SWISS SYSTEM TOURNAMENTS
When you are comfortable with the basic Single-Elimination
format and have completed at least 20 tournaments, you may
request training on Swiss tournaments.
In this type of tournament, every player plays in every round
regardless of the match results. A player may withdraw from
the tournament after any round if they no longer wish to
compete. Each win counts as one (1) point, and each loss
counts as zero (0) points.
Types Of Swiss Tournaments
You can host a Swiss Tournament as a Singles or Doubles
Tournament. You can host a True Swiss
(you designate the amount of rounds to be played) or a
Regular Swiss (The tournament continues until 1 team is
undefeated). You can also host a Single Game Swiss which
means the game for all rounds is the same game. You can
host a MTP Madness, this means that the game changes
each round. You can also host a Step Up, this mean that you add a twist each round.
*PLEASE NOTE*
If you host a MTP Madness it must be marked *MTP Madness* or *Step Up* on
the Main page of your Tournament and under Game Format when you
create the tournament. A lot of Staff state "multiple game or follow the host". On your rules page you should have a list of games for each Round as well as the rules for each game!
Regular Swiss Tournament
The tournament is finished as soon as there is only one
player remaining who is undefeated. The number of rounds is
set before the tournament in order to specify a maximum
number of players. If the tournament is set for six (6) rounds,
this does not guarantee that there will be six rounds of play
since players withdrawing from the tournament may shorten the
rounds required to reach an undefeated player. If for some
reason after the given number of rounds has been played there
is still more than one undefeated player, the tournament will
be extended in order to determine a win.
True Swiss Tournaments
In True Swiss System format, the number of rounds is preset
by the TD before the tournament starts and regardless of the
number of registrations, the number of rounds does not change
once the tournament begins. The TD can manually change the
number of rounds prior to the tournament starting. After all
the rounds are complete, the player with the most points wins.
If there is no conclusive point leader, there is no winner of
the tournament. If two players are tied with points, they will
split whatever bux are designated for the winner(s). However,
as an example of a True Swiss system, suppose there is only
one undefeated player after 5 rounds of play, and the
tournament is set for 8 rounds of play. The tournament does
not stop, giving those players who have already a lost a chance
to still win the tournament.
Important Information
It is always important to make the members aware of what
type of tournament they are playing in. If they do not see
this from the calendar, you need to make it visible on your
main page and your rules page.
Administration of Swiss Tournaments
If any player says they wish to be removed, do so before you
advance to the next round.
MIA'S And DQ'S
If a player DQ's in a Swiss they get a loss but they can
continue to play if they choose to. If a player Times out in
a Swiss, then they get a loss but if they are back and wish
to continue to play the next round they can. If a player
Times out in a round and is still not back before you
advance to the next round then please remove them from
the tournament before you advance.
In a Doubles, if 1 player is MIA and
you have gotten a sub, ask the remaining player if they wish
to continue to play with a sub or if they would like to be
removed. They are more than welcome to continue with a sub.
*PLEASE NOTE*
If you have a sub for more than 1.5 rounds you must fill out a
sub report in order for the sub to receive credit. They will
not get any bux from the tournament, but they will receive
adjusted stats.
Adjust Match
This is identical to the Adjust Match found in administration
of single-elimination tournaments. The biggest difference is
that the rounds will not advance themselves; this must be done
manually by the TD as follows:
After all the matches for a particular round have been
reported, the link to advance to the next round will appear.
Before you advance, verify the following:
1. All match reports are correct – there is no going back
2. Any player that wants to withdraw has removed their name
or that you have removed it for them
Once the two items above have been verified, click the link
to Advance.
On the right of your screen, you will see a table listing each
player/team's Past Matches. On the left you will see the
Possible Pairings for the next round. If you do not see any
pairings highlighted with a bright blue background, simply
scroll down to the bottom of the page and click ACCEPT
CURRENT PAIRINGS. You will then see a confirmation message
that the pairings for the next round are up.
If however, any of the pairings are highlighted with a bright
blue background, you must swap those players using the
following rules:
NEVER change the top 2 teams (players) - Undefeated players
need to play other undefeated players so that the tournament
eventually comes to an end.
Players should be swapped with other players having the
same number of points (indicated in parenthesis next to each
player's name).
Players should never play the same person twice (this may
be unavoidable in True Swiss depending on the number of
rounds).
The lowest number of points/lowest skill rating will get
the bye. Players should only receive one bye. Therefore, if
a player is about to receive his/her second bye, this player
should be swapped. The next player in line to receive the
bye should be the player with the lowest number of points and
the lowest rating (in that order).
Pairings should NEVER be decided by players asking to play
certain other players or by players asking for a “bye”.
Manipulating the pairings and not following the above rules is
ground for removal of your Swiss System approval.
Once you determine who will be swapped, choose each of
their names in the pull-down lists and click “swap players”.
Review the Possible Pairings again. Repeat this step until
you have no BLUE, then scroll to the bottom of the page and
click Accept Current Pairings.
Whenever a player is forced to play another person who has a
different number of points than them, that player is said to
have been "floated". For example, assume player A has 1 point
and player B has 0 points. If they play each other, then it
is said that player A was floated downward and player B was
floated upwards. This should be taken into consideration
whenever possible. A player floating upwards has had more
difficult pairings, and therefore should not be floated
upwards again if at all possible. The player being floated
downwards is considered to have had an easier pairing and
should not be floated downward again if at all possible.
The remainder of the administration steps are identical to
administering a Single Elimination tournament.
| |