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FEATHER'S TOURNEY RULES

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NO BALL IN HAND RULES

FOLLOW THESE RULES FOR NO BALL IN HAND (NBIH). IS LIKE STRAIGHT 8 U CAN MOVE 8 BEHIND LINE ON BREAK.....ALSO ON SCRATCH...U MAY MOVE BALL BEHIND LINE BUT MUST SHOOT BALL TO THE RIGHT OF LINE NOT BEHIND.....ON FOULS.....YOU MAY NOT MOVE CUE...U PLAY FROM POINT OF FOUL. BASICALLY...THIS IS BAR STYLE. BUT CAN APPLY TO ANY AND EVERY TOURNEY JUST AD NBIH . PLZ REMEMBER TD HAS FINAL SAY.

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PLEASE READ, THEY ARE ALL DIFFERENT
Tourney Styles!!!! PLEASE SPEAK TO TOURNEY DIRECTOR FOR SPECIALITY TOURNEYS AS EACH TOURNEY HAS DIFFERENT RULES. WE TRY TO PUT STIPULATIONS ON PAGE BUT THERE ARE TIMES WE DON'T GET THEM THERE. SO HERE IS A LIST AS I SEE IT AS OF TODAY

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SPECIALITY TOURNEYS

RANK TOURNEY.....WINNER GETS #1 IN FEATHERS PLACE..
.....K/Q......WINNER OF KING QUEEN DOESN'T NOT PLAY IN NEXT WEEKS TOURNEY . K/Q THEN PLAYS A LEAGUE GAME VS WINNER OF THAT TOURNEY.
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......BOTS...."SHOULD" BE MALES VS FEMALES. THERE SHOULD BE A MALE TOURNEY, A FEMALE TOURNEY. WINNER OF EACH ONE WILL PLAY A LG GAME VS THE OTHER SEX. THE WINNER OF THIS LEAGUE GAME IS THE TOP DOG OF EITHER .........MALE OR FEMALE....NOTE: THERE ARE TIMES WE DON'T HAVE ENUF TO PLAY IN 2 TOURNEYS WE THEN PLAY ONE TOURNEY AND WINNER IS THE WINNER PERIOD.
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......TOC.....IS PLAYED ONCE A MONTH AND WILL BE STAFF, TOURNEY OF CHOICE. WINNER OF TOC IS JUST THAT THE BEST OF FP FOR THE MONTH.

PLEASE CONTACT TD FOR MORE RULES . IF NEED BE.

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ReRacks are allowed on Break & with with NO MORE than 4 balls in. Please invite Td. for rr. Cue ball Must be Moved on Break. Yahell Glitches are Part of the Game Sorry.
(PLEASE REMEMBER TD HAS FINAL SAY.)

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1v1 Single Elim.
1. Every game played on a "fresh" 8-ball/no timer, protected , rated tables.
2. Once you have a loss you are out of tourney.
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1v1 Double Elim.
1. Every game played on a "fresh" 8-ball/no timer, protected, rated tables.
2. If you lose your first time, please wait for your second chance.

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Normal 2v2 (Best of 3)
1. It is a team tourney, so you need a partner to play. You play one opponent and your partner plays the other on separate tables. Which ever team wins 2 games will advance, if there is a tie, then the two winners of each team play to decide
2. If your partner has vanished plz ask for a sub.
3. Every game played on a "fresh" 8-ball/no timer, protected ,rated tables. First listed is Capt.. so it should be Capt vs. Capt to start. TD will make two tables for finals and invite four players. Subs are allowed
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Shoot till you Miss 2v2 (Bar Style)
1. It's a team tourney so you need a partner to play. All players play at same table, switch partners when you miss or scratch. If your partner vanishes plz ask for SUB.
2. Every game played on a "fresh" 8-ball/no timer, protected , UN-RATED tables. First listed is Capt.. so it should be Capt vs. Capt to start. . TD will make table for final and invite four players.
3.Coaching your partner is NOT ALLOWED in this tourney. Subs are allowed .

