LPG2 GAMES Here is the list of games we play at LPG2. We have General Rules that can be found on each tourney page ... please click on the "Rules Page" link to read them. You can also find a link to the General Rules on the main league page. |
GAME | FORMAT | ACES | REQUIREMENTS |
2 GINS 2 WIN | NK | Any | The first person to gin two times is the winner. |
3-D | NK | Low | If you have the run of JACK, QUEEN, and KING of DIAMONDS when you gin, it is an auto win. |
4 IN A ROW | KNOCK OKIE |
H/L | If your score ever ends in a 4 (4, 14, 24, 34, 44, 54, 64, 74, 84 or 94) or if you gin with four 4's in set form (4444), you automatically win. |
7 DOWN | NK | Low | All cards played in your hand must be 7 or lower when you gin. |
7 UP | NK | H/L | All cards played in your hand must be 7 or higher when you gin. |
8 BALL | KNOCK | Any | You must use an 8 in some way when you gin or knock ... in a SET, in a RUN, as your DEADWOOD, or as your DISCARD. If you have all four 8's in set form when you gin, then you automatically win. |
9 LIVES | NK | Any | You must use an 9 in some way when you gin. If you have all four 9's in set form, then you automatically win. |
9 TO 5 | KNOCK | Any | You must use a 5 or a 9 in a set or a straight when you knock or gin. |
24 KARAT | Any | Any | If your score ends in a 2 or a 4, you automatically win. If your score is ever exactly 24, then you automatically lose. |
69 SLIME | Any | Any | If your score is ever exactly 69, it is an auto win. |
ACE IN THE HOLE | KNOCK | Low |
You can only knock with an Ace as deadwood (1 point). |
ACES WILD | KNOCK | Low | If your score ever ends in a 1 (1, 11, 21, 31, 41, 51, 61, 71, 81, 91) or if you gin with four Aces in set form (AAAA), you automatically win. |
ADD IT UP | KNOCK | Any | The host will select a number between 1 and 10 at the beginning of the match. If your score ADDS UP to the magic number, then you will automatically win. |
ALL OR NOTHING | NK | Any | You must have all sets OR you must have all runs in your hand when you gin. You do not have to tell your opponent which you are trying for ... sets or runs. Each hand can change as long as you have all of one (sets or runs). |
BANNED | Any | Any | BLACK RUNS are BANNED. You can have all sets and/or red runs ... but absolutely no black runs. |
BASEBALL | KNOCK | Any | You cannot use any 3's or 9's in y our hand when you knock or gin. If your score is ever 44, it is an auto win. |
BLACK ADDER | Any | Any | You must have at least 1 BLACK RUN of 3 or more cards in your hand and you must discard a BLACK CARD when you gin or knock. |
BLACK BEAUTIES | Any | Any | You cannot discard any BLACK QUEENS. If you are dealt or draw a black queen, you have to use it or hold it. |
BLACK HOLE | NK | H/L | BLACK 6s, 7, and 8s are NOT ALLOWED. |
BLACK JACK | NK | Any | If you discard a BLACK JACK when you gin, you automatically win. |
BLACK MAGIC | KNOCK | Any | You are not allowed to discard BLACK 3's. If you do, you automatically lose. |
BLOCK OF FOUR | NK | Any | You must have a 4-card SET or a 4-card RED RUN in your hand when you gin. The run can only have 4 cards. |
BOTTOMLESS | NK | Low | You may only use cards 5 and higher ... Aces, twos, threes, and fours are not allowed. |
BROKEN HEARTS | Any | Any | You cannot use the 7, 8, or 9 of hearts in hand when you knock or gin. |
BUCKLE MY SHOE | NK | Low | You cannot have any Aces or 2's in your hand when you gin. |
BUSTED | KNOCK | Any | In order to knock or gin, you must have one card of each suit in your hand ... one spade, one heart, one club, one diamond. Hint: If you have a set of four cards, you will have all four suits in your hand. |
CAVEMAN ANTICS | NK | Any | You must discard a CLUB when you gin. |
CHECKERS | NK | Any | The table setter must use red cards only (red straights only). The opponent must use only black cards (black straights only). |
CHECKMATE | NK | Any | If you have all four KINGS in your hand when you gin, you automatically win. |
COAL MINER | KNOCK | Any | You cannot pick up any black cards from the discard pile. You may use black cards in your hand in any way you like as long |
