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10 Shot
Played on a Training Table
You get 10 shots to sink as many balls as you can.
Break counts as first shot or else it would be called 11 shot!
Be sure to keep score of your shots and ball count on the table.
If you scratch, BIH is behind the line and shoot to the right.
ABC Tourney (Alphabetical)
Played On Rated & Protected Tables.
You must sink your balls in this order BLUE, GREEN, ORANGE, PINK, PURPLE, RED, YELLOW.
If you sink your ball in the right order and another goes in, you continue.
If you sink out of order you tap.
Arabian Pool
Played on a Rated Table
When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
If the 8 is not sunk after their pocket has been called, the opponent gets to call another pocket on the next turn.
Bank 8 or Cue
Played On Rated & Protected Tables
You must "Bank" the 8 or Cue off at least one of the rails prior to sinking the 8 Ball.
If you shoot without the bank, you lose!!!
Bank 8 or Cue (2 Rails)
Bank A Specific Color
Played On Rated & Protected Tables
You must bank the color ball the TD specifies.
If your opponent makes that
ball for you or you make that ball on the break
then u do not have to bank. Otherwise, you must bank or you lose!!!
Bank the 8 or Cue into the 8 Last Pocket
Played on a Rated Table
Bank either the 8 ball or the cue ball into the pocket your last ball went into.
Bank Robbery
Bank The 8
Banks and Combos
Played on a Rated Table
Every ball you make must be made by a bank shot or a combo shot.
If a ball goes in without doing either of these, you must tap and you lose your turn.
The break does not count.
Black and Blue
Played on a Rated Table
Played like Regular 8, but the 8 ball must be pocketed into the same pocket as your blue ball.
Blue ball can be sunk at any point in the game.
It helps if you type the pocket you sank your blue ball into so you do not forget. Just a tip. Not a rule.
Blackjack
Played on training table, 1st player sits and breaks.
Break doesn't count, unless a ball is made on break.
Played shoot and stand the rest of the way, no ball in hand.
1st player to get to 21 without going over wins.
balls are: yellow-1 blue-2 red-3 purple-4 orange-5 green-6 pink-7 black-8, all stripes are 3 points
You can call a bank at any time and that will count as 1. Banking and calling a stripe counts as 1 point. Not calling and banking will still make the stripe count as 3. No, banking and calling a stripe is not 4 points.
Bootem
Played on Private Training Table.
TD breaks and sets table.
Players shoot in alphabetical order. (Listed on bottom right)
If you miss, scratch, reset the table or shoot out of turn you get booted.
No Ball in Hand! If the player before you scratches, TD will place cue on the table.
Last player left wins!
Bootem (Bank)
Same rules apply as regular Bootem except if you make a bank shot you can choose to have someone booted.
You must call pocket and ball in order for it to count.
If you call a bank shot and miss it but make another ball, you are not out but you do not get to choose someone to boot.
Bootem (Bomb)
Same rules apply as regular Bootem except the cue or any other ball can not touch the black ball.
Bootem (Magic)
Same rules apply as regular Bootem except if the 8 ball is sunk by a player, and they do not scratch, the player that sunk the 8 gets to choose someone to be booted out of the tourney.
If it is more than a 1 life magic bootem, then the person sinking the 8 may choose a person who will then lose 1 life.
Bootem (Pass)
Same rules apply as regular Bootem except you get to pass your turn to the next player.
Bootem (Progressive)
Same rules apply as regular Bootem except each turn you get, you shot an additional ball in prior to the your last turn
Bootem (True Magic)
Same rules apply as regular Bootem except, since it is normally run with more than 1 life (if it was not then it would be a regular Magic Bootem), the person sinking the 8 gets to choose to boot someone out of the tourney regardless of how many lives that person has remaining.
Bootem (Weakest Link)
Played on a Training Table
Played as a regular Bootem, but if you miss, you are not immediately booted, but placed in the hot seat.
While in the hot seat, you do not participate in the game.
When a second player misses, the players who have not missed vote to decide which of the 2 players who missed get booted.
The player that receives the most votes is booted.
The game continues in this manner until 3 people remain at which time the game reverts to a regular Bootem.
Bottomless
Played on a Rated Table
Players shoot into the top 3 pockets only.
If a player sinks a ball into a bottom pocket by itself, then that player must tap and lose their turn.
If a player makes their ball in the top and another in the bottom on the same shot, they continue to shoot.
Players may wear pants if they so choose. This has nothing to do with bottomless.
Call All Shots (Pub Style)
Played on a Rated Table
Players must call all shots and pocket.
Players must call bank shots, the number of banks and combos etc.
Failure to call your shot or making the ball you called but not in the style you called it, results in you tapping the ball and losing your turn.
Default 8
Dirty Pool aka Shady Pockets
Played on a Rated Table
Played as Regular 8 until the player reaches the 8.
