or 2 RED royalty cards (J, Q or K) melded with a RED 2 or a Joker. (Jokers are considered color neutral.)
For example you may meld red J red J red J or red J red J red 2 or red j red j joker.
All black royalty and all other red royalty (other than you used as above) are discard only.
You may not canasta any of your royalty melds.
REMEMBER: DON'T EVER PICK UP THE PILE.

BOOK ENDS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You MUST meld 4's and Ace's ONLY in your INITIAL meld (Just like Book Ends).
You may use wilds to achieve your initial meld.
On your SECOND turn you may meld any additional cards.
No Canasta's are allowed on the initial meld.
You may Canasta on your SECOND turn.
After the initial meld of 4's and Ace's ONLY, the rest of the hand is played as Regular NTC.
REMEMBER: DON'T EVER PICK UP THE PILE.

BOX KING NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can Meld any cards at anytime and make any Canastas at anytime
But you must have 9's, Queens, Kings and Aces Melded before you can Go Out.
If you get a Red Canasta in Kings you automatically win the game.
On getting a Red Canasta in Kings then call the TD to the table and cancel the game, otherwise it is a Rated game.
You only cancel on getting a Red Canasta in Kings.
REMEMBER: DON'T EVER PICK UP THE PILE.

CABIN FEVER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
All FACE cards, J,Q,K's (Because they have FACES) must stay in the CABIN (Your Hand) until you can go out.
They become "Junk Cards", so discard them.
They MAY be melded and or made into a Canasta ONLY if you are going out.
If you meld or Canasta face cards (J,Q,K) and are NOT able to go out, you will be DQ'ed.
REMEMBER: DON'T EVER PICK UP THE PILE.

CANASTA BY MELD NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
If you have to meld 50 you only need 1 canasta to go out.
90 meld 2 canastas to go out.
120 meld 3 canastas to go out.
You may make as many canastas as you like but if you have less than the amount required, it's a dq.
REMEMBER: DON'T EVER PICK UP THE PILE.

CANASTA LEADS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game has 1 Special rule.
You must meld with a Canasta as your Initial Meld every Hand.
That means you need to make a Canasta from your Hand to the board along with your other Melded cards.
REMEMBER: DON'T EVER PICK UP THE PILE.

CARD UP NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney, the game is decided by the TOP CARD turned up automatically at the BEGINNING of each hand.
If the card up is RED, you play ONE Canasta to go out.
If the card up is BLACK, you play THREE Canasta's to go out (More always acceptable).
Each hand is based on the UP CARD.
Please announce CARD COLOR and game for each hand to avoid confusion.
If you don’t have enough Canasta's when you go out, you will be disqualified.
REMEMBER: DON'T EVER PICK UP THE PILE.

CHAOS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st HAND: Trippler NTC

Your first meld MUST have a RUN of 3 consecutive numbers (ex: 456, 789, JQK, QKA, etc.)
You may use wilds with these cards to achieve your initial meld.
On your NEXT turn you may meld any additional cards. No Canasta's are allowed on the initial meld. You may Canasta on your SECOND turn.
After the initial meld of consecutive numbers only, the rest of the game is played as Regular NTC.

2nd HAND: Royals NTC

KINGS'S OR QUEEN'S must be in the INITIAL meld, you may have OTHER cards or WILDS as well,but KING'S OR QUEEN'S must be in with the INITIAL meld.
Once EITHER KING'S or QUEEN'S have been melded, the game is played as Regular NTC. Meld anytime. EITHER KING'S ORRRRRR QUEEN'S. Out anytime.

3rd HAND: Cabin Fever

All FACE cards, J,Q,K's (Because they have FACES) must stay in the CABIN (Your Hand) until you can go out.
They become "Junk Cards", so discard them.
They MAY be melded and or made into a Canasta ONLY if you are going out.
If you meld or Canasta face cards (J,Q,K) and are NOT able to go out, you will be DQ'ed.

4th HAND: HITS (High in the Sky) 1 Canasta Out

You may ONLY meld or Canasta 8,9,10,J,Q,K,A because they are "high cards" and this is HIGH IN THE SKY.
All the lower cards become "junk cards" so discard them.

5th HAND: Lucky 6's NTC

This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 6's!!
When you have made your FIRST CANASTA in 6's (you may use wilds), you may then make additional Canasta's or go out.

6th HAND: Queens NTC

QUEEN'S MUST be in the INITIAL meld.
You may have other cards and wilds as well but QUEEN'S MUST be in with the INITIAL MELD!!
Once QUEEN'S have been melded, the game is played like normal NO TOUCH CUT!!!

REMEMBER: DON'T EVER PICK UP THE PILE.

CLOUD 9 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 9s in your intial meld, you can have other melds also but no 9s then no meld.
You can make as many canastas as you like but you can not go out till you have a canasta in 9s.
A red canasta in 9s is an AUTO win.
ALL play must stop, if you discard you lose the auto win.

REMEMBER: DON'T EVER PICK UP THE PILE.

COST OF LIVING NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Things are always going UP!!! And so is the COST OF LIVING!!!.
1st Hand: 4's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 4's must be in the INITIAL MELD.
2nd Hand: 5's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 5's must be in the INITIAL MELD.
3rd Hand: 6's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 6's must be in the INITIAL MELD.
Continue this way thru the entire deck until the game is over.
REMEMBER: DON'T EVER PICK UP THE PILE.

COST OF LIVING WITH A TWIST NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Things are always going UP!!! And so is the COST OF LIVING!!!. But NOW we add a TWIST!!!
1st Hand: 4's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 4's must be in the INITIAL MELD.
2nd Hand: 5's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 5's must be in the INITIAL MELD. TWIST: If you did not meld 4's in the first hand, you are still at the beginning and must STILL meld 4's. You may not advance to melding 5's until you have completed melding the original 4's. Your Opp will move on to melding the 5's if she has successfully completed melding her 4's.
3rd Hand: 6's must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but 6's must be in the INITIAL MELD.
TWIST: You may ONLY move on to melding 6's if you have successfully melded your 4's and 5's. Continue this way thru the entire deck until the game is over.
REMEMBER: DON'T EVER PICK UP THE PILE.
REMEMBER: Your OPP may be on a different meld than you are, on each hand. If BOTH players meld the required move, then they BOTH move up in the next hand. If only ONE player melds the required card, then only THAT player will move up to the next number in the next hand.

COLT 45 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 4's and 5's in your initial meld, you may use other cards and wilds.
You can go out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

CONFUSION NTC/PU

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1ST HAND: REG PU. This is the Standard Canasta format. It is played Draw 2 cards, 2 Canasta's to go out. MELD anytime. TAKE the pile anytime. OUT anytime.
2ND HAND: NTC. You may NOT touch the pile at anytime. You need 1 Canasta to go out. MELD anytime. OUT anytime.
3RD HAND: JOB PU. Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces. Your FIRST meld must be Jacks, Queens, Kings or Aces only. On your NEXT TURN you may meld any cards you wish. REMEMBER: You need 2 Canasta's to go out!!! Take the pile!!!
4TH HAND: MYSTERY. In this game of NTC, the UP CARD of the deck will foretell the game.
Example: If the UP CARD is a 4, you need to use 4's in your INITIAL meld.
Example: If the UP CARD is a KING in the next hand, you will have to use KING'S in your INITIAL meld.
You may use other cards and wilds to meld, but whatever the UP CARD is, it must be in your INITIAL meld. Once the UP CARD has been melded the game is played like REGULAR NTC. Note: If the UP CARD is a 2, JOKER, BLACK 3, OR RED 3 game will be REGULAR NTC for that hand. And remember, this is NTC, so you may NEVER EVER take the pile!!!
HINTS: It's a good idea to always TYPE what the UP CARD is, into the room. Many Hatfield and McCoy battles have been saved by simply typing the UP CARD at the beginning of each hand!!! REMEMBER: DON'T EVER PICK UP THE PILE.
If you need more than 4 hands, simply start at top again and continue this process. Keep going till someone wins.
REMEMBER: DON'T EVER PICK UP THE PILE.

COPYCAT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like REGULAR NTC with one exception.
You may NEVER meld ANYTHING your opponent has laid on the table.
So in this game you want to lay down as fast as you can.
You may Canasta something the other player HAS melded, as long as it DOES NOT HIT THE TABLE.
You only need 1 Canasta to go out.
REMEMBER: You may meld something your opponent has made to a canasta as long as you both at no time during the game have the same thing on the table.
REMEMBER: DON'T EVER PICK UP THE PILE.

CORNER POCKETS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must get all 4 corners ( 4 6 J aces). You may meld anything in your initial meld.