COMMON INTEREST | NK | Low | In order to gin you must have
TWO RUNS and ONE SET in your hand, and there must at least ONE COMMON
CARD in the 2 runs. Example: 678 of clubs, 8910 hearts, 2222 The 8 is the common interest card. |
CRAZY 8'S | OKIE | Any | If your score ever ends in an 8, you win. |
CRAZY 8'S & EVIL 6'S (CRAZY EVIL) |
OKIE | Any | If your score ends in an 8 at anytime during game play, you automatically win. If your score ends in a 6 at anytime during game play, you automatically lose. |
DEUCES WILD | Any | Low | If your score ever ends in a 2, you win. |
DEVIL'S BACKBONE | OKIE | Any | You cannot discard any 6's. If you are dealt or draw a 6, you have to use it or hold it. However, if your score ends in 6 at anytime, it's a auto win. |
DEVIL'S HANDYMAN | NK | H/L | You must use a BLACK JACK or a BLACK KING when you gin. |
DEVILISH ANGELS | NK | Any | If you gin with 3 ACES, 3 SIXES, and a 4-card set or run, then you win. Example: 666,AAA, 2345 |
DIAMONDLESS | KNOCK | Any | You cannot have any DIAMONDS in your hand when you KNOCK or GIN. If you do, it's a DQ. |
DIAMONDS ARE FOREVER | KNOCK | Any | You must have at least a three card run of diamonds in your hand when you knock or gin. |
DIRTY CARD | NK | Any | Whatever card is turned up from
the deal cannot be used when you gin. If you do, it's a DQ.
Note: Up card can change each new deal. |
DOUBLE TROUBLE | OKIE | Any | If your score is double odds (11,33,55,77,99), you automatically lose. If your score is double evens (22,44,66,88), you automatically win. |
DR PEPPER | Any | Any | You must use a 2, 4, or 10 in a set or a run when you knock or gin. |
DRAGON'S FIRE | NK | H/L | You must use a RED QUEEN or a RED 7 in a set or a straight OR as your discard. |
DREADED 99 | KNOCK | Any | If your total score is the dreaded 99, you lose. |
ENDLESS | NK | Low | You may not have any Aces, 2s, 3s, OR any Face Cards (Js, Qs, Ks) when you gin. |
EVENS AND ODDS | NK | Low | The table setter may only have even sets. The opponent may only have odd sets. No face cards allowed. |
EVIL 6'S | Any | Any | If your score ends in a 6 at anytime, you lose. |
FACELESS | NK | Low | You may not have any face cards in your hand when you gin. No JQK allowed. You may discard them at anytime. |
FAST HAND | NK | Any | First person to gin wins the game. |
FATAL 4'S | KNOCK | Any | You cannot discard 4's. If you are dealt a 4 or draw a 4, you have to keep it. If you get all four 4's in your hand, it is an auto loss. |
FIRE & ICE | NK | Any | You may only have 2 straights in your hand when you gin ... one red straight and one black straight. |
FIRST TO KNOCK WALKS | KNOCK | Any | First person to knock wins. You cannot gin ... you must knock. If you underknock or gin, you lose. |
FLIP FLOP | KNOCK OKIE |
Any | The first hand must be played as KNOCK ONLY game. The second hand must be played as GIN ONLY. You will alternate each deal. |
FOLLOW THE QUEEN | KNOCK | Low | You must have a run of QJ10 in your hand when you knock or gin. No Kings allowed in this game. You may add to the lower side of the run ... QJ1098 but not to the higher side. |
FOOTBALL | KNOCK | Any | When you knock or gin, you cannot have any 6's or 4's in your hand or it's an auto loss. If your score is exactly 64 at any point, it's an auto win. |
FORBIDDEN | NK | Any | The first card turned up at the beginning deal determines the forbidden suit for that hand. You may not use the forbidden suit. Note: The forbidden suit can change each deal. |
FOUR CORNERS | NK | Any | The table setter must have straights in hearts and spades only. Their opponent must have straights in diamonds and clubs only. You only need to have one straight ... the rest can be anything else. |
FOUR OF A KIND | NK | Any | If you have any four of a kind in your hand when you gin, then you automatically win. |
FRAIDY 9 | NK | Any | If the 9 OF SPADES lands in the discard pile at any point, you must pick it up. You may use it or you may discard it at a later time. |
GET LOOSE | KNOCK | Any | If you and your opponent ever have a tied score, the first player to break the tie wins the match. |
