<


NO PICKUP DOUBLES



1 2 3 NPU DOUBLES
Tables 4/2/2: You must make one (1) canasta from each group in order. Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A. After you make 1 canasta from each group, in order, then you may make any other canastas you want and go out. You cannot pick up pile.

1 BLACK 1 RED NPU DOUBLES
Tables 4/2/2: You have to make one black and one red canasta first. It does not matter in which order. After that you can make anything you want and go out. You cannot pick up pile.

1 RED NPU DOUBLES
Tables 4/2/2: You must have at least one red canasta to go out. You can make as many black canastas as you like but you have to have at least 1 red to go out. You cannot pick up pile.

4s NO OUT NPU DOUBLES
Tables 4/2/2: 4s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You cannot pick up the pile.

57 CHEVY NPU DOUBLES
Table 4/2/2: You must have both 5s and 7s melded to the table before you make any canastas. You cannot pick up the pile.

57 CHEVY NPU CUT DOUBLES
Table 4/2/1: You must have both 5s and 7s melded to the table before you make any canastas. One canasta to go out. You cannot pick up the pile.

7 /10 SPLIT NPU DOUBLES
Tables 4/2/2: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! You cannot pick up pile.

7 /10 SPLIT NPU CUT DOUBLES
Tables 4/2/1: This is a regular canasta tourney with one special rule. You must have either a canasta in 7s and an open meld in 10s, or an open meld in 7s and a canasta in 10s to go out. You cannot canasta both 7s and 10s, only canasta one or the other. Open meld does not mean initial meld but means you must have that set melded on the table without it being a canasta. You may meld at any time, but remember unless you have the 7-10 split...you cannot go out! One canasta to go out. You cannot pick up pile.

7 BRIDES FOR 7 BROTHERS NPU DOUBLES
Tables 4/2/2: You must canasta both jacks and queens before you may go out. You may meld and canasta anything you like but can not go out until you have a canasta in both jacks and queens. You cannot pick up pile.

7 UP NASTA NPU DOUBLES
Tables 4/2/2: You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. You cannot pick up pile.

7 UP NASTA NPU CUT DOUBLES
Tables 4/2/1: You must meld 7S first and all your canastas must be higher than 7. You may meld other cards with 7s. One canasta to go out. You cannot pick up pile.

79 ROYALS NPU DOUBLES
Table 4/2/2: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You cannot pick up the pile.

79 ROYALS NPU CUT DOUBLES
Table 4/2/1: 7s AND 9s or Queens AND Kings must be in your initial meld. You need just one of the pairs in your initial meld. You may meld other cards and wilds. But you will need to have 7, 9, Q and K's melded to the table before you can go out. You cannot pick up the pile.

911 NPU DOUBLES
Tables 4/2/2: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. You cannot pick up pile.

911 NPU CUT DOUBLES
Tables 4/2/1: The 9s and Aces have to hit the table first. They must be melded at the same time and you can use wilds and other cards with that. One canasta to go out. You cannot pick up pile.

999 NPU DOUBLES
Tables 4/2/2: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. You may not pick up the pile.

999 NPU CUT DOUBLES
Tables 4/2/1: 9's must be included in your first meld. You may use wilds and other cards. You may canasta anything, but you must have a canasta in 9's in order to go out. You may not pick up the pile.

10-4 GOOD BUDDY NPU DOUBLES

TABLES 4/2/2: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You cannot pick up the pile.

10-4 GOOD BUDDY NPU CUT DOUBLES
TABLES 4/2/1: You must have either 10s OR 4s in your first meld each hand. You may meld other cards and it is legal for 10s or 4s to go straight to a canasta. Before going out you must have a canasta in either 10s OR 4s. You cannot pick up the pile.


10s NO OUT NPU DOUBLES
Tables 4/2/2: 10s must be included in your initial meld. They may be melded with wilds or other cards. You cannot go out. All the cards in the deck must be used. You cannot pick up the pile.

ACE'S BROKEN MIRROR NPU DOUBLES
Tables 4/2/2: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canasta’d. Rest is regular. You cannot pick up the pile.

ACE'S BROKEN MIRROR NPU CUT DOUBLES
Tables 4/2/1: Aces are neutral and must be melded with your initial meld. You can not meld or canasta what your opponent has melded or canasta’d. Rest is regular. You cannot pick up the pile.

ACES NPU CUT DOUBLES
Table 4/2/1: Aces must be in your initial meld. They can be melded with other cards. After that you may go out whenever you want. One canasta to go out. You cannot pick up the pile.

ACES NPU NO OUT DOUBLES
Table 4/2/2: Aces must be in your initial meld. They can be melded with other cards. You can not go out and you must play all the cards on the deck. You cannot pick up the pile.

ACES NPU REG DOUBLES
Tables 4/2/2: Aces must be in your initial meld. They can be melded with other cards. You can go out anytime you want. You cannot pick up the pile

ACE ME NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but must have a meld in aces seen on the table in order to canasta. You can not meld aces directly to a canasta. Once you have a meld in aces you can nasta anything you want,but you must have a canasta in aces in order to go out. You cannot pick up the pile.

ACE ME NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but must have a meld in aces seen on the table in order to canasta. You can not meld aces directly to a canasta. Once you have a meld in aces you can nasta anything you want,but you must have a canasta in aces in order to go out. You cannot pick up the pile.

ACES WAY OUT NPU DOUBLES
Tables 4/2/2 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You cannot pick up the pile

ACES WAY OUT NPU CUT DOUBLES
Tables 4/2/1 Aces do not have to be in your initial meld, but you must have Aces melded in order to go out. You cannot pick up the pile

ANGELS SPELLING BEE NPU DOUBLES
Tables 4/2/2: Spell JAK by making canastas in JACKS, ACES AND KINGS, In that order and you win automatically. The rest is played as regular npu canasta. You may freeze the pile. You may not pick up the pile.

ANYTHING BUT THAT NPU DOUBLES
Tables 4/2/2 :In this game the first card up at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You cannot pick up the pile

ANYTHING BUT THAT NPU CUT DOUBLES
Tables 4/2/1 :In this game the first card up at the start of each hand cannot be melded or canasta'd at anytime during that hand. If the pile is frozen, or has a 3 on top, NO wilds may be used for melds or canastas that hand. They will be used for discards only. Please type what the top card is every hand.You can Meld and Go Out anytime. You cannot pick up the pile

BACHELOR PARTY NPU DOUBLES
Tables 4/2/2: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. You cannot pick up the pile.

BACHELOR PARTY NPU CUT DOUBLES
Tables 4/2/1: Like the name implies, this game requires something of a manly meld. So it takes Jacks and Kings being melded to be able to go out. You can make canastas at any time, you just need jacks and kings melded to be able to go out. One canasta to go out. You cannot pick up the pile.

BAD BOYS KINGS NPU DOUBLES
Tables 4/2/2: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.

