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UNLESS SPECIFIED IN A RULE ALL GAMES ARE REGULAR BASED RULES.
YOU MAY FREEZE, PICK UP AND GO OUT AS YOU WISH.
ALL GAMES PLAY TO 3000 ~ 2 CANASTA UNLESS AN IN GAME RULE IS MET OR DQ'd.
*** 50/50 ***
IN THIS GAME THE FIRST TEAM TO CANASTA DETERMINES IF THEY ARE ABLE TO MAKE :
RED CANASTAS (NATURAL, NO WILDS ) OR BLACK CANASTAS ( WITH WILDS).
THE OTHER TEAM THEN MUST MAKE THE OPPOSITE.
DQ RULES APPLY!!
50/50!!
*** 16 GOING ON 17 ***
PLAY AS REGULAR " except "
THE 1ST CANASTA MADE BY EITHER TEAM MUST BE 6's,
THE OTHER TEAM MUST THEN CANASTA 7's FIRST.
YOU MUST MELD 10's TO GO OUT. YOU CAN USE WILDS.
DQ RULES APPLY!!
*** 300 ***
THIS GAME HAS A SPECIAL TWIST BEFORE YOU CAN CANASTA ~ PLS READ FULLY!!!!!
YOU MUST MELD THREE (3) OF THE FOUR NUMBER SETS ALLOWED : 4s, 5s, 6s, 7s) BUT ...
2 OF THOSE SETS MUST REMAIN WILD FREE
DQ RULES APPLY!!
BE CAREFUL WHERE YOU PLACE YOUR WILDS OR............
YOU SHALL DINE IN HELL!!!!!!!!!!!!!!!!!!!
*** 6 FEET FROM THE EDGE ***
IN THIS GAME YOU MUST HAVE A CANASTA IN 6s BEFORE YOU CAN MELD OUT AND END THE HAND.
DQ RULES APPLY!!!
IF YOU MAKE A RED CANASTA IN 6s, THEN YOU FORCE THE OPPONENT OVER THE EDGE! AUTOMATIC WIN!
*** 7 TO 11 ***
IN THIS GAME YOU MUST HAVE 7's IN YOUR INITIAL MELD (50, 90, 120).
YOU MAY USE OTHER NUMBERS WITH YOUR 7's ~ WILDS MAY BE USED.
ALSO YOU MUST MELD JACKS BEFORE YOU CAN CANASTA!
DQ RULES APPLY!!
BRING YOUR OWN ICEEE!!!!!
*** 7th HEAVEN ***
IN THIS GAME, A CANASTA IN 7s IS YOUR HEAVEN.
YOU DO NOT NEED TO MAKE A CANASTA IN 7s, HOWEVER, ONCE 7’s ARE CANASTA’d,
THE OTHER TEAM MUST MAKE A CANASTA IN 7’s BEFORE THEY MAY MAKE ANY CANASTAS!!
DQ RULES APPLY!!
7th HEAVEN OR HELL?!? DON’T FALL OFF YOUR CLOUD!
*** AMAZING RACE ***
STAY AHEAD OF THE GAME – 1ST MELD MUST BE A's, THEN K's, THEN Q's AND SO ON BY EITHER TEAM,
BUT MUST BE MELDED ON THE GAME BOARD IN NUMERICAL ORDER! WILDS CAN BE USED.
ONCE A NUMBER IS MELDED, THE OTHER TEAM MAY MELD IT ALSO. THEY CAN BE CANASTA'D AT ANY TIME.
DQ RULES APPLY !!!
IF YOU MELD "OUT OF ORDER", IT'S THE PIT STOP FOR YOU!!!
*** APHRODITES ROCK ***
THIS GAME HAS 2 RULES:
1.YOU MUST HAVE QUEEN’S IN YOUR INITIAL MELD. YOU MAY USE WILDS.
2. YOU MAY NOT PICK UP THE DISCARD PILE UNTIL ALL 4 RED THREE’S ARE OUT.
DQ RULES APPLY!!!
THOSE VICTORIOUS SHALL BE CROWNED AS APHRODITES ROCK!!