You can NOT make any canastas until you have melded all 4 corners.
If you get a RED CANASTA in "8s" (sinking the 8 ball) it is an automatic win (you don’t need to have all 4 corners)
REMEMBER: DON'T EVER PICK UP THE PILE.

CORNER SPOT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything at any time.
You must have a canasta in 6 or Jacks or ACE to go out.
If you get a red canasta in 6s, Jacks and Aces its an auto win.
REMEMBER: DON'T EVER PICK UP THE PILE.

COWBOY CANASTA

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Jacks and Kings are the cowboys and BOTH must be in the initial meld. You may use wilds in the initial meld but ONLY Jacks and Kings may be in the initial meld. You have to have the cowboys before you can ride the range.
If you get a red canasta in Jacks or Kings you automatically win the game with a full bunk house. Call the TD to the table to verify the win.
6, 8, 9, 10 and Queens are the lassoed and branded cattle. They have closed loops proving they have been roped. They can be melded in your second meld and you can canasta them.
3s, 4s, 5s, 7s, and Aces belong to the Curving Stick Ranch and must be released (discarded). You cannot meld 3s, 4s, 5s, 7s, and Aces or you are rustling (DQ). You can keep the red 3s as they are cow ponies.
Happy trails to you in your roundup.
Remember: Kings and Jacks only in your initial meld
In your second meld you may play 6, 8, 9, 10 and Queens
You may never meld Black 3s, and all 4s, 5s, 7s, and Ace
A red canasta in Jacks or Kings wins the game.
REMEMBER: DON'T EVER PICK UP THE PILE.

CRAZY RED 3'S

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The REASON you set the table for 2-2-1 in this game, is you COULD end up only drawing ONE Red 3.
This is a hard game but a fun one because you are at the "Dealers Mercy".
You MUST WAIT until ALL the Red 3's are out BEFORE you are allowed to put up Canasta's.
You can have Canasta's in your hand and be READY to go but you CANNOT put a Canasta up until ALL the Red 3's are out.
After ALL the Red 3's are out you may put your Canasta's up, but you need a MINIMUM number of Canasta's equal to the amount of Red 3's that you have drawn to go out.
So if the Dealer only gave you ONE Red 3, and your opponent got THREE Red 3s, you only NEED a MINIMUM of ONE CANASTA to go out, HE needs a MINIMUM of THREE CANASTA'S to go out.
If you drew 2 Red 3's and your opponent got the other 2 Red 3s, you both need a MINIMUM of 2 Canasta's to go out.
You may put up as many Canasta's as you wish once ALL the Red 3333's are out.
Red Canasta's or Black Canasta's are fine. If you get all 4 Red 3's you lose the game.
If the last Red 3 is the LAST CARD in the deck, NO ONE gets to put Canasta's up.
Meld what you have and SLAP THE DEALER!!
REMEMBER: DON'T EVER PICK UP THE PILE.

CRAZY ROYALTY NTC

THIS TOURNEY IS ALTERNATING HANDS OF BLOODY AND SHADY ROYALTY

BLOODY ROYALTY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything you want, but cannot make any canastas until you have 1 SET (ONLY ONE) 3 RED royalty cards or 2 RED royalty cards (J, Q or K) melded with a RED 2 or a Joker. (Jokers are considered color neutral.)
For example you may meld red J red J red J or red J red J red 2 or red j red j joker.
All black royalty and all other red royalty (other than you used as above) are discard only.
You may not canasta any of your royalty melds.
REMEMBER: DON'T EVER PICK UP THE PILE.

SHADY ROYALTY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything you want, but cannot make any canastas until you have 1 SET (ONLY ONE) 3 black royalty cards or 2 Black royalty cards (J, Q or K) melded with a black 2 or a Joker, which are considered color neutral.
For example you may meld black J black J black J or black J black J black 2 or black j black j joker.
All red royalty and all other black royalty (other than you used as above) are discard only.
You may not canasta any of your royalty melds.
REMEMBER: DON'T EVER PICK UP THE PILE.

CRYING FOOL NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played as NTC with a twist.
The FIRST person to meld chooses 1 card in their original meld for their opponent to need in their first meld.
You CAN make a canasta in your original meld.
(EX: I melded 992, JJJ and AAA SO I CAN PICK BETWEEN 9s, Js or As for my opponent to have on their FIRST meld....
I pick 9s so I type at table 9s so opponent knows what must be in their first meld.)
If the first person to meld only melds 1 card (lets say Aces) then that card is automatically the meld card needed by the other player(s).
If the first person to meld melds more than 1 card as in the example above and does not name the card at the table then it is a DQ.
You repeat each hand.
REMEMBER: DON'T EVER PICK UP THE PILE..

Daily Special NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

1ST HAND - 4's and 8's must be in your initial meld. You can have other cards and wilds as well, but 4's and 8's must be in your initial meld. Once 4's and 8's have been melded the game is played like REGULAR NTC. You can meld anytime and go out anytime.
2ND HAND - Kings must be in your initial meld. You can have other cards and wilds as well, but Kings must be in your initial meld. Once Kings have been melded the game is played like REGULAR NTC. You can meld anytime and go out anytime.
3RD HAND - 5's must be in your initial meld. You can have other cards and wilds as well, but 5's must be in your initial meld. Once 5's have been melded the game is played like REGULAR NTC. You can meld anytime and go out anytime.
4TH HAND - NTC - You can meld anything anytime and go out anytime. Once you have finished the 4th hand you go back to the beginning and start with the first hand.
REMEMBER: DON'T EVER PICK UP THE PILE.

Darn 3's NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game once you have a RED 3 you cannot make any canasta's.
You can meld anything and go out anytime.
Make as many canasta's as you want as long as you do not have any RED 3's.
So if you are dealt with Red 3's then you cannot make any canasta's.
REMEMBER: DON'T EVER PICK UP THE PILE.

DEADMAN'S HAND NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You MUST have BOTH 8's and A's (Aces) in your initial meld.
You may use wilds and other cards to achieve your initial meld of 8's and A's.
The rest of the game is played as Regular NTC. MELD anytime.
OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

DEAD MEN TELL NO TALES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your FIRST CANASTA must be Aces or 8's.
If you make your FIRST CANASTA in Aces, then they are DEAD and your OPP's first Canasta MUST be 8's.
If your OPP's first Canasta is 8's then YOUR first Canasta must be Aces.
You cannot make a Canasta of BOTH (even if you may have the cards).
Your FIRST Canasta may ONLY be Aces or 8's.
You may melds ANY cards at ANY time, but your FIRST CANASTA must be Aces or 8's.
You may make additional Canasta's if you wish.
REMEMBER: DON'T EVER PICK UP THE PILE.

DEAD WOMAN'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may not Meld or Canasta Queens or Aces so throw away all your Queens and Aces.
They are "Junk Cards".
Your Initial Meld must include Kings and Jacks, then the rest of the game is played like Regular NTC.
You can Meld and Go Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

DIAMOND MINE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
5s, 7s, 10s, & Kings are the only cards allowed to be melded.
All other cards are discards.
Once you meld the 5s, 7s, 10s, & Kings then you can make canasta(s).
No canastas until the diamond is melded.
Wild cards can be used to make melds or canastas.
REMEMBER: DON'T EVER PICK UP THE PILE.

DIME STORE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
5'S and 10'S MUST be in the INITIAL meld, you may have OTHER cards & wilds as well, but 5's and 10's MUST be in with the INITIAL MELD!!
Once 5's and 10's have been melded the game is played like normal NO TOUCH CUT!!!
MELD anytime. OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

DON'T LEAVE ME BEHIND NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything, anytime but each player must have at least 1 canasta before either player may go out.
If you go out and your opponent is without a canasta made you will DQ.
REMEMBER: DON'T EVER PICK UP THE PILE.

DOWN IN THE VALLEY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may ONLY meld and Canasta Aces, 3's, 4's, 5's, 6's, and 7's (Because these are "low cards" and you are DOWN IN THE VALLEY).
The 8's, 9's, 10's, J's, Q's, and K's become "junk cards", so simply discard them.
MELD anytime. OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.
REMEMBER: The ACES are LOW CARDS in this game.

Elle Ntc

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must make an L by melding only 7,8,9,10,A.
All other cards are discards only.
You may use wilds.
You must meld the L before making nastas.
No touch pile.

EVEN OR ODD NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game, if the first card up is ODD (3 5 7 9 J K) you can only meld/canasta (3 5 7 9 J K) and a RED in 7s is an AUTO WIN.
If the first card up is even (4 6 8 10 Q A) you can only meld/canasta (4 6 8 10 Q A) and a RED in 6s is an AUTO WIN.
If you get an auto win please cancel game.
REMEMBER: DON'T EVER PICK UP THE PILE.