BAD BOYS KINGS NPU CUT DOUBLES
Tables 4/2/1: 1ST hand no Kings melded or canasta. 2ND hand no Kings or Queens melded or canastad. 3RD hand no Kings, Queens or Jacks melded or canasta'd. 4TH hand begins again with no Kings. This continues until there is a winner, Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.

BASEBALL NPU DOUBLES
Tables 4/2/2: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You cannot pick up the pile.

BASEBALL NPU CUT DOUBLES
Tables 4/2/1: You must have 5, 7, 10, Q (diamond shape) before you can make any canastas. Must have MUST HAVE 3 CANASTAS (strikes) no more no less to go out. You may not make more than 3 canastas whether going out or not. You cannot pick up the pile.

BATTLESHIP NPU DOUBLES
Tables 4/2/2: Battleships are 4-5-8-10-Ace. Sink your opponents ship by making a canasta in that number. After you sink a ship you type at the table, "I sunk your 4's." etc. You only need to sink it 1 time. If you get a red in 8's, you have wiped out all of their ammo and you get an auto win. 1st person to sink all 5 of their opponents ships wins. If no one sinks all 5, then the first to reach 5,000 wins. You may meld anything and go out at anytime, to save your ships. You may not pick up the pile.

BATTLESHIP NPU CUT DOUBLES
Tables 4/2/1: Battleships are 4-5-8-10-Ace. Sink your opponents ship by making a canasta in that number. After you sink a ship you type at the table, "I sunk your 4's." etc. You only need to sink it 1 time. If you get a red in 8's, you have wiped out all of their ammo and you get an auto win. 1st person to sink all 5 of their opponents ships wins. If no one sinks all 5, then the first to reach 5,000 wins. You may meld anything and go out at anytime, to save your ships. You may not pick up the pile.

BEACH BABES NPU DOUBLES
Tables 4/2/2: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6's & 9's must be melded BEFORE you can make any canastas. You may freeze the pile. You cannot pick up the pile.

BEACH BABES NPU CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Ladies 1st & Sex on the Beach. Queens must be included in your first meld & 6's & 9's must be melded BEFORE you can make any canastas.. One canasta to go out. You may freeze the pile. You cannot pick up the pile.

BEACH BUMS NPU DOUBLES
Tables 4/2/2: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You cannot pick up the pile.

BEACH BUMS NPU CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Gentlemen 1st & Sex on the Beach. Kings must be included in your first meld & 6s & 9s must be melded BEFORE you can make any canastas. You cannot pick up the pile

BEAT THAT NPU DOUBLES
Table 4/2/2: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. You cannot pick up pile.

BEAT THAT NPU CUT DOUBLES
Table 4/2/1: If your opponent canastas 4s, you can only canasta 5s or higher. Melding anything is fine, you can both have the same cards melded, but each canastas must be at least ONE BETTER than the last one. When Aces have been put to a canasta no more canastas can be made by either player. One canasta to go out. You cannot pick up pile.

BINGO NPU DOUBLES
Tables 4/2/2: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K AND 6-10-A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. You cannot pick up the pile.

BINGO NPU CUT DOUBLES
Tables 4/2/1: You must have 3 in a row (vertically or horizontally) in your meld, before you make your 1st canasta. There is NO diagonal bingos. The following are valid bingo combinations: 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K AND 6-10-A. If you make a canasta BEFORE you have your 3 IN A ROW you will be DQd. Please call TD to the table before making your 1st canasta so they can verify your 3 in a row. One canasta to go out. You cannot pick up the pile.

BLACK ADDER NPU DOUBLES
Table 4/2/2: You have to canasta 4s then 8s, OR 5s then 10s. You may canasta more after and only after your first 2 canastas You cannot pick up the pile.

BLACK JACK NPU DOUBLES
Tables 4/2/2: In this game your canastas must equal 21. Example: If you have a canasta with Aces and Kings, that equals 21. You could also have a canasta in 7s, 4s and Jacks, that equals 21. An ace is worth 11 or 1. Face cards(J Q K) are worth 10. You may make canastas that are less than 21, but you cannot go out unless they equal 21 exactly. If your canastas go over 21, you lose. You cannot pick up the pile.

BOND, JAMES BOND NPU DOUBLES
Tables 4/2/2: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You cannot pick up the pile.

BOND, JAMES BOND NPU CUT DOUBLES
Tables 4/2/1: You may meld and canasta anything you want but you must have a canasta in 7's or 10's to go out. If you get a red canasta in 7's, it is an automatic win and game is canceled. You cannot pick up the pile.

BOOKENDS NPU DOUBLES
Tables 4/2/2: You must have 4s and Aces in your initial meld. You can meld other cards with them. You may freeze the pile. You cannot pick up the pile.

BOOKENDS NPU CUT DOUBLES
Tables 4/2/1: You must have 4s and Aces in your initial meld. You can meld other cards with them. You may freeze the pile. You cannot pick up the pile.

BROKEN MIRROR NPU DOUBLES
Tables 4/2/2: You cannot meld or canasta what your opponent has already melded or canastad. You cannot pick up the pile.

BROKEN MIRROR NPU CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta what your opponent has already melded or canastad. One canasta to go out. You cannot pick up the pile.

BUSH 97 NPU DOUBLES
Table 4/2/2: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. You cannot pick up the pile.

BUSH 97 NPU CUT DOUBLES
Table 4/2/1: Must have 7s and 9s melded before you can go out. You can make canastas but you just cannot go out unless you have 7s and 9s melded. One canasta to go out. You cannot pick up the pile.

CABIN FEVER NPU DOUBLES
Tables 4/2/2: All face cards (J, Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. You cannot pick up the pile.

CABIN FEVER NPU CUT DOUBLES
Tables 4/2/1: All face cards (J, Q, K) must stay in the CABIN (your hand) until you can go out. They may be melded and or canastad as you go out only. If you meld or canasta face cards and are not able to go out you will be DQd. You may discard face cards. You cannot pick up the pile.

CANASTA BY MELD NPU CUT DOUBLES
Table 4/2/1: If you have to meld 50 you only need 1 canasta to go out, 90 meld 2 canastas to go out, 120 meld 3 canastas to go out. You cannot pick up the pile. You may make as many canastas as you like but if you have less than the amount required, it's a dq.

CAUGHT IN THE MIDDLE NPU
Tables 2/2/2: You can only meld and canasta 7, 8, 9, 10s and wilds. All other cards are discards only. You can never meld or canasta 3, 4, 5, 6, J, Q, K or Aces. You cannot pick up or freeze the pile.

CAUGHT IN THE MIDDLE NPU CUT
Tables 2/2/1: You can only meld and canasta 7, 8, 9, 10s and wilds. All other cards are discards only. You can never meld or canasta 3, 4, 5, 6, J, Q, K, or Aces. One canasta to go out. You cannot pick up or freeze the pile.

CHECKERBOARD NPU DOUBLES
Tables 4/2/2: The color of the canastas have to be in sequence for each team. Like red/black/red/black or black/red/black/red etc. You cannot go out. You cannot pick up the pile.