Once a player reaches the 8, the player must bank the 8 into either middle pocket.
If the player misses the 8 in the side pocket, they must shoot at the other side pocket next turn and continue alternating back and forth until they make the 8.
Elimination Chamber aka Lottery
Played on a Training Table
Each player is assigned a ball by the TD no one else knows. So do not tell anyone.
Players shoot in normal Bootem style but may miss or scratch all they want.
If you or another player sinks your assigned ball, you are out.
If your ball gets sunk even if they scratch, you are out.
Last player remaining wins.
First Pocket
Played on Rated & Protected Tables
Pocket the 8 ball into the pocket your FIRST ball went into after sinking all of your other balls.
Watch carefully on break your pocket can be designated at that time.
Type your
pocket in the chat box so you remember. This is not a rule, just a tip.
Flawless
If a ball in hand situation arises, the game must be cancelled by both players.
Forbidden Pocket
Played on a Rated Table
The TD assigns each player a pocket they are not allowed to shoot in at all.
If a player sinks a ball into the forbidden pocket, by accident or purpose, they lose and feel shame.
The break does not count and scratching into the forbidden pocket is not a loss.
Four Corners
Play On Rated & Protected Tables.
All balls must go in a corner pocket including the 8 ball.
If you sink a ball into a center pocket , you tap the ball and lose your turn.
If you sink your ball in the corner and make one in the side pocket, you continue shooting.
Four Corners (Flip)
Play On Rated & Protected Tables.
All balls must go in a corner pocket.
If you sink a ball into a center pocket , you tap the ball and lose your turn.
If you sink your ball in the corner and make one in the side pocket, you continue shooting.
When a player reaches the 8, the 8 must go into one of the 2 middle pockets, which means if the 8 is sunk in a corner, you lose.
Four Poster Bed AKA Four Corners on the 8
Play On Rated & Protected Tables.
All balls, except the 8, may be sunk in any pocket.
When a player reaches the 8, the 8 must be sunk ONLY in a corner pocket.
Full Power
Play On Rated & Protected Tables.
All Shots MUST be FULL POWER.
That means pull back on your stick all the way making sure your Graph maxes out.
If you shoot and it's NOT full power you need to tap and lose your turn.
Inviter's Choice
Play On Rated & Protected Table.
First name has choice and must invite in this tourney. No Exceptions!
The opponent must acknowledge the type before the game may begin.
What ever type of game is
picked the rules for that tourney
type will apply for that game.
Killer
Played on a Training Table
Each player gets 3 lives.
If nothing is made on the break, the same player takes 1 attempt to make a shot.
Players alternate turns taking one shot at a time.
If a player misses, scratches, shoots more than once without letting the other player shoot, said player loses 1 life.
Ball goes behind the line and shoot to right after a scratch.
The winner is the one left with 1 or more remaining lives.
Last Pocket
Played on Rated & Protected Tables.
The game is played as any other
game until the 8 ball. When on the 8 ball,
the player must sink the black in the same pocket as their last ball whether
they or their opponent sinks it.
Players can have the same pocket.
If you fail to sink the eight in the same pocket as your last ball you lose.
Please say what your last
pocket is in chat box so you don't
forget where it was pocketed.
Last Pocket (Reverse)
Played on a Rated Table
Play as a normal Last Pocket.
When a player sinks a ball into their last pocket, the 8 ball goes into the opposite pocket.
Example - Last pocket is top left, 8 ball goes into the bottom right.
Musical Chairs
Played on an Unrated Table
Play as a normal Regular 8.
When the TD shows up and says for the player to switch, players stand, change seats and continue the game.
The TD may come to the table more than once per game or not at all.
Mystery Pocket
Played on an Rated Table
Play as a normal Regular 8.
When a player get to the 8, that player asks the TD in the lobby for a pocket to sink the 8 into.
This is the player's pocket for the remainder of the game.
No Corners
Played on an Rated Table
Play as a normal Regular 8 except all balls must go into the middle pockets.
If a player sinks one in the corner, the player must tap and lose their turn.
If a player sinks their ball in the side and makes another into a corner pocket, the player continues shooting.
No Snookering
Play On Rated & Protected Tables.
All games are to be played with
all normal league rules, except their
are no snooker (aka cheap) shots allowed.
You can not tap or hide the
cue, in the hopes to get yourself ball
in hand, or to give your opponent an impossible leave.
You must hit all shots with the intentions of trying to make a ball.
IF YOU SNOOKER FOR ANY REASON YOU LOSE.
Rack N Run
Play On Protected Training Table.
On break, ball gets placed to the left of the line and you shoot to the right.
NO BIH except on break.
If you scratch on break you re-rack, if you miss continue shooting.
Shoot any ball including the 8 ball until you miss.
If you Clear the table without missing hit reset and continue shooting. (You do have to make a ball on break in order to continue)
When you miss a shot, count the balls pocketed and then stand up for your opponent to sit.
