GAME RULES

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[ PU ]
[ A ] [ B ] [ C ] [ D ] [ E ] [ F ] [ G ] [ H ] [ I ] [ J ] [ K ] [ L ] [ M ]
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[ GAME FORMATS ]



~*~*~*~*~*~*~*~ NPU GAMES ~*~*~*~*~*~*~*~




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A IS FOR AUSSIE *NTC*
Tables Set 2/1
In this tourney, you must make an A by melding 5s 6s 7s 9s Ks and As.
All other cards are discards. You may use WILDS,
and you may meld in any order.
You may NOT make any canastas until after your A is made.
You have 40 MINUTES to play


ABOVE THE CLOUDS *NTC*
Tables Set 2/1
You can only meld and canasta 8,9,10,J,Q,K and A's...
All cards 3 - 7 are discards.
You have 40 MINUTES to play


ACE EM *NPU*
Tables Set 2/2
In this tourney, you MUST meld ACES before you make any canastas.
You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in ACES before you go out,
You have 40 MINUTES to play


ACE ME *NPU*
Tables Set 2/2
You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta.
Once you have a meld in Aces you can canasta anything You want,
But you must have a canasta in Aces in order to go out. Aces do not have to be in initial meld
or first canasta but they must be in your meld before making canastas and one of your canastas if you go out.
If you fail to do either/or you DQ.If you get a RED in ACES you automatically win.
You have 40 MINUTES to play


ACES *NTC*
Tables set 2/1
No picking up the pile, one canasta out. Players must meld with A's in their initial meld of each hand,
you may go out at any time. You have 40 MINUTES to play


ACES NO TOUCH REG *NPU*
Tables set 2/2
No picking up the pile, two canasta out. You must have Aces in your first meld. NO ACES NO MELD.
You have 40 MINUTES to play


ACES NONO *NPU*
Tables set 2/2
In this tourney, you MUST have ACES in your 1st meld each hand. No touching the pile. No going out.
Always keep one card in your hand...Using the NO DISCARD option is allowed. You have 40 MINUTES to play


ACES THE DOGS WAY *NPU*
Tables Set 2/2
This game is played as No Touch with the exception that you can NOT go out until you have Aces melded.
Aces do not have to be in your initial meld, but you must have Aces melded in order to go out.
You have 40 MINUTES to play


AK47 *NPU*
Tables set 2/2
In this tourney, you MUST have TWO of the following cards 4s, 7s, Ks, As in your 1st meld each hand.
You do NOT need all 4. You ONLY NEED ANY 2. You may use WILDS and other cards. 1 canasta to go out.
NO TOUCHING THE PILE You have 40 MINUTES to play


ALADDIN *NTC*
Tables Set 2/1
You can meld and canasta anything you want but you must have Aces, (Aladdin)
and Jacks (Jasmine) melded to the table, in order to go out.
If you get a red canasta in Jacks, you have stripped Jafar, the evil sorcerer,
of his powers and it's an automatic win.
You have 40 MINUTES to play


ALL DA LEPRECHAUNS *NTC*
Tables Set 2/1
In this tourney, EITHER JACKS or KINGS must hit the table 1st.
You may use WILDS and other cards, but you MUST have JACKS or KINGS also.
You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in JACKS or KINGS before you go out.
Do NOT go out unless you have a canasta in JACKS or KINGS.
You have 40 MINUTES to play


ASININE ACES *NPU*
(Tables Set 2/2)
In this tourney, ACES must hit the table 1st.
You may use WILDS and other cards. BOTH 5s AND 10s must be melded before you make any canastas.
You have 40 MINUTES to play



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BABYS NEW SHOES *NTC*
Tables Set 2/1
In this tourney, either 7s or Js MUST hit the table first.
You may use WILDS and other cards. Make any canastas,
but you MUST have a canasta in 7s or Js to go out.
You have 40 MINUTES to play


BACKWARDS CANASTA *NTC*
Tables Set 2/1
In this tourney, the 1st person to reach MINUS 2500 wins.
One meld requred each hand. If you do NOT meld in any hand you DQ.
No canasta required. DO NOT TAKE THE PILE.
You have 40 MINUTES to play


BACKWARDS WITH A TWIST *NTC*
Tables Set 2/1
In this tourney, you may NOT pick up the pile and may NOT meld.
You draw cards and discard the lowest ones. You MUST make 1,
AND ONLY ONE, canasta each hand before the pile runs out or you DQ.
Lowest score in 4 hands wins.
DO NOT GO OUT You have 40 MINUTES to play


BATTLESHIP *NTC*
Tables Set2/1
The object of this game is to sink all 5 battleships of your opponent.
The battleships are: 4 = Pt Boat, 5 = Destroyer, 8 = Submarine, 10 = Battleship, Aces = Aircraft Carrier.
To sink a battleship you must CANASTA the card assigned to it.
You must confirm each sinking by typing in the room, eg I sunk your pt boat or i sunk 4s.
Its up to you to keep track of which ones you?ve sunk.
You must sink all ships to get an automatic win.
If you happen to get lucky and sink their aircraft carrier with a red canasta you win automatically.
First to sink all five ships wins, if no one sinks all five ships then the player who reaches 5000 first wins.
You can meld and canasta anything you like and go out whenever you like to save your own ships.
Canasta 4,5, 8, 10 and Aces and you win.
A red canasta in Aces wins.
Dont forget to announce when you sink a ship.
You have 40 MINUTES to play


BEACH BABES *NTC*
Tables Set 2/1
Queens Must be in your initial meld,
6's and 9's must be melded before making Canastas.
You have 40 MINUTES to play


BEACH BUMS *NTC*
Tables Set 2/1
Kings Must be in your initial meld,
6's and 9's must be melded before making canastas.
You have 40 MINUTES to play


BEAT THAT *NPU*
Tables Set 2/2
If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one.
When Aces have been put to a canasta no more canastas can be made by either player.
You have 40 MINUTES to play


BEAT THAT WITH A TWIST *NTC*
Tables Set 2/1
In this tourney, if your opponent canastas 4s, you may only canasta 5s or higher.
Both of you may meld any cards, but each canasta must be at least ONE BETTER than the last one. When ACES have been made into a canasta, no more canastas may be made by either player.
The TWIST is this: If you have a RED canasta, then you may play your RED canasta even if it is lower.
You have 40 MINUTES to play


BIATCH *NPU*
Tables Set 2/2
You can not touch the discard pile, you need QUEENS MELDED BEFORE GOING OUT. If either player gets a red canasta in QUEENS
(THE BIATCH) they get an automatic win and game will be cancelled. If you get a red canasta STOP ALL PLAY. If you discard you
lose the auto win and must complete the game.
You have 40 MINUTES to play


BINGO *NPU*
Tables Set 2/2
You must have 3 in a row (vertically or horizontally) before you make any canasta's.
Example: 4, 5, 6 or 4, 8, Q ETC.
If you make a Canasta before you have your 3 in a row you will be DQ'ed.
You Have 40 MINUTES To Play


BIRTHDAY CAKE *NTC*
Tables set 2/1
In this tourney you must make a birthday cake before you make any canastas. Meld cards for the cake are 5, 6, 9, 10, K, A & 7 is the candle.
Once you meld all of your cake (wilds may be used), then you may make canastas and/or go out. NO TOUCHING THE PILE. (3,4, 8, J and Q) ARE DISCARDS ONLY.
You have 40 MINUTES to play


BIT OF BLARNEY *NTC*
Tables Set 2/1
You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas.
NO TOUCHING THE PILE. You have 40 MINUTES to play


BLACK 3s THE BOSS *NPU*
Tables Set 2/2
In this tourney, meld any cards and make any canastas UNTIL a BLACK 3 is discarded.
The player who discards that BLACK 3 names a card that CANNOT
be melded or made into a canasta UNTIL another BLACK 3 is discarded.
BOTH PLAYERS MUST TYPE THE NAMED CARD ON THE TABLE.
If a player already has the named card melded to the table, they can NOT add more of that card UNTIL
another BLACK 3 is discarded. IF that same card is named again,
they continue to be unable to meld that card or make it into a canasta
You have 40 MINUTES to play


BLACK COAL *NTC*
Tables Set 2/1
You CAN meld anything at anytime. But EACH set of cards melded MUST have at least 1 "BLACK" card.
Please note that this is "EVERY" set not just those of the 1st meld.
Wild cards are neutral & color doesn't matter or count.
The "BLACK" card must be a BLACK card.
You have 40 MINUTES to play


BLOODY ROYAL SEX *PU/NPU*
Tables Set 2/1
In this tourney your Initial meld must include ROYAL (Q's & K's)
OR SEX (6's & 9's). One or the other, after initial meld game is played as regular NTC
unless you get all 4 RED 3s and then you can take the pile. One canasta to go out.
NO TOUCHING THE PILE OTHERWISE. You have 40 MINUTES to play


BLOODY ROYALTY *NTC*
Tables Set 2/1
This is a twisted version of NO ROYALTY. All BLACK ROYALTY (J Q K) cards are DISCARDS only
but you need ONE SET of RED ROYALTY melded before making any canastas.
SET of RED ROYALTY= 3 RED CARDS ONLY of J Q or Ks. You may use RED wilds or any color JOKER.
Once your SET is melded all other ROYALS are discards and you can make canastas.
NO TOUCHING THE PILE. You have 40 MINUTES to play.


BOND JAMES BOND *NPU*
Tables Set 2/2
In this tourney, you may meld and canasta anything any time,
but you MUST have a canasta in 7s to go out.
If you get a RED CANASTA IN 7s, it is any automatic win and the game is cancelled.
You have 40 MINUTES to play


BOOKENDS NT *NPU*
Tables Set 2/2
You have to meld 4's and Ace's FIRST (do not make them into canasta's) LIKE BOOKENDS you can't meld
or canasta any other cards until you've got your 4's and Ace's melded first.
You may meld your 4's on one turn and then meld your Ace's on another turn. You may also meld your 4's and Ace's
at the same time but no other cards may be meld until your next turn. Once you've got your 4's and Ace's melded you may meld or canasta whatever you want to and go out.
You have 40 MINUTES to play


BORDELLO *NPU*
Tables Set 2/2
In this tourney, KINGS or QUEENS must hit the table 1st.You may use WILDS and other cards.
BOTH 6s AND 9s must be melded before you make any canastas.
You have 40 MINUTES to play


BROKEN MIRROR 2 *NTC*
Tables Set 2/1
You cannot meld anything that your opp has melded on the board (if they have 7's melded then you cannot meld 7's.)
YOU CAN MAKE A CANASTA OF 7'S , BUT ONLY IF THEY GO RIGHT TO A NASTA AND NEVER TOUCH THE MELD BOARD. Soon as your opp
has canasta'd his melds then you can place them on your board.
You have 40 MINUTES to play


BLOODY ROYAL SEX *PU/NTC*
Tables Set 2/1
In this tourney your Initial meld must include ROYAL (Q's & K's) OR SEX (6's & 9's). One or the other, after initial meld game is
played as regular NTC unless you get all 4 RED 3s and then you can take the pile. One canasta to go out.
NO TOUCHING THE PILE OTHERWISE.
You have 40 MINUTES to play


BIT OF BLARNEY *NTC*
Tables Set 2/1
You can meld anything, anytime but you must have 4s, Qs and As melded before making canastas.
You have 40 MINUTES to play


BULLS EYE *NPU*
Tables Set 2/2
If you sit TOP seat, your first canasta each hand, must be 4's,
If you sit LOWER seat, your first canasta each hand, must be 9's.
If you happen to get a canasta in both 4 and 9,
then you hit the bulls eye and you automatically win the game.
You have 40 MINUTES to play


BUNJI JUMP *NTC*
Tables Set 2/1
You can not touch the discard pile, you need ONE canasta to go out.
This game is a combination of High in the sky (8, 9, 10, J, Q, K, A ONLY)
and Ocean Floor (4, 5, 6, 7, A ONLY).
In alternating hands starting with High in the sky, first
You have 40 MINUTES to play


BURIED ALIVE *NTC*
Tables Set 2/1
In this tourney, you may NOT meld until you can make a RED canasta,
which MUST go straight from your hand to a canasta.
It must NOT touch the table.
You may meld other cards to the table WITH YOUR RED CANASTA,
but you may NOT make any other canastas until your RED canasta has been made.
You MUST get your RED canasta or you are BURIED ALIVE.
After making your RED canasta, you may make BLACK canastas and meld any cards.
On your last turn, IF YOU DO NOT HAVE A RED CANASTA,
you may meld all your cards, but may NOT make any canastas.
You Have 40 MINUTES To Play



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CABIN FEVER *NTC*
Tables Set 2/1
All face cards ( J Q K ) must stay in the CABIN ( Your Hand ) until you can go out,
they may be melded and or canasta as you go out only. If you meld or canasta face cards and are not able to go out you will be Dq'd.
You may discard face cards. NO TOUCHING THE PILE. You have 40 MINUTES to play


CAGED IN *NTC*
Tables Set 2/1
In this tourney, you may ONLY meld 4s, 5s, 6s, 8s, 10s, Qs, s, and As.
All other cards (BLACK 3s, 7s, 9s Js and Ks) are discards only.
You may meld in any order, and you may use WILDS.
You may NOT make any canastas until your CAGE is complete.
You have 40 MINUTES to play


Cajun Gamble *NPU*
Table set 2/2
before starting to play each hand both players call one canasta (4-7) and one canasta (8-A) for opponent.
opponent must have canastas called before making other canastas or going out


CANASTA LEADS *NPU*
Tables set 2/2
Your initial (first) meld of each hand MUST have a canasta, you may meld other cards as well
but you MUST MAKE A CANASTA IN THE FIRST MELD OF EACH HAND. (first meld canasta can NOT hit the meld board)
Rest is regular, NO TOUCHING THE PILE You have 40 MINUTES to play


CANASTA DA 6s *NTC*
Tables Set 2/1
In this tourney, your 1st canasta must be 6s.
After you make your 6s canasta, you may make any other canastas you want to make.
You have 40 MINUTES to play


CAPTURE *NPU*
Tables Set 2/2
In this tourney, you MUST pick your 2 CARDS BEFORE YOU HIT START.
Both players pick 1 LOW CARD (4-7) and 1 HIGH CARD (8-A)
that their opponent MUST meld in their 1st meld.
If you get a RED CANASTA in either of the 2 cards you chose for your opponent,
then you have CAPTURED YOUR OPPONENT and you win automatically.
You have 40 MINUTES to play


CARNIVAL RIDE *NTC*
Tables Set 2/1
COMBINATION OF NONO & NTC ALTERNATING WITH EACH HAND.
1ST HAND - NONO: CAN MELD & CANASTA ANYTHING AT ANYTIME. CANNOT GO OUT.
2ND HAND - NTC: CAN MELD & CANASTA ANYTHING AT ANYTIME. YOU CAN GO OUT.
REPEAT HANDS 1 & 2 AS NEEDED, TYPE IN CHAT "NONO" OR "NTC" EACH HAND.
NO TOUCHING THE PILE You have 40 MINUTES to play


CARD UP NTC *NTC*
Tables Set 2/1
No picking up the pile, one canasta out. In this game the up card of the deck will tell the game. EXAMPLE:
If the upcard is a 4 you need to use 4s in your initial meld. If the upcard is a BLACK 3 game will be regular
NTC that hand, you may go out at any time.
Host please post meld card.
You have 40 MINUTES to play


CHEAP SEX *NPU*
Tables set 2/2
Cheap sex is 69 in a dime store so in this game you must have 6s and 9s melded to make canastas
and you have to have 5s and 10s melded before going out Two nastas to go out NO TOUCHING THE PILE
You have 40 MINUTES to play


CHERRY 7 UP *NPU*
Tables Set 2/2
7's MUST be in your initial meld. If you make a RED CANASTA in SEVENS (7) you win the game automatically.
You may use wilds and other cards in your initial meld. your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A)
TO GO OUT. If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out. You MAY Canasta a 4,5,6,
you simply CANNOT go out.