CINDERELLA NPU DOUBLES
Tables 4/2/2: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You cannot pick up the pile.

CINDERELLA NPU CUT DOUBLES
Tables 4/2/1: Cinderella is the Queen, the Prince is the King, and the Ace is the Fairy Godmother. You must meld all 3(Q,K,A)before making any canastas. You cannot go out unless you meld the Wicked Stepsisters (black 3s). No freezing the pile or the clock strikes midnight and you DQ. You cannot pick up the pile.

COLT 45 NPU DOUBLES
Table 4/2/2: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You cannot pick up but you can freeze the pile.

COLT 45 NPU CUT DOUBLES
Table 4/2/1: You must have 4s and 5s melded on the table before making any canastas. You must canasta either the 4s or the 5s first before making any other canastas. If you make red canastas in both 4s and 5s (does not have to be in order) you win automatically, and game is canceled. You cannot pick up but you can freeze the pile.

COME HOME 8s NPU DOUBLES
Tables 4/2/2: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You cannot pick up the pile.

COME HOME 8s NPU CUT DOUBLES
Tables 4/2/1: You must include 8s in your first meld each hand. 8s may also go straight to a canasta. If you make a red canasta in 8s, you automatically win and game is cancelled. You cannot pick up the pile.

COME RAIN OR COME SHINE NPU CUT DOUBLES
Tables 4/2/1 The players sitting in the RED SEATS can only meld or canasta 4, 5, 6 , 7, 8, A The players sitting in the BLUE SEATS can only meld or canasta 9, 10, J, Q, K, A BLACK 3's can not be melded and are disards only. You may not pick up the pile.

COME RAIN OR COME SHINE NPU DOUBLES
Tables 4/2/2 The players sitting in the RED SEATS can only meld or canasta 4, 5, 6 , 7, 8, A The players sitting in the BLUE SEATS can only meld or canasta 9, 10, J, Q, K, A BLACK 3's can not be melded and are disards only. You may not pick up the pile.

CRACKED MIRROR NPU DOUBLES
Tables 4/2/2: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You cannot pick up the pile.

CRACKED MIRROR NPU CUT DOUBLES
Tables 4/2/1: You can not meld what your opponent has melded on the table. But you can make a canasta of it as long it does not touch the table. Also, after opponent has canastad what was on the table, you can meld it again. You may go out whenever you can. You cannot pick up the pile.

CRAZY 8S NPU DOUBLES
Tables 4/2/2: You use the 8s just as black 3s. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s. You may not pick up the pile.

CRAZY 8S NPU CUT DOUBLES
Tables 4/2/1: You use the 8s just as black 3s. You may not meld 8s unless you are going out and already have two other canastas made. It must be the last thing you meld or canasta along with black 3s. You may not pick up the pile.

CUPIDS ARROW NPU DOUBLES
Table 4/2/2: Aces must be in your initial meld of each hand. A red canasta in aces is an arrow through cupids heart, resulting in an automatic win. If you get a red canasta in aces, STOP ALL PLAY, NOTIFY THE TD. If the player with the red in Aces discards, you lose the auto win and must complete the game. You may not pick up the pile.

CUPIDS ARROW CUT NPU DOUBLES
Table 4/2/1: Aces must be in your initial meld of each hand. A red canasta in aces is an arrow through cupids heart, resulting in an automatic win. If you get a red canasta in aces, STOP ALL PLAY, NOTIFY THE TD. If the player with the red in Aces discards, you lose the auto win and must complete the game. You may not pick up the pile.

DATE WITH AN ANGEL NPU DOUBLES
Table 4/2/2: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.

DATE WITH AN ANGEL NPU CUT DOUBLES
Table 4/2/1: Queens and Aces must be melded to be able to go out. You can make as many canastas as you wish but you must have Queens and Aces melded in order to go out. You cannot pick up the pile.

DR PEPPER NPU DOUBLES
Tables 4/2/2: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld or canasta any additional cards other than 2 and 4 and 10. You cannot pick up the pile.

DR PEPPER NPU CUT DOUBLES
Tables 4/2/1: Your initial meld each hand MUST be made with 2 and 4 and 10 ONLY. You may use any combination you choose but all three must be melded in initial meld, and cannot go straight to canasta. You must wait until your next turn to meld or canasta any additional cards other than 2 and 4 and 10. You cannot pick up the pile.

EVEN STEVEN NPU DOUBLES
Tables 4/2/2: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may not pick up the pile.

EVEN STEVEN NPU CUT DOUBLES
Tables 4/2/1: You may only meld and canasta the even numbered cards (4,6.8,10,Q,A) and wilds. All other cards are for discard only. You may not pick up the pile.

FACELESS NPU DOUBLES
Table 4/2/2: You cannot meld or canasta the jacks, queens or kings. You cannot pick up the pile.

FACELESS NPU CUT DOUBLES
Table 4/2/1: You cannot meld or canasta the jacks, queens or kings. You cannot pick up the pile.

FALLING DOWN NPU DOUBLES
Table 4/2/2: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. You cannot pick up the pile.

FALLING DOWN NPU CUT DOUBLES
Table 4/2/1: The first hand your initial meld must include Aces; 2nd hand Kings; 3rd hand Queens, etc. One canasta to go out. You cannot pick up the pile.

FATAL 8S NPU CUT DOUBLES
Tables 4/2/1: The first player to make a red canasta in 8’s automatically wins. You can go out at any time. If no player gets a canasta in 8’s, then the highest final score wins. You may not pick up the pile.

FIREBALL NPU CUT DOUBLES
Tables 4/2/1: If either player or team gets a red canasta they automatically win and game is cancelled. One canasta to go out. You cannot pick up the pile.

FIVE AND DIME NPU DOUBLES
Table 4/2/2: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. You cannot pick up the pile.

FIVE AND DIME NPU CUT DOUBLES
Table 4/2/1: You can meld at any time, but you cannot make any canastas until you have 5s and 10s melded to the table. If your 5s and 10s hit at the same time as a canasta goes up, you will be DQd. No canastas of 5s and 10s straight from your hand, they must be visible on the table. One canasta to go out. You cannot pick up the pile.

FLIP FLOPS NPU DOUBLES
Tables 4/2/2 :In this game your hands FLIP FLOP between Kings and Aces as your initial melds. First hand you start with KINGS, Second is ACES, Third is KINGS and so forth. You may not pick up the pile.

FLIP FLOPS NPU CUT DOUBLES
Tables 4/2/1 :In this game your hands FLIP FLOP between Kings and Aces as your initial melds. First hand you start with KINGS, Second is ACES, Third is KINGS and so forth. You may not pick up the pile.

FOOTBALL NPU DOUBLES
Tables 4/2/2: You can meld anything, but you can only make canastas of 4s, 6s and 7s (4 quarters, TD and TD with extra point). You will be DQd if you make any other canasta. You cannot pick up the pile.