GET SET TO RUN | NK | Any | If the first upcard is BLACK, you play STRAIGHTS ONLY. If the first upcard is RED, you play SETS ONLY. Note: The game can change each deal. |
GOT SKUNKED | OKIE | Low | The first person called in pairings must use the even numbered black cards (2,4,6,8,10 of spades and clubs). The second person must use the odd numbered black cards (Ace,3,5,7,9 of spades and clubs). Both players can use the face cards (JQK) and the red cards (hearts and diamonds). |
GREASED LIGHTNING |
Any | Any | This is Setter's Choice with a twist ... the host will call pairs and assign a table. The first person to reach the table calls the game. |
HAWAII 5-O | KNOCK | Any | You must use a 5 or a 10 in a set or a straight when you knock or gin. And if your score is ever exactly 50, you automatically win! |
HEART THROB | NK | Any | You must discard a heart when you gin. |
HEARTS | NK | Any | You must have at least ONE RUN OF HEARTS in your hand when you gin. |
HELL'S KITCHEN | KNOCK | Any | You must gin or knock with a set of 5's, 6's or J's. |
HIGH FIVE | NK | Low | You must have a set of one of the five highest cards (9, 10, J, Q, K) when you gin. |
HIGH NOON | KNOCK | Low | This is a knock or gin game; however, you can only knock with 5 or more as deadwood. |
HIGH OR LOW | KNOCK | Low | If the upcard is A-5, then you
play GIN ONLY. If the upcard is 6-K, then you play KNOCK ONLY. |
HIGH ROLLER | NK | H/L | If you gin with all four aces, you win. |
HOT POTATO | KNOCK | Any | If you are dealt or draw the designated "hot potato" card, you cannot discard it at any time. Host will choose the "hot potato" before tourney. |
HOW LOW CAN YOU GO |
NK | Low | In order to gin, you must have at least one set of the five lowest cards (A,2,3,4,5) in your hand. |
IT'S 5 O'CLOCK SOMEWHERE |
Any | Any | You must use a 5 in your hand in a run or in a set. And if your score is ever 55, it is an auto win. |
JACK AND JILL | KNOCK | Any |
You must use a JACK and a Jill (QUEEN) when you knock or gin. They may both be used in your hand ... or one may be your final discard. |
JACK, QUEEN, OR KING |
NK | Low | You must have one set of face cards (ie, JJJ, QQQ, or KKKK) or have one run with a face card (ie, 8910J or JQK) in your hand when you gin. |
JACKS OR BETTER | NK | Low | You must have at least one set of Jacks, Queens, or Kings to gin. |
JOKERS WILD | NK | Any | If you have all four JACKS in your hand when you gin, you automatically win. Jacks must be in SET form (JJJJ). |
JUNGLE MADNESS | KNOCK | Any | You cannot pick up from the discard pile at all. |
KING OF THE JUNGLE | KNOCK | Any | If you knock with the KING OF CLUBS as your DEADWOOD, it is an automatic win. |
KNOCK KNOCK | KNOCK OKIE |
Any | You must KNOCK... you cannot gin. |
KNOCK TO THE MAX | OKIE | Low | You can only knock with the card matching the upcard as your deadwood. If upcard is a Jack, then you can only knock with a Jack as your deadwood. If the upcard is an Ace, then you can only knock with an Ace as your deadwood. |
LADIES FIRST | NK | Any | If you have all four QUEENS in your hand in SET form (QQQQ) when you gin, then you auto win. |
LADY IN RED | KNOCK OKIE |
Any | If you GIN with a RED QUEEN, you auto win. |
LUCK OF THE IRISH | KNOCK | Any | If you GIN with all four 7's in a set, you auto win. |
LUCKY 7'S | KNOCK | Any | If total your score is ever 7 or 77, you auto win. |
MADHATTER | KNOCK | Any | You must use an ACE somehow in your hand when you knock or gin ... in a set or run, as your deadwood, or as your discard. |
MIRROR MIRROR | OKIE | Any | If your score is exactly 13, you automatically win. If your score is exactly 31, you automatically lose. |
MIX AND MATCH | NK | Any | You must have at least ONE RUN and ONE SET when you gin. |
MIXED UP | NK | Any | You must have at least ONE RUN and TWO SETS when you gin. |
MONKEY SEE MONKEY DO |
KNOCK | Any | Whatever the first upcard is must be used in a set or run when you knock or gin. Example: If the upcard is a 4, then you must use a 4 in your hand when you knock or gin. |