CHRISTMAS SHOPPING *NPU*
Tables 2/2
You must have Queens in your initial meld.
You may use wilds and other cards. In order to make a canasta,
you MUST meld 5's and 10's first.
You Have 40 Minutes To Play


CINDERELLA *NTC*
Tables Set 2/1
You may meld anything anytime, Cinderella is the Queens, The Prince is the Kings, and the Ace is the Fairy Godmother. You must meld all 3 (Q,K,A ) before making any nastas. You can not go out unless
you meld the Wicked Stepsisters ( black 3's- 333 or 3333).. NO TOUCHING THE PILE
You have 40 MINUTES to play


CLEMENTINE *NPU*
Tables Set 2/2
IN A CAVERN - IN A CANYON...EXCAVATING FOR A MINE - LIVED A MINER 49er AND HIS DAUGHTER CLEMENTINE.
IN THIS GAME 4S OR 9S ARE REQUIRED IN INITIAL MELD EACH HAND, OTHER CARDS ARE ALLOWED.. BEFORE YOU GO
OUT YOU MUST HAVE A CANASTA IN 4S OR 9S. NO TOUCHING THE PILE YOU HAVE 40 MINUTES TO PLAY


CLOUD 9 *NTC*
Tables Set 2/1
You must have 9s in your intial meld, you can have other melds also but no 9s then no meld.
You can make as many canastas as you like but you can not go out till you have a canasta in 9s.
A red canasta in 9s is an AUTO win. ALL play must stop, if you discard you lose the auto win.
NO TOUCHING THE PILE. You have 40 MINUTES to play


COLT 45 *NTC*
Tables Set 2/1
You must have both 4s and 5s in your first meld each hand, other cards and wilds can be used to make your meld.
You can go out at anytime, NO TOUCHING THE PILE. You have 40 MINUTES to play


COME HOME 8'S *NPU*
Tables Set 2/2
8's MUST be in your initial meld. They CAN go straight into a canasta.
A RED canasta in 8's is an auto Win must be verified by TD.
You have 40 MINUTES to play


COMPASS *NTC*
Tables Set 2/1
In this tourney, you may meld and canasta any cards at any time.
BUT, you may NOT go out until you have all 4 compass points (4, 7, 9, Q).
NORTH-7s, EAST-Qs, SOUTH-9s, WEST-4s.
You have 40 MINUTES to play


CORNER POCKETS *NPU*
Tables Set 2/1
In this game you must get all 4 CORNERS (4, 6, J & A's) BEFORE any canastas are made.
If you get a RED canasta in 8's (sinking the 8 ball), it's an AUTOMATIC WIN even if you don't have corner pockets melded.
NO TOUCHING THE PILE. You have 40 MINUTES to play


COST OF LIVING *NTC*
Tables Set 2/1
IN THIS GAME 1ST HAND 4?s Must be melded in first meld.
2nd HAND 5?s Must be in the first meld.
3RD HAND 6?s Must be in the first meld and so on.
Meld a new card in the first meld every hand till one of you has 5000 points and wins the game
You have 40 MINUTES to play


CRACKED AK47 *NTC*
Tables Set 2/1
CANASTA With this game players must have Aces and Kings or 4s and 7s in their initial melds. It does not have to be all 4,
just either Aces and Kings together or 4s and 7s together. You may meld other cards with your Aces and Kings or 4s and 7s.
You may also use wilds to meld. No touching the pile! You have 40 minutes to play


CRACKED MIRROR *NTC*
Tables Set 2/1
In this tourney, you may NOT meld what your opponent has melded, until they canasta it.
You MAY, however, make canastas out of what your opponent melds, as long as those cards never touch the table.
Those cards must go directly from your hand into a canasta.
You MUST type the cards you meld on the table.
YOU HAVE 40 MINUTES TO PLAY


CRACKED NTC *NTC*
Tables Set 2/1
No picking up the pile, one canasta out. You can not meld anything that your opp has melded on the board,
example: if he has 7's melded then you cannot meld 7's.
You CAN make a canasta of 7's, but only if they go from your hand straight to a canasta
without ever being shown on the board as a meld. If your opp has canasta'd 6's then you can place them on your board.
NO TOUCHING THE PILE You have 40 MINUTES to play


CRAZY HAND *NTC*
Tables Set 2/1
If card up is RED you must have 2 CANASTAS to go out,
If card up is BLACK you must have 3 CANASTAS to go out.
You have 40 MINUTES to play


CRAZY *NTC*
Tables Set 2/1
In this tourney, 1st HAND is SAFE SEX. Meld any cards, but NO canastas until BOTH 6s and 9s are melded.
2nd HAND is ACES NTC. ACES MUST HIT THE TABLE FIRST. You may use WILDS and other cards.
3rd HAND is NTC. Meld any cards and make any canastas.
4th HAND is HITS. MELD 8s, 9s, 10s, Js, Qs, Ks and As. DISCARD all 3s, 4s, 5s, 6s and 7s.
5th HAND is FACELESS NTC. DISCARD all Js, Qs and Ks.
If more hands are required, start over with SAFE SEX, etc.
YOU HAVE 40 MINUTES TO PLAY


CROSSWALK *NPU*
Tables Set 2/2
You may only meld 4s 7s 8s 9s 10s and queens in this game. All other cards are discards only. Once you have all your
Cross cards melded you may canasta and go out.
NO TOUCHING THE PILE
You have 40 MINUTES to play


CRYING FOOL NTC
TABLES SET 2/1)
This game is played as NTC with a twist.
The FIRST person to meld chooses 1 card in their original meld for their
opponent to need in their first meld.
(EX. I melded 992,JJJ and AAA SO I CAN PICK BETWEEN 9s, Js or As for my opponent to have on their
FIRST meld....I pick 9s so I type at table 9s so opponent knows what their first meld is.)
You repeat each hand.You have 40 MINUTES to play


CUPCAKE *NPU*
Tables Set 2/2
6's, 10's & A's" must be in your initial meld each hand. No other cards allowed,
you can use wilds & they must be played together.
5's, 9's and K's must be played next Any order & can be played together or 1 at a time.
8's must be played last. All the cards can be played in the same hand,
but must pause after initial meld of 6,10,A.
After baking your Cupcake YOU MUST TYPE "YUMMY" in chat.
No canastas until your cupcake is baked.
You have 40 MINUTES to play


CURSE THE RED 3?S *NTC*
Tables Set 2/1
Game is a No/No (no picking up the pile and no going out)
but the TD subtracts, from your final score, 100 points for each red 3
(800 points if you get all 4 red 3?s in one hand) you draw during the game.
Whoever has the most points after the 3?s are subtracted will advance to the next round
You have 40 MINUTES to play


CURSED PYRAMID *NPU*
Tables Set 2/2
This game is a combination of MUMMYS CURSE (7,8,9,A,10,6 ONLY) and PYRAMID (A,10,6,9,8,7 ONLY). Alternating hands starting with
mummys curse first, host of the table should type at the start of each hand whether the hand is mummys curse or pyramid. PLEASE POST THE GAME AT THE BEGINNING OF EACH ROUND.
NO TOUCHING THE PILE
You have 40 MINUTES to play



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DANCER AND PRANCER AND ALL THE REST *NPU*
Tables 2/2
1st hand 4s and As must be in initial meld.
2nd hand 5s and King must be in initial meld.
3rd hand 6s and Queens must be in initial meld.
4th hand 7s and Jacks must be in initial meld.
5th hand 8s and 10s must be in initial meld.
6th hand 9s without wilds but other cards may be melded along with them.
You Have 40 Minutes To Play.


DEADMAN *NTC*
Tables Set 2/1
You must meld 8's or Aces in your initial meld
and A canasta in 8's or Aces to go out
You have 40 MINUTES to play


DEATH BY INSANITY *NTC*
Tables Set 2/1
No picking up the pile, one canasta out. In this tourney you cannot pick up the pile and you cannot meld wilds. Wilds
are for discards only!!! If you pick up the pile or meld a wild,it will result in a dqd from tourney
You have 40 MINUTES to play


DECK DECIDES *NTC/PU*
Tables Set 2/1
Ok in this tourney the deck decides what game you will play?
If the 1st card up is RED the game will be NTC?
If the 1st card up is black the game will be NO OUT?
If the 1st card up shows a wild or 3(black or red) under it the game will be CRAZY 8?s.
You have 40 MINUTES to play


DIAMONDS *NPU*
Tables Set 2/2
In this tourney, you may ONLY meld 4s, 5s, 7s, 10s, Qs and Ks. All other cards are discards only.
You may meld in any order, and you may use WILDS. You may NOT make any canastas until your DIAMOND is complete.
2 canastas to go out. DO NOT TAKE THE PILE. You have 40 MINUTES to play


DIME STORE *NPU*
Tables Set 2/2
You can meld at any time. you can not make any canastas till you have 5s and 10s meled on to the table. If your 5s and 10s hit
at the same time a canasta goes up you will be dqed. No canastas till 5s and 10s are down.
You have 40 MINUTES to play


DIRTY DOZEN *NPU*
Tables Set 2/2
You MUST have at least 12 cards in your 1st meld each hand including at least 2 wilds.
You can meld more than 12, but no less than 12.
There are to be no canastas on the first meld.
You must wait until your next turn to make any canastas.
All your canastas must be dirty (no red canastas).
You have 40 MINUTES to play


DOLLY 9 TO 5 *NTC*
Tables Set 2/1
You may meld and canasta anything,
But you have to have a canasta in 9's and 5's to go out.
You have 40 MINUTES to play



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ELVIS FIRST *NPU*
Tables set 2/2
Initial meld of KINGS (ELVIS) is required... NO KINGS (ELVIS)- NO meld. You may use wilds with them....
No touching the pile and you may go out at anytime. You have 40 MINUTES to play


EVIL NTC *NTC/PU*
Tables Set2/1
No touching the pile, one canasta out....If a player gets 3 red 3s,that player may then pick up the pile. If they get the 4th red 3, it goes back to regular NTC
You have 40 MINUTES to play



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FACELESS *NPU*
Tables set 2/2
You cant meld or canasta the jacks queens and kings.
You have 40 MINUTES to play


FLIP FLOP *NTC*
Tables set 2/1
In this game your hands FLIP FLOP between Kings and Aces as your initial melds. FIRST HAND you start with KINGS, Second is ACES, Third is KINGS and so forth.
NO TOUCHING THE PILE.
You have 40 MINUTES to play


FIND THE RED 3's *NPU*
Tables set 2/2
You can make canastas at any time but you may not go out until all red 3's are on board. in the discard pile does not count as being on board.
NO TOUCHING THE PILE You have 40 MINUTES to play


FIREBALL *NTC*
Tables Set 2/1
No picking up the pile, 1 canasta to go out. If either player gets a red canasta they automatically win and game is cancelled.
You have 40 MINUTES to play


FOOLISH RED 3's *NTC*
Tables Set 2/1
This game is NTC (no touching the discard pile) with a twist... If you get all 4 of the red 3's - you are dq'd - game is cancelled & you lose.
NO TOUCHING THE PILE You have 40 MINUTES to play


FOOLS MOTEL *NTC*
Tables Set 2/1
In this tourney, in the 1st HAND, your 1st meld MUST have 6s. In the 2nd HAND, your 1st meld MUST have 8s. In the 3rd HAND, your 1st meld MUST have 6s and 8s.
In the 4th HAND, you start over with 6s. You may use WILDS and other cards. 1 canasta to go out. NO TOUCHING THE PILE. You have 40 MINUTES to play


FOOLS LINE UP *NTC*
Tables set 2/1
On a 50 meld you can only meld and canasta 4-6's. On a 90 meld you can only meld and canasta 7-10's. On a 120 meld you can only meld and canasta J-A's.
NO TOUCHING THE PILE
You have 40 MINUTES to play


FOOLS & DRAGONS *NTC*
Tables set 2/1
In this tourney if you are the one that makes the table you can canasta Queens ONLy!
The oppenent can canasta Kings ONLY! You may meld anything you like, just no other canastas, if canasta anything else it is a DQ! NO TOUCHING THE PILE.
You have 40 MINUTES to play


FOREPLAY *NTC*
Tables set 2/1
Foreplay should always come first so you need 68 before you can have 69. Therefore in this game you must meld 6s and 8s before you can make canastas.
Once you have melded 6s and 8s, you MUST then make a canasta of 6s and/or 9s, in other words you can have a nasta in 6 or 9 or both, however only one is needed. NO other canastas allowed. NO TOUCHING THE PILE!
You have 40 MINUTES to play


4 ON THE FLOOR *NTC*
Tables Set 2/1
You can meld anything, anytime but no nastas till FOUR 4s have been melded on the table first. (you may use wilds 4444 or 4422 ) NO TOUCHING THE PILE.
Please post 4ON at table when you have 4 on the floor.{NOTE YOU CAN PLAY 444 OR 442 AND ADD THE 4TH 4 OR WILD LATER, YOU DO NOT HAVE TO HAVE ALL 4 TO MELD THEM} You have 40 MINUTES to play


FOUR OR MORE *NPU*
(Tables set 2/2)
In this tourney all melds must be 4 cards or more, including wilds. Melding 3 of a kind alone is a DQ. Cards may go straight to a canasta if you want.
NO TOUCHING THE PILE. You have 40 MINUTES to play


FOUR OR MORE *NPU*
Tables set 2/2
In this tourney all melds must be 4 cards or more, inculding wilds. Melding 3 of a kind alone is a DQ. Cards may go straight to a canasta if you want.
NO TOUCHING THE PILE
You have 40 MINUTES to play


FRIENDLY ACES *NTC*
Tables Set 2/1
Can go out, No PU, allow wilds, disable bots, points 5000 Aces do not have to be in your initial meld,
but you MUST have Aces melded in order to go out. REMEMBER: DON?T EVER TOUCH THE PILE.
You have 40 MINUTES to play