FOOTBALL NPU CUT DOUBLES
Tables 4/2/1: You can meld anything, but you can only make canastas of 4s, 6s and 7s (4 quarters, touchdown & touchdown with extra point). You will be DQd if you make any other canasta. One canasta to go out. You cannot pick up the pile.

FOURS ARE BAD BOYS NPU DOUBLES
Tables 4/2/2: First hand you cannot meld or canasta 4's. Second hand 4's or 5's, Third hand 4's, 5's or 6's and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.

FOURS ARE BAD BOYS NPU CUT DOUBLES
Tables 4/2/1: First hand you cannot meld or canasta 4's. Second hand 4's or 5's, Third hand 4's, 5's or 6's and so on until there is a winner. Aces are neutral and may be melded and canasta'd. You cannot pick up the pile.

GENTLEMEN FIRST NPU DOUBLES
Table 4/2/2: Kings are required to be in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. You cannot pick up the pile.

GENTLEMEN FIRST NPU CUT DOUBLES
Table 4/2/1: Kings are required to be in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn, but you must meld Kings in your first meld every hand. One canasta to go out. You cannot pick up the pile.
GOLD RUSH OF 49ers NPU DOUBLES
Tables 4/2/2: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. You cannot pickup the pile.

GOLD RUSH OF 49ers NPU CUT DOUBLES
Tables 4/2/1: You may meld anything that you like but your first canasta must be either in 4s or 9s. After that you may canasta anything you like. One canasta to go out. You cannot pickup the pile.

GOTTA HAVE 4 NPU DOUBLES
Tables 4/2/2:In this tourney all melds must be 4 cards or more, inculding wilds. Melding 3 of a kind alone is a DQ. Cards may go straight to a canasta if you want. You may not pick up the pile.

GOTTA HAVE 4 NPU CUT DOUBLES
Tables 4/2/1:In this tourney all melds must be 4 cards or more, inculding wilds. Melding 3 of a kind alone is a DQ. Cards may go straight to a canasta if you want. You may not pick up the pile.


HAND OVER FIST NPU DOUBLES
Tables 4/2/2: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. 2 canasta to go out. You cannot pick up the pile

HAND OVER FIST NPU CUT DOUBLES
Table 4/2/1: 1st hand - 4s must be in the initial meld. 2nd hand - 5s must be in the initial meld. 3rd hand - 6s must be in the initial meld and so on. 1 canasta to go out. You cannot pick up the pile.

HEINZ 57 NPU DOUBLES
Tables 4/2/2: You must have both 5's and 7's melded to the table each hand, before going out. You can use wilds and other cards, but both 5's and 7's must be melded to the table before going out. You may make as many canastas as you like. You may not pick up the pile.

HEINZ 57 NPU CUT DOUBLES
Tables 4/2/1: You must have both 5's and 7's melded to the table each hand, before going out. You can use wilds and other cards, but both 5's and 7's must be melded to the table before going out. You may make as many canastas as you like. You may not pick up the pile.

HIGH 5 NPU DOUBLES
Tables 4/2/2: You must canasta 5s first and then a high canasta (10, J, Q, K or Aces). When you canasta the 5s and one of the higher cards then you can canasta whatever else you want. If you cannot canasta the 5s, then you cannot make any canastas at all. You cannot pick up the pile. You meld anything.

HIGH IN THE SKY NPU DOUBLES
Table 4/2/2: You cannot meld or canasta the 3, 4, 5, 6 or 7. You can not freeze the pile. You cannot pick up the pile.

HIGH IN THE SKY NPU CUT DOUBLES
Table 4/2/1: You cannot meld or canasta the 3, 4, 5, 6 or 7. You can not freeze the pile. You cannot pick up the pile.

HIGH CUT NPU DOUBLES
Table 4/2/1: First canasta every hand has to be J, Q, or K. You may make more canastas only after you canasta a high card. Once canasta to go out. You cannot pick up the pile.

HIGH REGULAR NPU DOUBLES
Table 4/2/2: First canasta every hand has to be J, Q, or K. You may make more canastas only after you canasta a high card. You cannot pick up the pile.

IN ORDER CANASTA NPU DOUBLES
Table 4/2/2: All your canastas must be in order from smallest to largest or largest to smallest example: If you make a canasta in the 4s then the 7s, you can not make one in the 5s or 6s. If you make a canasta in Aces then 9s, you can not make a canasta in jacks. You cannot pick up the pile.

JACK ME NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but must have a meld in jacks seen on the table in order to canasta. You can not meld jacks directly to a canasta. Once you have a meld in jacks you can nasta anything you want,but you must have a canasta in jacks in order to go out. You cannot pick up the pile.

JACK ME NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but must have a meld in jacks seen on the table in order to canasta. You can not meld jacks directly to a canasta. Once you have a meld in jacks you can nasta anything you want,but you must have a canasta in jacks in order to go out. You cannot pick up the pile.

JACKS OR BETTER NPU DOUBLES
Table 4/2/2: Your initial meld of each hand has to be jack or better meaning you must meld jacks, queens, kings or aces. You can meld wilds with your cards but you have to wait until your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A. You cannot pick up the pile.

JACKS OR BETTER NPU CUT DOUBLES
Table 4/2/1: Your initial meld of each hand has to be jack or better meaning you must meld jacks, queens, kings or aces. You can meld wilds with your cards but you have to wait until your next turn to meld other cards than J, Q, K, or A. You can only go out when you have a canasta with J, Q, K, or A. One canasta needed to go out. You cannot pick up the pile.

JOKES ON YOU NPU DOUBLES
Tables 4/2/2: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you use with joker in your initial meld at the table. You cannot pick up the pile.

JOKES ON YOU NPU CUT DOUBLES
Tables 4/2/1: You must use a joker with a face card (J, Q, or K) in your initial meld, which you may never canasta. Please type which face cards you use with joker in your initial meld at the table. You cannot pick up the pile.

JUMPING JACK FLASH NPU DOUBLES
Table 4/2/2: Regular game but the catch is if anyone makes a red canasta of jacks then they win game. You cannot pick up the pile.

JUMPING JACK FLASH CUT DOUBLES
Table 4/2/1: Regular game but the catch is if anyone makes a red canasta of jacks then they win game. One canasta to go out. You cannot pick up the pile.

K9 NPU DOUBLES
Table 4/2/2: You must have canastas in Kings first, then Nines, then you may go out. No other canastas are allowed. You cannot pick up the pile.

KING ME NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but must have a meld in kings seen on the table in order to canasta. Once you have a meld in kings you can nasta anything you want,but you must have a canasta in kings in order to go out. You cannot pick up the pile.

KING ME NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but must have a meld in kings seen on the table in order to canasta. Once you have a meld in kings you can nasta anything you want,but you must have a canasta in kings in order to go out. You cannot pick up the pile.

KING OF DEATH NPU DOUBLES
Tables 4/2/2: If the first card on the discard pile is the Suicide King of Hearts, the person who has the first play arrow is automatically DQd. You may meld or go out anytime. You cannot pick up the pile.