EVEN STEVEN NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only meld and canasta 4s, 6s, 8s, 10s, Qs, As and wilds.
You may meld and canasta the even cards at any time.
You do not need all even cards melded before you make canastas.
All other cards are discards only.
REMEMBER: DON'T EVER PICK UP THE PILE.

FACELESS HITS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You alternate hands of Faceless and Hits. Only 1 canasta is needed to go out in Hits.
Hand 1: Faceless
You may NEVER meld or Canasta JACKS, QUEENS, OR KINGS (Because they have "Faces").
So throw away all the J's, Q's, and K's. They become "junk cards".
MELD anytime.
OUT anytime.
Hand 2: Hits (Remember you only need 1 canasta to go out)
You may ONLY meld or Canasta 8,9,10,J,Q,K,A because they are "high cards" and this is HIGH IN THE SKY.
All the lower cards become "junk cards" so discard them.
Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

FACELESS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game, you may NEVER meld or Canasta JACKS, QUEENS, OR KINGS (Because they have "Faces").
So throw away all the J's, Q's, and K's. They become "junk cards".
MELD anytime.
OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

FACELESS SEXY ACES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
There are 3 rules for this tourney.

1.You can not meld Jack's, Queen's & King's. So throw your J, Q, K as discards.

2.You must have Ace's in your initial meld. You can use wilds with Ace's to meld.
3.You can not make any canasta's until you have melded 6's & 9's. You can use wilds with the 6's & 9's. ( You can not make canasta's and meld 6's & 9's in the same turn.)

REMEMBER: DON'T EVER PICK UP THE PILE.

FIGURE 8 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You may meld and canasta anything at anytime
but you cannot go out until you have a canasta in 8s.
REMEMBER: DON'T EVER PICK UP THE PILE.

GAME OF MYSTERY NTC

MAKE TABLES 2-2-1 RATED and PROTECTED BUT THE NUMBER OF CANASTAS NEEDED WILL DEPEND ON THE GAME PLAYED.
YOU MUST HAVE THE CORRECT NUMBER (OR MORE) CANASTAS PER GAME BEFORE YOU GO OUT OR YOU WILL DQ.
DO NOT TOUCH THE PILE. EVER.
The UP CARD of the deck will foretell the game.

UPCARD

NUMBER OF
CANASTAS

GAME

2 OR JOKER2

JACK THE JOKER NT

You must meld jacks with a joker in your initial meld.
They have to hit table first but can be melded with other cards.
You may not canasta the jacks straight from your hand, they must be visible on the table first.
32

NO 3 OF A KIND NT

You cannot have any 3 of a kinds on the table in front of you, they must be 4 of a kind or more.
You can use Wilds or Jokers to make 4 of a kind so that you can Meld.
41

4 ON THE FLOOR NTC

You can meld anything, anytime but no canastas until FOUR 4s have been melded and ANNOUNCED ON THE TABLE first.
(you may use wilds 4444 or 444J or 4422 )
You may meld 3 4s and hope you partner can add one without making canastas but your partner cannot add 2 4s and call 4 on the floor.
You must have only 4 (4s or combination of 4s and wilds) when calling 4 on the Floor.
You MUST post 4 ON at the table when they are melded and make sure your op(s) see your 4 on before adding 4s or making a canasta of 4s on the same turn otherwise this WILL be a dq.
5N/A

5’S NO OUT NT

5S must be in INITIAL MELD. You can have other cards as well, but 5S must be in with the INITIAL MELD. If you Canasta other cards 5S must hit the table
61

LUCKY 6S NTC


Your FIRST CANASTA MUST BE IN 6's!!
72

7 DAYS AND 8 NIGHTS NT

Meld anything anytime but you cannot make canastas until you have both 7s and 8s melded.
You must canasta either 7s or 8s before you can go out.
82

8 BRIDES FOR 8 BROTHERS NT

You must canasta both JACKS and QUEENS before you may go out.
You may meld and canasta anything you like but can not go out until you have a canasta in both JACKS and QUEENS.
91

911 NTC

9s & Jacks Must be in your initial meld.
You may have other cards & wilds as well, but 9's & Jacks must be in your initial meld!!
Once 9's & Jacks have been melded the game is played like normal NTC!!!
Meld anytime. Go out anytime.
101

10’S NTC

10's Must be in your initial meld, you may have other cards & wilds as well, but 10's must be in your initial meld!!
Once 10's have been melded the game is played like normal NTC.
J1

JACKS OR BETTER NTC

Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces). Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces. Your FIRST meld must be Jacks, Queens, Kings or Aces only. On your NEXT TURN you may meld any cards you wish.
Q1

QUEEN FOR A DAY NTC

This game is played like Regular NTC.
All you need is a RED CANASTA in QUEEN'S (natural Canasta, no wilds) and you are the QUEEN FOR A DAY!!
If you get a RED CANASTA in QUEEN'S, call the TD to the table, game is over and you win.
MELD anytime. OUT anytime.
K2

KING ME NT

You may meld anything at any time, but MUST have a meld in KINGS seen on table in order to Canasta.
Once you have a meld in Kings you can canasta anything u want, but you must have a canasta in kings in order to go out.
Kings do not have to be in initial meld or first canasta but they must be in your meld before making canastas and one of your canastas if you go out.
If you fail to do either/or you DQ.
If you get a RED in KINGS you automatically win and must call the TD to the table.
A1

ACES THE KFRIENDS WAY (KFW) NTC


You can NOT go out until you have Aces melded. Aces do not have to be in your initial meld, but you MUST have Aces melded in order to go out. Aces MUST be melded in order to go out

HINTS: It’s a good idea to always TYPE what the UP CARD is and the name of the game, into the room. Many Hatfield and McCoy battles have been saved by simply typing the UP CARD at the beginning of each hand!!!
REMEMBER: DON'T EVER PICK UP THE PILE.



GRAND SLAM DUNK NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You cannot meld anything unless you can go out directly.
You must meld everything in one throw then discard if necessary.
If you do not meld everything at one time and go out then you dq.
You can't meld anything unless you can go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

GUNSMOKE CANASTA NTC

He rode into town to settle them down
Crime had gone on too long.
The guns that he had shook up the bad
And the very next day they all ran away
For this is the arsenal he had:

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand – COLT 45
4s and 5s must be in your initial meld. Other cards and wilds may be used but 4s and 5s must be in your initial meld.
2nd Hand – 38 SPECIAL
8s must be in your initial meld. Other cards and wilds may be used but 8s must be in your initial meld. You must meld Black 3s to go out.
3rd Hand – 410 SHOTGUN
4s and 10s must be in your initial meld. Other cards and wilds may be used but 4s AND 10s must be in your initial meld.
4th Hand – PEACE REIGNS IN THE VALLEY
This hand is played as Regular NTC. Meld anything, Canasta anything, Out anytime.
IF 5TH HAND REQUIRED, START WITH COLT 45 AGAIN.
1st hand must meld 4s and 5s.
2nd hand must meld 8s and must meld black 3s to go out.
3rd hand must meld 4s and 10s.
4th hand regular NTC.
5th hand repeat from hand 1.
REMEMBER: DON'T EVER PICK UP THE PILE.


HEINZ 57 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You MUST have BOTH 5's AND 7's in your initial meld.
You may use wilds and other cards to achieve your initial meld of 5's and 7's.
The rest of the game is played as Regular NTC. MELD anytime. OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

HIGH LOW NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Red seats can only Meld high cards 9's, 10's, Jacks, Queens, Kings and Aces.
Blue seats can only Meld low cards 4's, 5's, 6's, 7's, 8's and Aces.
The Aces are both high and low so anyone can use them to Meld.
You may not Canasta 4's, 5's, 6's, 7's or 8's if you are Red.
You may not Canasta 9's, 10's, Jacks, Queens or Kings if you are Blue.
You may not meld black 3s.
You may Meld and Go Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

HORSESHOE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only meld the 4, 5, 6, 10, Q, K, A, and Wilds.
All other cards are for discards only. So throw away those black 3s and all 7, 8, 9, and Jacks.
All cards (4, 5, 6, 10, Q, K, A) must be melded before making any canastas.
You can however meld in any order.
You can freeze the pile but you MAY NOT pick up the pile.

HOT TEN’S ON TOP NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must meld 10S with your initial meld.
You may use others to meld with them but you must have 10'S in meld.
If you get a red canasta in 10'S you get HOT TENS ON TOP and win automatically.
Game is to be cancelled.
REMEMBER: DON'T EVER PICK UP THE PILE.