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GAMBLER *NPU*
Tables set 2/2
BEFORE hitting start button you both must chose what 2 canastas you will make for the entire game. You can NOT canasta anything other then the 2 canastas you pick.
Whoever makes both of their canastas in a hand gets AUTO WIN. (ex. If I pick 5 and 9 and make both, I WIN!) All play must stop and game is cancelled.
NO TOUCHING THE PILE
You have 40 MINUTES to play


GAVEL *NTC*
Tables Set 2/1
Making the Gavel using 4,5,6 8, 9 Q and KING...once you have melded and created the gavel then nasta's can be made but not until the Gavel is created no other cards can be melded or canasta'd
NO TOUCHING THE PILE.
You have 40 MINUTES to play


GIRLS NIGHT OUT *NTC*
Tables Set 2/1
In this tourney, you must meld QUEENS and ACES before you go out. NO Touching the pile and you need 1 canasta to go out. You have 40 MINUTES to play


GROUPER SHUFFLE NPU
Tables Set 2/3
You must make one (1) canasta from each group in ANY order
Group 1 is 4, 5, 6;
Group 2 is 7, 8, 9, 10;
Group 3 is J, Q, K, A.
You must make 1 canasta from each group then you may make any other canastas you want and/or go out.
You may go out by making the 3rd canasta in ANY order
You have 40 MINUTES to play


GUNS & ROSES *NTC*
Tables set 2/1
In this game you may only meld 4's 8's 9's 10's J's and Q's. All other cards are discard only. You may NOT make any canasta's until your melds are complete.
If you make all your melds and canasta and you have the 4 red threes ( the roses ) you get auto win and game is stopped. STOP ALL PLAY, NOTIFY THE TD.
If you discard you lose the auto win and must complete the game.
NO TOUCHING THE PILE
You have 40 MINUTES to play



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HARDCORE *NPU*
Tables set 2/2
No melding or going out and canastas have to be made right from your hand ONLY!! NO meld cards are allowed to hit the table EVER.
NO TOUCHING THE PILE
You have 40 MINUTES to play


HAUNTED HOUSE *NTC*/*PU*
Tables Set 2/1
No touching the pile, one canasta out. This rule is played exactly like NTC, you may not pick up the pile and only need 1 canasta to go out.
There is one major twist! If you get all 4 red 3s your opponent may pick up the pile at anytime during that hand.
You have 40 MINUTES to play


HEINZ 57 *NPU*
Tables for 2/2
You must have both 5's and 7's in your first meld each hand, other cards and wilds can be used to make your meld.
You cannot touch the pile BUT can go out anytime.
You have 40 MINUTES to play


HIJACKED 747 JET *NPU*
Tables Set 2/2
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld.
To get your in flight meal, you must have 4s seen on the table before making a canasta.
If you get a red in 7's your plane has been hijacked!!!!!! ITS AN AUTO WIN. Remember you need 4's on table before you put your red 7's on table.
Before you can get off the plane, you must make a canasta in 7s, then you can go out.
REMEMBER: DON?T PICK UP THE PILE
You have 40 MINUTES to play


HIGH 5
Tables Set 2/2
Initial meld must be high cards (AKQJ) then you must wait your next turn before melding other cards,
must have a canasta in high cards (AKQJ) and 5's to go out.


HI/LO *NTC*
Tables set 2/1
Player who starts each hand determines who can meld or canasta what. If TOP card is BLACK you can meld or canasta 4 - 8 ONLY ... If TOP card is RED you can meld or canasta 9-K ONLY...
If you are the START PLAYER and have RED, then your OPP has the BLACK...Both players can meld or canasta ACES, NO touching the pile.
You have 40 MINUTES to play


HITS ME FACELESS ~NT~
TABLES SET 2/2
THIS GAME ALTERNATES BETWEEN HITS & FACELESS.
1ST HAND IS HITS NT: YOU CAN ONLY MELD & CANASTA 8, 9, 10, J, Q, K & A's.
ALL CARDS 3 - 7 ARE DISCARDS ONLY 2ND HAND IS FACELESS NT: THIS IS NT WITH A TWIST.
YOU MAY NEVER MELD OR CANASTA J, Q OR K, THEY ARE DISCARDS ONLY.
ALL OTHER CARDS MAY BE MELDED & CANASTA. 3RD HAND BACK TO HITS, ETC.
YOU HAVE 40 MINUTES TO PLAY


HITS - "HIGH IN THE SKY" *NPU*
(Tables set 2/2)
You can only meld and canasta 8, 9, 10, J, Q, K and A's... All cards 3 - 7 are discards. NO touching the pile allowed! You have 40 MINUTES to play.


HORSESHOE *NTC*
Tables set 2/1
In this game you CANNOT meld 7's, 8's or 9's EVER. Use them as discards only. NO TOUCHING THE PILE.. You must have HORSESHOE (4, 5, 6, 10, J. Q, K, A) complete BEFORE you make any NASTA'S..
One canasta to go out
You have 40 MINUTES to play



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INVITORS CHOICE *NPU/PU*
Tables 2/1 or 2/2 DEPENDS ON GAME
The Person named on the left side of pairings is the inviter.
On making the table they pick his or her rule that they want for that game.
NOTE TO TD: PLEASE MAKE THIS RANDOM SEEDING.
GIVEN THE LOW RATER A CHANCES TO PICK RULE.
You have 40 MINUTES to play



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JACKED UP *NPU*
Tables set 2/2
You may only meld 5,10, J, Q, and K. All other cards are discards only. Canasta may be made at any time. MUST have all melds and a canasta in Jacks to go out.
NO TOUCHING THE PILE
You have 40 MINUTES to play


Jackin' the Aces NPU
TABLE SET 2/2
YOU MUST HAVE JACKS AND ACES MELDED
BEFORE YOU CAN MAKE ANY CANASTAS
YOU HAVE 40 MINUTES TO PLAY


JACKS OR BETTER *NPU*
Tables set 2/2
Your INITIAL MELD of each hand must be JACKS OR BETTER ONLY!!
(J,Q,K,A) You may use wilds in your initial meld, but you must wait until your next turn to meld 4's-10's.
In order to go out, you MUST have a canasta in J, Q, K, or A's.
NO TOUCHING THE PILE You have 40 MINUTES to play


JACKS THE JOKER *NPU*
Tables set 2/2
You must have JACKS and a JOKER to meld in this tourney. The joker MUST be melded with the Jacks.
You may meld other cards at the same time, but you must have Jacks with a Joker in your initial meld.
After you have at least J,J,Jo melded in your initial meld each hand, play is regular NT.
***NOTE*** WHEN MELDING ALL PAIRS AND WILDS YOU ARE NOT GIVEN AN OPTION TO PLACE YOUR JOKER..
SO MELD CAREFULLY NO TOUCHING THE PILE. You have 40 MINUTES to play



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KANGAROO JUMP *NTC*
Tables set 2/1
In this game, if the first card up is ODD (5 7 9 J K) you can only meld/canasta (5 7 9 J K) and a RED in 7s is an AUTO WIN.
If the first card up is even (4 6 8 10 Q A) you can only meld/canasta 4, 6, 8, 10, Q, A and a RED in 6s is an AUTO WIN.... BUT in either one
if you get 3333 (the GUANO) you AUTOMATICALLY LOSE, and game is cancelled...For AUTO WINS, ALL play must be stopped, if you discard you forfeit the AUTO win.
You have 40 MINUTES to play


K9 *NTC*
Tables Set 2/1
Must have "K"'s and "9"'s melded before you can go out. You can make as many nastas as you want,
you just can't go out unless you have "K"'s and "9"'s melded...
PLEASE POST "K9" WHEN YOU HAVE MELDED YOUR K's AND 9's....
NO touching the pile You have 40 MINUTES to play


KFC *NTC*
Tables Set 2/1
Must have Kings or 4's in initial meld
Your 1st canasta must be Kings or 4's
If you get a canasta in Kings and 4's (KFC) it is an automatic win.
If you discard or continue playing, you lose the automatic win
and must complete the game. No touching the pile.
You have 40 MINUTES to play


KING ME *NPU*
Tables Set 2/2
In this tourney, you MUST meld KINGS before you make any canastas.
You MAY make ANY CANASTAS you want to, BUT you MUST have a canasta in KINGS before you go out.
If you get a RED CANASTA IN KINGS, you win automatically. 2 canastas to go out.
DO NOT TAKE THE PILE 45 MINS TO PLAY TIME:



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L IS FOR LOVE *NTC*
Tables Set 2/1
You must make an L by melding only 7,8,9,10,A. All other cards are discards only.
You may use wilds. You must meld the L before making nastas. No touching the pile.
You have 40 MINUTES to play


LADIES FIRST *NPU*
Tables Set 2/2
In this game, Queens are required to meld. No queens no meld. u may use wilds with them.
NO TOUCHING THE PILE. You have 40 MINUTES to play


LADIES ON TOP *NPU*
Tables Set 2/2
This is a combined tourney of Ladies 1st & Safe Sex NT.
Queens must be included in your first meld & 6's & 9's must be melded BEFORE you can make any canastas.
NO TOUCHING THE PILE!
You have 40 MINUTES to play


LETTER I *NPU*
Tables Set 2/2
You must spell the letter "I" using (4,8,Q,9,6,10,A). Once you have made all of your melds, you may canasta and go out. All other cards are discards (3,5,7,J,K). NO TOUCHING THE PILE.
You have 40 MINUTES to play


LIMBO THE JOKER NTC***
Tables Set 2/1
HOW LOW CAN YOU GO? 1ST HAND PLAYERS MUST HAVE ACES MELDED WITH A JOKER IN THEIR FIRST MELD.
2ND HAND - KINGS MELDED WITH A JOKER IN THEIR FIRST MELD. 3RD HAND QUEENS MELDED WITH A JOKER IN THEIR FIRST MELD.
AND SO ON DOWN THRU 4'S - IF NEEDED START BACK AT ACES , NPUL BUT YOU MAY GO OUT AT ANY TIME.
*HINT* WHEN MELDING MULTIPLE CARDS, THE JOKER WILL GO WITH THE LOWEST CARD
You have 40 MINUTES to play


LIMBO *NTC*
Tables Set 2/1
How low can you go? 1st Hand - Aces must be in your initial meld.
2nd Hand - Kings must be in your initial meld.
3rd Hand - Queens must be in your initial meld. 4th Hand - Jacks must be in your initial meld.
5th Hand - 10s must be in your initial meld. 6th Hand - 9s must be in your initial meld. If you need more hands,
continue going down with 8s, 7s...etc until the game is finished.
You have 40 MINUTES to play


LOVE AND MARRIAGE *NPU*
Tables set 2/2
In this game you can meld and canasta anything you want. Game is played like REG NT but if you are the first person to canasta both KINGS and QUEENS you automatically win. If u want the win you MUST STOP ALL PLAY, if you DISCARD you LOSE the WIN
NO TOUCHING THE PILE!
You have 40 MINUTES to play


LRRH "LITTLE RED RIDING HOOD" *NPU*
Tables set 2/2
First we go over the mountains, Initial meld must be 6,8,A (and wilds if necessary) ALL AT ONCE AND NOTHING ELSE. Then we go through the woods, now meld 7,10,9 seperately and in this order(and wilds if necessary). Once all melds are done you may canasta and go out. Watch out if you get all red 3's the Big Bad Wolf eats you and you DQ. You can only canasta 6,7,8,9,10,A the rest are discards.
NO TOUCHING THE PILE
You have 40 MINUTES to play


LUCKY MAIDENS NTC
TABLE SET 2/1
You must have 7's AND QUEENS MELDED BEFORE YOU CAN GO OUT
AND MUST HAVE A NASTA IN 7'S TO GO OUT
YOU HAVE 40 MINUTES TO PLAY, GL.



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M-16 *NTC*
Tables set 2/1
Aces and 6s must be in your initial meld then wait till next turn to meld other cards. Wilds my be used.
NO TOUCHING THE PILE
You have 40 MINUTES to play


MAKE ME AN H *NPU*
Tables set 2/2
In this tourney, you MUST make an H using 4s, 5s, 6s, 9s, Qs, Ks, and As. You MUST meld ONLY 3 cards in each meld,
BUT you may use 2s. NO JOKERS ALLOWED until your H is made. You may meld in any order. All other cards are discards only.
Do NOT make any canastas until your H is made. 2 canastas to go out. DO NOT TAKE THE PILE.
You have 40 MINUTES to play


MAKING BACON *NPU*
TABLES Set 2/2
OINKERS ARE JS, QS, KS, AND AS.
YOU MUST HAVE AT LEAST 1 OF THE OINKERS IN YOUR INITIAL MELD.
YOU CANNOT MAKE A CANASTA UNTIL YOU HAVE ALL THE OINKERS MELDED TO THE TABLE.
IN ORDER TO GO OUT YOU MUST HAVE A CANASTA IN AT LEAST 1 OF THE OINKERS.
IF YOU MAKE A NATURAL CANASTA IN ANY OF THE OINKERS IT IS AN AUTO WIN.
IF YOU DISCARD OR CONTINUE PLAYING YOU LOSE THE AUTO WIN AND MUST
COMPLETE THE GAME. NO TOUCHING THE PILE!


MAYHEM *NTC*
Tables Set 2/1
The first hand you must have 5's with initial meld.
Second hand you must have 6's or 9's melded before you go out.
Third hand must contain A's with the initial meld .
Forth hand is normal NTC. After 4th hand you start rotation over
again NO TOUCHING THE PILE You have 40 MINUTES to play


MIDDLE OF THE ROAD *NTC*
Tables Set 2/1
Your intial meld has to have AT LEAST 2 of the following cards 7,8,9 or 10s
These cards are the middle of the road. You can use other cards to meld to make that initial meld
but you can only canasta the middle of the road cards 7,8s,9s or 10s NO TOUCHING THE PILE!
You have 40 MINUTES to play


MYSTERIO *NTC*
Tables Set 2/1
In this game you need 6, 9 or Aces in your INITIAL meld.
A red in canasta in 6, 9 or Aces is an AUTO win, all play must stop!!
Discard and you lose the auto win. NO TOUCHING THE PILE.
You have 40 MINUTES to play


MYSTERIOUS QUEENS *NTC*
Tables Set 2/1
The top card of the discard pile is what you will need in your initial meld with Queens.
For example, the first card is a 4, then you will need Queens and 4s in your initial meld.
You may use wilds and other cards.
If the new hand starts out with a black 3 on the discard pile, then you only need Queens in your initial meld.
You have 40 MINUTES to play


MUSICAL CHAIRS *NTC*
Tables set 2/1
You can not touch the discard pile, you need ONE canasta to go out. In this game after each hand you and your opponent change seats. Who will end up in the winning seat..?? Will it be you..?? ...
HOST TYPE IN COLOR OF SEAT AT EVERY SEAT CHANGE PLZ
You have 40 MINUTES to play



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NASCAR 24 *NTC*
Tables set 2/1
One nasta out...NO Touching the Pile.... Must have "2" melded with "4"'s before you can go out. You do not
have to meld them together & you can make as many nastas as you want, you just can't go out unless you
have 2's melded with 4's.... PLEASE POST "24" WHEN YOU HAVE MELDED YOUR 2 & 4's.
You have 40 MINUTES to play


NASCAR 48 *NPU*
Tables set 2/2
TWO Canasta's out...NO TOUCHING THE PILE... You must have "4's & 8's" melded before going out....
You can meld or make canasta's as you wish, just DO NOT go out until you have melded "4's & 8's" ... PLEASE POST "48" WHEN YOU HAVE THEM MELDED.
You have 40 MINUTES to play


NASCAR 97 *NTC*
Tables set 2/1
You Must have "9"'s and "7"'s melded before you can go out. You can make as many nastas as you want, you just can't go out unless you
have "9"'s and "7"'s melded....PLEASE POST "97" WHEN YOU HAVE MELDED YOUR 9's AND 7's.....NO touching the pile
You have 40 MINUTES to play


NATURAL MELD *NTC*
Tables Set 2/1
You can not use wilds in your initial meld on the board. Other than that played as regular NTC.
NO TOUCHING THE PILE. You have 40 MINUTES to play


NICKELS & DIMES ~NTC~
TABLES SET 2/1
YOU MAY MELD ANYTHING AT ANY TIME,
BUT YOU CAN NOT MAKE ANY CANASTAS UNTIL YOU HAVE YOUR NICKELS (5) & DIMES (10)
MELDED TO THE TABLE. ONCE YOU HAVE THEM YOU MAY CANASTA & GO OUT.
YOU HAVE 40 MINUTES TO PLAY GOOD LUCK.