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Sit and Stand Alternate Shot

All tables are non rated non timed protected tables. All four players must be invited to the table. The Captain in each team take 1st seats. Players in each team take turns at shooting, regardless of missing or sinking a ball player must stand after every shot and give seat to team mate. So captain shoots once, stands to let player 2 sit and shoot once. The player 2 stands to let captain shoot once. This keeps going until one team wins and is declared the winner. If a player shoots out of turn they must tap the cue giving it to other team and stand. If your partner leaves and is times out, the other team will be declared the winner. One player can not keep going alone in this game.

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Swiss
1. In Swiss tourney, you play every round regardless of winning or losing. You also can withdraw from tourney after each round.
2. Every game played on a "fresh" 8-ball/no timer, protected , rated tables.

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Bank the 8
1. This tournament is played on RATED PROTECTED TABLES.
2. The cue ball must hit the 8 ball into a rail and bounce off the rail and drop into the selected pocket.
3. Another option is to hit the cue ball into a rail and have it bounce off to hit the 8 ball, then the 8 drops into the selected pocket.
4. Hitting the 8 ball to barely touch the corner of a pocket and then fall in is not a bank. (adjacent)

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Power Ball
1. This tournament is played on RATED, PROTECTED, NO TIMER tables.
2. Each and every shot must reach the top of the "RED ZONE" on the power bar.
3. Sometimes you don't see your opponents power bar move, however you can tell if the shot was done at full power by how the ball moves

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Killer-1v1,1v1v1,1v1v1v1
1. All games to be played on Protected TRAINING tables.
2. This is a 2or more player bracket per round top of bracket makes table protects it and invites in order of the bracket from top to bottom.
3. Players take turns shooting 1 time the order of shooting is done in order of top to bottom of the bracket.
4. The player that breaks gets 2 shots ONLY if they fail to pot a ball off the break.
5.Any scratch on break is a RE-RACK. Any other scratch during game is loss of life.
6.As soon as a player shoots they stand up and the next player sits to shoot.
7.When a player misses a shot they lose 1 life. Each player gets 2 "or 3 depending on td" lives to begin each round.
8. As soon as a player loses 2(or 3) lives in a round they are eliminated. The round is over when only 1 player has any lives remaining.
9. If a player shoots out of order they will automatically lose a life. The player whose turn it was will then get the ball in hand.
10. Moving of white ball at any time is loss of life unless it is after a SCRATCH.
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Rack-n-Run
1.Played on a fresh protected TRAINING table w/ no timers. First name listed invites and sits first in this tourney.
2. Player 1 breaks from behind the line(if you scratch on break rr)If 0 balls are made on break you still have one shot to make one.
Player then shoots until they miss, or scratch. Then stand & announce your points for that rack.
3. Player 2 does the same until each player has shot 2 or 3 racks.
4. Once player 2 has finished their 2nd/ 3rd turn , player with most points wins.
5. If you make a ball AND Scratch that ball is NOT counted.
SCORING AS FOLLOWS: 8=2 points all others 1 point. Full rack +5 giving a total for full rack of 21.
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Suicide Reg or Best of 3
( Best of 3: winner of 2 out of 3 advances)
1. Matches are to be played on protected, UN-RATED tables.
2. If the eight ball is sunk on break it is a restart.
3. The aim of this tourney is to sink the black FIRST, before your opponent so if you sink the eight ball the turn after the break or whenever else you get a good shot, you win.
4. You may combo balls, into the eight to sink it.
5. Just remember the aim of this game is to LOSE.
6. Only way you EVER get ball in hand is by a SCRATCH ,NEVER by a foul.
7. If you sink 8 and cue you do NOT win.
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Last Pocket
1. This tournament is played on rated , protected tables.
2. The pocket where your last solid/stripe went in, is the pocket the 8 ball MUST be pocketed.
3. Failure to do this, results in a loss, no matter if Yahoo registers it as a win.
4. NOTE If your oppt.'s ball is hanging in "Their" LP you have a choice.A. Mark your pocket and make an attempt to make it in your pocket. b. tap and give your oppt bih. NO MARKING YOUR OPPTS POCKET TO GET YAHOO WIN AND TAKE OPPT.S POINTS.
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Call your pocket
1. This tournament is played on rated , protected tables.
2. Players must call each and every shot they take after suits are chosen.
3. Failure to call a shot will result in a scratch.
4. To call a shot, a player must name the color of the object ball and the desired pocket, i.g, Red BR = Red bottom left. Stripe/solid is irrelevant as you will only have one suit.
5. A player does NOT have to call his/her shot on a break or if suits have not yet been chosen.
6. If a player misses a called shot but sinks another ball, they must tap ball back to opponent and pass their turn.
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Surprise Tourney
Each round of this tourney will be a different format and the TD will announce what each round consists of before posting matches of each round.
No rules will be posted before hand to keep this tourney a *Surprise*
Example: Round 1 could be "Bank the 8" Round 2 could be Power ball... Round 3 could be Tables with Timers.
Be brave y'all!!