I'M SCREWED NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In each hand if you are the 1st to draw and Top card is black you can only meld or canasta 4s 5s 6s 7s 8s and your opponent has the opposite.
If top card is red you can only meld or canasta 9s 10s Jacks Queens or Kings.
You can NEVER meld or canasta black 3s and aces so throw them out.
REMEMBER: DON'T EVER PICK UP THE PILE.

IN THE DARK NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st HAND
Before either player pushes Start the Host of the table names either 4's, 5's, 6's, 7's, 8's, 9's, 10's, Jacks, Queens, Kings or Aces.
The card selected by the Host is the card which must be in your Initial Meld for that Hand.
You can have Wilds and Jokers with the named card to make your Initial Meld but you cannot use any other cards as well as the selected card to make your Initial Meld.
After you have made your Initial Meld you can Meld or Canasta anything you like.
If you forget to name a card then the Hosting TD will come to the table and name one for you.

2nd HAND
Before either player pushes Review the Opponent names either 4's, 5's, 6's, 7's, 8's, 9's, 10's, Jacks, Queens, Kings or Aces.
The card selected by the Opponent is the card which must be in your Initial Meld for that Hand.
You can have Wilds and Jokers with the named card to make your Initial Meld but you cannot use any other cards as well as the selected card to make your Initial Meld.
After you have made your Initial Meld you can Meld or Canasta anything you like.
If you forget to name a card then the Hosting TD will come to the table and name one for you.
The Hands then rotate between players.
You must name the card to Meld before looking at your Hand.
REMEMBER: DON'T EVER PICK UP THE PILE.

JACK N 7 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 7s or Js in first meld.
You can use wilds & other cards but you must have a canasta in 7s or Js to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

Jacks NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In this game Jacks must be in your Initial Meld.
You can have Wilds, Jokers and other cards as well but Jacks must be in your Initial Meld.
Once Jacks have been Melded the game is played like Regular NTC.
You can Meld and Go Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

JOB (JACKS OR BETTER) NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your first MELD has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).
Your first CANASTA has to be JACKS or BETTER (Jacks, Queens, Kings, Aces).
You may meld wilds with your cards, but you have to wait for the NEXT TURN to meld cards other than Jacks, Queens, Kings, or Aces.
Your FIRST meld must be Jacks, Queens, Kings or Aces only.
On your NEXT TURN you may meld any cards you wish.
REMEMBER: DON'T EVER PICK UP THE PILE.
HINTS: Your INITIAL MELD has to be Jacks, Queens, Kings, or Aces. ONLY! Use as many wilds as is necessary. On your NEXT TURN you may meld anything else. Your FIRST CANASTA has to be Jacks, Queens, Kings, or Aces. You may put up as many Canasta's as you wish but be sure that the FIRST one to go up is JACKS or BETTER. If you put up three Canasta's, be sure the first one going up is JACKS or BETTER. Anything after that is fine. You may only go out when you have your first Canasta up as Jacks, Queens, Kings, or Aces. You may close as many Canasta's as you want as long as the first one is JACKS or BETTER.

JOKES ON YOU NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In your initial meld you must use a joker with a face card (J, Q, or K), which you may never canasta.
Please type which face card you use with joker to Meld at the table.
You may meld and canasta other face cards with or without jokers.
One canasta to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

K9 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must Meld Kings and 9's only in your Initial Meld.
You may use Wilds to achieve your Initial Meld.
On your Next Turn you may meld any other cards.
No Canastas are allowed on your Initial Meld.
You may Canasta on your Next Turn.
After the Initial meld of only Kings and 9's the rest of the game is played as Regular NTC.
You may Meld and Go Out at anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

KA-KA NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: KINGS must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but K's must be in the INITIAL MELD.
2nd Hand: ACES must be in the INITIAL MELD. You may use wilds and jokers and any other cards to meld, but A's must be in the INITIAL MELD.
KEEP ALTERNATING THE HANDS BETWEEN KINGS AND ACES UNTIL THE GAME IS FINISHED.
REMEMBER: DON'T EVER PICK UP THE PILE.

KINGS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
KINGS MUST BE IN YOUR INITIAL MELD EACH HAND.
YOU MAY USE WILDS AND OTHER CARDS.
OUT ANYTIME ONLY NEED 1 CANASTA NTC.
REMEMBER: DON'T EVER PICK UP THE PILE.

LADIES AND GENTS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything you want but you have to have Queens and Kings Melded before making any Canastas.
You can use Wilds and Jokers with your Queens and Kings but they have to be Melded before any Canastas are made.
You can Meld both directly into a canasta to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

LADIES NIGHT OUT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you must have Aces and Queens Melded on the table before you can Go Out.
You may Meld and make Canastas at anytime but to Go Out you must have Melded Aces and Queens to the table.
Please make sure your opponent(s) see the aces and queens on the table if you are going out in the same turn.
REMEMBER: DON'T EVER PICK UP THE PILE.

LADIES UP HIGH NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you may Meld and Canasta at anytime but you may only put Queens Straight into a Canasta.
You may not Discard or Meld Queens to the table they may only go Straight to a Canasta.
If you do Discard or Meld Queens to the table you will be Disqualified and Lose the game.
REMEMBER: DON'T EVER PICK UP THE PILE.

LEADER MAKES 2 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney, 1st HAND is NTC for BOTH players.
For the rest of the hands, the player with the highest score, i.e.
THE LEADER, MUST have 2 canastas to go out.
The other player only needs 1 canasta to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

LIMBO THE JOKER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
How low can you go?
1st Hand Ace The Joker NTC - Players must have Aces melded with a Joker in their first meld.
2nd Hand King The Joker NTC - Players must have Kings melded with a Joker in their first meld.
3rd Hand Queen The Joker NTC - Players must have Queens melded with a Joker in their first meld.
4th Hand Jack The Joker NTC - Players must have Jacks melded with a Joker in their first meld.
5th Hand Ten The Joker NTC - Players must have Tens melded with a Joker in their first meld.
6th Hand Nine The Joker NTC, if needed.
If more hands are to be played then continue onto 8's and etc.
REMEMBER: DON'T EVER PICK UP THE PILE.
*HINT* When melding multiple cards, the JOKER will go with the lowest card.

LOW HIGH NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st HAND: You have to meld either 4,5,6,7, or 8's. You may use wild cards to help make the meld or Canasta's. You have to have at least 1 Canasta to go out.
Discard 9 through Aces. If you meld or Canasta 9 through Aces or pick up the pile you DQ. You may never meld or Canasta 9,10,J,Q,K or A in this hand.

2nd HAND: You have to meld 9,10,J.Q,K or A. You may use wild cards to help make the meld or Canasta's. You have to have at least 1 Canasta to go out. Discard 4,5,6,7 or 8's.
If you meld or Canasta 4 through 8 or pick up the pile you DQ. You may never meld or Canasta 4,5,6,7 or 8's in this hand.

The hands then rotate between 1st HAND LOWS and 2nd HAND HIGHS until someone wins the game. Players at the table should state whether it is LOW or HIGH hand.

LUCKY ACES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN ACE's!!
When you have made your FIRST CANASTA in ACE's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be ACE's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 4S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 4's!!
When you have made your FIRST CANASTA in 4's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 4's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 5S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 5's!!
When you have made your FIRST CANASTA in 5's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 5's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 6S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 6's!!
When you have made your FIRST CANASTA in 6's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 6's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 6S WITH A TWIST NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 6's!!
When you have made your FIRST CANASTA in 6's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 6's.
THE TWIST
You may make RED (and only RED) Canastas at any time.
If you make a RED Canasta you may go out at any time.
NO Black Canastas until you have made a canasta in 6s.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 7S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 7's!!
When you have made your FIRST CANASTA in 7's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 7's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 8S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 8's!!
When you have made your FIRST CANASTA in 8's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 8's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 9S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 9's!!
When you have made your FIRST CANASTA in 9's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 9's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY 10S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN 10's!!
When you have made your FIRST CANASTA in 10's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be 10's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY JACKS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN JACK's!!
When you have made your FIRST CANASTA in JACK's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be JACK's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY QUEENS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN QUEEN's!!
When you have made your FIRST CANASTA in QUEEN's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be QUEEN's.
REMEMBER: DON'T EVER PICK UP THE PILE.

LUCKY KINGS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
You may meld whatever cards you choose at any time.
BUT! Your FIRST CANASTA MUST BE IN KING's!!
When you have made your FIRST CANASTA in KING's (you may use wilds), you may then make additional Canasta's or go out.
MELD anytime.
Your FIRST Canasta MUST be KING's.
REMEMBER: DON'T EVER PICK UP THE PILE.

MAYHEM NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The first hand you must have 5's with initial meld.
Second hand you must have 6's or 9's melded before you go out.
Third hand must contain A's with the initial meld.
Fourth hand is normal NTC.
After 4th hand you start rotation over again.
REMEMBER: DON'T EVER PICK UP THE PILE.