NO MEN ALLOWED *NTC*
Tables set 2/1
In this game you cannot Meld or Canasta JACKS or KINGS. Otherwise it is played as NTC.
NO TOUCHING THE PILE.
You have 40 MINUTES to play


NO WOMEN ALLOWED *NTC*
Tables set 2/1
In this game you cannot Meld or Canasta QUEENS or ACES. Otherwise it is played as NTC.
NO TOUCHING THE PILE.
You have 40 MINUTES to play


NONO *NPU*
Tables set 2/2
No touching the pile. No going out. Always keep one card in your hand...
Using the NO DISCARD option is allowed. You have 40 MINUTES to play


NO SEX
TABLES SET 2/1
IN THIS GAME YOU MAY NEVER MELD OR CANASTA 6'S OR 9'S.
THEY ARE DISCARDS ONLY. THIS IS NO SEX! YOU MAY
MELD & CANASTA ANYTHING ELSE. OUT ANYTIME.
YOU HAVE 40 MINUTES TO PLAY GOOD LUCK!


NO ROYALS *NTC*
Tables Set 2/1
NO PICKING UP THE PILE, ONE CANASTA OUT...
YOU CAN NOT MELD OR CANASTA KINGS, QUEENS OR JACKS
YOU HAVE 40 MINUTES TO PLAY



NO TOUCH CUTTY *NTC*
Tables Set 2/1
One canasta out, NO touching the pile You have 40 MINUTES to play


NO TOUCH REG *NPU*
Tables set 2/2
TWO canasta's out, NO touching the pile.
You have 40 MINUTES to play


NTC w/4'S *NTC*
Tables Set 2/1
Players must meld with 4s in their initial meld each hand.
you may go out at any time. You have 40 MINUTES to play


NTC w/5's *NTC*
Tables Set 2/1
Players must meld with 5s in their initial meld each hand.
you may go out at any time. You have 40 MINUTES to play


NTC w/6'S *NTC*
Tables Set 2/1
Players must meld with 6s in their initial meld each hand.
you may go out at any time. You have 40 MINUTES to play


NTC w/7'S *NTC*
Tables set 2/1
Players must meld with 7s in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/8'S *NTC*
Tables set 2/1
Players must meld with 8s in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/9'S *NTC*
Tables set 2/1
Players must meld with 9s in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/10'S *NTC*
Tables set 2/1
Players must meld with 10s in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/J'S *NTC*
Tables set 2/1
Players must meld with Js in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/Q'S *NTC*

Tables set 2/1
Players must meld with Qs in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play


NTC w/K'S *NTC*
Tables set 2/1
Players must meld with Ks in their initial meld each hand. Players are not allowed to pick up the discard pile at all but you may go out at any time.
You have 40 MINUTES to play



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ODDS RULE *NTC*
Tables set 2/1
In this game you can meld anything you want but you can only canasta odd numbers (5, 7, 9, J, K). A RED canasta in any of the ODDS RULE cards is an AUTO WIN. All play must stop, if you discard you forfeit the AUTO WIN.
NO TOUCHING THE PILE.
You have 40 MINUTES to play


O-CHIT *NTC*
Tables set 2/1
In this game you must meld all O -CARDS (5, 8, 10, K) BEFORE you can make any canastas. You can mled one at a time. After you have melded all your O Cards, then you need to make a canasta out of one of your O CARDS. Now the CHIT part is after you have made your canasta you can now meld/canasta ANY/ALL cards in your hand but ONLY if you can go out. If you cant go out and you meld or canasta other cards you will be DQ'd.
NO TOUCHING THE PILE.
You have 40 MINUTES to play



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PHASE 10 *NTC*
Tables set 2/1
In this tourney, you must meld 4's in your 1st meld of your 1st hand.
You MUST have your meld in order to advance to the next number.
If you do NOT get your 4's, you do NOT advance to 5's the next hand.
Instead, you stay on that number to meld until you get it.
Once you get to 10, YOU STAY AT 10. You do NOT advance to J's.
1 canasta to go out. ..NO TOUCHING THE PILE
You have 40 MINUTES to play


PIRATES OF THE CARIBBEAN *NTC*
Tables Set 2/1
For this tournament your INITIAL meld must include JACKS (Jack).
You may use wilds and other cards, but you must have JACKS in order to meld.
In order to make canastas, you must have 7s (Sparrow) melded to the table.
If you happen to get a natural canasta in 8s,
you have found the Pirate Treasure Chest and automatically win the game!
If you discard or continue playing you lose the auto win and must complete the game.


PRINCE AND THE PAUPER *NTC*
Tables Set 2/1
The first hand is Royals. KINGS'S OR QUEEN'S must be in the INITIAL meld, you may have OTHER cards or WILDS as well,
Once EITHER KING'S or QUEEN'S have been melded, the game is played as Regular NTC.
The second hand is Faceless In this game, you may NEVER meld or Canasta JACKS, QUEENS, OR KINGS (Because they have "Faces")
The third hand is Royals again. You change between Royals and Faceless every hand until someone wins the game.


PYRAMIDS *NPU*
Tables set 2/2
You must build a pyramid of 6, 10, ACE, then 9, 8, 7. 1ST MELD= 6 10 ACE (ALL MELDED AT SAME TIME)
THEN MELD 9's (pause) THEN 8's (pause) THEN 7's (9 , 8, 7's CAN BE MELDED IN SAME TURN OR ONE AT A TIME IN THAT ORDER)
3 4 5 J Q K - DISCARDS ONLY, THEN U CAN MAKE NASTAS AND GO OUT AT ANY TIME You have 40 MINUTES to play



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QUEENS GUARD *NTC*
Tables set 2/1
You can meld anything anytime BUT you must meld 8's, J's and K's to the table (THE QUEENS GUARDS ) before you can meld the Queens.
NO QUEENS GUARDS- NO QUEENS!! -- No canastas until the Queens Guards and the Queens have been melded to the table. If you meld Queens before your Queens Guards you will be DQ'd. NO TOUCHING THE PILE.
You have 40 MINUTES to play


QUEEN OF 2S*NPU*
Tables Set 2/2
In this game you must have queens melded with a 2 before you go out.
You may meld anything at any time JUST NO GOING OUT TILL QUEENS WITH A 2 ARE MELDED.
You have 40 MINUTES to play


QUEEN ME *NPU*
Tables Set 2/2
You may meld anything at any time, but MUST have a meld in QUEENS seen on table in order to Canasta.
Once you have a meld in QUEENS you can canasta anything u want, but you must have a canasta in QUEENS in order to go out.
QUEENS do not have to be in initial meld or first canasta but they must be in your meld before making canastas and one of your canastas if you go out. If you fail to do either/or you DQ.
If you get a RED in QUEENS you automatically win.
You have 40 MINUTES to play


QUEEN OF 2'S *NTC*
Tables Set 2/1
In this game you must have queens melded with a 2 before you go out. You may meld anything at any time
just no going out until you have your queens melded with a 2. You do not need to have this in your initial meld
and you do not have to meld them together. Example: You may meld your queens and then add your 2 to the queens later.



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br /> RAINBOW *NTC*
Tables Set 2/1
You can ONLY meld the 4-5-6-7-Q-K-A'S (THE RAINBOW), 3-8-9-10 AND J'S are DISCARDS only. NO CANASTAS TIL THE RAINBOW IS MADE!!
If either player makes a RED canasta in 6's or in Aces (the POT OF GOLD at the end of the rainbow) that player wins the game!!! All play must stop!!
NO TOUCHING THE PILE.
If u get a red in 6 or aces u must have your rainbow melded first to play it.
You have 40 MINUTES to play


RAIN OR SHINE *NTC*
Tables Set 2/1
The player sitting in the RED SEAT can only meld or canasta 4, 5, 6 , 7, 8, A
The player sitting in the BLUE SEAT can only meld or canasta 9, 10, J, Q, K, A
BLACK 3's can NOT be melded and are DISCARDS ONLY.
NO TOUCHING THE PILE
You have 40 MINUTES to play


RED ROSE *NTC*
Tables Set 2/1
No picking up the pile, one canasta out.. Must have 1 RED canasta to go out.
You may make as many blacks as u like. Placing wilds on a Red canasta WILL turn it black,
and you WILL NOT be able to go out You have 40 MINUTES to play


RICH FOOL, POOR FOOL *NTC*
Tables set 2/1
1st hand ROYALS (FACE CARDS) allowed, 2nd hand NO ROYALS (NO FACE CARDS) allowed. Goes back and forth until game ends.
NO TOUCHING THE PILE
You have 40 MINUTES to play


ROLLER COASTER *NTC*
Tables set 2/1
These hands are up and down. They alternate between NONO (No touching the pile and No going out) and NTC (1 Nasta Out, No Touching Pile)
First hand is NONO. Second hand is NTC. Third hand NONO, and so forth. It is NOT THE TD's Job to announce each hand, read rules carefully and post hands yourself if you like.
You have 40 MINUTES to play


ROYAL FLUSH *NTC*
Tables Set 2/1
1st Hand NTC w/ Aces - Players must meld with Ace's in their initial meld.
2nd Hand NTC w/ Kings - Players must meld with Kings's in their initial meld.
3rd Hand NTC w/ Queens - Players must meld with Queen's in their initial meld.
4th Hand NTC w/ Jacks - Players must meld with Jack's in their initial meld.
5th Hand NTC w/ Tens - Players must meld with Ten's in their initial meld.
6th Hand Players return to NTC w/Aces and continue. you may go out at any time.


ROYAL FOOLS *NTC*
Tables set 2/1
You can meld anything you want but you can only canasta J, Q, K's
NO TOUCHING THE PILE
You have 40 MINUTES to play


ROYAL SEX *NTC*
Tables Set 2/1
In this tourney your Initial meld must include ROYAL (Q's & K's) OR SEX (6's & 9's).
One or the other, after initial meld game is played as regular NTC. One canasta to go out.
You have 40 MINUTES to play


ROYAL STEPS *NTC*
Tables Set 2/1
The initial meld of each hand alternates. First hand you must have Jacks on initial meld, second hand you must have Queens, third hand Kings, then you start over from the beginning. You may go out at anytime
NO TOUCHING THE PILE
You have 40 MINUTES to play



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SAFE SEX *NPU*
Tables Set 2/2
THIS GAME IS PLAYED AS A NO TOUCH.
You MUST meld both 6s and 9s BEFORE making any nastas.You may use wilds and meld at anytime.
NO nastas til 6s and 9s are melded to the table
You have 40 MINUTES to play


SEQUENCE *NTC*
Tables Set 2/1
Your first meld must have ANY 3 consequtive numbers (ex: 456, 678, QKA, A45, etc..)
You may use wilds, but no other melds & NO canastas on first meld allowed!
Then on NEXT TURN, you may meld anything else and make nastas
Rest is played like NTC, NO TOUCHING THE PILE.
You have 40 MINUTES to play


747 JET *NPU*
Tables Set 2/2
THE BIG JET IS READY TO TAKE OFF!! IN ORDER TO BOARD THE PLANE YOU MUST INCLUDE 7S IN YOUR INITIAL MELD.
TO GET YOUR IN FLIGHT MEAL, YOU MUST HAVE 4S SEEN ON THE TABLE BEFORE MAKING A CANASTA.
BEFORE YOU CAN GET OFF THE PLANE, YOU MUST MAKE A CANASTA IN 7S, THEN YOU CAN GO OUT.
You have 40 MINUTES to play


HIJACKED 747 JET *NPU*
Tables Set 2/2
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld.
To get your in flight meal, you must have 4s seen on the table before making a canasta.
Before you can get off the plane, you must make a canasta in 7s, then you can go out.
If you get a natural red canasta in 7s, your plane has been hijacked and it is an auto win.
If you discard or continue playing you lose the auto win and must complete the game.
You have 40 MINUTES to play


SET *NPU*
Tables Set 2/2
Your 1st meld of each hand must contain 6s, 8s and 10s ONLY, wilds allowed. NO other melds till next turn,
after that is played like NTC. You may canasta and go out at anytime, however, if you are able to canasta in order to
spell "SET"(6, 8,10) you get an automatic win and game will be cancelled. If you discard you lose auto win and must complete the game. No touching the pile.
You have 40 MINUTES to play


SEXY ACES *NPU*
Tables Set 2/2
In this tourney is combination of ACES NT and SAFE SEX. You must have ACES in your first meld of each hand. Then before making any canastas you must have 6's and 9's melded. If your 6's & 9's hit at the same time a canasta goes up, you will be DQ'd.
Please announce SEXY ACES and then make your canasta's. NO TOUCHING THE PILE.
You have 40 MINUTES to play


SHADY ROYALTY *NTC*
Tables Set 2/1
THIS IS A TWISTED VERSION OF NO ROYALTY. ALL RED ROYALTY (J Q K) CARDS ARE DISCARDS ONLY
BUT YOU NEED ONE SET OF BLACK ROYALTY MELDED BEFORE MAKING ANY CANASTAS.
SET OF BLACK ROYALTY= 3 BLACK CARDS ONLY OF J Q OR KS. YOU MAY USE BLACK WILDS OR ANY COLOR JOKER.
ONCE YOUR SET IS MELDED ALL OTHER ROYALS ARE DISCARDS AND YOU CAN MAKE CANASTAS. NO TOUCHING THE PILE.
YOU HAVE 40 MINUTES TO PLAY