*** CRAZY W8'S ***
~~THIS GAME PLAYS AS REGULAR BUT~~
1: MUST HAVE 8's IN YOUR 50, 90, 120 MELD TO GET ON BOARD!!
2. RED CANASTA IN 8's IS AN AUTO WIN..
3. ALL 4 RED 3's IS A DQ! =-0
DQ RULES APPLY!!!
OH, THOSE CRAZY W8'S!!!
*** DATE NIGHT ***
THIS GAME PLAYS AS REGULAR CANASTA BUT
YOU MUST MELD JACKS OR QUEENS IN YOUR FIRST MELD (50, 90, 120).
YOU MAY USE WILDS !
DQ RULES APPLY!!!
DATE OVER !!! YOU HAVE BEEN DUMPED!
*** DEFT THEFT ***
YOU MUST MAKE YOUR INITIAL MELD BY PICKING UP THE PILE (50, 90, 120)
REGULAR RULES APPLY AFTER THAT!
DQ RULES APPLY!
NO HONOR AMONG THIEVES!!!
*** DEVAST-8 ***
IN THIS GAME YOU MUST NOT MELD 8’s UNLESS YOU CAN MELD IT STRAIGHT TO A CANASTA ~ WITH OR WITHOUT WILDS.
BE CAREFUL HOW YOU MELD IT BECAUSE IT MUST BE CANASTA’D IN ONE MOVE!!!!
IT MAY NOT SIT ON YOUR MELD BOARD AS A "SET".
DQ RULES APPLY!
DON’T BE DEVAST-8-ED!!!!
*** DUCKS IN A ROW ***
THIS GAME IS REGULAR CANASTA EXCEPT THERE IS A SMALL TWIST.
IF YOU GET 3 CANASTAS IN A ROW WITHOUT SKIPPING A NUMBER~ YOU AUTOMATICALLY WIN THE GAME!
YOU DO NOT NEED TO GET THEM ALL AT ONCE OR IN ANY ORDER, JUST 3 IN A ROW WITHOUT MISSING A NUMBER!
CAN YOU GET YOUR DUCKS IN A ROW???
*** FIRE AND ICE ***
THIS IS REGULAR CANASTA BUT~ IF YOU CAN MAKE A RED CANASTA (NO WILDS)
AND A BLACK CANASTA (WITH WILDS) IN THE SAME TURN BEFORE DISCARDING~
YOU AUTOMATICALLY WIN! FIRE AND ICE!!!!!!!
*** FRIGHTMARE ***
2 RULES IN THIS GAME:
1. YOU MAY NOT DISCARD WILDS
2. YOU MAY NOT USE WILDS UNTIL YOU ARE READY TO GO OUT!
DQ RULES APPLY!!
FRIGHTMARE!!
*** FROZEN TREAT ***
YOU MAY NOT PICK UP THE PILE UNLESS IT IS FROZEN FIRST!!
ANYTIME YOU PICK UP A PILE IT “MUST” BE FROZEN!!
DQ RULES APPLY!!
FROZEN TREAT!!!!!!!!!!!
*** GIRLS NIGHT OUT ***
DO NOT MELD QUEEN's !! DISCARD ONLY!!
DQ RULES APPLY!
NO HOLDING DOWN THIS LADY TONITE!!! GIRLS NIGHT OUT!!!
*** GONE WITH THE WIND ***
THIS GAME PLAYS AS REGULAR CANASTA. YOU MAY PICK UP THE PILE BUT
IF YOUR TEAM GETS ALL 4 RED 3’s *POOF*
YOU ARE GONE WITH THE WIND AND DQ’D!
*** GRUMPY OLD MEN ***
YOU CANNOT ADD WILDS TO KINGS OR JACKS UNTIL YOU MAKE THEM A CANASTA!
GRUMPY OLD MEN!!!
*** HAMMERHEAD ***
YOUR OPENING MELD MUST HAVE 2 NUMBERS TOGETHER. *EG: 4, 5 OR J, Q. *
YOU MAY USE OTHER NUMBERS IN YOUR MELD BUT 2 OF THEM MUST BE TOUCHING.