MENS NIGHT OUT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you must have KINGS and JACKS Melded before you can Go Out.
You may meld KINGS and/or JACKS but to Go Out you must have Melded KINGS and JACKS. .
You may Meld and make Canastas at anytime but to Go Out you must have Melded KINGS and JACKS.
REMEMBER: Don't touch the pile

MM GOOD NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
4s, 5s, 6s, 9s, 10, Queens, Kings & Aces are the only cards allowed to be melded.
All other cards are discards.
Once you meld the 4s, 5s, 6s, 9s, 10s, Queens, Kings & Aces then you can make canasta(s).
No canastas until the M is melded.
Wild cards can be used to make melds or canastas.
REMEMBER: DON'T EVER PICK UP THE PILE.

MOTEL NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st hand you must have 6s in your initial meld.
2nd hand you must have 8s in your initial meld.
3rd hand you must have BOTH 6s and 8s in your initial meld.
You can meld other cards at the same time and may use wilds on your inital meld.
4th hand starts over with 6s.
You can go out when ever you want.
REMEMBER: DON'T EVER PICK UP THE PILE.

MYSTERIO NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you need 6, 9 or Aces in your INITIAL meld.
A red canasta in 6, 9 or Aces is an AUTO win, all play must stop!!
Discard and you lose the auto win.
REMEMBER: DON'T EVER PICK UP THE PILE.

MYSTERY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game of NTC, the UP CARD of the deck will foretell the game.
Example: If the UP CARD is a 4, you need to use 4's in your INITIAL meld.
Example: If the UP CARD is a KING in the next hand, you will have to use KING'S in your INITIAL meld.
You may use other cards and wilds to meld, but whatever the UP CARD is, it must be in your INITIAL meld.
Once the UP CARD has been melded the game is played like REGULAR NTC.
Note: If the UP CARD is a 2, JOKER, BLACK 3, OR RED 3 game will be REGULAR NTC for that hand. And remember, this is NTC, so you may NEVER EVER take the pile!!!
HINTS: It’s a good idea to always TYPE what the UP CARD is, into the room. Many Hatfield and McCoy battles have been saved by simply typing the UP CARD at the beginning of each hand!!!
REMEMBER: DON'T EVER PICK UP THE PILE.

MYSTERIOUS QUEENS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The top card of the discard pile is what you will need in your initial meld with Queens.
For example, the first card is a 4, then you will need Queens and 4s in your initial meld.
You may use wilds and other cards.
If the new hand starts out with a black 3 on the discard pile, then you only need Queens in your initial meld.
REMEMBER: DON'T EVER PICK UP THE PILE.

NAME YOUR NASTA NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Before you Click Start you must say what Card you want to Canasta for the Whole game.
If you decide on Queens for example you must make a Canasta in Queens every round to be able to Go Out.
You can Meld and Canasta what you want when you want, but to Go Out you must have a Canasta in the Card you chose at the Start of the game.
Let the Hosting TD know what Card you have chosen before you Start the game.
REMEMBER: DON'T EVER PICK UP THE PILE.

NASTA NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1ST HAND:- N - 9's must be in your Initial Meld the rest of the hand is played as Regular NTC.
2ND HAND:- A - Aces must be in your Initial Meld the rest of the hand is played as Regular NTC.
3RD HAND:- S - 6's and 7's must be in your Initial Meld the rest of the hand is played as Regular NTC.
4TH HAND:- T - 10's must be in your Initial Meld the rest of the hand is played as Regular NTC.
5TH HAND:- A - Aces must be in your Initial Meld the rest of the hand is played as Regular NTC.
If you need more then 5 hands then start from the top.
REMEMBER: DON'T EVER PICK UP THE PILE.

NEED FOR SPEED NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC with one exception.
If you get a Red Canasta you Automatically Win the game.
If you get the Red Canasta you call the TD to the table to verify the red and the game is cancelled.
If no one gets a Red Canasta the game is continued until one player reaches 5000 or more.
REMEMBER: DON'T EVER PICK UP THE PILE.

NEW YEAR RESOLUTION NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Since Women make the most New Year Resolutions, QUEENS must be in your initial meld.
The most common resolution is to lose weight so all canastas must only be 4, 5, 6, 7, 8 and Aces.
You may meld 9's , 10's and Queens but you may not canasta them.
J'S AND K'S are the reason women diet and may never be melded or canasta'd.
They are discarded only.
REMEMBER: DON'T EVER PICK UP THE PILE.

NO MEN ALLOWED NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may NOT meld or Canasta Jack's or King's.
NO MEN ALLOWED!
J's and K's are "junk cards" so discard them.
NO MEN ALLOWED!
Since a JOKER is a MAN, you may NOT meld any JOKER's on the table.
Jokers may be added to canastas or discarded.
As long as you have 4 naturals on the table you may add any 3 wilds to make it a canasta. You may add 3 JOKERS to make a canasta as that closes the canasta.
What you may not do is have 4 of 5 naturals and add 1 JOKER so that it is not a canasta.
MELD anytime. OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

NO SEX NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney, you may NOT meld or canasta 6s or 9s at any time.
This is NO SEX NTC.
The 6s and 9s are discards only.
REMEMBER: DON'T EVER PICK UP THE PILE.

NO TOUCH CUT

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You need ONE CANASTA to go out.
You may meld at any time.
You may make Canasta's at any time.
You may make as MANY Canasta's as you wish, but only ONE is needed to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

ODD TODD NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only meld and canasta 3s, 5s, 7s, 9s, Js, Ks and wilds.
You may meld and canasta the ODD cards at any time.
You do not need all ODD cards melded before you make canastas.
All EVEN cards are discards only.
REMEMBER: DON'T EVER PICK UP THE PILE.

ONE BETTER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 1 or more Canastas than your Opponent to Go Out.
If your Opponent does not have any Canastas you only need 1 Canasta to Go Out.
Slow play rules will apply.
REMEMBER: DON'T EVER PICK UP THE PILE.

OOPS WHERE IS THE MIDDLE? NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only Meld 3's, 4's, 5's and 6's or Jacks, Queens, Kings and Aces.
7's, 8's, 9's and 10's are used as Discards only.
If you Meld 7's, 8's, 9's or 10's you will be Disqualified.
REMEMBER: DON'T EVER PICK UP THE PILE.

Peanut's Nutty Nasta NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1ST HAND: 69 NTC. You must have 6's or 9's in your first meld. You may use wilds and other cards but you must have either 6's or 9's in you first meld. You may NOT touch the pile at any time. MELD anytime. OUT anytime. 1 Canasta to go out.
2ND HAND: ACES NTC. You must have ACES in your first meld. You may use wilds and other cards but you must have ACES in first meld. You may NOT touch the pile at anytime. MELD anytime. OUT anytime. 1 Canasta to go out.
3RD HAND: 4'S NTC. You must have 4's in your first meld. You may use wilds and other cards, but you must have 4's in first meld. You may NOT touch the pile at anytime. MELD anytime. OUT anytime. 1 canasta to go out.
4TH HAND: NTC. You may NOT touch the pile at anytime. You need 1 Canasta to go out. MELD anytime. OUT anytime.
If you need more than 4 hands, simply start at top again and continue this process. Keep going till someone wins.
REMEMBER: DON'T EVER PICK UP THE PILE.

PLUCK THE DUCK NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you can only meld 4s, 8s, 9s, 10s, Ks, and Aces.
All other cards are discards.
You can canasta anytime but you CANNOT go out until you have the duck melded!
REMEMBER: DON'T EVER PICK UP THE PILE.

PRINCE AND THE PAUPER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The first hand is Royals.
KINGS'S OR QUEEN'S must be in the INITIAL meld, you may have OTHER cards or WILDS as well, but KING'S OR QUEEN'S must be in with the INITIAL meld.
Once EITHER KING'S or QUEEN'S have been melded, the game is played as Regular NTC.
The second hand is Faceless
In this game, you may NEVER meld or Canasta JACKS, QUEENS, OR KINGS (Because they have "Faces").
So throw away all the J's, Q's, and K's. They become "junk cards".
The third hand is Royals again.
You change between Royals and Faceless every hand until someone wins the game.
REMEMBER: DON'T EVER PICK UP THE PILE.