SHRINKING VIOLETS *NPU*
Tables Set 2/2
In this tourney, in your 1st HAND, you may NOT meld or canasta 4s.
In your 2nd HAND, you may not meld or canasta 4s AND 5s.
In your 3rd HAND, you may NOT meld or canasta 4s, 5s, AND 6s.
You continue adding 1 more card each hand until there is a winner.
ACES are neutral and you may meld or canasta them at any time.
BLACK 3s MUST be DISCARDED. They may NOT be melded to go out.
YOU HAVE 40 MINUTES TO PLAY


~SHOPPING TRIP NT~
Tables Set 2/2
Women are the shoppers! To get them out of the house you must meld the Queens (women)
your initial meld. You may use wilds and other cards.
Since women need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make canastas.
The first person to finish their shopping trip wins the game.
YOU HAVVE 40 MINUTES TO PLAY


SIMON SAYS NTC *NTC*
Tables Set 2/1
The player that starts the game draws her/his first set of cards from the pack,then looks at the cards and picks
the card that he/she wants to be the necessary card for the initial meld.The next hand the next player gets their
turn at picking which card is the necessary card to be in the initial meld.They play like this taking turns until one
player gets to 5000 points and wins the game. Remember this is NTC so no taking the pile ever.
You have 40 MINUTES to play


SINK THE LILY PAD *NTC*
Tables Set 2/1
FIRST YOU HAVE TO MAKE THE LILY PAD BY MELDING 6 10 ACES - IN ANY ORDER.
THEN YOU HAVE TO MAKE A TOAD BY MELDING 7 8 9 - IN ANY ORDER -
AFTER THAT YOU CAN MAKE YOUR CANASTAS. MUST SHOW ALL CARDS ON TABLE BEFORE MAKING CANASTAS
CANNOT GO DIRECTLY TO A CANASTA. A RED IN 7 8 OR 9 SINKS THE LILY PAD AND IS AUTO WIN.
ALL OTHER CARDS ARE DISCARDS


SOS *NTC*
Tables Set 2/1
SOS stands for SIX OR SEVEN, so in this game 6s OR 7s are required in your FIRST meld
and you need to have a canasta in 6s OR 7s to go out..You have 40 MINUTES to play


SPIRIT OF 78 *NTC*
Tables set 2/1
You must have 7's & 8's melded before going out. Melding or making canasta's can be made anytime, just can NOT go out untill you
have 7's & 8's melded or canasta'd, please post 78 when you have done so....No touching the pile
You have 40 MINUTES to play


STAR *NTC*
Tables set 2/1
You may only meld 4, 6, 7, 8, Q, A. All other cards are discards only. Once you have melded each of these cards then you
can make canasta's. No canasta's until the STAR is melded. NO Touching the Pile.
You have 40 MINUTES to play


STEPS *NTC*
Tables Set 2/1
No Picking up the pile, 1 canasta out...First hand initial meld must include 4's.
Second hand will include 5's. third hand will include 6's etc.
Until there is a winner. HOST PLEASE POST MELD CARD EACH HAND You have 40 MINUTES to play


STEPS DOWN *NTC*
Tables Set 2/1
1ST HAND initial meld must include A's...
2ND HAND will include K's... 3RD HAND will include Q's etc.
HOST PLEASE POST MELD CARD AT START OF EACH HAND
You have 40 MINUTES to play


STOPPER *NTC*
Tables Set 2/1
This game is played as NTC with a twist. If you discard a 7, your opponent has to wait a turn before
melding or making a canasta of any sort.You can't go out if your opp has discarded a 7. If you get a red in 7's it's a
auto win and game will be cancelled if you discard you lose auto win and must complete the game. You may go out at any time NO TOUCHING THE PILE
You have 40 MINUTES to play


SUICIDE *NPU*
Tables Set 2/2
NO touching the pile, NO going out BUT if you get all 4 red 3's, you are DQ'ed.
You have 40 MINUTES to play


SWEET 16 *NPU*
Tables Set 2/2
Your INITIAL Meld must include 6s AND/OR Aces. You must have BOTH 6s and ACES melded before you can make any canastas.
If you make a canasta in Aces and then 6's (in that order) it is an automatic win. Other canastas allowed before
(ex: K4A6 IS AUTO WIN) All play must be stopped, if you discard you foreit auto win.
NO TOUCHING THE PILE.
You have 40 MINUTES to play


SWINGING SEX *NTC*
Tables Set 2/1
In this tourney, in the 1st HAND, your initial meld MUST have 6s. In the 2nd HAND, your initial meld MUST have 9s.
You alternate from 6s to 9s throughout the game. You may use WILDS and other cards.
NO TOUCHING THE PILE
You have 40 MINUTES to play



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TAX TIME CANASTA NTC
Tables Set 2/1
You?ve had money to spend all year And before you know it,
tax time is here. You know you have a debt to pay Cause you
don?t want an audit, NO WAY! 1ST Hand ? You must create your debt.
You may not meld or canasta anything. Only discarding is allowed.
You will have a minus (-) balance at the end of the hand. This is your debt.
2nd Hand ? NO NO A chance to earn to pay your debt. NO touching the pile EVER.
NO going out EVER. ALWAYS keep ONE card in your hand.
All other hands ? NTC You may meld at any time.


TIGER OR ALEX ~NT~
TABLES SET 2/2
MY TWO CATS ARE TIGER & ALEX SO TO HONOUR THEM 10'S "TIGER" OR ACES "ALEX"
MUST BE IN YOUR INITIAL MELD. YOU MAY MELD OTHER CARDS WITH THEM.
IN ORDER TO GO OUT YOU MUST HAVE 10'S OR ACES CANASTED. YOU DO NOT NEED BOTH.
YOU HAVE 40 MINUTES TO PLAY


357 MAGNUM *NTC*
Tables Set 2/1
In this tourney you must have a RED (3) to meld anything,
then you must have (5s + 7s) melded before you make any canastas.
NO TOUCHING THE PILE! You have 40 MINUTES to play


TOLLBOOTH NTC *NTC*
Tables Set 2/1
Each player starts at the first toll 4's.
To get through that toll you must have 4's in your initial meld. You can't meld if you don't pay the toll.
So you stay at 4's the next hand til you pay toll, even if your opponent gets to go through the toll.
You and your opponent don't have to be at the same toll EACH PLAYER NEEDS TO POST WHAT THEIR TOLL IS AT START OF EACH HAND
You have 40 MINUTES to play


TOWER OF TERROR *NTC*
Tables Set 2/1
This game si just likek the ride! 1st hand: Kings are the 13th card of the deck, they cannot be melded - discards only.
2d hand: Elevator goes down to Q's and they cannot be melded. 3rd and on hands: elevator keeps going down, J, 10, 9 and so forth.
HOWEVER, IF A KING IS EVER THE FACE CARD UP AT THE START OF ANY HAND.YOU GO BACKUP TO THE 13TH FLOOR AND IT'S KINGS AGAIN
AND YOU HAVE TO WORK YOUR WAY BACK DOWN.YOU HAVE 40 MINUTES TO PLAY GLA


TRAIN TRACKS *NTC*
Tables Set 2/1
In this game you must make TRAIN TRACKS using 4,6,8,10, Q, A ONLY...ALL other cards are DISCARDS. You may meld at anytime. NO canasta's until the tracks are complete.
A RED in 4s or As is an AUTO WIN. If u get a RED in 4 or ACES you must have your tracks melded first to play it. All play must stop!! If you discard you lose the auto win. NO TOUCHING THE PILE
You have 40 MINUTES to play


TURKEY BACON *NPU*
TABLES SET 2/2
OINKERS ARE JS, QS, KS, AND AS.
YOU MUST HAVE AT LEAST 1 OF THE OINKERS IN YOUR INITIAL MELD.
AFTER YOUR INITIAL MELD IS SEEN ON THE TABLE YOU MAY MAKE RED
CANASTAS AT ANY TIME WITH OR WITHOUT THE REST OF THE OINKERS.
ONCE EACH TEAM/PLAYER HAS MELDED ALL OF THE OINKERS TO THE TABLE
THEY CAN THEN MAKE BLACK CANASTAS. TO GO OUT YOU MUST HAVE A CANASTA
IN AT LEAST 1 OF THE OINKERS. A RED CANASTA IN ANY OF THE OINKERS IS AN AUTOMATIC WIN.



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UP THE CREEK *NPU*
Tables Set 2/2
YOU CAN MELD ANYTHING ANYTIME BUT YOU MUST HAVE 6, 9 AND JACK MELDED ON THE TABLE
BEFORE YOU MAY MAKE A CANASTA. YOU CANNOT GO OUT UNTIL YOU HAVE A CANASTA IN EITHER 6, 9 OR JACK.
IF YOU CANASTA ALL THREE, 6, 9 AND JACKS, YOUR OPPONENT IS UP THE CREEK AND YOU WIN AUTOMATICALLY.
IF YOU DISCARD OR CONTINUE PLAYING YOU LOSE THE AUTO WIN AND MUST COMPLETE THE GAME.


UPSY DOWNSY *NTC*
Tables set 2/1
In this game the UPCARD determines what the MELD CARD is and the CARD BEFORE that is the FIRST NASTA (EX. If upcard is King, then first canasta must be Qs) If the UPCARD is a black 3 then that hand is played as NTC. More canastas may be made AFTER your required canasta is made.
NO TOUCHING THE PILE.
You have 40 MINUTES to play



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VOLCANO *NPU*
Tables set 2/2
This game is similar to MIDS with a few twists. Meld cards 6, 8, 9, 10, & As can be melded at any time, in any order. (VOLCANO)
After they are melded, you meld 7s (ERUPTION). Now you can make canastas. A red in 7s is an AUTO WIN. All play must be stopped!
(3, 4, 5, J, Q, K = DISCARDS unless you do a LAVA FLOW) LAVA FLOW is after your "2" canastas from meld cards are made, if you can go out with all
the cards in your hand you may do so but you have to go out if discards hit the table, if not u DQ! You have 40 MINUTES to play



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WALMART *NPU*
Tables Set 2/2
Men and Women shop at Walmart.
To get them out of the house you must meld the Queens (women) or the Kings (men) to the table in your initial meld.
You may use wilds and other cards but queens or kings MUST hit the table in the initial meld.
Since both men and women need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make nastas. The first person to finish their shopping trip wins the game


WHERE'S WALDO *NTC*
Tables Set 2/1
All cards melded on initial meld each hand must hit the table as a natural set.
Any meld you make must be a natural set of three or more with no wilds.
After you have your natural meld, you can then add wilds as meld or to make canastas.
No pairs with any wilds or you will be DQd.
No canastas straight from your hand or you will be DQd


WILDLESS INTRIGUE *NPU*
Tables Set 2/2
In the first 3 hands you may not use wilds Throw all wilds away in the first 3 hands.
4th hand and after all meld must be natural but you may add wilds to your natural meld
or make canastas 2 RED CANASTA IN ANY HAND IS AN AUTO WIN


WOODEN SOLDIER *NPU*
Tables Set 2/2
Your initial meld must contain A, K., OR J's. You must have ALL (A,K,J) melded on the board (do not canasta)
before you can make any canastas. You may meld anything else but DO NOT CANASTA until you have your (A,K,J) melded. After that you may canasta anything. You must have a canasta in A, K or J to go out.
NO TOUCHING THE PILE
You have 40 MINUTES to play



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X MARKS THE SPOT *NTC*
Tables set 2/1
In this game you CAN ONLY meld 4, 6, 9, Q & A. ...All other cards are DISCARDS ONLY. ...NO TOUCHING THE PILE ...You may NOT
make canasta's or go out till you have melded your X.. (X = 4, 6, 9, Q & A) .....PLEASE POST "X" WHEN YOU HAVE IT
You have 40 MINUTES to play



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YES/NO *PU/NTC*
Tables set 2/1
No picking up the pile, one canasta out. Another combo of our favorite games. This one combines CUTTY ( 1 nasta, pile ok) and NTC (1 nasta, pile not ok) HOST PLZ POST GAME EACH HAND, you may go out at any time.
You have 40 MINUTES to play



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ACES AGAIN *PU*
Tables Set 2/2
You may not meld, discard or canasta aces. Unless you can make a red canasta in aces then you win the game.
You have 40 MINUTES to play


ACES CUT *PU*
Tables Set 2/1
YOU MUST HAVE ACES IN FIRST MELD OF EACH HAND
You have 40 MINUTES to play


ACE?S BROKEN MIRROR *PU*
Tables Set 2/2
Aces are neutral and must be with first meld.
You can not meld or canasta what your opponent has melded.
You have 40 MINUTES to play


ACES CRACKED MIRROR *PU*
Tables Set 2/2
No melds or canastas of anything that your opponent has already
melded or canasta'd. Aces are neutral, both can meld them.
You have 40 MINUTES to play


ACES FIRST CUTTY *PU*
Tables Set 2/1
YOU MUST MELD ACES FIRST CAN USE WILDS MUST
WAIT A TURN BEFORE MELDING ANYTHING ELSE
You have 40 MINUTES to play


ACE IN THE HOLE *PU*
Tables Set 2/2
YOU MAY PICK UP PILE AS LONG AS THERE IS NO ACE ON TOP ACES USED TO BLOCK PILE
YOU MAY CANASTA ACES AS A RED CANASTA ONLY GOING
STRAIGHT UP WITHOUT HITTING THE TABLE NO GOING OUT EVER
You have 40 MINUTES


ACES ONLY *PU*
Tables Set 2/2
You must have aces in your initial meld of every hand.
You cannot meld any other cards with them (except wilds).
You must wait until your next turn to meld other cards.
You have 40 MINUTES to play


ACES REG *PU*
(Tables set 2/2)
In this tourney you must MELD Aces first no aces no meld! Two nastas to go out.
You have 40 MINUTES to play


ACES TO MELD CUTTY *PU*
Tables Set 2/1
YOU MUST HAVE ACES IN FIRST MELD OF EACH HAND
You have 40 MINUTES to play


ANGEL OF MERCY *PU*
Tables Set 2/1
In this game only 1 person is allowed to take the pile in each hand.
If you are the first person to take the pile you are the Angel of Mercy.
Your opponent may not take the pile. As the Angel, you can only make red canastas (no black canastas).
Your opponent can make red or black canastas. You can meld and go out anytime
You have 40 MINUTES to play



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BACHELORS ONLY *PU*
Tables Set 2/2
MUST HAVE KINGS AND JACKS IN INITIAL MELD
You have 40 MINUTES to play


BACHELORS ONLY *PU*
Tables Set 2/2
MUST HAVE KINGS AND JACKS IN INITIAL MELD
You have 40 MINUTES to play


BARE BONES *PU*
TABLES 2/2
YOU MAY ONLY MELD ACES TO THE TABLE.
ALL OTHER CARDS EXCEPT ACES MUST GO STRAIGHT TO CANASTA
OR YOU WILL DQ YOU MAY USE WILDS,
ACES MUST BE MELDED 'FIRST' BEFORE YOU CAN PICKUP THE PILE. YOU MAY GO OUT AT ANY TIME
You have 40 MINUTES to play


BASEBALL *PU*
Tables Set 2/1
You CAN meld anything at any time. "5s, 7s, 10, & Qs" (diamond shape)
MUST be melded before making any canastas. 3 canastas (strikes) to go out.
You CANNOT make more then 3 canastas whether going out or not.
You have 40 MINUTES to play


BILLIARDS *PU*
Tables Set 2/2
IN THIS GAME YOU MUST HAVE ALL 4 CORNERS (4, 6, J & A's)
BEFORE YOU MAKE ANY CANASTA'S IF YOU GET A RED CANASTA IN THE 8"S
(SINKING THE 8 BALL), ITS AN AUTOMATIC WIN,
YOU MUST HAVE ALL 4 CORNERS MELDED BEFORE SINKING THE 8 BALL,
You have 40 MINUTES to play


BLACK HOLE *PU*
(Tables Set 2/2)
You cannot use black 3's until you are going out and then you have to meld them... black 3's can NEVER be discarded.
So hold on to those black 3's. NO RED CANASTAS....only black canastas in this game.