KING OF DEATH NPU CUT DOUBLES
Tables 4/2/1: If the first card on the discard pile is the Suicide King of Hearts, the person who has the first play arrow is automatically DQd. You may meld or go out anytime. You cannot pick up the pile.

LADIES FIRST NPU DOUBLES
Table 4/2/2: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. You cannot pick up the pile.


LADIES FIRST NPU CUT DOUBLES
Table 4/2/1: Queens are required in your initial meld each hand. You may use wilds in your meld and you may meld other cards in the same turn. One canasta to go out. You cannot pick up the pile.


LADY AND TWO MEN NPU DOUBLES
Tables 4/2/2: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings) You cannot pick up the pile.


LADY AND TWO MEN NPU CUT DOUBLES
Tables 4/2/1: You may meld and canasta anything but before going out, you must have Jacks, Queens and Kings on the table and a canasta in one of the men (Jacks or Kings) You cannot pick up the pile.


LIGHTS ON NPU DOUBLES
Tables 4/2/2: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. You may not pick up the pile.

LIGHTS ON CUT NPU DOUBLES
Tables 4/2/1: In this game you only can make red canastas. No black canastas allowed. If you make a black canasta you are DQd. You may not pick up the pile.

LIGHTS OUT NPU DOUBLES
Table 4/2/2: In this game you only can make black canastas. No red canastas allowed. If you make a red canasta you are DQd.You cannot pick up the pile.


LIGHTS OUT NPU CUT DOUBLES
Table 4/2/1: In this game you only can make black canastas. No red canastas allowed. If you make a red canasta you are DQd. You cannot pick up the pile.


LOVE AND MARRIAGE NPU DOUBLES
Tables: 4/2/2 In this game you can meld and canasta anything you want. Game is played as regular canasta but if you are the first TEAM to canasta both KINGS and QUEENS you automatically win. If u want the win you MUST STOP ALL PLAY, if you DISCARD you LOSE the WIN .You may not pick up the pile.

LOVE AND MARRIAGE NPU CUT DOUBLES
Tables: 4/2/1 In this game you can meld and canasta anything you want. Game is played as regular canasta but if you are the first TEAM to canasta both KINGS and QUEENS you automatically win. If u want the win you MUST STOP ALL PLAY, if you DISCARD you LOSE the WIN .You may not pick up the pile.

LOW CUT NPU DOUBLES
Table 4/2/1: First canasta every hand has to be 4, 5 or 6. One canasta to go out. You cannot pick up the pile.


LOW REGULAR NPU DOUBLES
Table 4/2/2: First canasta every hand has to be 4, 5 or 6. You cannot pick up the pile.

LUCKY 7S NPU DOUBLES
Table:4/2/2: 7s must be part of your initial meld. They can be melded with other cards . The player who melds 7s first is the only player allowed to go out. The other player must also meld 7s on the table first but is not allowed to go out. (the team who melds 7s first will say...lucky me..LM...If player doesn’t announce lucky me/LM, and the hand continues, that team will be DQd). You cannot pickup the pile.

LUCKY 7S NPU CUT DOUBLES
Table:4/2/1: 7s must be part of your initial meld. They can be melded with other cards or when you pick up the pile. The player who melds 7s first is the only player allowed to go out. The other player must also meld 7s on the table first but is not allowed to go out. (the team who melds 7s first will say...lucky me..LM...If player doesn’t announce lucky me/LM, and the hand continues, that team will be DQd). One canasta to go out. You cannot pickup the pile.

LUCKY LADY NPU DOUBLES
Tables 4/2/2: Regular npu except you cannot meld queens unless straight from you hand to a red canasta. You cannot pick up pile.

LUCKY LADY NPU CUT
Tables 4/2/1: Regular npu cut except you cannot meld queens unless straight from you hand to a red canasta. One canasta to go out. You cannot pick up pile.

LUCY AND RICKY NPU DOUBLES
Tables 4/2/2 The first team to make a canasta in QUEENS may go out. Opponents must then canasta in KINGS to be able to go out. It does not have to be your first canasta. You can meld or canasta what you like, just not go out till your LUCY or RICKY is canastad. You may not pick up the pile.

LUCY AND RICKY NPU CUT DOUBLES
Tables 4/2/1 The first team to make a canasta in QUEENS may go out. Opponents must then canasta in KINGS to be able to go out. It does not have to be your first canasta. You can meld or canasta what you like, just not go out till your LUCY or RICKY is canastad. You may not pick up the pile.

MIDDLE GROUND NPU DOUBLES
Tables 4/2/2: You can only meld and canasta 4, 5, 8, 9, Q, K. All other cards are discards only. You can never meld or canasta 3, 7, J, 6, 10 or Ace. You cannot pick up the pile.

MIDDLE GROUND NPU CUT DOUBLES
Tables 4/2/1: You can only meld and canasta 4, 5, 8, 9, Q, K. All other cards are discards only. You can never meld or canasta 3, 7, J, 6, 10 or Ace. One canasta to go out. You cannot pick up the pile.

MOTEL NPU DOUBLES
Table 4/2/2: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s. 3rd hand you must have BOTH 6s and 8s. You can meld other cards at the same time. 4th hand starts over with 6s. You cannot pick up the pile.

MOTEL NPU CUT DOUBLES
Table 4/2/1: In the first hand you must have 6s in your initial meld. In the second hand you must have 8s. 3rd hand you must have BOTH 6s and 8s. You can meld other cards at the same time. 4th hand starts over with 6s. One canasta to go out. You cannot pick up the pile.

MUSICAL CHAIRS NPU CUT DOUBLES
Table 4/2/1: UNRATED: This is a regular game of No Pickup Cut. However, after each hand you and your opponent change seats. Who will end up in the winning seat..?? Will it be you..?? One canasta to go out. You cannot pick up the pile.

MYSTERY NPU DOUBLES
Table 4/2/2: The first card up on the discard pile each hand is what you will need in your initial meld. If the first card is a 4, 4s are needed in your initial meld. The beginning card will change each hand. If a black 3 is the first card up, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. You cannot pick up pile.

MYSTERY NPU CUT DOUBLES
Table 4/2/1: The first card up on the discard pile each hand is what you will need in your initial meld. So if the first card is a 4, then you will need 4s in your initial meld. If a black 3 is the first card up, you will meld 4s in its place. If a wild is turned up, the first card needed in initial meld will be the next card turned up. Please type first card you need to meld each hand. One canasta to go out. You cannot pick up the pile.

NASTA THAT NPU DOUBLES
Tables 4/2/2: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You cannot pick up the pile.

NASTA THAT NPU CUT DOUBLES
Tables 4/2/1: Before you start each hand, you must type at the table what your opponent must canasta before they can go out. You can meld and make canastas at anytime, but you must canasta what your opponent has picked for you before you can go out. You cannot pick up the pile.

NAUGHTY NASTA NPU DOUBLES
Tables 4/2/2: You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may not pick up the pile.