MOVE LIKE JAGGER | KNOCK | Any | The first person to knock and win 2 hands wins the match. Gins and underknocks count as lost hands. |
NAUGHTY 9'S | OKIE | Any | If your score ever adds up to 9, you automatically win. Winning scores are 9, 18, 27, 36, 45, 54, 63, 72, or 81. |
NAUGHTY NICKELS | KNOCK | Any | You cannot discard 5's. If you are dealt or draw a 5, you must use it or hold it. |
NIFTY 50 OR NOT | Any | Any | If your score is exactly 50, it's an autowin. If it's ever 51-59, it's an autoloss. |
NO 2'S TO 22 | NK | Any | You cannot have any 2's in your hand when you gin. First person to 22 points wins. |
NO 3'S TO 33 | NK | Any | You cannot have any 3's in your hand when you gin. First person to 33 points wins. |
NO 4'S TO 44 | NK | Any | You cannot have any 4's in your hand when you gin. First person to 44 points wins. |
NO 5'S TO 55 | NK | Any | You cannot have any 5's in your hand when you gin. First person to 55 points wins. |
NO 6'S TO 66 | NK | Any | You cannot have any 6's in your hand when you gin. First person to 66 points wins. |
NO 7'S TO 77 | NK | Any | You cannot have any 7's in your hand when you gin. First person to 77 points wins. |
NO KNOCK | NK | Any | This is the basic GIN ONLY game. |
NO LADIES ALLOWED | NK | Any | You cannot have any queens in your hand when you gin. |
NO MEN ALLOWED | NK | Any | You cannot have any jacks or kinds in your hand when you gin. |
NO MIDDLE | NK | Any | You cannot have any 6's, 7's, or 8's in your hand when you gin. |
NO ROYALTY HERE | NK | Low | You cannot have any Queens or Kings in your hand when you gin. |
OKIE COMBO POP CRAZY |
OKIE | Any | If your score is ever double digits (11, 22, 33, 44, 55, 66, 77, 88, 99) or ends in 8 (8, 18, 28, 38, 48, 58, 68, 78, 88, 98), you automatically win. |
OKIE CORRAL | OKIE | Any | If the upcard is BLACK, you play
KNOCK ONLY. If the upcard is RED, you play GIN ONLY. Note: This can change each hand. |
OKIE NO KNOCK | OKIE | Any | You cannot knock in this game ... you must GIN. |
OKIE POKIE | OKIE | Any | You can only knock with 5 points or less as deadwood no matter what the first upcard is. You can gin at anytime. |
OKIE POP | OKIE | Any | If your score ends in double digits at any time, you automatically win. |
OKLAHOMA | OKIE | Any | This is the basic Oklahoma gin
game. You may knock or gin. |
OPPOSITES ATTRACT | OKIE | Any | If your total score is exactly
25, you win. If your total score is exactly 52, you lose. |
QUARTERS | OKIE | Any | If your score is ever 25, 50, or 75 at anytime during the game, then you automatically win. |
QUICK SAND | Any | Any | If your score is ever 30, 60, or 90 at anytime during the game, then you automatically lose. |
READY SET RUN | NK | Any | You can only have 1 set and 1 run in your hand when you gin. |
RED DRAGON | Any | Any | You must have at least one RED RUN of 3 or more cards in your hand ... and you must discard a RED CARD when you knock or gin. |
RED HOT | KNOCK | Any | You cannot pick up any red cards from the discard pile. However, you may use any red cards that are dealt to you or that you draw. |
REGULAR GIN | KNOCK | Any | This is a regular allow knocking gin game. |
RICH MAN POOR MAN |
NK | Any | At the beginning of each hand,
the dealer chooses whether he will play ALL RED or ALL BLACK. The
opponent will play the other color. Note: Players will alternate calling the color. |
ROYAL FLUSH | NK | H/L | If you have a run of 10,J,Q,K,A in any suit in your hand when you gin, you automatically win. |
RUNAWAY | NK | Any | You must gin with ONE RED RUN,
ONE BLACK RUN, and ONE ANYTHING ELSE that doesn't continue on one of
your other runs. Ex: 234 hearts, 456 spades, JJJJ |
SACRED 7'S | KNOCK | Any | You cannot discard 7's at any time. However, if you gin with all four 7's in your hand, you automatically win the match. |
SANDWICH | NK | Low | You must gin with the following combination in your hand ... 3-card low set, 4-card middle run, 3-card high set. Note: Your run must be "sandwiched" between your sets with no overlapping/sharing numbers. Example: 222, 5678, JJJ |
SCORE 1 | KNOCK | Low | If you score 1 point at anytime during the game, you automatically win. Underknock does NOT count. |
