2:50 | If for any reason your bank drops below $2.50 mil, you lose... You are allowed to mortgage, but not after you fall below $2.50 mil. |
2 G’S | You must reach $20 mil before you can purchase your first property.If you reach 20 mil and then have to pay a fine that takes you below 20 mil, you can still purchase on your next turn since you Had REACHED the required 20 mil. |
4 CORNERS | The object is to claim 2 corners but they cannot be next to each other for example if you buy light blue then the pinks are yours however you can not claim orange or red. In return you may buy yellow and green but not dark blue and purple. This will be an ultimate game so RRs and Utilities are Ultimate. |
4 CORNERs BUILD | 4 Corners Build Same as 4 Corners, BUT - one can only build when the 2 colors in a corner have all been purchased. |
50/50 | you may buy from the Monopoly Rail to London OR from Monopoly Crusie to Taipei and everything on your sides. So in essence one will buy the reading the light blues, pinks, orange and red The other player buys the yellows, greens, dark blues, and purples |
7 or 11 | You must roll a 7 or 11 before you are allowed to buy any properties, After the first time you roll a 7 or 11 you may now purchase properties the rest of the game. |
Advantage Go | Played as Ultimate, But you can only build houses/hotels while directly on GO, Here is the advantage! if you land on go you can make your opponent sell one building per property on one monopoly or mortgage up to 2 properties. |
Almost Ultimate | You play regular ultimate with one exception. One time during the game you may buy one of your opponents properties to block them from getting that monopoly. You may only do this once per round/game. |
Almost Funky | You must be standing on the color, that you want to build on, not necessarily the property. |
Around the Houses | You may only build houses no hotels. |
Bad Credit | You must mortage every property you purchase. They must remain mortgaged until you have a set at which time you may unmortgage that set. |
Blow Out | You may only build on the first and third properties of your monopoly. On properties with only two in a set, you can only build on one. If you dont understand the definition, please consult your host. |
Bond Out | Player must immediately pay fine upon next turn after being placed in jail and can NOT use Get Out of Jail free cards. Failure to do so will result in disqualification of your match. |
Buy Out | If you land on a property that is mortgaged, you may purchase that property from the owner for the mortgaged value. |
Do or Die | You cannot mortgage or unmortgage properties unless you are standing on them, so be careful building. If you owe money and cannot mortgage, you die, and games over. |
Double Breaks | Players must roll a double before buying any property. Refusal to do so will result in disqualification. |
Double Funky | Same as FUNKY, except that once someone lands on your property you have to sell all the houses on there and you cannot rebuild till you land on it again. | Double Quickie | Played as quickie but you must make 2 trips around the board!! |
Double Extreme | Both players must pass GO (travel once around the board) before either player may purchase property. (Going to jail or landing on GO does not count as passing GO.) |
Extreme | You must travel once around the board, passing GO, before you may purchase property. (Going to jail and landing on GO do not count as passing) |
F4's Cross-Sided | You will each own 2 sides of the board, HOWEVER they must be across from each other. EXAMPLE, If you buy purples and light blues you also get red and yellow, OR if you buy pink you get orange, greens and drk blues. RR and Ultities are only owned on the 2 sides you have. |
F4's iL Regulare | 1 VS 1 VS 1 Style, 45 turn limit, $.50 free parking/no taxes, 3 Turns in jail/collect in jail, No double on GO, 4 Houses before hotels, limited houses/even build, Auction unwanted properties, Props Given away randolmly upon bankruptcy |
F4's Money Maker | Standard monopoly style,
Max 5 Mil Free Parking, Double Money on Go, 1 Turn in jail/collect in jail, Only 3 houses before hotels, Start with 5 properties 45 Turns Limit |
Fiery | One of EVERY property (i.e not just your sets) must be bought before either can build. this includes railroads and utilities. |
Flip Funky | You may build on any property that you are NOT STANDING ON. The catch is that if YOU land on one of your built properties you MUST tear it down and cannot rebuild for the rest of the game. |
Flipping | If someone lands on Free Parking, both players swap all unbuilt properties. |
Funky | You must be standing on your property in order to build on it. If you accidentally build on a property you are not standing on, you must immediately sell those buildings back to the bank. Refusal to do so will result in disqualification. |
Happy In The Middle | You may only build on the middle property. If a set has 2 properties you may build on one or the other. |
Hotel Haven | You may only build Hotels no houses. |
Intersection Alley | Each player is allowed to buy 2 sides of the board. However they must Intersect. Ex:If you buy brown and light blue you may buy purple(pink) and orange. Transportation and utilites given to the player who owns that side unless lightning strikes applies. |
Jail Bait | When you go to jail, you may steal a property from your opponent for mortgagerd value. ALL trades must be accepted when your opponent is in jail. You may only buy houses/hotels when in jail and any other building rules still apply as well. |
Jail Bird | Every time you land in jail you must stay in there by rolling until it lets you out. GET OUT OF JAIL FREE cards may NOT be used. Failure to do so will result in disqualification. |
Jumpers Choice | Jumper gets to chose the rules for the game. |
Killer Block | NO one is allowed to build on the KILLER properties, which include, reds, dark blues and oranges. You may build on any other color properties. |
Kamikaze | This format is a 1vs1vs1vs1 tourney. Each player may only purchase properties on one side of the board,so whatever side of the board your first property is on is the side you get.You also get the railroad and the utility (if there is one) on your side. |
Lightning Quintuple | You may only buy 5 sets so be carefull how you buy. It is up to you which 5 sets you buy including the transportations and the utilites but you may not buy more then 5 sets. |
Lightning Strikes | No RR and No Utilities due to storm damage! |