NAUGHTY NASTA NPU DOUBLES
Tables 4/2/2: You must have Ace King Queen and Jack melded to the table before making any canastas. 6 and 9 must be melded before going out. You may not pick up the pile.

NEXT UP NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. EACH HAND STARTS OVER ON 4s. You cannot pick up the pile.

NEXT UP NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but canastas must be made in order starting with 4's. Once 4's are put to canasta by either team, then 5's may be put to canasta by either team. Onces 5's have been put to canasta, then 6's etc. You cannot skip any numbers, or canasta a previous number. EACH HAND STARTS OVER ON 4s You cannot pick up the pile.

NO ACES NO OUT
Tables 4/2/2: You cannot meld or canasta aces. They are for discard only. You may not go out. All the cards in the deck must be used. No picking up the pile.

NO FREEZE NO OUT NPU DOUBLES
Set Tables 4/2/2: In this game you cannot go out and you cannot freeze the pile. You must play out the whole deck down to the last card. Should one of you go out or freeze the pile it will result in disqualification from the tourney, send a message to the TD at your table. You may not pick up the pile.

NO MEN ALLOWED NPU DOUBLES
Tables 4/2/2: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You can not pick up or freeze the pile.

NO MEN ALLOWED NPU CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta the Jacks or Kings. Jokers cannot be seen on the table at any time, they must go straight to your canastas. One canasta to go out. You can not pick up or freeze the pile.

NO MIDDLE LINE NPU DOUBLES
Tables 4/2/2: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You cannot pick up the pile.

NO MIDDLE LINE NPU CUT DOUBLES
Tables 4/2/1: You cannot meld or canasta the middle line (7, 8, 9, 10.) These are for discard only. You cannot pick up the pile.

NO NO DOUBLES
Table 4/2/2: You cannot pick up the pile and you can not go out. All the cards in the draw pile must be used.

NO SEX NPU DOUBLES
Tables 4/2/2: You can never meld or canasta 6s or 9s. They are to be used for discards only. You can not pick up the pile, but can go out at anytime.

NO SEX NPU CUT DOUBLES
Tables 4/2/1: You can never meld or canasta 6s or 9s. They are to be used for discards only. You can not pick up the pile, but can go out at anytime.

NO 3 OF A KIND NPU DOUBLES
Tables 4/2/2: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). You can not pick up the pile.

NO 3 OF A KIND NPU CUT DOUBLES
Tables 4/2/1: You may not meld a three of a kind at all. Everything must be sets of four or more and you may use wilds to make it so. (example: 5 5 5 5 or 4 4 2 2 or 7 7 7 W). You can not pick up the pile.

NO WOMEN ALLOWED NPU DOUBLES
Tables 4/2/2: You can not meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. You can not pick up or freeze the pile.

NO WOMEN ALLOWED NPU CUT DOUBLES
Tables 4/2/1: You can not meld or canasta the Queens. Jokers cannot be seen on the table at any time, they must go straight to your canastas. One canasta to go out. You can not pick up or freeze the pile.

NOAHS 2S NPU DOUBLES
Tables 4/2/2: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You cannot pick up the pile.

NOAHS 2S NPU CUT DOUBLES
Tables 4/2/1: Your first meld must have two 2s (example 4422 or 44422) which you may never canasta. You may freeze with jokers but not with 2s. Please type your meld with the 2s in room after you meld. You cannot pick up the pile.

NPU CUT DOUBLES
Table 4/2/1: One canasta to go out. You cannot pick up the pile.

NPU REG DOUBLES
Table 4/2/2: Two canastas to go out. You cannot pick up the pile.

ODD EVEN NPU DOUBLES
Table: 4/2/2: With each new hand the first person that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You cannot pick up pile.

ODD EVEN NPU CUT DOUBLES
Table: 4/2/1: With each new hand the first person that makes a canasta will determine who has odd and who has even. ODD is 5, 7, 9, J, K and EVEN is 4, 6, 8, 10, Q but anyone can meld and canasta Aces. You cannot pick up pile.

OLE KING COLE NPU DOUBLES
Tables 4/2/2: Regular npu except you cannot meld KINGS unless straight from you hand to a red canasta. You cannot pick up pile.

OLE KING COLE NPU CUT DOUBLES
Tables 4/2/1: Regular npu except you cannot meld KINGS unless straight from you hand to a red canasta. You cannot pick up pile.

ONCE RED ALWAYS RED NPU DOUBLES
Tables 4/2/2: You can make as many black canastas as you want until you make a red canasta. Once you make a red canasta, you are only allowed to make more red canastas, no more black canastas. You cannot pick up the pile.

ONE LINE AT A TIME PLEASE NPU CUT DOUBLES
Tables 4/2/1: On a 50 meld you can only meld and canasta 4-6's. On a 90 meld you can only meld and canasta 7-10's. On a 120 meld you can only meld and canasta J-A's. At the start of each hand, please type what meld you are on to avoid confusion. You cannot pick up the pile.

OVER THE TOP NPU CUT DOUBLES
Table 4/2/1: You must have at least one more canasta than your opponent to go out. You cannot pick up pile.

OLE KING COLE NPU DOUBLES
Tables 4/2/2: Regular npu except you cannot meld KINGS unless straight from you hand to a red canasta. You cannot pick up pile.

PICKING THE ROSES NPU DOUBLES
Tables 4/2/1: You must make a canasta, for every red 3 your opponent has. For example: If your opponent has 3 red 3s, you need three canastas to go out and your opponent only needs one. You cannot go out until all four red 3s are melded to the table. If a red 3 is in the discard pile, it is not considered out, therefore noone can go out. You can go out any time after making your required canastas and all four red 3s are out. You cannot pick up the pile.

QUEEN ME NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but must have a meld in queens seen on the table in order to canasta. You can not meld queens directly to a canasta. Once you have a meld in queens you can nasta anything you want,but you must have a canasta in queens in order to go out. You cannot pick up the pile.

QUEEN ME NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but must have a meld in queens seen on the table in order to canasta. You can not meld queens directly to a canasta. Once you have a meld in queens you can nasta anything you want,but you must have a canasta in queens in order to go out. You cannot pick up the pile.

RAILROAD NPU DOUBLES
Tables 4/2/2: First you must build your tracks by melding the 4 8 Q 6 10 and Ace. You can meld those at any time in any order. Once your track cards are all melded to the table you may then make canastas. If your track cards hit the table at the same time as you canasta you will be DQ'ed. All other cards are discards. You cannot pick up the pile.

REVOLVER NPU DOUBLES
Tables 4/2/2: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. No picking up the pile.

REVOLVER NPU CUT DOUBLES
Tables 4/2/1: First hand, you must include Kings in your first meld. 2nd hand you must include Aces in your first meld. 3rd hand, Kings. 4th hand, Aces. Alternate between Kings and Aces until the game is over. You may canasta anything at anytime. No picking up the pile.

ROCKIN REDS NPU DOUBLES
Tables 4/2/2: This game is played as regular canasta BUT you can only go out if you have ONLY ONE red 3. If you get none, 2, 3 or all 4 of the red 3's you can not go out. You may not pick up the pile.

