TOURNEY RULES



SPECIAL TOUR FORMATS

GENERAL GAME RULES

TABLE SETTINGS

 Games are set UNRATED (UNLESS HOST SAYS RATED)
Timer: 1:30 Points: 700 / 800

Allow WATCHERS
(For Host/Admin ONLY)

Allow ALL ratings, unmute watchers

Click here for an example of table settings

NOTE: INCORRECTLY SET TABLES will be played as set once play begins. NO resets/replay once play begins. However, if the opponent or host sees the table is set incorrectly prior to play starting, table will be reset to tournament settings.

TOURNAMENT RULES

~ EXTENSIONS ~
1 Extend per player per round
When 2nd is requested, do not extend! Report your win in the lobby!

~ REPORTING RESULTS ~
BOTH players report in lobby
WINNER///non-winner

SWISS TOURNAMENTS

Play all rounds, win or lose! Please don't leave after your match! There will be more rounds to come!

Players will NOT be removed from SWISS tournaments for any reason.

DO NOT, under any circumstances, allow a bot to replace a missing opponent. You WILL be disqualified from the tournament if you do!

TOURNEY RULES



REVERSE

BLANKOUT

SET/JOIN TIMERS & BOOT TIMERS

Each player receives 10 minutes TOTAL per tour.
This 10 minutes is used to cover delay of tournament
by failing to set/join a table or being booted during match play.

~ SET / JOIN ~
Once pairs are called, the host will allow a short time
for all players to set / join their opponent.
5 minute timer will be placed on any player failing to set/join within that time frame.
When the timer is up, opponent is given the win.

~ PLAYING IN NON-LEAGUE GAME DURING TOURNAMENT ~

Once pairs are called, if a player is seen playing at a non-league table.
2 minute timer will be placed on the player to set/join tournament play.
When the timer is up, opponent is given the win.

~ BOOTED DURING MATCH ~

Once the players have begun playing in a round, if a player is booted (loses connection, pogo error, etc.), the opponent will make the host aware that their opponent is missing.
10 minute* timer
is placed on the player.
When the timer is up, opponent is given the win.

Players are allowed ONLY 3 boots per tournament OR 10 minutes total.
Whichever comes first # of boots or # of minutes, the player is then disqualified
from the round.

ONCE a PLAYER'S 10 minutes is exhausted, they can play in future rounds ONLY if they set/join immediately and are not booted. Failure to set/join immediately or any additional boots is DQ from remainder of tournament.

* - 2, 5, 10 minute timers will be adjusted IF the timer is more than the amount of time the player has left in their 10 minute total. EXAMPLE: Player use 3 minutes to set/join a table. Remaining timer is 7 minutes. If that player is then booted during play, their BOOT timer is only 7 minutes.