STANDARD RULES:

  • YOU CAN ONLY PLAY IN ONE TOURNAMENT AT A TIME. THIS INCLUDES PLAYING IN OTHER LOBBIES/LEAGUES. IF IT IS CONFIRMED THAT YOU ARE PLAYING ELSEWHERE WHILE IN A TOUR AT AOF, YOU WILL BE DISQUALIFIED.


  • ANY FORFEITS (TO JOIN THE NEXT TOURNAMENT) MUST OCCUR NO LATER THAN 5 MINS BEFORE THE SCHEDULED START TIME OF THE NEXT TOURNAMENT

  • FIRST PERSON LISTED (TOP PLAYER IN BRACKET) HAS TABLE CHOICE AND SEAT CHOICE.

  • NO JOINING/WATCHING OF TABLES (SCORE CAN BE SEEN BY HOVERING YOUR MOUSE OVER THE TABLE)

  • TIMERS START ONE MIN AFTER PAIRINGS ARE POSTED

  • MISSING AND BOOTED PLAYERS HAVE 5 MINS TOTAL PER ROUND. SUBSTITUTE PLAYERS ARE ONLY USED DURING THE TEAM TOURNEYS. WE FEEL THAT IT WOULD NOT BE FAIR TO YOUR PARTNER TO TIME THE WHOLE TEAM OUT IF YOU ARE BOOTED/MIA. AFTER WAITING 5 MINS, THE TD WILL FIND SOMEONE TO PLAY FOR YOU UNTIL YOU GET BACK. IN THE EVENT OF A TEAM ALREADY USING A SUB AND THE OTHER PLAYER IS BOOTED/MIA, THEN THEY WILL HAVE 5 MINUTES TO RETURN. AFTER THAT TIME THE TEAM WILL BE DISQUALIFIED

  • EACH ROUND HAS A CERTAIN AMOUNT OF TIME FOR THE GAME TO BE COMPLETED. IF THIS TIME IS REACHED THE TD WILL AWARD THE GAME TO THE PLAYER WITH THE HIGHEST SCORE. THERE MAY BE EXCEPTIONS TO THIS SUCH AS TABLE HAVING TO BE REMADE, GAME RESTARTED, BOOTED PLAYERS, OR TOO CLOSE TO CALL, FINAL DECISION IS UP TO THE TD.

    • 125 Points - Last hand at 30 mins - TD may come in before to give warning.
    • 150 Points - Last hand at 45 mins - TD may come in before to give warning.
    • Gimmick games will depend on type of game - TD will state - TD may come in before to give warning.

  • IF YOU ARE PLAYING SLOW IT WILL BE UP TO THE TD WHETHER OR NOT THEY DQ YOU AND GIVE THE WIN TO YOUR OPPONENT. IF YOUR OPPONENT IS PLAYING SLOW IT IS UP TO YOU TO LET THE TD KNOW BEFORE LAST HAND IS CALLED.

  • THE TD WILL REPORT TO THE TOURNAMENT PAGE


  • GAME SPECIFIC RULES

  • TABLE SETTINGS ARE KEPT TO DEFAULT WITH ONLY THE END GAME SCORE LIMIT AND END HAND BEING CHANGED.
    (EXCEPTION IS FULL OKIE, WHERE THE "FULL OKIE" BOX IS CHECKED)

  • THE TD AND/OR TOURNAMENT PAGE WILL STATE THE AMOUNT FOR SCORE LIMIT.


    GAME VARIATIONS
    Click on the game you wish to see Rules for

    ~* SINGLE ELIM *~
    If you lose once, you are out of the tournament

    ~* DOUBLE ELIM *~
    You must lose twice to be eliminated from the tournament
    Once in the top bracket, and once in the bottom bracket
    Finals: Top bracket winner needs one win, bottom bracket winner needs 2 wins

    If two different games are played, the first game will be the top bracket game,
    and the second game will be the bottom bracket game

    ~* SWISS *~
    You may play every round win or lose
    The next round is not started until all games have been finished in the first round.
    The tournament ends when there is only one player that has not been defeated

    ~* SWISS (TRUE) *~
    The number of rounds is set before the tournament starts.
    You may play every round win or lose.
    There can be more than one winner if by the last round there is more than one player with the same amount of wins

    ~* TEAMS (2v2 or 3v3)*~
    We play team tours one of 2 ways
    1) Add scores - Each member of the team will play their own game
    1st player of team A vs 1st player of team B
    2nd player of team A vs 2nd player of team B
    (In 3v3, 3rd player of team A vs 3rd player of team B)
    Their game score will be added to their partners score
    The team with the highest total advances
    If there is a tie in total team score,
    the winner of each game will play one more full game