ROCKIN REDS NPU CUT DOUBLES
Tables 4/2/1: This game is played as regular canasta BUT you can only go out if you have ONLY ONE red 3. If you get none, 2, 3 or all 4 of the red 3's you can not go out. You may not pick up the pile.

ROYAL COURTS NPU DOUBLES
Table 4/2/2: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You can not make a canasta in both Kings and Queens. You cannot freeze or pick up the pile.


ROYAL COURTS NPU CUT DOUBLES
Table 4/2/1: Your first canasta must be either Kings OR Queens. The first player to canasta Kings or Queens forces their opponent to canasta the opposite. You cannot make a canasta in both Kings and Queens. One canasta to go out. You cannot freeze or pick up the pile.


ROYAL FLUSH NPU DOUBLES
Table 4/2/2: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canastas out of anything you want. You cannot pick up pile

ROYAL FLUSH NPU CUT DOUBLES
Table 4/2/1: You may meld anything you want at any time, but in order to go out, you must first meld 10s, Jacks, Queens, Kings and Aces. You may make Canastas out of anything you want. One canasta to go out. You cannot pick up pile.

ROYAL ROULETTE NPU DOUBLES
Tables 4/2/2: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. You cannot pick up pile.

ROYAL ROULETTE NPU CUT DOUBLES
Tables 4/2/1: First hand your first canasta must be Aces. Second hand your first canasta must be Kings. Third hand your first canasta must be Queens. Fourth hand your first Canasta must be Jacks. Fifth hand you start over with Aces. You can meld anything you want, but no other Canastas until you make the first required canasta. One canasta to go out. You cannot pick up pile.

ROYAL SEX NPU DOUBLES
Tables 4/2/2 In this tourney your Initial meld must include ROYAL (Q's & K's) OR SEX (6's & 9's). One or the other, after initial meld game is played as regular canasta. You may not pick up the pile.

ROYAL SEX NPU CUT DOUBLES
Tables 4/2/1 In this tourney your Initial meld must include ROYAL (Q's & K's) OR SEX (6's & 9's). One or the other, after initial meld game is played as regular canasta. You may not pick up the pile.

SAFE SEX NPU DOUBLES
Tables 4/2/2: You may meld anything you want but you must have both 6s and 9s on melded before you make canastas. You may use wilds and meld at any timeYou cannot meld 6s or 9s straight from hand to a canasta. You cannot pick up the pile.

SAFE SEX NPU CUT DOUBLES
Tables 4/2/1: You may meld anything you want but you must have both 6s and 9s on melded before you make canastas. You may use wilds and meld at any timeYou cannot meld 6s or 9s straight from hand to a canasta. You cannot pick up the pile.

SEXY ACES NPU DOUBLES
Tables 4/2/2: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. You cannot pick up the pile.

SEXY ACES NPU CUT DOUBLES
Tables 4/2/1: There are two rules in this tourney. First rule, you must have Aces in your initial meld each hand. Second rule, 6s and 9s must be on the table before making any canastas. One canasta to go out. You cannot pick up the pile.

SHOPPING TRIP NPU CUT DOUBLES
Tables 4/2/1: You must have Queens in your initial meld.You may use wilds and other cards. In order to make a canasta, you MUST meld 5's and 10's first. You cannot pick up the pile.

SHOPPING TRIP NPU DOUBLES
Tables 4/2/2: You must have Queens in your initial meld.You may use wilds and other cards. In order to make a canasta, you MUST meld 5's and 10's first. You cannot pick up the pile.

SIMON SAYS NPU DOUBLES
Tables 4/2/2: At the start of each hand, the player with the blue arrow will look at his/her cards before they draw and pick a card that has to melded first in the initial meld. Each team will then have to have that card in their initial meld. This will continue until the game ends. Drawing a card before choosing the card for the initial meld is an auto DQ. You cannot pick up the pile.

SIMON SAYS NPU CUT DOUBLES

Tables 4/2/1: At the start of each hand, the player with the blue arrow will look at his/her cards before they draw and pick a card that has to melded first in the initial meld. Each team will then have to have that card in their initial meld. This will continue until the game ends. Drawing a card before choosing the card for the initial meld is an auto DQ. You cannot pick up the pile.

SIMON SAYS SEX NPU DOUBLES
Tables 4/2/2: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You cannot pick up the pile

SIMON SAYS SEX NPU CUT DOUBLES
Tables 4/2/1: This is a combined tourney of Simon Says and Sex on the Beach. At the start of each hand, the player with the blue arrow will look at their cards BEFORE they draw and pick a card that has to be melded in the initial meld. Drawing a card before choosing the card for initial meld is an auto DQ. You must have 6s and 9s melded to the table before making canastas. 6s and 9s must be visible on the table first, they may not go straight to canasta. You cannot pick up the pile

SINKING SAND
Tables : 4/2/2 RATED/PROTECTED The idea of this game is to SINK your opponents in QUICKSAND!! You can meld and canasta at anytime BUT what ever is canastad determines what is canastad next. Every nasta made, the next nasta must be lower. Aces are high. Please post the first canasta when it is made. You may not pick up the pile.

SNOW WHITE NPU DOUBLES
Table 4/2/2: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You cannot pick up the pile.

SNOW WHITE NPU CUT DOUBLES
Tables 4/2/1: 1st hand -Snow White is the beauty queen of the land. Queens must be melded in the initial meld. 2nd hand -the wicked witch feeds Snow White a poisoned apple. A is for Apple. Aces must be in your initial meld. 3rd hand -the Prince is king-to-be in his land and must kiss Snow White to awaken her. Kings must be in your initial meld. 4th hand-They live happily ever after. Kings and Queens must be in your initial meld. If at any time you get a red canasta in 7s you have all the dwarfs and win the game automatically. You cannot pick up the pile.

SPIN THE BOTTLE NPU DOUBLES
Table 4/2/2: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. You cannot pick up pile.

SPIN THE BOTTLE NPU CUT DOUBLES
Table 4/2/1: The first card turned up each hand will decide which group the bottle lands on for you to make your first canasta. First group = black 3, 4, 5, 6; Second group = 7, 8, 9, 10; Third group = J, Q, K, A. Please type what the first card turned up was. If first card was a Joker, 2 or red 3 the next card is used to choose the group. One canasta to go out. You cannot pick up the pile.

STAIRWAY TO HEAVEN NPU DOUBLES
Tables 4/2/2: In this game you have to meld in order by rows. First you must meld 5 & 6 (in any order), after those are melded you must meld 8, 9, & 10 (in any order) and finally J, Q, K, As (in any order). You may meld cards separately or together but each row must be melded before you go to next one. 3's, 4's & 7's are discards only. No canasta's until all cards in stairway have been melded. You may not pick up the pile.

