Welcome to Lucky's Haven Game Twists Rule Page





~ Bowling Twists ~


3 Strikes Your Out

If you bowl 3 strikes in one game you will be dq'd for that round.

No Strikes/Spares Only

You may not bowl a strike.
If you get a strike you are dq'd for that round.

One Ball

You may only throw the first ball.
If you throw the second ball you are dq'd for that round.

Partners Bowling (2 vs 2 game)

This is just like regular bowling with one exception.
You will have a partner.
At the end of 10 frames both scores are added together.

Reversi Bowling

Bowl as normal.
At the end of the game post your score backwards.
If your score was 194 then you post 491.
Highest score wins round.


~ Dominoes Twists ~

Reverse Strategy

Play the game as normal, except the first person to 100 loses the game.


~ Gin Twists ~

Black Magic

When you knock or gin, you may only have one (1) black run.
The rest of your hand can be sets or runs.
One (1) black run is the only catch

Blood Feather

When you knock or gin, your hand must consist of at least 1 red run.
The rest of the hand may be your choice of runs or sets.

Check Mate

If you gin with all four K's in your hand, you automatically win.
Otherwise you play to the score set by the host.

Diarreah Gin

You must gin with two runs in your hand.

Jokers Wild

If you gin with all four J's in your hand, you automatically win.
Otherwise you play to the score set by the host.

Runs Only

Table can be set for Oklahoma, Reg Knock or No Knock.
You must have only runs in your hand no sets.
If you are holding 345, 345, 345 in different suits and Pogo re-arranges the hand into sets you will get dq'd.

Sets Only

Table can be set for Oklahoma, Reg Knock or No Knock.
You must have only sets in your hand no runs.
If you are holding 333, 444, 555 and Pogo re-arranges the hand into runs you will get dq'd.

Setters Choice

Whoever is called first in pairings, the person setting the table, gets to pick the type of game - Oklahoma, Reg Knock or No Knock.

The Wave

If the card dealt face up is red - gin hand must be all runs.
If the card dealt face up is black - gin hand must be all sets.


~ Canasta Twists ~

1 Hand Quickie

Played like regular Canasta, except you only play one hand.
Highest score after one hand wins the rounds.

4 Feathers

You must have exactly 4 Canastas to go out.
If you have more or less than 4 you my not go out.

357 Magnum

You must have a red three before you can meld anything.
Then you must have 5's and 7's melded before you can make a Canasta.

3rd Time's a Charm

To go out, you must have exactly 3 Canastas.
If you have more or less than 3, you may not go out.

69 Canasta

Before you can make any Canastas, 6's and 9's must be melded.
You may use wild cards and meld with other cards.

6 PM Shuffle

You must meld 6's in your first meld.
You may meld with other cards.
You may go out at any time.

7...8...Lay Them Straight

7's and 8's must be melded before you go out.
They do not have to be melded first.

7 UP

You may only Canasta 7's, 8's, 9's, 10's, J's, Q's, K's and Aces.
They do not have to be melded first.

Do You Feel Lucky?

First player to make a canasta in 7s wins.
You may use wild cards to make canasta.

Finishing on Top

Set for only 1 Canasta needed to go out.
You must have at least one more Canasta than your opponent before you can go out.

First Card Up

Set for only 1 Canasta needed to go out.
At the beginning of each hand, the top card on the discard pile will determine how many Canasta's both players need to go out.
If the card is red, you both need 1 Canasta to go out.
If the card is black, you both need 3 Canasta's to go out.

Gentlemen First

You must meld K's in your first meld.
You may use wild cards and meld with other cards.

Hands Off

You are not allowed to pick up the discard pile at any time.

Hearts Alive

You cannot pick up the pile unless there is a heart on top.

High Stakes

Set for only 1 Canasta needed to go out.
This is a progressive game.
Round 1 - you need 1 Canasta to go out.
Round 2 - you need 2 Canasta's to go out.
Round 3 - you need 3 Canasta's to go out.

Jumpin' Jack Flash

Played like regular Canasta, except if you make a clean Canasta in Jacks (no wilds), you automatically win.

Ladies First

You must meld Q's in your first meld.
You may use wild cards and meld with other cards.

Lucky 7's

You must meld 7's in your first meld.
You may use wild cards and meld with other cards.

No No

You cannot pick up the pile and you cannot go out.
You must keep one card in your hand at all times.

Oh Chit

You cannot pick up the pile and you cannot go out.
If you get all 4 red threes you automatically lose the round.

Red 3's Out

You cannot meld until all 4 red 3's are on the table.
If a red 3 is in the discard pile it is considered on the table.

Rebellion

You may not meld or Canasta K's, Q's or J's.

SYN (Screw Your Neighbour)

You cannot meld or Canasta anything your opponent has melded or Canasta'd.

Tic Tac Toe

Played like regular Canasta except if you get 3 Canasta's in a row (4's, 5's & 6's) you automatically win.
You may call the host to the table to verify.