AND
TO END THE HAND YOU MUST HAVE 2 CANASTAS TOUCHING TOGETHER * EG: 4, 5 OR J, Q*
DQ RULES APPLY!!
*** HEARTBREAK ***
YOU MAY NOT PICK UP ANY HEART FACECARD THAT IS ON TOP OF THE DISCARD PILE
(KING OF HEARTS, QUEEN OF HEARTS, JACK OF HEARTS).
YOU MAY MELD THEM FROM YOUR HAND.
DQ RULES APPLY!!
DON’T BE HEARTBROKEN!
*** HOLY MACARONI ***
EVERY NEW NUMBER MELDED ON BOARD MUST BE WITHOUT WILDS!
DO NOT USE WILDS IN OPENING MELD!!!
MAKE SURE YOUR NATURAL SET IS DOWN FIRST BEFORE ADDING WILDS!!
DQ RULES APPLY!!
HOLY MACARONI!!!!
*** I LOVE HER SO ***
1. YOU MAY NOT ADD WILDS UNTIL YOU HAVE EITHER KKK OR QQQ
2.YOU CAN MELD ANYTHING BUT "NO" CANASTAS UNTIL
3 KINGS "OR" 3 QUEENS WITHOUT WILDS.
OR IT’S A DQ AND I AM OUT OF LOVE WITH YOU!!!
*** JACK FROST ***
ONLY THE FIRST PERSON TO DRAW MAY THROW WILDS ON THE DISCARD PILE!!!
DQ RULES APPLY!!
HOW GREAT TO WIELD THE POWER OF JACK FROST!
*** KILLER WHALE ***
THIS GAME PLAYS AS REGULAR RULES BUT:
YOU MAY NOT USE WILDS IN OPENING MELD!
YOU MUST BE ABLE TO MELD 4 OF A NUMBER BEFORE YOU MAY ADD WILDS!
DQ RULES APPLY
*** KING OF THE MOUNTAIN ***
*** SET FOR 1 CANASTA ***
THIS GAME PLAYS AS REGULAR. ONLY RULE IS ~
YOU MUST HAVE MORE CANASTAS THAN YOUR OPPONENT
IN ORDER TO MELD OUT AND END THE HAND!
DQ RULES APPLY!
FIGHT FOR THE RIGHT TO BE KING OF THE MOUNTAIN!
*** LIAR LIAR ***
THIS GAME PLAYS AS REGULAR CANASTA "BUT" YOU MAY TALK TO YOUR PARTNER
ON THE TABLE TO ASK IF THEY WANT TO GO OUT, FREEZE, WHAT'S A SAFE DISCARD, ETC.
YOU CAN ALSO USE THIS TO YOUR ADVANTAGE TO TRICK THE OPPONENT.
HOW LONG IS YOUR NOSE?????
*** MISERY *** MISERABLAURA ***
FOR EVERY 2 CANASTAS MADE YOU MUST SHOW A RED AND A BLACK
CANASTA!
YOU DO NOT NEED TO MAKE THE 2 CANASTAS AT THE SAME TIME!
YOU MAY GO OUT WITH AN ODD NUMBER, BUT IF EVEN KEEP RED
AND BLACK EQUAL!!
DQ RULES APPLY!!
M-I-S-E-R-Y!!! M-I-S-E-R-A-B-L-A-U-R-A!!!!!!!!!
*** MOVIN ON UP ***
SET FOR 1 CANASTA!!
GAME PLAYS AS REGULAR BUT CANASTAS NEEDED TO GO OUT (AS PER SCORE AT BEGINNING OF THE HAND) IS AS FOLLOWS:
0-995 = 1 CANASTA TO GO OUT
1000- 1995 = 2 CANASTA TO GO OUT
2000 AND UP = 3 CANASTA TO GO OUT
DQ RULES APPLY!!
*** ONE-OPOLY ***
*** 1 CANASTA ***
PLAYS AS REGULAR CANASTA BUT ~ YOU MUST MELD ALL NUMBERS
(IN ANY ORDER) BEFORE YOU CAN MAKE A CANASTA!
BEST SCORE OF 2 HANDS REGARDLESS OF SCORE !!!