Opponent will reset the table and begin.
Player with the most balls pocketed wins.
TD specifies amount of racks.
1 rack = player shoots 1 rack each.
2 or more racks = Players alternate shooting racks until each player shoots 2 racks.
If a player makes a ball and scratches on the shot, the ball counts toward the players total. .
Red Ball Last
Play On Rated & Protected Tables.
Player must leave their red ball (red stripe or solid) for last, to be pocketed just before the 8 ball.
If you accidentally sink yours or your opponent's red ball early, You Lose!!! Request to cancel game if this happens.
Rainbow
Played on an Rated Table
Players sink their balls in the order as the color of the rainbow.
Red, Orange, Yellow, Green, Blue, Purple, Pink.
If a player does not sink their ball in the correct order, they tap and lose their turn then continue in the correct order for the remaining balls.
If a player sinks the other player's ball, when it is the other player's turn, that player shoots in the correct order with the remaining balls.
If a player sinks their correct ball along with one of the other player's balls, the player shooting continues.
If a player sinks more than 1 of their own balls, as long as one of them was the correct ball, their turn continues.
Rodeo
Played on an Rated Table
Players sink their balls in a rotating, clockwise pattern.
Example - Player's first ball goes into the top left. Next ball goes into the top middle, then top right etc.
If a player does not sink their ball in the correct pocket, they tap and lose their turn.
If a player sinks a ball in the correct pocket and makes another ball in a different pocket, the player's turn continues.
Screw Your Neighbor
Played on a Rated Table
When you get to the 8 ball, your opponent will call the pocket that you have to make the 8 in.
Unlike Arabian Pool, the opponent may only call your pocket one time.
Speed Pool
Played on an Training Table
Players race to see who can clear a rack the quickest. Fastest time wins.
The TD times each player and tells the player when the TD is ready for the player to begin.
2 seconds are added to the player's timer per scratch.
If a player does scratch, they may use ball in hand anywhere on the table.
Suicide
Played on Unrated and Protected Tables.
The aim of the game is to pot the 8 ball as soon as you can.
If the 8 is sank on the break, it is a rerack.
You may use your ball or your opponent's ball for a combination shot to POT the 8.
You may also at anytime shoot and pot the 8 ball directly.
If you scratch while potting the 8, you LOSE for scratching on the 8 as you would in any other game of pool. .
Can be played as One Game or Best of 3.
Topless
Play On Rated & Protected Tables.
You must sink all of your balls in the Bottom pockets including the 8 ball.
If you pocket one in top and bottom, you continue shooting.
If you only make one in a top pocket, you tap the cue and lose your turn.
Playing shirtless is not a rule, just preferable.
Traffic Lights
Played on an Unrated Table
Players must first sink the Red, Yellow, Green then the 8 in that order.
The first player to sink those 4 balls wins.
Other balls may be sank in order to continue the player's turn but the Red, Yellow and Green must be sank in that order regardless of the other balls.
If a player makes the Red, Yellow or Green out of the correct order, the player loses and feels shame.
Triangles or V-Shape
Played on an Rated Table
Pockets are determined by where the 1st ball after the break is sank.
One player shoots in the top right, bottom middle and top left pockets.
The other player shoots into the remaining 3 pockets.
If a player sinks their ball into only the wrong pocket, the player taps the ball and loses their turn.
If a player sinks their ball into their pocket and the other player's pocket, they may continue their turn.
Twister
Played on an Rated Table
Played like a Regular 8 until the 8 ball.
When a player gets to the 8, the player must try to sink the 8 into the top left pocket.
If the player on the 8 misses the top left, their next shot on the 8 must go into the top middle.
The player continues in a clockwise rotation until they make the 8.
Underneath / Under Your Ass (UYA)
Play On Protected & Rated Tables.
Played like Regular 8 except when you get to the 8 ball, it has to be pocketed in the top corner pocket underneath your name.
Under Your Feet
Play On Protected & Rated Tables.
Played like Regular 8 except when you get to the 8 ball, it has to be pocketed in the bottom corner pocket underneath your name.
Up and Down
Play On Protected & Rated Tables.
The break is free.
Each person must sink their first ball in a top pocket to start the game.
After a ball is sunk in a top pocket, each ball afterwards must be sunk in any of the 3 alternating top or bottom pockets - Top, Bottom, Top etc.
If balls are sunk in both a bottom and top pocket, the player continues their turn.
If a ball is sunk in the wrong pocket only, then that player must tap and lose their turn.
The 8 ball is included in the alternating pocket style of shooting.
Who Do You Trust
Play On Protected & Unrated Tables.
Played as Regular 8 except when you get to the 8 Ball, you will choose someone from the league to shoot it for you.
DO NOT SHOOT YOUR OWN 8!!!
Please remember that it is all in fun and if they happen to miss - its not an issue, just a game.