BLACK JACK *PU*
Tables Set2/2
BLACKJACK EQUALS 21 (TWENTY-ONE). And so in Canasta, your canasta's must equal 21.You must have 21, or BLACKJACK to go out,
if you go over 21 you "BUST". If your canasta's total OVER 21, you LOSE and the game is called.
HiNTS: ACES score as 1(one) OR 11(eleven) in BLACKJACK some brave souls may opt to use the ACES as one point vs. eleven points
to try for more canasta's. But be careful! You must equal 21 (BLACKJACK) to go out. You may pick up the pile.
You have 40 MINUTES to play


BLACK ROSES *PU*
TABLES Set 2/2
You may only meld red or black cards.
If you melded like 3 red 4s then all the other melds have to be red also and vice versa,
both players can do the same colour. 2s have to be red or black
also a joker should go straight into a canasta.
If you make a canasta you can use the other colour cards with that to make a red or black canasta.
You can?t freeze the pile. (You can not mix colours, if you choose black first you must stick with that colour or you will be dqd).
You have 40 MINUTES to play


BLACK WIDOW *PU*
(Tables Set2/2)
You can only make black canastas and you may only discard black cards. If you make a red canasta or throw a
red discard (INCLUDING RED 2'S) you will be DQ'd. JOKERS are neutral. HINT: meld all your red cards and save your black ones for discards.
You have 40 MINUTES to play


BLEEDING HEARTS *PU*
Tables set 2/1
You can not take the discard pile if a heart is thrown, everything else is regular cutty. As a courtesy please state
in game room what suit you are picking up (this is to make sure its not a heart).
You have 40 MINUTES to play


BLOODY CUTTY *PU*
Tables Set 2/1
MAKE AS MANY CANASTAS AS YOU WANT
YOUR FIRST CANASTA MUST BE RED
You have 40 MINUTES to play


BONANZA CUTTY *PU*
Tables Set 2/2
NO PICKING UP PILE OR USING WILDS FOR ANYTHING
- NOT FOR MELDING, CANASTAS OR FREEZING PILE UNTIL
THE DRAW PILE IS 20 CARDS OR LESS - MAY MELD ANYTHING WITHOUT WILDS -
20 CARDS OR BELOW ANYTHING GOES
You have 40 MINUTES to play


BOOKENDS *PU*
Tables Set 2/2
You have to meld 4's and Ace's FIRST (do not canasta them!) LIKE BOOKENDS! You CAN'T meld or canasta any other cards until you have 4's
and Ace's melded first. You may meld your 4's and Ace's seperately or you may meld them at the same time BUT no other cards may be
melded until your next turn. ONCE YOU HAVE MELDED 4'S AND A'S YOU MAY CANASTA THEM AND GO OUT IF YOU WISH.
You have 40 MINUTES to play


BOWLING *PU*
Tables Set 2/2
This is regular canasta with 1 special rule. You must have EITHER a canasta in 7?s and an open meld in 10?s, or an open meld in 7's
and a canasta in 10?s to go out. You cannot canasta both 7?s and 10?s, you may only canasta one or the other. HINT: Open meld does not
mean initial meld, it simply means you must have that set melded on your board without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split you cannot go out!
You have 40 MINUTES to play


BROKEN MIRROR *PU*
Tables Set 2/2
You cant meld what your opponent has already melded on the table NOR can you make a canasta of it. For example: if your opp has
aces you may not meld them, but once they have made a canasta of them you may meld them at that time.
You have 40 MINUTES to play


BUSH 97 *PU*
Tables Set 2/1
You CAN meld & canasta anything at any time.
"7s & 9s" MUST be melded before you go out.
You have 40 MINUTES to play


BY THE BOOK *PU*
Tables Set 2/2
You must make your canastas from smallest to highest,
example: 4,5,6 is OK but 5,6 4 is not.
You have 40 MINUTES to play



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CAN YOU SPELL JAK? *PU*
Tables Set 2/2
Spell JAK by canasta Jacks, Aces and Kings in that order to spell JAK, and you win automatically, regardless of score.
The rest is played like regular canasta. JAK MUST be spelled in order, or it does not count.
PILE IS UP FOR GRABS!
You have 40 MINUTES to play


CANASTA LEADS *PU*
Tables Set2/2
Your intitial (first) meld of each hand MUST have a canasta, you may meld other cards as well - but you MUST MAKE A CANASTA IN THE FIRST MELD OF EACH HAND.
(first meld canasta can NOT hit the meld board)
Rest is regular,PILE IS UP FOR GRABS.
You have 40 MINUTES to play


CANASTA ROUNDS *PU*
Tables Set 2/1
This is a Progressive rounds, canasta game based on the number of rounds.
This means the more rounds you play, the more canastas you need to go out.
Round 1 ? You must have 1 canasta, Round 2 ? You must have 2 canastas, etc.
You have 40 MINUTES to play


CARD UP *PU*
Tables Set 2/1
At the beginning of each hand, the top card up on the discard pile
will determine how many canasta?s both players need to go out.
If the top card up is red, you both need 1 canasta to go out.
If the top card up is black, you both will need 3 canasta?s to go out.
(You must type the colour of top card each round. If a player forgets to type in top card that player will need 3 canasta?s to go out)
You have 40 MINUTES to play


CHANGE UP *PU*
Tables Set 2/1
In this tourney the rules change after each hand. When a hand is over play must stop and the TD is notified.
The TD will then choose a TOUCH PILE rule that applies to the next hand. If current rule is not followed or if play
is not stopped between hands this will result in dqd from tourney.
You have 40 MINUTES to play


CHEATERS DOUBLES *PU*
Tables Set 2/2
You can have as many canasta?s as you want of any colour.
And cheating is allowed. Except for- sitting in opponents seat and/or kibitzing.
(No booting or resign, this will result in a dqd for your team).
Subs are allowed
You Have 40 Minutes To Play


CHECKERBOARD *PU*
Tables Set 2/2
Your canastas must go up just like a Checkerboard.
They alternate red, black, red, black, or black, red, black, red, either way.
So, if the First canasta you put up is Red, the next canasta you put up must be black, then another red, then black. Black or red may go up first but alternate keep them in ?checkerboard? order.
You may go out anytime
You have 40 MINUTES to play


CHECK MATE *PU*
Tables Set 2/2
Game is regular if you get a red canasta in kings you say check-mate
and win game game will then be cancelled.
The first one to get a black canasta in both k?s and q?s says check and gets to meld first in next hand.
If both canasta?s K & Q are not made either player may meld first next hand.
You Have 40 Minutes To Play


CLEOPATRA *PU*
Tables Set 2/1
In this game QUEENS can be used to block the pile. Queens can never hit the table but you can canasta them straight up from your hand. A RED in Q's is an AUTO WIN!! All play must stop!
Piles is up for GRABS!
You have 40 MINUTES to play


CLUBS ARE WILD *PU*
Tables Set 2/2
All clubs are like Black 3's. If there is a club on top of the pile you cannot pick it up. You cannot pick up the pile on a club Ever.
The trick is to toss all your junk cards and then the black 3's and then toss the CLUBS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
You have 40 MINUTES to play


CODE RED *PU*
Tables Set 2/2
In this game you can NOT freeze the pile and the pile can ONLY be picked up if you have a red canasta. You can go out any time and make as many black
canastas as you like. You do NOT need a red to go out just to pick up the pile.
You have 40 MINUTES to play


COLUMN *PU*
Tables Set 2/1
Game is played as regular cut. The top card (each hand) decides what column the FIRST canasta has to be made in for both players. If you can make
additional canasta's they don't have to be in your destinated FIRST canasta column.
Please be sure to type in what the top card turned up is for each hand at the table.
First column = black 3,4,5,6
Second column = 7,8,9,10
Third column = J,Q,K,A.
Example: Top card is a black 3, then both players have to make their first canasta of either 4, 5 or 6. Any additional canasta's can be from any columns. You may go out anytime
You have 40 MINUTES to play


COMEDY CUTTY *PU*
Tables Set 2/1
The game is played like regular cutty,
but the twist is the person with the lowest score at the end of each hand,
must tell a joke in the lobby. If you don?t tell a joke you will be Dqed.
You have 40 MINUTES to play


COMPROMISE CANASTA *PU*
Tables Set 2/2
This game is played as Regular PU Canasta until there are 35 cards
left in the draw pile. When the draw pile has 34 or less cards left the
game becomes NO TOUCH. If you pick up the discard pile when the draw pile
says 34 cards or less you DQ.
You may pick up the pile You have 40 MINUTES to play


CRAZY 3's *PU*
Tables Set 2/1
You can not go out until all the Red 3'S are on the board. You must have a canasta for every red 3 you get, it is played as cut, if you do not have the red 3's you still need 1 canasta to go out.
You have 40 MINUTES to play


CRAZY 8's *PU*
(Tables set 2/2)
You can not pick up the pile if an 8 is thrown. All 8's are treated as black 3's
and just like black 3's the 8's can not be melded until you are going out and then
they must be the last cards you lay down. You can go out with or without a discard.
PILE IS UP FOR GRABS You have 40 MINUTES to play


CREEPY CUTTY *PU*
Tables Set 2/1
1 PLAYER MUST HAVE BOTH 6'S AND ACES MELDED THEN EITHER PLAYER CAN CANASTA AND GO OUT
You have 40 MINUTES to play


CRISS CROSS *PU*
Tables Set 2/2
When your opp throws away an EVEN card you must throw away an ODD card and vice versa.
ODD = 5 7 9 J K and EVEN = 4 6 8 10 Q. Both may throw away the aces, black 3s and wilds.
If opp throws an ace, wild or black 3 you may throw whatever you like that turn.
If your not able to throw the asked card (odd/even/neutral)
then you are not allowed to make anymore canastas for that hand.
You Have 40 Minutes To Play


CUPID'S ARROW *PU*
Tables Set 2/1
Aces must be with your first meld of each hand. A red canasta in aces is an arrow through cupids heart, which is an automatic win. If you get a red canasta IN ACES STOP ALL PLAY,NOTIFY THE TD. If you discard you lose the auto win and must complete the game.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


CUT IN ORDER*PU*
Tables Set 2/1
Your First meld must have 3 consecutive numbers. {Ex. 456 or 678 or 10JQ}
You may use wilds to make your meld & you may pick up the pile to make your first meld if the top card is part of your first meld,
BUT you must wait til your next turn to meld other cards besides your 3 consecutive
number meld. You may NOT make any canastas in your first meld.
You have 40 MINUTES to play


CUTTY *PU*
Tables Set 2/1
One canasta to go out.
PILE IS UP FOR GRABS.
You have 40 MINUTES to play


CUT THROAT *PU*
Tables Set 2/1
First player to make a canasta wins.
PILE IS UP FOR GRABS.
(TDS: THIS GAME TO BE RUN AS DE)
You have 40 MINUTES to play



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DALE EARNHART CUTTY *PU*
Tables Set 2/1
Kings must be in your initial meld. You may pick up the pile to meld only if Kings are melded at the same time.
PILE IS UP FOR GRABS.
You have 40 MINUTES to play


DAMNATION *PU*
Tables Set 2/1
1ST HAND initial meld must include 4"s, 2ND must include 5"s, 3RD must include 6"s etc.
You may pick up the pile as long as the meld card is included in the initial meld.
**ONLY A RED CANASTA IN THE STEP/MELD CARD IS AN AUTO WIN. If you get a step/meld card red canasta STOP ALL PLAY,
NOTIFY THE TD. If you discard you lose the auto win and must complete the game.
HOST PLEASE POST EACH STEP NUMBER PILE IS UP FOR GRABS You have 40 MINUTES to play


DELAY OF GAME *PU*
Tables Set 2/2
In This game you cannot pick up the pile until there are 30 cards left in the deck.
However you may meld, canasta and even go out, at any time
You Have 40 Minutes To Play


DETERMINATION *PU*
Tables Set 2/2
Game is regular canasta but in this tourney you may only
canasta either odd (5 7 9 J K) OR even 4 6 8 10 Q) cards.
Aces may be melded or canasta?d by both players.
You may meld anything but what you canasta matters.
The first canasta made other than aces, determines who has odd or even.
This starts over each hand.
You Have 40 Minutes To Play


DEVILISH 666's *PU*
Tables Set 2/1
No touching the pile if a 6 is thrown, no freezing the pile...you must have 6's melded before going out...everything else is played like cutty.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


DIME STORE *PU*
(Tables set 2/2)
You can meld at any time. you can not make any canastas till you have 5s and 10s meled on to the table.
If your 5s and 10s hit at the same time a canasta goes up you will be dqed. No canastas till 5s and 10s are down.
You have 40 MINUTES to play


DIET 7up *PU*
Tables Set 2/2
All BLACK 7s are like Black 3s. You may never pick up the pile if there is a BLACK 7 on top. You may NEVER meld black 7s
until going out. If there is a RED 7 on top, then the pile may be taken. RED 7s may be melded at anytime. You may NEVER freeze the pile.
If you take the pile, it must be with 2 of the same type card, you may not use 1 of that card and a wild card to take the pile. You can only canasta 7s when going out.
You have 40 MINUTES to play


DON'T GET SET *PU*
Tables Set 2/2
You must meld directly to a canasta. When you pick up the discard pile, it also must go directly to a canasta without touching your board.
You can only meld on your board when you are ready to go out, and only after all possible canastas have been made. Once you meld all your non-canasta cards on your board, you must go out on that turn.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


DONUTS *PU*
Tables Set 2/2
The donuts are 6, 8, 9, 10s and Queens. Opening meld must consist of donuts only. After donuts are melded then any cards can be melded.
One donut canasta must be made with other canasta to go out. You may discard wilds and use wilds in meld. You may pick up the pile.
You have 40 MINUTES to play


DOUBLE DRAGON *PU*
Tables Set 2/2
In this game if you make a red canasta you must make another red to go out. If you make a black you must make another black to go out
if you make a red and a black you must have another red and another black to go out. So for every color canasta you must have another like it. Example:(R,R..B,B...R,B,B,R...R,R,B,B...R,R,R,R...B,B,B,B).
PILE IS UP FOR GRABS
You have 40 MINUTES to play