Losers Quickie | Same rule as Quickie, i.e you must go around the board once buying everything you land on. After passing GO you do not have to buy, but must continue to pay fines and rent until your opponent passes GO. Once a property is mortgaged, it may not be unmortgaged. However...the person who loses i.e whoever has LESS cash after tally, wins! This is not a timed game and whispers are not required. |
Max 9 | You may only purchase 9 properties. They may be purchases to create a monopoly or block it is your choice but you may not purchase a 10th property. |
Mortgage Woes | If you mortgage a property it must remain mortgaged the rest of the game. Mortgage more then 4 properties you lose. |
Mystery 12 | FIRST PLAYER TO ROLL DICE DETERMINES THE NUMBER GAME PLAYED. So if the first player to roll rolls any combination of 7, Then for that round everyone on the table will play RAINBOW (2)Almost Altimate (3)Extreme (4)50/50 (5)Four Corners (6)Happy in the Middle (7)Rainbow (8)Ultimate Max 9 (9)Ultimate Max 3 (10)Hotel Haven (11)Bond Out (12)Ultimate |
Nuclear Strike | When you use a get out of jail free card you may have your opponent unbuild or mortgage one propertyand it must remain unbuilt or mortgaged the rest of the game. |
One Sided | Played as ultimate but You may only purchase one color group on each side of the board. Railroads and the utilities are free for all. Example, if you purchase Red you may not purchase Yellow. |
Quickie | Both players travel once around the board buying every property they land on. You must purchase everything you land on until passing GO. Once you pass GO you do not have to purchase anymore properties but you must still pay all rent and fines. Once both players pass GO you stop and tally. Going to Jail does not count as passing GO. This is not a timed game and whispers are not required. |
Rainbow | Each player must travel around the board until they have purchased one of every color group including one Railroad and one Utility. You may only purchase ONE of each. First player to own one of each set wins the game. This is not a timed game and whispers are not required. |
Repo Man | Played as buyout except you must unmortgage the property immediately. if you can not unmortgage it you may not repo it. |
Reverse Funky | Same as FUNKY, except that once you land on your property you have to sell all the houses on there and you cannot rebuild till you land on it again!! |
Reverse Stinger | Same rule as stinger, except instead of winning for landing on the stinger 3 times in a row, you lose!! |
Reverse Ultimate | Once you have purchased a property in a color set, your OPPONENT now owns this set, You, and only YOU must continue to buy the rest of the properties in this set until the monopoly is obtained, When you have obtained the entire set, you must then trade the set to your opponent for exact value or mortgage value if anything is mortgaged (If your opponent does not want it, you may then keep the set), You must purchse a property in an unowned set when you land there, and may not pass one up unless your opponent has purchased one already from it. |
Rush Hour | 10 minute rounds. If you are not in the lobby when pairings are called you will be put on a 5 min timer. Good luck to you! |
Shop Till You Drop | You must buy everything you land on. If you do not have enough money to purchase a property, you may mortgage the property to buy it, but if you cannot afford to purchase a property even with mortgaging you automatically lose. |
Stinger | The STINGER is a spot or property on the board that the host chooses and if you land on it 3 times in a row you AUTOMATICALLY WIN!!! Landing in jail does not count and voids out the first rolls that may have landed you on the STINGER before. |
Swap Station | Regular rules, but when you land on a railroad, you can offer to buy something from your opponent for mortgaged value and they have to give it up unless that set is built upon. |
Switchoff | Only every other color can be bought by a player. If one player buys the RRs the other automatically gets the Utilities and vise versa. If a player accidentally buys a property that he/she should not have, that player must mortgage that property. Once the rightful owner lands on it, it is then unmortgaged and sold to the rightful owner for the original retail price. For Example: Purple, Magenta, Red, Green OR Lt. Blue, Orange, Yellow, Dk. Blue. |
Triple QUickie | Both players travel around the board THREE times buying every property they land on. You must purchase everything you land on until passing GO. Once you pass GO THREE times you do not have to purchase anymore properties but you must still pay all rent and fines. Once both players pass GO THREE times you stop and tally. Going to Jail does not count as passing GO. This is not a timed game and whispers are not required. |
Twisted | You may not build on your monopoly until your opponent has a monopoly. Railroads and utilities are NOT included. IF YOUR OPPONENT CHOOSES NOT TO BUY, YOU CANNOT BUILD! |
Twisted Rainbow | Same as Rainbow with the exception being that you may purchase ALL of one color to block your opponent from purchasing any hence winning the game. |
Ultimate | Once a player has purchased a property in a color set, the opponent may not purchase properties in that color. The same applies to the railroads as well as the utilities. If a player mistakenly purchases a property in a set owned by their opponent, that property is mortgaged. Once the correct owner lands on that piece of property, it is un-mortgaged and sold to the rightful owner for purchase price. Refusal to do so will result in disqualification. For example: You buy Park Place on your turn. If your opponent lands on Boardwalk they cannot purchase it, only you can. |
Ultimate Crime | This is Ultimate... but with a twist... If you land on an unowned property of a color that is owned by your opponent, but they have mortgaged every property they own of that color, you may purchase that property. Effectively, you stole that color from them. They may not unmortgage their property in that color any longer as it is now YOUR block. If you land on one of the mortgaged properties after that, they have to unmortgage it and sell it to you. The same goes for utilities and RRs |
Ultimate Max 3 | Played as ultimate and you may only buy 3 sets max total, Any 3 sets including rr's and utils. |
Ultimate Max Nine | This is like regular max nine only you cannot purchase properties to block your opponent So if your opponent purchases light blue first then you may not purchase one. You may still only purchase 9 props. |
Ultimate Split Even | Played as ultimate and you may only buy 4 sets max total, as a team or by yourself, Any 4 sets including rr's and utils an even split. |
Win it Rich | You must purchase everything you land on and the first player to 25 million wins. |