SEESAW | NK | Low | First person called in pairings
plays 7 UP (may only use cards 7 and higher). Opponent plays 7 DOWN (may only use cards 7 and lower). Game alternates each deal. |
SET IT STRAIGHT | NK | Any | The table setter decides if the game will be Sets Only ... or Straights ... for the entire match to 100. |
SETS | NK | Any | You must have all sets in your hand when you gin. |
SETTERS CHOICE | Any | Any | First person called to set the table chooses the game ... no knock, allow knock or okie ... and sets the table accordingly. Game should be called in lobby before setting the table. |
SEVENTH HEAVEN | KNOCK | Any | You must use a 7 in some way when you knock or gin ... either in a set or straight, as deadwood, or as discard. |
SEXY 60'S | KNOCK | Any | If your score is ever exactly 60, yell "SEXY 60" in the lobby and win 600 bux. Each time your total score is any other 60-something number (61, 62, 63, 64, 65, 66, 67, 68, 69), you will win 100 bux. |
SHAKE IT UP | NK | Any | You must have 1 BLACK RUN, 1 RED RUN, AND 1 SET in your hand when you gin. |
SHIPWRECK | AK | H/L | If you knock or gin with a SET OF 4's, it's an auto-win. However, if your opponent has a 9 in a RUN or a SET, it cancels the auto-win and play continues. |
SIMON SAYS | NK | Any | Once the cards are dealt, the table setter will decide if the hand will be sets or straights. The second player chooses the game after the second deal. "Simon" alternates each hand. |
SOFTBALL | KNOCK OKIE |
Any | You must have at least one SET of 2's, 3's, or 6's when you knock or gin. |
SPADES | Any | Any | You must have at least one run of spades in your hand and you must discard a spade when you gin. |
SPLIT RAIL | Any | Any | You cannot have any Aces, 7's, or Kings in your hand when you knock or gin. |
STIR THE POT | NK | Any | You must have 2 RUNS and 1 SET when you gin. |
STRAIGHTS | NK | Any | You must have all STRAIGHTS in your hand when you gin. Example: 234567 etc. No sets allowed. |
STRAIGHTS & SETS (DE) |
NK | Any | This game is used in DOUBLE ELIMINATION TOURS ONLY. Upper bracket plays STRAIGHTS. Lower bracket plays SETS. |
STRIP GIN | KNOCK | Any | At the beginning the game the host will announce the forbidden suit. You cannot use the forbidden suit at anytime ... it has been "stripped" from the game. |
TAKES THREE TO KNOCK |
KNOCK OKIE |
Any | You must have THREE separate SETS or RUNS containing THREE cards in each ... and then you MUST KNOCK with ONE REMAINING CARD. |
TRUMPS | NK | Any | You must discard a SPADE when you gin. |
TWIST OF FATE | KNOCK | Any | If the upcard is BLACK, you play
KNOCK ONLY. If the upcard is RED, you play GIN ONLY. Note: This can change each hand. |
TWISTED ACES | KNOCK | H/L | If the upcard is BLACK, you play
ACES HIGH. If the upcard is RED, you play ACES LOW. Note: Rules may change with each new deal. No sets of aces allowed! |
TWO SUITS | Any | Any | You can only use 2 SUITS in your hand when you knock or gin. |
UP UP AND AWAY | Any | Any | If your score is ever 30, 60, or 90 at anytime during the game, then you automatically win. |
WACKY KEYS | Any | Low | You cannot have any even cards (2,4,6,8,10,Q) in your hand when you knock or gin. You can only play with the ODD CARDS ... A, 3,5,7,9,J,K |
WILD CARD | KNOCK | Any | The table setter will choose the wild card and announce it in the lobby before setting the table. If you draw or are dealt the wild card, you can discard it. If you get caught with it, you lose. |
WILD KINGDOM | KNOCK | Low | You must have a run of face cards or a set of face cards. If you have both a run of face cards and a set of face cards, you automatically win. |
WONDERLAND | OKIE | Low | If you draw or are dealt any "Alices" (Aces), you must keep them. You cannot discard Aces. If you gin with the queen of hearts as your discard, you automatically win. |
ZERO FREEZE | KNOCK | Any | If your score ends in 0 at anytime, you cannot pick up from the discard pile. Remember at the beginning of the match that no one can pick up from the discard pile since the score is 0-0. |
Updated 03.06.19