    2) Team Play (all players at same table)
    Player 1 of both teams sits at the table first
    Any partners must kibitz on their seated partner
    When a player loses a hand, they must swap with their partner.
    This is done by: - after their melds are done, click continue
    - click the yellow smiley above their ID at the table
    - click on their partners name in the box
    - confirm the swap
    - once the new player is seated, click New Hand
    - NO player should click "New Hand" until the swap has been done

    ~* FULL OKIE *~
    Check the box for "Full Okie" (leave the rest)
    If Ace is the upcard, you need gin
    If a 7 is the upcard, you need 7 or less deadwood in your hand to knock
    If the upcard is a face card, that value is 10

    ~* GIN ONLY *~
    End Hand: Gin Only
    No knocking allowed

    ~* RED/BLACK *~
    End Hand: Red/Black
    The first upcard of each hand determines the game
    If the upcard is black, you can knock or get gin
    If the upcard is red, you need Gin Only

    ~* REG *~
    End Hand: Knock or Gin
    Knock with 10 or less deadwood

    ~* 4 GINS TO WIN *~
    End Score: 400
    End Hand: Gin Only
    First player to get Gin 4 times wins! (Keep count at table)

    ~* 5 UP / 9 DOWN *~
    Either meld cards 5 up (No Ace, 2, 3 or 4) OR meld cards 9 down (No 10, J, Q or K)

    ~* 6 OR 9 *~
    Must have a 6 or a 9 in a meld before you can gin or knock

    ~* 7 UP *~
    Can only meld cards 7 and higher (No Ace through 6)

    ~* CHECKERS *~
    1st player in pairing must get all red runs (hearts or diamonds)
    2nd player in pairing must get all black runs (spades or clubs)

    ~* FACELESS *~
    Don't meld any Jacks, Queens or Kings

    ~* GENDER *~
    Women play Runs Only (345 spades, 789 hearts etc)
    Men play Sets Only (444, KKK etc)
    (Please confirm which format you are playing so there is no confusion!)

    ~* KNOCK ONLY *~
    Must knock with deadwood
    Can't gin! (and can't sit with an Ace waiting either...)

    ~* NO ACES NO FACES *~
    Don't meld any Aces, Jacks, Queens or Kings

    ~* NO ANY NUMBER *~
    Don't meld the value of the card that the TD states

    ~* NO ANY SUIT *~
    Don't meld the suit that the TD states

    ~* NO BOYS *~
    Don't meld any Jacks or Kings

    ~* NO GIRLS *~
    Don't meld any Queens

    ~* NO MIDDLE *~
    Don't meld any 6s, 7s or 8s

    ~* NO TOUCH *~
    Don't pick up any discarded cards

    ~* ONE AND ONE *~
    Must have at least one run (example: 234 spades) and one set (example: 999) before you knock or gin

    ~* PHONE A FRIEND *~
    This is played as a 1v1 until Finals, which will be played as a 2v2 (Enable team play!)
    First player in finals chooses a friend (partner), then second player chooses
    Finalists sit first to a table, and swaps turns with their partner if they lose a hand

    ~* PLAYERS CHOICE *~
    First player in each pairing chooses the game
    125 maximum points, unless its 300 Suicide Gin Only

    ~* RAINBOW GIN ONLY *~
    Must have one of each suit (Club, Diamond, Heart & Spade) before you can knock or gin

    ~* RED/BLACK TWISTED *~
    If upcard is Red, you need Gin Only
    If upcard is Black, you must knock with deadwood (no Ginning allowed!)

    ~* ROYALS *~
    Must have a face card (J, Q or K) in your melds before you can knock or gin

    ~* RUNS ONLY *~
    You can only meld runs (example: 456 diamonds, JQK clubs)

    ~* SETS ONLY *~
    You can only meld sets (example: 555, AAA)

    ~* SIMON SAYS *~
    First player in each pairs chooses Sets (example: 444, KKK) or Runs (example: 345 hearts, 789 spades) once they see their cards
    Both players must have only that type of meld - Winner of that hand chooses the next type

    ~* SUICIDE GIN ONLY *~
    End Score: 300
    End Hand: Gin Only
    If opponent gins, you must unmeld all cards or you disqualify

    ~* THIS OR THAT *~
    Meld either Sets (example: 444, KKK) or Runs (example: 345 hearts, 789 spades)
    Do NOT meld both! If you do, you will disqualify