STAIRWAY TO HEAVEN NPU CUT DOUBLES
Tables 4/2/1: In this game you have to meld in order by rows. First you must meld 5 & 6 (in any order), after those are melded you must meld 8, 9, & 10 (in any order) and finally J, Q, K, As (in any order). You may meld cards separately or together but each row must be melded before you go to next one. 3's, 4's & 7's are discards only. No canasta's until all cards in stairway have been melded. You may not pick up the pile.

STAR NPU DOUBLES
Tables 4/2/2: You must meld 4, 6, 7, 9, Q, and ACE to make your star before making any canastas. You can meld them in any order. All other cards are for discard only. You cannot pick up the pile.

STAR CUT NPU DOUBLES
Tables 4/2/1: You must meld 4, 6, 7, 9, Q, and ACE to make your star before making any canastas. You can meld them in any order. All other cards are for discard only. You cannot pick up the pile.

SUPER SIXES NPU DOUBLES
Tables 4/2/2: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. No picking up the pile.

SUPER SIXES NPU CUT DOUBLES
Tables 4/2/1: You may meld anything at anytime, but your first canasta must be in 6's. Once you have put 6's to canasta, you may make other canastas and go out. No picking up the pile.

SWEET 16 NPU DOUBLES
Table 4/2/2: You must have 6s and 10s melded to the table before you make any canastas. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. You cannot pick up pile.

SWEET 16 NPU CUT DOUBLES
Table 4/2/1: You must have 6s and 10s melded to the table before you make any canastas.. You may make canastas of any cards, BUT If you make canastas of 6s and 10s at the same time, you yell Sweet 16 which will stop your opponent from making any canastas/or more canastas that hand. One canasta to go out. You cannot pick up pile.

SWEETHEARTS NPU DOUBLES
Table 4/2/2: You need both kings and queens melded to the table before making a canasta and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may not pick up the pile.

SWEETHEARTS NPU CUT DOUBLES
Table 4/2/1: You need both kings and queens melded to the table before making a canasta and a canasta in one of them before going out. You may canasta other cards, but need Kings or Queens canasta'd to go out. You may not pick up the pile.

SWINGERS NPU DOUBLES
Tables 4/2/2: In this tourney, in the 1st HAND, your initial meld MUST have 6s. In the 2nd HAND, your initial meld MUST have 9s. You alternate from 6s to 9s throughout the game. You may not pick up the pile.

SWINGERS NPU DOUBLES CUT
Tables 4/2/1: In this tourney, in the 1st HAND, your initial meld MUST have 6s. In the 2nd HAND, your initial meld MUST have 9s. You alternate from 6s to 9s throughout the game. You may not pick up the pile.

TIC TAC TOE NPU DOUBLES
Table 4/2/2: If you get three canastas in a row you win automatically. Like: 456/567/ 678/789/8910/910J/10JQ/JQK/QKA. They have to be in ascending order so it doesn’t count if you do ace king queen. You cannot pick up pile.

TOLL BOOTH NPU DOUBLES
Table 4/2/2: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. You cannot pick up the pile.

TOLL BOOTH NPU CUT DOUBLES
Table 4/2/1: Each player starts at the first toll with 4s. To get through that toll you must have 4s in your initial meld. No 4s, no toll and you stay at 4s until you can pay the toll. Once the toll is paid, advance to the next card in the sequence, same rules apply. Be sure to post your toll at the beginning of each hand. If you meld and did not pay toll you will be dqd. One canasta to go out. You cannot pick up the pile.

TRICKY 2S NPU DOUBLES
Tables 4/2/2: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You cannot pick up pile.

TRICKY 2S NPU CUT DOUBLES
Tables 4/2/1: Twos can only be used when going straight to a canasta or to freeze the pile. You may not discard a joker on the pile but you are allowed to meld a joker to the table. If you meld a two to the table or discard a Joker you will be DQd. You cannot pick up pile.

TRIPLE CANASTAS NPU DOUBLES
TABLE 4/2/2: You can not go out unless you have exactly three canastas—no more, no less. You may make as many canastas as you wish but if you do not have exactly three canastas you cannot go out. You cannot pick up pile.

TRIO NPU DOUBLES
Table 4/2/2: Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You cannot pick up the pile.

TRIO NPU CUT DOUBLES
Table 4/2/1: Your First meld must have 3 consecutive numbers. ..{Ex. 456 or 678 or 10JQ} You may use wilds to make your meld, but you must wait til your next turn to meld other cards besides your 3 consecutive number meld. You may NOT make any canastas in your first meld. You cannot pick up the pile.

TWISTED NPU DOUBLES
TABLES 4/2/2: You must have either 6s OR 9s in your initial meld. You cannot pick up the pile.

TWISTED NPU CUT DOUBLES
TABLES 4/2/1: You must have either 6s OR 9s in your initial meld. You cannot pick up the pile.

UNTOUCHABLE WILDS NPU DOUBLES
Tables 4/2/2: You may not use wilds with the first meld each hand. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.

UNTOUCHABLE WILDS NPU CUT DOUBLES
Tables 4/2/1: You may not use wilds with the first meld each hand . After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.

UNTOUCHABLE WILDS ACES NPU DOUBLES
Tables 4/2/2: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.

UNTOUCHABLE WILDS ACES NPU CUT DOUBLES
Tables 4/2/1: Aces have to hit the table first but you may not use wilds with your initial meld each hand. They can be melded with other cards or when you pick up the pile. After your initial wildless meld is on the table, you can make canastas and go out whenever you want. You cannot pick up pile.

WHERE IS WILDO NPU DOUBLES
Table 4/2/2: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. You cannot pick up pile.

WHERE IS WILDO NPU CUT DOUBLES
Table 4/2/1: All cards melded must hit the table as a natural set. Any meld you make must be a natural set of three or more with no wilds. After you have your natural meld, you can then add wilds as meld or to make canastas. No pairs with any wilds or you will be DQd. One canasta to go out. You cannot pick up pile.

WILD 69 NPU DOUBLES
Table 4/2/2: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You cannot pick up pile.

WILD 69 NPU CUT DOUBLES
Table 4/2/1: No special rules other than if you make a red canasta out of 6s or 9s you win automatically. You cannot pick up pile.



WORKING 9 TO 5 NPU DOUBLES
Tables 4/2/2: You may meld and canasta anything that you like. However, before going out you must have a canasta in both 9s and 5s. You cannot pick up the pile.

YING YANG CUT DOUBLES
Table 4/2/1: 1st hand = NPU CUT. You cannot pick up the pile. Only need one canasta to go out, however you may make as many as you like. 2nd hand = CUT. You can pick up the pile. Only need one canasta to go out, however you may make as many as you like. Alternate each hand back and forth until game ends.

YOU ARE JACKED NPU DOUBLES
Tables 4/2/2: Jacks must be melded to the table without using wilds and they can never be canastad. All jacks must be melded to the table before anyone can go out. If a player gets five jacks, they must write “You’re Jacked” at the table and may make as many canastas they can. However, the opponent can no longer make any canastsas. If both players have four jacks, then the hand is to be played as a regular 2/2/2 or 4/2/2. You cannot pick up the pile.