DQ RULES APPLY
CAN YOU ONE-OPOLIZE YOUR OPPONENT???
*** OUTLAW ***
THIS IS REGULAR CANASTA. NO RULES FOR THE OUTLAW!!!!
*** PATIENCE ***
THE FIRST TIME THE PILE IS PICKED UP THERE MUST BE "AT LEAST" 16 CARDS IN THE DISCARDS.
DQ RULES APPLY!
DO YOU HAVE THE PATIENCE TO WAIT UNTIL THE RIGHT TIME???
*** PECKING ORDER ***
IN THIS GAME THE 1ST CANASTA PER TEAM
DETERMINES THE START OF YOUR PECKING ORDER.
YOU MUST CANASTA WITHOUT SKIPPING ANY NUMBERS IN BETWEEN,
EX. IF YOU CANASTA 7s, YOU MAY CANASTA BOTH 6s AND 8s.
DQ RULES APPLY!
WATCH THE NUMBERS ON BOTH ENDS TO KNOW YOUR NEXT PECKING ORDER.
*** PETRIFIED ***
*** SET TABLE USING NO PILE OPTION!***
YOU CANNOT END THE HAND UNTIL YOU HAVE:
CANASTA’D 1 LOW NUMBER (4-9) ANDDDDDDDD 1 HIGH NUMBER (10-KING)
ACES ARE A “WILD CANASTA” AND MAY BE USED IN PLACE OF A HIGH OR A LOW CANASTA.
DQ RULES APPLY!!
*** PHANTOM ***
THE PHANTOM HAS NO FACE!!! DO NOT MELD OR CANASTA FACE CARDS - JACKS, QUEENS, OR KINGS.
YOU CAN PICK UP THE PILE BUT IF YOU SHOW A FACE ON YOUR BOARD, THE PHANTOM WILL DQ YOU!!
*** PIED PIPER ***
OTHER THAN INITIAL MELD REGULAR RULES APPLY!
IN THIS GAME THE 1ST CARD UP ON THE DEAL IS THE NUMBER Needed IN THE OPENING MELD OR YOU ARE DQ’d! (50-90-120).
NO DIGGING IN THE PILE!!
***NOTE : (IF TOP CARD IS A WILD OR ANY 3, THE PLAYER TO THE RIGHT OF THE 1ST PERSON TO PLAY PICKS A NUMBER)
BEFORE PLAY STARTS, ALL SHOULD TYPE THAT NUMBER IN CHAT AREA
DQ RULES APPLY!!
JUST REMEMBER TO FOLLOW THE PIED PIPER’S INSTRUCTIONS!!!!
*** PILE PIGGY ***
IN THIS GAME, ONCE ALL FOUR (4) RED 3’s ARE OUT, YOU MAY not PICK UP THE PILE.
DQ RULES APPLY!!
GRAB THAT PILE WHILE YOU CAN, PILE PIGGIES!!
*** R U 4 REAL ***
***SET TABLE FOR 1 CANASTA***
1. IN THIS GAME YOU CAN ONLY MAKE RED CANASTAS!
2. YOU MAY NOT DISCARD WILDS.
3. YOU MAY NOT USE A WILD WITH THE TOP NUMBER ON THE DISCARD PILE.
YOU CAN USE WILDS TO MELD ~
DQ RULES APPLY!
YOU MAY GO OUT AT ANY TIME (AND YOU MAY WIN THE LOTTERY ONE DAY!) R U 4 REAL ? ? ?
*** REVENGE OF THE RED 3'S ***
***SET AS 1 CANASTA***
PLAYS AS REGULAR BUT YOU CANNOT GO OUT UNTIL:
1 - ALL RED 3's ARE OUT.
AND
2 - YOU MUST HAVE AT LEAST AS MANY RED CANASTAS AS YOU HAVE RED 3's.
HENCE THE REVENGE OF THE RED 3's
DQ RULES APPLY!
*** ROAD RUNNER ***
THE TEAM WITH MORE RED 3’S MAY NOT CANASTA
UNTIL THE OTHER TEAM DRAWS TO MAKE RED 3’S EQUALLY SHARED.