PROGRESSIVE 1

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The FIRST round only needs ONE CANASTA to go out, so you need to set the table for 2-2-1. This is a Progressive Rules Canasta game based on the number of points. This means that the more points you have the more Canasta's you need to go out. The following chart summarizes it.
If you have between 0 and 999 points: You need 1 Canasta to go out.
If you have between 1000 and 1999 points: You need 2 Canasta's to go out.
If you have between 2000 and 2999 points: You need 3 Canasta’s to go out.
If you have between 3000 and 3999 points: You need 4 Canasta's to go out.
If you have between 4000 and 4999 points: You need 5 Canasta's to go out.
If you get stuck on 4999: Then the next hand you need 6 Canasta's to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

PROGRESSIVE 2

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The SECOND ROUND only needs ONE CANASTA to go out so you need to set the table for 2-2-1.
In 1st Round: You cannot go out.
In 2nd Round: 1 Canasta to go out.
In 3rd Round: 2 Canasta's to go out.
In 4th Round: 3 Canasta's to go out.
In 5th Round: 4 Canasta's to go out.
In 6th Round: 5 Canasta' to go out.
In 7th or higher rounds: Anything goes.
REMEMBER: DON'T EVER PICK UP THE PILE.

QUEEN FOR A DAY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like Regular NTC.
All you need is a RED CANASTA in QUEEN'S (natural Canasta, no wilds) and you are the QUEEN FOR A DAY!!
If you get a RED CANASTA in QUEEN'S, call the TD to the table, game is over and you win.
MELD anytime.
OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

QUEENS GUARDS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything anytime except the Queens. You must have 8 J K melded (The Guards) before you can meld Queens.
Once you have the Guards and Queens melded, you can make canastas.
Remember no Queens until 8 J K are melded first.
REMEMBER: DON'T EVER PICK UP THE PILE.

QUEEN'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
QUEEN'S MUST be in the INITIAL meld.
You may have other cards and wilds as well but QUEEN'S MUST be in with the INITIAL MELD!!
Once QUEEN'S have been melded, the game is played like normal NO TOUCH CUT!!!
MELD anytime.
OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

QUEEN OF 2S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you must have queens meld with a 2 BEFORE YOU GO OUT.
Queens with a 2 must be melded to the table before making a canasta of Queens.
You may meld queens without a 2 you just can not go out until a 2 as been added to your queens.
You may meld anything at any time and make as many canastas as you want JUST NO GOING OUT TILL QUEENS WITH A 2 ARE MELDED.
REMEMBER: DON'T EVER PICK UP THE PILE.

QUEENS VS KINGS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The first player to Canasta Queens can Go Out.
The Opponent must then Canasta Kings to be able to Go Out.
You can Meld anything and you can make other Canastas but players cannot Go Out until Queens have been made into a Canasta.
The player who makes Queens into a Canasta does not have to wait for the other player to Canasta the Kings before they can Go Out.
REMEMBER: DON'T EVER PICK UP THE PILE.

RAINBOW NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this tourney, you may ONLY meld 4s, 5s, 6s, 7s, Qs, Ks, and As (THE RAINBOW).
All other cards are DISCARDS ONLY. Do NOT make any canastas until your RAINBOW is made.
If you make a RED CANASTA in 6s or As (the POT OF GOLD at the end of the RAINBOW), you win automatically.
1 canasta to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

RED 3'S GOTCHA

Tables Set Draw 2, 1 Can Out, Allow PU, allow wilds, No Timer, disable bots, points 5000
This game is played like NTC but with a twist.
You can meld anything anytime.
If u get all 4 red 3's your opponent may pick up pile anytime during that hand.
REMEMBER: DON'T EVER PICK UP THE PILE. UNLESS YOUR OPPONENT HAS ALL 4 RED THREES.

RED 3 OUT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game the number of Canastas you must make before you can Go Out is determined by the number of Red 3's you have.
If you have 3 Red 3's then you must make at least 3 Canastas before you can Go Out.
You may have more but you must have at least as many canastas as red 3s before you can Go Out.
REMEMBER: DON'T EVER PICK UP THE PILE.

RED OCEAN NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can only meld and canasta 4, 5, 6, 7 and Aces.
If you get a red canasta in 4, 5, 6, 7 OR Aces you automatically win.
You may also meld black 3's if you go out.
All cards from 8 through to Kings are discards only.
REMEMBER: DON'T EVER PICK UP THE PILE.

RED ROSES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
YOU NEED 1 RED CANASTA TO GO OUT
YOU CAN HAVE AS MANY BLACKS AS YOU WANT BUT 1 RED TO GO OUT
REMEMBER: DON'T EVER PICK UP THE PILE.

RED SEXY ACES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You need either 6s, 9s, or Aces in your initial meld.
If you make a red canasta in 6s, 9s, or Aces it is an automatic win.
REMEMBER: DON'T EVER PICK UP THE PILE.

REGRESSIVE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The FOURTH ROUND only needs ONE CANASTA to go out so you need to set the table for 2-2-1.
In 1st Hand: ........................ 4 Canasta's to go out.
In 2nd Hand: ....................... 3 Canasta's to go out.
In 3rd Hand ......................... 2 Canasta's to go out.
In 4th Hand: .......................... 1 Canasta to go out.
In 5th Hand: ......................... You cannot go out.
In 6th Hand and higher: ....... NTC.
REMEMBER: DON'T EVER PICK UP THE PILE.

RESPECT THE ROYALS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have Jacks, Queens and Kings melded before you can go out.
You can meld or canasta anything at any time but to go out you must show your respect to them and meld them.
REMEMBER: DON'T EVER PICK UP THE PILE.

REVERSE COL NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand:- Aces must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Aces must be in your Initial Meld.
2nd Hand:- Kings must be in your Initial Meld. You may use Wilds and Jokers and any other cards to Meld but Kings must be in your Initial Meld.
3rd Hand:- Queens must be in your Initial Meld. You may use Wilds and Jokers and any other cards to Meld but Queens must be in your Initial Meld.
Continue this way through the entire Deck until the game is Over.
REMEMBER: DON'T EVER PICK UP THE PILE.

ROYAL COURT

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand:- Jacks must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Jacks must be in your Initial Meld.
2nd Hand:- Queens must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Queens must be in your Initial Meld.
3rd Hand:- Kings must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Kings must be in your Initial Meld.
4th Hand:- Aces must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Aces must be in your Initial Meld.
5th Hand:- Jacks, Queens, Kings and Aces must be in your Initial Meld. You can use Wilds and Jokers and any other cards to Meld but Jacks, Queens, Kings and Aces must be in your Initial Meld.
Repeat hands 1 thru 5 as needed.
REMEMBER: DON'T EVER PICK UP THE PILE.

ROYALS FIRST NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
First canasta every hand has to be J, Q, or K.
You may make more canastas only after you canasta a high card.
One canasta to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

ROYAL FLUSH NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand initial meld must include ACES,
2nd Hand initial meld must include KINGS,
3rd Hand initial meld must include QUEENS,
4th Hand initial meld must include JACKS,
5th Hand initial meld must include TENS,
This continues till games over, if you complete 10s, you start back at Aces.
REMEMBER: DON'T EVER PICK UP THE PILE.

ROYAL MARRIAGE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
KINGS'S AND/OR QUEEN'S ONLY must be in the INITIAL meld.
You may use wilds to meld but only Kings and/or Queens in the initial meld.
You MAY canasta Kings and/or Queens on the initial meld.
Starting the turn after the initial meld the game is played as Regular NTC.
Meld anytime.
Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

ROYALS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
KINGS'S OR QUEEN'S must be in the INITIAL meld, you may have OTHER cards or WILDS as well, but KING'S OR QUEEN'S must be in with the INITIAL meld.
Once EITHER KING'S or QUEEN'S have been melded, the game is played as Regular NTC.
Meld anytime. EITHER KING'S OR QUEEN'S.
Out anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

SAFE SEX NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must Meld both 6's and 9's before making any Canastas.
You can use Wilds, Jokers and any other cards to Meld.
You can Meld at anytime but you cannot make Canastas until you have Melded both 6's and 9's.
You can Meld 6's, 9's and Canastas at the same time but they must all hit the table at the same time.
You can have as many Canastas of any color you want.
REMEMBER: DON'T EVER PICK UP THE PILE.

SAINTS AND SINNERS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 6's and 7's on the table BEFORE you can go out NOT AS YOU GO OUT.
If you canasta 6's, they must be black, 7's can only be red canasta.
If you make a red 7 canasta you automatically win the game.
THE CARDS ***MUST*** BE ON THE TABLE TO GO OUT.
REMEMBER: DON'T EVER PICK UP THE PILE.

SAFE YOUR 3'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Game is played like REG NTC.
You can have as many Canastas of any color you want.
TO GO OUT YOU NEED AT LEAST 2 BLACK THREE'S.
REMEMBER: DON'T EVER PICK UP THE PILE.

SAVES 2 RED 3'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like reg NTC but you must have 2 RED 3'S to go out.
If you have 1 red 3 you may not go out.
If you have 3 red 3's you may not go out.
If you get all 4 red 3's it is an automatic loss of game.
REMEMBER: DON'T EVER PICK UP THE PILE.