DRAGONS DEN *PU*
Tables Set 2/2
Played as reg with a slight twist. You can meld anything, anytime but the first nastas made must be in either As or 8s. If player 1 makes a nasta
in As before player 2, player 2 must make a nasta in 8s, and vice versa. PILE IS UP FOR GRABS.
You have 40 MINUTES to play


DUCK SEASON *PU*
Tables Set 2/2
In this game it is required that you meld and 4s & 8s to go out (4+8=12; 12 GageShotgun). You may pick up the ple and go out anytime.
But you must have 4s & 8s melded first. If you get a red canasta in either 4 or 8 you automatically win the game...PLEASE POST "SHOTGUN" WHEN YOU HAVE MELDED YOUR 4's & 8's
You have 40 MINUTES to play



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EGGSHELL *PU*
Tables set 2/1
GET YOUR CANASTAS UP FAST! Anyway you can! Red or black! Either is fine! Because once you draw a RED 3, you CANNOT put any more Canastas
up for that hand! All you may do then is MELD whatever you have! So get your Canasta?s up FAST! Before you draw a Red 3! You may pick up and go out at anytime.
You have 40 MINUTES to play



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FIFTY/NINETY *PU*
Tables set 2/2
You can NOT use any wilds on the 50 or 90 meld but you can on the 120 meld. If a wild is used on the 50 or 90 meld you will be DQ'ed.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


FIRST NASTA *PU*
Tables set 2/2
Your first play must be a canasta right from your hand. At no time can any cards hit the meld board before you have your first canasta.
After you have made your first canasta you may meld whatever you want on the meld table. PILE IS UP FOR GRABS after you make your first canasta.
You have 40 MINUTES to play


FOREPLAY *PU*
Tables set 2/1
Foreplay should always come first so you need 68 before you can have 69. Therefore in this game you must meld 6s and 8s before you can make canastas.
Once you have melded 6s and 8s, you MUST then make a canasta of 6s and/or 9s, in other words you can have a nasta in 6 or 9 or both, however only one is needed. NO other canastas allowed.
PILE IS UP FOR GRABS!
You have 40 MINUTES to play


FROSTBITE *PU*
Tables set 2/1
The first person who melds is the only one that may freeze the pile (and will type FROSTBITE when you meld), you BOTH may pick up the pile and go out anytime.
You have 40 MINUTES to play



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GRAND SLAM DUNK *PU*
Tables set 2/1
You cannot meld anything in this one until you can go out. You cannot pick up the pile unless you can go out. This means if you pick up the pile you
must play everything in your hand and in the pile and go out that turn.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


GIN *PU*
Tables set 2/2
You may not meld unless you are going out, however you can make canastas straight from your hand. To pick up the pile you must be able to make a canasta using the top card off the pile. You can go out whenever you want.
You have 40 MINUTES to play


GO FISH *PU*
Tables set 2/2
Game is played like Regular Canasta, but if you discard a black 3 you get to ask your opp for a card. Opp draws a card and must discard REQUESTED
card if he has it or says "GO FISH" if not. You can meld & go out at any time. Pile is up for grabs. KIBITZ ON IN THIS GAME
You have 40 MINUTES to play



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HAT TRICK *PU*
Tables set 2/2
In this tourney, aces are like black 3s. You cannot take the pile if an Ace is on top. You may only go out if you have 3 canastas,
provided that the 3rd canasta is Aces. You may never meld Aces on the board unless it is as your 3rd canasta and can be made straight
from your hand without touching the board. You can have as many canastas as you want but you can not go out if you do not have three the last one being the aces.
You have 40 MINUTES to play


HEARTS *PU*
Tables set 2/2
You may not take the discard pile if a heart is thrown. As a courtesy please state in game room what suit you are picking up (this is to make sure its not a heart), otherwise it is played like regular canasta.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


HEARTS ALIVE *PU*
Tables set 2/2
In this game you can't pick up the pile unless there is a heart on top.
REMEMBER DON'T TOUCH PILE UNLESS THERE'S A HEART ON TOP.
you may go out at anytime.
You have 40 MINUTES to play


HEARTS ARE WILD *PU*
Tables set 2/2
All hearts are like Black 3's. If there is a heart on top of the pile you cannot pick it up. You cannot pick up the pile on a heart Ever.
The trick is to toss all your junk cards and then the black 3's and then toss the HEARTS as wilds. Keep your 2's and Jokers for Canasta's or until needed. You can go out anytime.
You have 40 MINUTES to play


HIGH FIVE *PU*
Tables set 2/2
Your FIRST canasta must be in 5s. Your SECOND canasta must be 10s or higher. You may pick up and go out at anytime.
You have 40 MINUTES to play


HIDE THE WILDS *PU*
Tables set 2/2
No wilds may hit the meld board EVER! They have to go right to a canasta and you may not freeze the pile!.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


HIGHER ORDER *PU*
Tables set 2/2
Your canastas must go in order, from low to high.
For example, if you canasta 6's then your next canasta must be higher, not lower. Your canastas do NOT have to be consecutive, but they must be higher than the one previously canasta'd.
You may go out or pick up at anytime
You have 40 MINUTES to play



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IN ORDER *PU*
Tables set 2/2
In this tourney, you must make your canastas in order. Either ascending order(low to high) or descending order (high to low). These do not have to be consecutive, but they must stay in order.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


INVITORS CHOICE *NPU/PU*
Tables 2/1 or 2/2 DEPENDS ON GAME
The Person named on the left side of pairings is the inviter.
On making the table they pick his or her rule that they want for that game.
NOTE TO TD: PLEASE MAKE THIS RANDOM SEEDING.
GIVING THE LOW RATERS A CHANCE TO PICK RULE.
You have 40 MINUTES to play



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JACKS N JOKER *PU*
Tables set 2/2)
WELCOME TO JACK N JOKER! You must have JACKS and a JOKER to meld in this tourney. The joker MUST be melded with the Jacks.
You may meld other cards at the same time, but you must have Jacks with a Joker in your initial meld. After you have at least J,J,Jo melded in your initial meld each hand, play is regular.
***NOTE*** WHEN MELDING ALL PAIRS AND WILDS YOU ARE NOT GIVEN AN OPTION TO PLACE YOUR JOKER..SO MELD CAREFULLY
You have 40 MINUTES to play


JACK IN THE BOX *PU*
Tables set 2/2
This game is played as regular, except each player must have jacks melded before they are able to go out. You may pick up pile.
You have 40 MINUTES to play


JACKS OR BETTER *PU*
Tables Set 2/2
Your INITIAL MELD of each hand must be JACKS OR BETTER ONLY!! (J,Q,K,A) You may use wilds in your initial meld,
but you must wait until your next turn to meld 4's-10's. In order to go out,
you MUST have a canasta in J, Q, K, or A's. PILE IS UP FOR GRABS. You have 40 MINUTES to play


JOKER POKER *PU*
Tables set 2/2
Reg canasta applies here but if you get 5 canastas in a row put up in order (e.g 5,6,7,8,9 or 10,J,O,K,A) to make a straight you automatically win.
It can be backwards or forwards either way but they have to be in order to look like a straight.
You have 40 MINUTES to play



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KING OF THE CASTLE *PU*
Tables set 2/2 OR 2/2 TDS CHOICE
Played as REGUALAR NASTA WITH A TWIST You must have Kings melded ON THE TABLE in order to make canastas, and you can only go out if you have a canasta in Kings.
A red canasta in Kings is an auto win. Kings CANNOT be sent straight to a canasta.
PILE IS UP FOR GRABS
You have 40 MINUTES to play



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LADIES FIRST *PU*
Tables Set 2/2
In this game, Queens are required to meld. No queens no meld. u may use wilds with them.
You may pick up and go out at anytime. You have 40 MINUTES to play


LOSERS *PU*
Tables set 2/2
In this game you play to LOSE.....The player with the LOWEST score WINS.....Anything goes in this tourney just try to do your WORST.....
The first player to -5000 WINS......(HINT: most dont meld or take the pile but you can if you want to)
You have 40 MINUTES to play



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MAX OUT *PU*
Tables set 2/2
The player who gets the most canastas in one hand wins the game regardless of score.
If the players tie after one hand, the game continues until one player is able to get more canastas than their opponent.
In the event that neither player is able to get more canastas than his/her opponent, the highest score at the end of the game wins.
PILE IS UP FOR GRABS
(TDS: THIS GAME TO BE RUN AS DE)
You have 20 MINUTES to play


MEDIEVAL CASTLE *PU*
Tables set 2/2
You may make as MANY nastas (black or red) as you want. BUT..you can NOT go out unless you have canastas in BOTH ***KINGS & QUEENS***.
You have 40 MINUTES to play


MERRY GO ROUND *PU/NPU*
Tables set 2/1
First hand is NTC. Second hand is td's choice. Third hand is NTC. And so on. The td will have a list of games that could be played during that tourney on their rules page. Remember the game decided upon by the TD will be played throughout the tourney
You have 40 MINUTES to play


MINE, MINE, MINE *PU*
Tables set 2/2
You CANNOT meld any cards your opponent has already melded to the table, but you may make canastas with them straight from your hand ONLY.
Rest is regular, PILE IS UP FOR GRABS!.
You have 40 MINUTES to play


MONOPOLY *PU*
Tables set 2/2
Pile up for grabs, two canasta out. You must meld everything to be able to go out--4's through aces--other than that regular play. You may go out at any time.
You have 40 MINUTES to play


MOTHER MAY I? *PU*
Tables set 2/2
In this game the pile is up for grabs by the player that has Mother May I .. Mother May I is acheived by discarding a Queen and posting "Mother May I"
at the table. Only that player can touch the pile until another Mother May I (A Queen is Discarded) is done



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NASCAR 6 *PU*
Tables set 2/1
You Must have "6's" melded before you can go out. A Red canasta in "6" is an automatic win.Game is cancelled or you may choose to play it out for the points,
your choice, but if you play it out and lose, you lose game. If u want the win you MUST STOP ALL PLAY, if you DISCARD you LOSE the WIN......Pile is up for grabs.
You have 40 MINUTES to play


NASCAR 20 *PU*
Tables set 2/2
This game is played like regular canasta, pile is up for grabs. You can make as many canastas as you want, but you can NOT go out unless your total
canastas = 20. Cards are face value except Aces=1 or 11. (10, J, Q, K all = 10...A=1 or 11)..... PLEASE POST "20" PRIOR TO GOING OUT WHEN YOUR CANASTAS EQUAL "20"
You have 40 MINUTES to play


NASCAR 88 *PU*
Tables set 2/1
You Must have "8" melded before you can go out. Red canasta in "8" is an automatic win. Game is cancelled or you may choose to play it out for
the points, your choice, but if you play it out and lose, you lose game. If u want the win you MUST STOP ALL PLAY, if you DISCARD you LOSE the WIN. Pile is up for grabs
You have 40 MINUTES to play


NATURAL ACES *PU*
Tables set 2/2
You must meld aces naturally (((NO WILDS))) In initial of meld each hand u can meld other cards as long as thier are no wilds with the aces
PILE IS UP FOR GRABS
You have 40 MINUTES to play


NO ACES-NO OUT *PU*
Tables set 2/2
You can pick up the pile at anytime (other than when an ace is thrown) You cannot meld or canasta ACES ever....Must have at least 1 card in your hand at anytime. HITTING "No Discards" IS ALLOWED
You have 40 MINUTES to play


NO FREEZE CUTTY *PU*

Tables set 2/1
You can not use wild cards to freeze the discard pile, but black 3's are ok.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


NO FREEZE REGULAR *PU*

Tables set 2/2
You can not use wild cards to freeze the discard pile, but black 3's are ok.

PILE IS UP FOR GRABS
You have 40 MINUTES to play


NO SEX *PU*
Tables set 2/2
This game is played as REGULAR NASTA, but you CAN NOT meld 6s and 9s EVER....You need 2 canastas to go out...PILE is up for GRABS
You have 40 MINUTES to play


NOAHS ARK *PU*
Tables set 2/21
Regular canasta but u can only meld 2 naturals of each card with a wild the first meld of each hand. You may pick up pile and go out at anytime.
You have 40 MINUTES to play


NO OUT *PU*
Tables set 2/2
Players cannot go out. They must have at least one card in their hand at all times. Not even last play in game can go out. You may pick up.
You have 40 MINUTES to play


NUTZ AND BOLTS *PU*
Tables set 2/2/
All Canasta's must be odd or even depending on your first canasta and each subsequent canasta must be higher than the last. You can meld anything but may only canasta odd or even. Aces can be melded or canasta'd but only when going out. Both players may canasta the same sequence.
PILE IS UP FOR GRABS
You have 40 MINUTES to play



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ODDS AND EVENS *PU*
Tables set 2/2
Red seats make Odd Canastas (5,7,9, Jacks and Kings.) Blue seats make Even Canastas (4,6,8,10, Queens.) Aces go to the first person to meld them. You may meld anything but only canasta your seat color.
PILE IS UP FOR GRABS
You have 40 MINUTES to play

OLD MAID *PU*
Tables set 2/2
In this tourney, you may not take the discard pile if there is a RED queen on top. You may never meld RED queens, because of this, making a canasta out of queens is also not allowed. If your opponent goes out and you are caught with the Queen of Hearts (the Old Maid) in your hand, you will be DQ'd. You lose. KIBBY ON
You have 40 MINUTES to play


OLD MAN *PU*
Tables set 2/2
In this tourney, you may not take the discard pile if there is a RED king on top. You may never meld RED kings, because of this, making a canasta out of kings is also not allowed. If your opponent goes out and you are caught with the King of Hearts (the Old Man) in your hand, you will be DQ'd. You lose. KIBBY ON
You have 40 MINUTES to play


ONE RED CANASTA *PU*
Tables set 2/1
This game you need at least one red canasta to go out. You can make as many black as you wish but cannot go out without one red canasta.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


OUT OF DEBT *PU*
Tables set 2/2
This is a 2 HANDER game 1ST HAND= your DEBT (You CANNOT pick up, meld, canasta, or go out.) 2ND HAND= is where u get OUT OF DEBT (played as REG NASTA, you can go out anytime & PILE IS UP FOR GRABS) (HINT: get rid of highest cards going into debt) (TDS: THIS GAME TO BE RUN AS DE)
You have 40 MINUTES to play



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POPSICLE *PU*
Tables set 2/2
Do Not Touch The Pile Unless It Is Frozen.
A wild or a 2 freezes a pile, a black 3 does not. A red 3 at the beginning of a game freezes the pile. So the idea in this game is to keep throwing away all your discards because no one can pick up the pile until it is frozen. Once someone freezes it, you may then pick up the pile as in regular canasta. If the pile ISN?T FROZEN don?t pick it up. NO POPSICLE! You may go out at anytime.
You have 40 MINUTES to play