ROAD RUNNER!! MEEP MEEP!!!
*** ROUGH & TOUGH ***
*** SET AS NO WILDS IN OPENING MELD***
PLAYS AS REGULAR CANASTA ~
BUT THE ROUGH AND TOUGH PART ~ NO WILDS IN THE OPENING MELD!
*** RUTHLESS ***
BE FAST & FURIOUS! MELD QUICKLY!
YOU CANNOT MELD WHAT THE OTHER TEAM HAS MELDED!
DQ RULES APPLY!
CAN "YOU" BE RUTHLESS!!
*** SAVE MY LIFE ***
THE PERSON WHO DRAWS A RED 3 MAY NOT MELD UNTIL SOMEONE ELSE DRAWS A RED 3.
THE PARTNER MAY MELD ALL CARDS AND CANASTA AT ANY TIME.
RED 3’s DEALT AT START OF HAND DO NOT AFFECT PLAY.
(if you have a red 3 dealt that does not leave your hand, you must announce ASAP
On the table before you draw or you will not be able to meld!)
IF ALL RED 3’s ARE DEALT BEFORE ANY CARDS ARE DRAWN, ITS REGULAR CANASTA.
DQ RULES APPLY!!
YOU MAY GO OUT AT ANY TIME. SAVE OUR LIFE BY MELDING THOSE CARDS IF I CANT PARTNER!!
*** SCARRED ***
IN THIS GAME A CANASTA MUST BE MADE IN THE SAME TURN ON WHICH YOU MAKE YOUR FIRST MELD (50, 90, 120).
IF YOU PICK UP A PILE, YOU MAY "DIG" TO SEE WHAT WILL HELP YOU TO MAKE A CANASTA.
IF YOU MELD BUT DO NOT CANASTA BEFORE YOU DISCARD, YOU WILL BE DQ'd AND SCARRED FOR LIFE!!
*** SECOND CHANCES ***
REMEMBER~ THIS IS DOUBLE ELIMINATION SO IF YOU LOSE....
YOU GET A SECOND CHANCE!!!!
PLEASE REMAIN IN LOBBY!!
*** SEAHORSE ***
IN THIS GAME YOU MAY NOT USE A WILD TO PICK UP THE PILE.
YOU MUST HAVE A PAIR OF NATURALS TO PICK UP THE TOP CARD ON DISCARD PILE IF IT IS NOT ALREADY MELDED.
DQ RULES APPLY!!
MOM KNEW BEST WHEN SHE SAID TRAVEL IN PAIRS!! =-0
*** S.E.N.T. ***
THIS GAME PLAYS AS REGULAR CANASTA BUT YOU CANNOT MELD 7, 8, 9 10.
YOU MAY ONLY DISCARD THEM! S.E.N.T.!!!! (7, 8, 9, 10)
*** SIDE BY SIDE ***
NUMBERS MAY ONLY BE PAIRED ONCE! EG: 45 OR 56 - 5 MAY NOT BE USED IN BOTH SETS!
IN THIS GAME YOU MUST MELD IN PAIRS (BOTH NUMBERS AT ONCE) TO GET NUMBERS MELDED ON THE BOARD!
ONCE YOU HAVE THEM MELDED ON BOARD YOU MAY PLAY ON THOSE NUMBERS AS NORMAL
DQ RULES APPLY!!
YOU MAY GO OUT AT ANY TIME BUT TRAVEL IN PAIRS!!
*** SILENT NIGHT ***
SET AS NO PILE
2 CANASTAS ~YOU MAY USE WILDS ~ YOU MAY GO OUT!
IT'S A SILENT NIGHT ~ IMPOSSIBLE TO DQ!
*** SILVER BULLET ***
YOU MUST HAVE ACES AS PART OF YOUR OPENING MELD (50, 90, 120 MELD)
YOU MAY USE WILDS. DQ RULES APPLY!
DONT SHOOT YOUR OWN FOOT! OUCH!!
*** SINK OR SWIM ***
IN THIS GAME ONLY THE FIRST PERSON TO MELD MAY PICK UP THE DISCARD PILE!