SAY WHAT NTC

MAKE TABLES 2-2-1

You can only meld Even 4 6 8 10 Q A or Odd 5 7 9 J K.
The 1st player to meld decides which the other has to meld.
If you meld Odd the opp(s) must meld Even.
REMEMBER: DON'T EVER PICK UP THE PILE.

SEXY 6'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 6s and a joker in order to meld.
You may meld anything you want with them but YOU MUST MELD 6s AND JOKER TOGETHER.
REMEMBER: DON'T EVER PICK UP THE PILE.

SEXY ACES NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
ACES must be in INITIAL MELD.
You can have other cards as well, but ACES must be in with the INITIAL MELD.
You must also have sex (6s and 9s) melded before you make any canastas.
REMEMBER: DON'T EVER PICK UP THE PILE.

SEX IN THE SHADE NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
6's OR 9's must be in the initial meld.
You must have both 6s and 9s melded to make canastas.
You do not need shade to make canastas.
You may not go OUT until you have 1 SET (ONLY ONE) 3 black royalty cards or 2 Black royalty cards (J, Q or K) melded with a black 2 or a Joker, which are considered color neutral.
For example you may meld black J black J black J or black J black J black 2 or black j black j joker.
All red royalty and all other black royalty (other than you used as above) are discard only.
You may not canasta any of your royalty melds.
REMEMBER: DON'T EVER PICK UP THE PILE.

SEXY SIMON SAYS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st player to draw every hand names the card that must be melded with initial meld.
You can draw before you name the card.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
Before you meld any cards the meld card must be called.
If a player melds with no meld card being called then its a DQ.
You must also have sex (6s and 9s) melded before you make any canastas.
Please note that you are NOT allowed to call 6s or 9s to meld, if you call 6s or 9s as your meld it is a DQ.
1st player to draw every hand names the card that must be melded with initial meld.
You can draw before you name the card.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
REMEMBER: DON'T EVER PICK UP THE PILE.

SHADY ROYALTY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything you want, but cannot make any canastas until you have 1 SET (ONLY ONE) 3 black royalty cards or 2 Black royalty cards (J, Q or K) melded with a black 2 or a Joker, which are considered color neutral.
For example you may meld black J black J black J or black J black J black 2 or black j black j joker.
All red royalty and all other black royalty (other than you used as above) are discard only.
You may not canasta any of your royalty melds.
REMEMBER: DON'T EVER PICK UP THE PILE.

SIMON SAYS DEALER SAYS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The starting player will DRAW 2 cards and LOOK at his/her cards and based on his best cards, will decide the MELD for that hand.
They can name anything but 5s, 6s, 9s, and 10s. Naming any of these cards is a dq.
He will say “Simon Says Kings”. Kings must now be in the INITIAL MELD.
After choosing the meld card the starting player will not meld or discard until the dealer has chosen sex or shop.
The dealer (player to the right of the arrow) will LOOK at his/her cards and based on his best cards, will decide whether its shopping or sex.
He will say “Dealer says shopping/sex”. If shopping you will need 5s and 10s melded to canasta. If sex you will need 6s and 9s to canasta.
You may use wilds and other cards.
The game continues rotating between the players.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
REMEMBER: DON'T EVER PICK UP THE PILE.

SIMON SAYS GO SHOP NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st player to draw every hand names the card that must be melded with initial meld.
You can draw before you name the card.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
Before you meld any cards the meld card must be called.
If a player melds with no meld card being called then its a DQ.
You must also have 5s and 10s (SHOP) melded before you make any canastas.
Please note that you are NOT allowed to call 5s or 10s to meld, if you call 5s or 10s as your meld it is a DQ.
1st player to draw every hand names the card that must be melded with initial meld.
You can draw before you name the card.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
REMEMBER: DON'T EVER PICK UP THE PILE.

SIMON SAYS NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The starting player will DRAW 2 cards and LOOK at his/her cards and based on his best cards, will decide the MELD for that hand.
He will say “Simon Says Kings”. Kings must now be in the INITIAL MELD.
You may use wilds and other cards, but Kings must be in the INITIAL MELD.
The next hand, the Opponent will DRAW two cards and LOOK at his cards and based on his best cards, will decide the MELD for that hand.
He will say, “Simon Says Aces”. Aces must now be in the INITIAL MELD.
You may use wilds and other cards, but Aces must be in the INITIAL MELD.
The game continues rotating between the players.
If a player forgets to name a card on their first turn of the hand, then their opponent can name the card on their turn.
REMEMBER: DON'T EVER PICK UP THE PILE.

SOS (6S OR 7S) NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game 6s or 7s must be in your initial meld.
You must have a canasta in 6s or 7s to go out.
REMEMBER: DON'T EVER PICK UP THE PILE.

SPINNING NTC/NO NO

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand: NTC: You need ONE CANASTA to go out. You may MELD at any time. You may MAKE CANASTA'S at anytime. DON’T EVER TOUCH THE PILE.
2nd Hand: NO NO: No touching the pile EVER. No going out EVER. Do not pick up the pile EVER. Do NOT go out EVER. Always keep one card in your hand. This is not as easy as it seems, because you are so used to picking up the pile and going out.
KEEP ALTERNATING THE HANDS BETWEEN NTC AND NO NO UNTIL THE GAME IS FINISHED.

STEP DOWN MYSTERY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game the Upcard determines what the Meld is and the card Before that determines what the 1st Canasta will be.
If a King is the Upcard then Kings have to be in the Initial Meld and Queens has to be your 1st Canasta.
If a 4 is the Upcard then you need 4's in your Initial Meld and you need Aces as your 1st Canasta.
If the Upcard is a Black 3, Red 3, Wild or Joker then the game is played as Regular NTC.
You can make more Canastas after you have the Canasta in the card you need.
REMEMBER: DON'T EVER PICK UP THE PILE.

STEP UP MYSTERY NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game the Up card determines what the Meld is and the card After that determines what the 1st Canasta will be.
If a King is the Upcard then Kings have to be in the Initial Meld and Aces has to be your 1st Canasta.
If a 4 is the Upcard then you need 4's in your Initial Meld and you need 5's as your 1st Canasta.
If the Upcard is an Ace, Black 3, Red 3, Wild or Joker then the game is played as Regular NTC.
You can make more Canastas after you have the Canasta in the card you need.
REMEMBER: DON'T EVER PICK UP THE PILE.

SWEET SAMPLER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st HAND - HITS NTC
You can only Meld or Canasta 8's, 9's, 10's, Jacks, Queens, Kings and Aces because they are high cards hence High In The Sky. All the lower cards become Discards. You cannot Pick up or Freeze the Pile. You can meld and go out anytime.
2nd HAND - 69 ROYALS NTC
6's or 9's or Queens or Kings must be in the initial meld. YOU MAY HAVE OTHER CARDS or WILDS as well, but 6's or 9's or Queens or Kings must be in with the initial meld. Once either 6's or 9's or Queens or Kings have been melded, the game is then played as regular NTC. MELD any time. OUT any time.
3rd HAND - FACELESS NTC
In this game, you cannot Meld or Canasta any face cards such as Jacks, Queens or Kings. So throw away all the Jacks, Queens or Kings. They are discards. You can meld and go out anytime.
4th HAND - LUCKY 6's NTC
This game is played like Regular NTC. You can Meld whatever cards you choose at any time. However your 1st Canasta must be in 6's. When you have made your 1st Canasta in 6's. You can use Wilds, Jokers and any other cards to help make your Canasta in 6's. You can Meld and Go Out at anytime.
5th HAND MYSTERY NTC
In this game the Up Card of the deck will foretell the game. For example if the Up Card is a 4, you have to have 4's in your Initial Meld. Equally if the Up Card is a King in the next hand you will have to have Kings in your Initial Meld. However if the Up Card is a 2, Joker, Black 3 or Red 3 then the Hand is played as Regular NTC. You can use Wilds, Jokers and other cards to Meld but whatever the Up Card is it must be in your Initial Meld. Once the Up Card has been Melded the game is played like Regular NTC. You can Meld and Go Out at anytime. Typing the Up Card for your Opponent to see will stop any confusion.
REMEMBER: DON'T EVER PICK UP THE PILE.

TABLE FOOTBALL NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you can Meld anything you like but you can only make Canastas in 4's, 6's and 7's.
You must have 1 Canasta in either 4's, 6's or 7's to Go Out.
If you do not have a Canasta in 4's, 6's or 7's and you Go Out you will be Disqualified.
REMEMBER: DON'T EVER PICK UP THE PILE.