POT LUCK *PU/NPU*
Tables set 2/1 or 2/2
You will not know what game you are playing until you are at the table. The inviter will then pick a number 1-7 and the TD will then tell you what game is assigned to that number. The 7 games will be selected by td running tourney and can be found under rules
You have 40 MINUTES to play


PROGRESSIVE *PU*
Tables set 2/1
In 1st Round you cannot go out. In 2nd Round 1 canasta to go out. In 3rd Round 2 canastas to go out. In 4th Round 3 canastas to go out. In 5th Round 4 canastas to go out. In 6th Round 5 canastas to go out. In 7th or higher rounds anything goes.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


PSYCHIC *PU*
Tables set 2/2
Before you click start, you use your psychic powers by choosing the 2 canastas you will make every hand the entire game. Person on left of pairings chooses their 2 canastas first and types them at the table, then the second player may choose and type them. The TD must acknowledge the choices before the players click start. If you go out without having your 2 chosen canastas - you DQ. Rest is regular canasta
PILE IS UP FOR GRABS.
You have 40 MINUTES to play



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QUICKSAND
Tables set 2/1
The idea of this game is to SINK your opponent in QUICKSAND!! You can meld and canasta at anytime BUTwhat ever is canastad determines what is canastad next. Every nasta made, the next nasta must be lower.
PILE IS UP FOR GRABS. HOST PLEASE POST EACH CANASTA.
You have 40 MINUTES to play



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RACE YA *PU*
Tables set 2/1
Who ever has the HIGHEST SCORE when game is called in 15 minutes is the winner.
If there is NO score posted, then the TD will tally the score of canastas and red 3's only.
The other cards melded will not count and points in hand will NOT be subtracted
PILE IS UP FOR GRABS
(TDS: THIS GAME TO BE RUN AS DE)
You have 15 MINUTES to play


REBEL OF THE PILE *PU*
Tables set 2/1 or 2/2
In this game you may not pick up the discard pile until there are at least 25 cards in the pile. Once the pile has been picked up you may pick up whenever you like. You may however meld or go out whenever you choose. PLEASE STATE NUMBER OF CARDS IN PILE BEFORE YOU TAKE IT.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


RED CUT *PU*
Tables set 2/1
You must have a red canasta to go out. You can have black canasta's but you need the red canasta in order to go out. You may take the pile.
You have 40 MINUTES to play


RED/BLACK *PU*
Tables set 2/2
In this game you need one red and one black canasta before going out. You cannot make any other canastas until you have at least one red and one black. Order of canastas made do not matter. After the initial red and black you can make any amount of red or black canastas as you wish.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


RED ROCKER *PU*
Tables set 2/1)
This game is played as regular cut singles BUT you can only go out if you have ONLY ONE red 3. If you get none, 2, 3 or all 4 of the red 3's you can not go out. (HINT: As soon as you only have only one red 3 you wanna go out because if you draw another red 3 you can't go out)
PILE IS UP FOR GRABS
You have 40 MINUTES to play


REG NASTA *PU*
Tables Set 2/2
You can have as many canasta?s as you want of any color. you may go out and pick up at anytime
You have 40 MINUTES to play


ROYAL COURT *PU*
Tables set 2/1
The first canasta's has to be either King's or Queen's. The first player to canasta Kings/Queens forces the other player to canasta the opposite.. You can't make a canasta in both King's and Queen's
PILE IS UP FOR GRABS
You have 40 MINUTES to play


ROYAL FLUSH *PU*

Tables set 2/2
You may meld anything you want at any time, but in order to go out,you must meld 10`s, Jacks, Queens, Kings, and Aces.You may make Canastas out of anything you want.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


RUFF ROUNDS
Tables set 2/1 OR 2/2
Round one is BLACK HOLE. Round two is ONE RED. Round three is BROKEN MIRROR. Round 4 is TWISTED. Round 5 is SUICIDE, Any rounds after that is REGULAR CANASTA
PILE IS UP FOR GRABS
You have 40 MINUTES to play


RULER OF THE COURT *PU*
Tables set 2/1
Kings must be included in your initial meld. Queens are discard only. Jacks freeze the pile and can be melded/canasta'd. You can pick up the pile as long as kings are in your meld.
PILE IS UP FOR GRABS
You have 40 MINUTES to play



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SAFE 6's *PU*
Tables set 2/1
All 6's are like black 3's. If there is a 6 on top of the pile you cannot touch it. You cannot meld 6's ever until you are going out
(melding them right before the black three's). Use your 6's as wilds to block the pile. You can go out anytime.
You have 40 MINUTES to play
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SEX ON THE BEACH *PU*
Tables Set 2/2
You can have as many canastas as you want of any color! HOWEVER before making any nastas, you must meld both 6 n 9's.
You may use wilds with your 6 n 9s just no nastas til they are melded. you may pick up and go out at any time
You have 40 MINUTES to play


SNAKE CHARMER *PU*
Tables set 2/1
This game is played as regular canasta with a little twist the 5's are (SNAKES) used like black 3's. 5s can NEVER hit the table or be canasta'd EVER. If you get a RED canasta in JACKS (THE SNAKE CHARMERS PIPE) it's an AUTO WIN. All play is stopped, if you discard you forfeit the auto win.
You have 40 MINUTES to play


SORRY *PU*
Tables set 2/2
You CANNOT pick up the pile unless your score says you are losing. YOU MUST ANNOUNCE YOUR SCORE BEFORE YOU TAKE THE PILE. First hand both players may pick up the pile.
Tied score means both players may pick up pile. Picking up the while in the lead is an auto. DQ.
You have 40 MINUTES to play


SPIRAL STAIRCASE *PU*
Tables set 2/1
1ST HAND initial meld must include A's...2ND HAND will include K's... 3RD HAND will include Q's etc. PILE IS UP FOR GRABS. You DO NOT have to meld first to take the pile as long as meld card is in INITIAL meld w/pick up.
HOST PLEASE POST MELD CARD AT START OF EACH HAND
You have 40 MINUTES to play


STAIRWAY TO HEAVEN *PU*
Tables set 2/1
If you have to meld 15 or 50 you onlyneed 1 canasta to go out. 90 meld is 2 canasta's to go out, 120 meld is 3 canasta's to go out
PILE IS UP FOR GRABS
You have 40 MINUTES to play


STOPPER *PU*
Tables set 2/1
This game is played as CUTTY with a twist. If you discard a 7, your opponent has to wait a turn before melding or making a canasta of any sort.You can't go out if your opp has discarded a 7. If you get a red in 7's it's a auto win and game will be cancelled if you discard you lose auto win and must complete the game. You may go out at any time . PILE IS UP FOR GRABS
You have 40 MINUTES to play


SUBZERO *PU*
Tables set 2/1
Using wild cards in this game is outlawed until the draw pile reaches 20 or less...you may not use wilds for anything at all (no freezing the deck, no making black canasta, and no melding)
once draw pile falls 20 or below, wild cards may be used as usual.
PILE IS UP FOR GRABS
You have 40 MINUTES to play



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TEASER PLEASER *PU*
Tables set 2/2
The teaser = YOU NEED 1 red and 1 black, canasta to go out. The pleaser = you cannot pick the pile up if a seven is top card on discard pile, BUT you can meld or canasta 7'S.
You have 40 MINUTES to play


THE OTHER MAN *PU*
Tables set 2/2
In this game you can meld and canasta anything you want.
Game is played like REG 2 but if you canasta a RED in JACKS you automatically win and game will be cancelled.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


TIN SOLDIERS *PU*
Tables set 2/2
Your initial meld must contain A, K., OR J's. You must have ALL (A,K,J) melded on the board (do not canasta) before you can make any canastas. You may meld anything else but DO NOT CANASTA until you have your (A,K,J) melded. After that you may canasta anything. You must have a canasta in A, K or J to go out
PILE IS UP FOR GRABS
You have 40 MINUTES to play


TOP DAWG *PU*
Tables set 2/1
If the top card that is flipped over is black, you need one canasta to go out. If the top card is red, you need three canastas to go out.
Everything else is played normal. HOST PLEASE POST COLOR AND C'S NEEDED AT BEGINING OF EACH HAND AS IT IS NOT THE TDS JOB..
PILE IS UP FOR GRABS
You have 40 MINUTES to play


TRIOS *PU*
Tables set 2/2
Your initial meld may only be in a sets of three at a time..You may not meld anything more or less than 3 cards at a time...you may meld what you wish
but it must be 3 cards at a time. For Example: You can meld 3 8s.. and 2 aces with a wild. You must wait till your next turn to add to this meld.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


TWISTED *PU*
Tables set 2/2
You cannot use wilds in your inital meld, but you can use wilds to go straight to a canasta. AFTER INITIAL MELD YOU MAY DO AS YOU LIKE.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


TWO RED CANASTAS *PU*
Tables set 2/2
You need 2 red canastas to go out. You can make as many black canastas as you like.
PILE IS UP FOR GRABS
You have 40 MINUTES to play



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*VEGA$* *PU*
Tables set 2/2
Game is regular canasta, but to win AUTOMATICALLY if you make the same canasta twice in a single hand (Like canasta 5's twice). To do this you would need to meld 4 of a card (5 5 5 5) and add your wilds, then do the same thing again to canasta it twice.GET A MATCHING PAIR OF BLACK CANASTAS TO AUTOMATICALLY WIN
PILE IS UP FOR GRABS


VERTIGO *NPU/PU*
Tables set 2/2
This game WILL make you DIZZY!!! In this game you can meld at anytime BUT the game changes from NO PiCK UP to PiCK UP with every red 3 that appears !!
COUNTING RED 3'S IS YOUR RESPONSIBILITY, NOT THE HOST OR OPPONENTS
3'S ON BOARD: 0 = NPU / 1= PU / 2 = NPU / 3 = PU / 4 = NPU
You have 40 MINUTES to play



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WORKING FOOLS *PU*
Tables set 2/2
You can ONLY make canastas between 5 and 9 (5, 6, 7, 8, 9) ALL other cards you can DISCARD or MELD but NEVER canasta...Pile is up for grabs
You have 40 MINUTES to play



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YAHTZEE *PU*
Tables set 2/2
You MUST meld 5 OF A KIND without using wild cards in your initial meld. You can meld other cards at the same time, but no wild cards (example: 555 JJJJJ AAA) . Please type in at the table what your 5 OF A KIND is (example: Y5, Y10 etc). You must wait until your NEXT TURN to meld wild cards. Pile is up for grabs
You have 40 MINUTES to play


YO-YO CUT *PU*
Tables set 2/1
In this game your initial meld will go up and down. You may use wilds to make your initial meld.
1ST=ACES, 2ND=4's, 3RD=K's, 4TH=5's, 5TH=Q's, 6TH=6'sand so forth.
PILE IS UP FOR GRABS!
HOST PLEASE POST MELD CARD AT START OF EACH HAND
You have 40 MINUTES to play



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120 NASTA *PU*
Tables set 2/2
Every hand must be 120 meld or more.
PILE IS UP FOR GRABS
You have 40 MINUTES to play


4 LEAF CLOVER *PU*
Tables set 2/1
This game is like regular cansta but if you get ALL 4 red 3's you get an auto win. Pile is up for grabs
You have 40 MINUTES to play


411 *PU*
Tables set 2/2
You must meld 4?s and aces at the same time, You can use wilds...nothing else can be melded. On you next turn you can play the rest of your meld, make canastas, pick up pile or go out.
You have 40 MINUTES to play


7th INNING STRETCH *PU*
Tables set 2/2
You cannot pick up pile or meld, until there are at least 14 cards in the discard pile. After there are 14 cards in discard pile either person may pick up the pile, they then can play, go out or continue game, after initial meld the pile may be picked up.
You have 40 MINUTES to play


7 UP *PU*
Tables Set 2/2
You must have 7s in your initial meld of each hand. You may use other cards and wilds.
All your canastas must be higher then 7 to go out (8-A). If you have ANY canasta lower then 7 (4-6),
you CANNOT go out. However, if you have canasta in 7s you may go out at anytime no matter what you have canasta'ed.
Rest is regular, PILE IS UP FOR GRABS. You have 40 MINUTES to play


911 *PU*
Tables set 2/2
Nines and aces are to be melded to the table first, this means the nines and aces are to hit the tables at the same time. Everything else is regular canasta. You may use wilds with the nines and aces. You may pick up the pile.
You have 40 MINUTES to play



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2X2
Tables set 2/1 or /2/2 Depending on Game
Each team is made up of 2 people each playing a different singles game. The scores from each player on the team is added together, and the
highest total team score determines the winner of the round. THERE WILL BE 2 TDS ADDING THE FINAL SCORES. EACH TEAM IS ALSO ENCOURAGED TO KEEP SCORES AS WELL. THERE ARE NO MIA'S IN THIS GAME.
Game is TD's Choice
You have 40 MINUTES to play


3X3
Tables set for 2/2/1 AND 4/2/1
Just like 2x2, but each team has 3 players. The total scores from all the games are added together to determine a winner for the round. ONE GAME IS A DOUBLES AND THE
OTHER IS A SINGLES. THERE WILL BE 2 TDS ADDING THE FINAL SCORES. EACH TEAM IS ENCOURAGED TO KEEP SCORES AS WELL. THERE ARE NO MIA'S IN THIS GAME.
Game is TD's Choice
You have 40 MINUTES to play SINGLES You Have 50 MINUTES to play DOUBLES


ELIM-A-DRAGON
Tables set 2/1 OR 2/2 Depending on Game
All team members are at the table. Game is (TDS CHOICE)....One from each team plays. Winning team of 1st HAND REMAINS, Loser LEAVES the table and roots for their
team via the LOBBY. Next Player from winning team sits and repeat 1st hand. This is a process of elimination until there is a winning team...The last person or persons remaining on one team is the winning team and will advance. The game score does not count, it is only the hand score if game ends before all eliminated then you start a new game.
You have 40 MINUTES to play
THREESOME
Tables set 2/1
All 6 players are at the table during the game. After each hand you stand and another team member sits and plays the next hand. Keep the same player rotation and
remember your teams color seat. If the team member playing goes mia, someone is to sit in until that person returns. THERE ARE NO MIA'S IN THIS GAME. , you may go out at any time.
You have 40 MINUTES to play


TAG TEAM
Tables set 2/1
All 4 players are at the table during the game.... After each hand you stand and your P sits and plays the next hand,....You continue trading places after every hand......
If the team member playing goes mia, someone is to sit in till that person return to table...There are NO MIA'S in this game
You have 40 MINUTES to play


HITMAN
(Tables set for 2/1 or 2/2 Depending on Game
One player is picked in advance by the td to be the HITMAN. Only the td and 1 other td not playing will know who the HITMAN is. If the HITMAN is eliminated from the
tourney the player who beats them will receive 500 bux. If the HITMAN wins the tourney they will receive the 500 bux. This can be played with any game. (TD'S) PLZ REMEMBER TO PUT "HITMAN" IN FRONT OF GAME CHOSEN.
You have 40 MINUTES to play