EVERYONE ELSE MUST MELD ONLY! YOU MAY DISCARD WILDS AND GO OUT AT ANY TIME!
DQ RULES APPLY !!
WILL YOU SINK OR SWIM?!?
***RULES FOR SMALL CREATURES***
TWO RULES FOR THIS GAME:
1. YOU MAY NEVER MELD 4s, 5s, 6s, 7s AND 8S.
*AND*
2.YOU MAY ONLY GO OUT AND END THE HAND IF YOU MELD 3 OR 4 BLACK 3's TO YOUR TEAMS SCOREBOARD!!
DQ RULES APPLY
KEEP THE SMALL CREATURES OUT OF YOUR MELDS!!!
*** SNEAK ATTACK ***
***SET TABLE FOR 1 CANASTA**
REGULAR RULES
CAN YOU GET YOUR OPPONENT OFF GUARD AND SNEAK ATTACK!!!
*** SPACE ODDYSSEY ***
IN THIS GAME YOU MUST:
1. MAKE BLACK CANASTAS ONLY ~ WITH WILDS
2. YOU ARE "NOT" ALLOWED TO DISCARD BLACK 3's
3.YOU MAY MELD 3 OR 4 BLACK 3's TO YOUR BOARD TO MELD OUT AND END THE HAND, BUT YOU CAN GO OUT WITHOUT THEM.
YOU MAY PICK UP AND FREEZE AT ANY TIME.
DQ RULES APPLY!!
y-- OUT OF THIS WORLD y--
*** STUCK IN THE MUD ***
NO HELP FROM THE DISCARD PILE!!! NEVER TOUCH THE DISCARD PILE!!
YOU ARE ON YOUR OWN FOR THIS ONE!
DQ RULES APPLY!!
STUCK IN THE MUD!
*** SUNBURN ***
THIS GAME IS NO FREEZE~NO OUT!
DO NOT DISCARD WILDS AND KEEP 1 CARD IN HAND AT ALL TIMES!!
IF FROZEN ON DEAL YOU MAY PICK UP BUT DO NOT REFREEZE!!
SUNBURN!!!!!!!
CAN you TAKE THE HEAT?!?!
DQ RULES APPLY!!
*** THUNDER BOLT ***
*** 1 CANASTA ***
IN THIS GAME YOU :
MAY NOT DISCARD WILDS!
ONCE YOU MELD YOU NEED TO GO OUT AND END THE HAND ALL IN ONE TURN. (CONCEALED HAND)
DQ RULES APPLY!!
CAN YOU CREATE A THUNDERBOLT????
*** TINCAN ***
PLEASE USE ** NO PILE ** SETTING
EACH PARTNER HAS A TIN MAN FOR THEIR PARTNER.
THE TIN-CAN, CAN-U?
*** TITANIC ***
ONCE THE PILE HAS BEEN FROZEN IT MAY NEVER BE PICKED UP.
WILDS THROWN UP ON DEAL MAY NOT BE PICKED UP!
IF YOU PICK UP THE DISCARD PILE WHEN IT HAS BEEN FROZEN, YOU WILL BE DQ'd AND LEFT BEHIND!
*** RULES FOR TOP GUN ***
THESE 3 RULES APPLY "PER TEAM"
1. YOU MUST CANASTA AN ODD NUMBER FIRST (5, 7, 9, JACK, KING),
THEN AN EVEN NUMBER ( 4, 6, 8, 10, QUEEN). REPEAT
2. ACES MAY “NOT” BE CANASTA’D!!
3. YOU MAY NOT MELD OUT TO END THE HAND!!!!!
DQ RULES APPLY!!
CAN YOU CANASTA WITH PRECISION AND BE A TOP GUN???
*** U AND I ***
THE FIRST PLAYER PER TEAM TO MELD IS THE ONLY ONE OF THE TEAM
WHO MAY MELD A NEW NUMBER ON THE BOARD.
ONCE THEY HAVE MELDED A NUMBER THE PARTNER MAY ADD TO WHAT IS DOWN!
DQ RULES APPLY!
TOGETHER U AND I CAN DO IT!!!!!