TAX TIME CANASTA NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
WILDS AND OTHER CARDS MAY BE USED WITH ALL MELDS
You’ve had money to spend all year
And before you know it, tax time is here.
You know you have a debt to pay
Cause you don’t want an audit, NO WAY!
1ST Hand – You must create your debt. You may not meld or canasta anything.
Only discarding is allowed.
You will have a minus (-) balance at the end of the hand. This is your debt.
2nd Hand – NO NO A chance to earn to pay your debt.
NO touching the pile EVER.
NO going out EVER.
ALWAYS keep ONE card in your hand.
All other hands – NO TOUCH CUT
You need ONE CANASTA to go out.
You may meld at any time.
You may make Canastas at any time.
You may make as MANY Canastas as you wish, but only ONE is needed to go out.
When the game is done you’ll have paid your debt and perhaps more bux you'll get.
REMEMBER: DON'T TOUCH THE PILE OR YOU’LL BE BUSTED FOR TAX EVASION

T (10) - E (8) - N (9) NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
10's must be in your Initial Meld.
You may meld wilds and any cards except 8's and 9's with the 10s in initial meld.
8's then 9's must be melded in that order before going out.
You may canasta anything at anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

THE LETTER H NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

You can only meld the 4, 5, 6, 9, Q, K, A, and Wilds.

All other cards are for discards only. So throw away those black 3s and all 7, 8, 10, and Jacks.

All cards (4, 5, 6, 9, Q, K, A) must be melded before making any canastas.

You can however meld in any order.

You can freeze the pile but you MAY NOT pick up the pile.

THE OLD COOT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In the 1st hand you can only Meld and Canasta Odd numbers 5's, 7's, 9's, Jacks and Kings.
In the 2nd hand you can only Meld and Canasta Even numbers 4's, 6's, 8's, 10's, and Queens.
You alternate between Odd and Even hands until one player Wins.
Aces are Discards so throw them away.

TOWER OF TERROR

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is just like the ride!
1ST HAND: Kings are the 13th card of the deck, they CANNOT be melded, discards only.
2ND HAND: Elevator goes down to Qs and they CANNOT be melded.
3RD AND ON HANDS: Elevator keeps going down, J, 10, 9, and so forth. .
HOWEVER, if a KING is ever the FACE CARD UP at the start of ANY hand you go backup to the 13th FLOOR and it's KINGs again and you have to work your way back down.
REMEMBER: DON'T EVER PICK UP THE PILE.

TRICKY 2'S NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Twos can only be used when going straight to a canasta.
You are allowed to meld a joker to the table.
If you meld a two to the table you will be DQd.
REMEMBER: DON'T EVER PICK UP THE PILE.

TRIPLE 9 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
in this game you must have ONLY 3 Nines in your initial meld.
You can meld anything else with or without wilds in your initial meld but you MUST have ONLY 3 Nines included in your initial meld.
(EX. 999 and 9992 are ok, BUT 992 or 9999J is NOT ok.)
If you get a Red Canasta in 9\s you win.
IF you have more than 3 nines, you must hold the rest of your 9s until next turn to meld them unless you are going out and you already have melded your first 3 nines and your opp agrees that they have seen them on the board.
REMEMBER: DON'T EVER PICK UP THE PILE.

TRIPPLER NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game your Initial Meld must only have a run of 3 consecutive numbers in it such as 4's-5's-6's, 5's-6's-7's, 6's-7's-8's, 7's-8's-9's, 8's-9's-10's, 9's-10's-Jacks, 10's-Jacks-Queens, Jacks-Queens-Kings, Queens-Kings-Aces.
You can use Wilds and Jokers with these cards to achieve your Initial Meld.
On your Next turn you can Meld any cards you choose.
No Canastas are allowed on the Initial Meld.
You can Canasta on your turn after the Initial Meld of consecutive numbers only.
The rest of the game is played as Regular NTC.
REMEMBER: DON'T EVER PICK UP THE PILE.

TWIST N SHOUT

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like NTC but with a twist.
You can meld anything anytime.
You must have 4 Q A melded before you make any canastas. REMEMBER: DON'T EVER PICK UP THE PILE.

Twisted Faceless NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only play 4, 5, 6, 7, 8, 9, 10 and Aces TO your table.
J, Q, K, may be canasta's but not to the table. {canasta's only}
You can canasta out of any set you like using wilds where you choose.
REMEMBER: J, Q, K straight to a canasta only
REMEMBER: DON'T EVER PICK UP THE PILE.

VEGAS 21 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You MUST have BOTH 10'S and A's (Aces) ONLY (a BLACKJACK) in your initial meld.
You may use wilds to achieve your initial meld of 10's and A's.
On your SECOND turn, you may meld any additional cards.
The rest of the game is played as Regular NTC. MELD anytime. OUT anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

WHAM BAM THANK YOU MA'AM NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this you play 1 hand only and the Highest Score after 1 hand Advances to the next round.
This format can be used with all games for which the rules should also be posted.
Wham Bam Thank You Maam can usually be completed in 15 minutes.
Cancel game after 1st hand as it is Unrated.

WHERES WALDO NTC

Tables Set Draw 2, 1 Can Out, No PU, No wilds on initial meld, No Timer, disable bots, points 5000
All cards melded must hit the table as a natural set.
Any meld you make must be a natural set of three or more with no wilds.
After you have your natural meld, you can then add wilds as meld or to make canastas.
No pairs with any wilds or you will be DQd.
No black canastas straight from your hand or you will be DQd.
REMEMBER: DON'T EVER PICK UP THE PILE.

WILDLESS MELD NTC

Tables Set Draw 2, 1 Can Out, No PU, No wilds on initial meld, No Timer, disable bots, points 5000
Your initial meld must be all natural.
No wilds in initial meld
You may make a red canasta in your initial meld.
On your next turn you may use your wilds to meld and make canastas.
REMEMBER: DON'T EVER PICK UP THE PILE.

WILDLESS MEN NTC

Tables set Draw 2, 1 Can Out,No PU, allow wilds, No Timer, disable bots, 5000 points
In this game you must meld with either Jacks or Kings in initial meld. You may NOT use any wilds with the Jacks or Kings.
You can only make red canastas in Jacks or Kings.
You can use other cards in your initial meld, but you have to have Jacks or Kings in your initial meld.
Remember Jacks and Kings can only be red canastas!!
6tyREMEMBER: DON'T EVER PICK UP THE PILE.

WILDLESS WOMEN NTC

Tables set Draw 2, 1 Can Out,No PU, allow wilds, No Timer, disable bots, 5000 points
In this game you must meld with either Queens or Aces in initial meld. You may NOT use any wilds with the Queens or Aces.
You can only make red canastas in Queens or Aces.
You can use other cards in your initial meld, but you have to have Queens or Aces in your initial meld.
Remember Queens and Aces can only be red canastas!!
REMEMBER: DO NOT TOUCH THE PILE

WILDLESS WEST NTC

Tables Set Draw 2, 1 Can Out, No PU, No wilds on initial meld, No Timer, disable bots, points 5000
At No Time in this game can you Meld Wild cards.
Wilds become Discards.
All Canastas must be Red.
REMEMBER: DON'T EVER PICK UP THE PILE.

WORKING 9 TO 5 NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 5,6,7,8,9 melded before making any canastas.
The rest of the cards are junk so throw them away.
Meld anytime.
REMEMBER: DON'T EVER PICK UP THE PILE.

X MARKS THE SPOT NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
4s, 6s, 9s, Queens, & Aces are the only cards allowed to be melded.
All other cards are discards.
Once you meld the 4s, 6s, 9s, Queens, & Aces then you can make canasta(s).
No canastas until the X is melded.
Wild cards can be used to make melds or canastas.
REMEMBER: DON'T EVER PICK UP THE PILE.

YO - YO NTC

Tables Set Draw 2, 1 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game your Initial Meld will go Up and Down.
After you make the Initial Meld the game is played as Regular NTC.
You can use OTHER cards and WILDS to make your Initial Melds.
First Hand: Aces must be in your Initial Meld.
Second Hand: 4's must be in your Initial Meld.
Third Hand: Kings must be in your Initial Meld.
Fourth Hand: 5's must be in your Initial Meld.
Fifth Hand: Queens must be in your Initial Meld.
Sixth Hand: 6's must be in your Initial Meld.
Seventh Hand: Jacks must be in your Initial Meld.
Eighth Hand: 7's must be in your Initial Meld.
Ninth Hand: 10's must be in your Initial Meld.
Tenth Hand: 8's must be in your Initial Meld.
Eleventh Hand: 9's must be in your Initial Meld.
If you need more hands then you Start back at Aces.
REMEMBER: DON'T EVER PICK UP THE PILE.