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BANK AND COMBO
1.All tables are rated non timed protected tables. 2. Each shot must either be a combo or a bank shot. (COMBO = cue ball hits one ball into another ball. Must use at least 2 balls not including the cue)(BANK = hitting cue off rail, or hitting the cue into another ball that is hit off a rail). 3. When on the 8 ball player must bank shot. (Please remember NO adjacent rail shots allowed). 4. If you fail to bank or combo on any shot, 1st time is warning and tap of cue handing it to opponent. 2nd time is disqualification. 5. If you do not
bank on the eight you will not be declared the winner. (TD has Final Say!)
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FEATHER'S FLAWLESS
1. All games are played on protected training tables. 2.The point of this game is to win without making any fouls. 3. A foul is doing anything that gives opponent ball in hand. 4.Scratching on break does not count. 5. First person to foul and give opponent ball in hand loses. 6. TD will Indicate number of Racks, at the start of tourney. AND show you how to set table. (TD has Final say!!!)

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10 SHOT

1. All tables are Protected Training Tables 2. One player sits and shoots a total of 10 shots. (Break does not count as one of your 10 shots, count begins first shot after break) 3. The other player must count out the shots one by one, so no one loses count. 4. If the player scratches, they get ball in hand (shoot behind the line) 5. Every time there is a scratch, one ball will be removed from the final total. (If you have 10, scratch twice 10-2=8) 6. At the end of the 10 shots, all balls pocketed are counted. ALL balls are fair game, even the 8. 7. After player one does his 10 shots, they switch, and player 2 does his 10 shots. 8.This is done 2 times. So each player gets two changes to make balls. 9. After all 20 shots are counted, the player with the most balls made, advances. (TD has Final Say!!)
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Boot'em

1. Td invites all players to a Private training table 2.Td breaks ALL RACKS. Players take turns to SIT . 3.IF a player misses, scratches, or shoots out of turn they get BOOTED!! 4.Players shoot in alphabetical order and can shoot any ball they wish. 5.Ball in hand (td will place), behind line only, AND td moves all yahoo glitches. Be brave Y'all!! Try Something New!!!

Mole bootem is played same as reg bootem except with a lil twist. When you miss you don't get booted you get in the hot seat. Next person that misses is also on the hot seat. Td Then messages his/her mole (someone at the table) they decide who is to be booted. If the person chosen can guess who the mole is, the mole is booted instead.

Crazy 8 bootem is played exactly like regular bootem with a twist. If you sink the 8 you get to choose who is to be booted. Remember.....what goes around comes around.

Black and blue bootem: played like regular bootem with a twist. IF you sink the "8" you pick someone to be booted. IF You sink either BLUE BALL it is a "LIFELINE" it protects you from getting the boot. ONLY During first rack. Td has final say.

"PLEASE TELL HOST IF YOU WANT TO LEAVE TABLE ON YOUR OWN DUE TO PUTER PROBLEMS"TIMERS ON BOOTEM IS 3 MIN.

"TDS PLZ ASK ALL BEFORE STARTING TOURNEY."
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4 CORNERS
1.All tables are protected, rated, non-timer tables. 2.Every shot must go into a corner pocket, no shots are allowed to be potted in the center pockets. IF on break ball goes in center continue 3. If you pot "YOUR"ball in center pocket , you will give your opponent BIH .(tap cue gently) even if you make one in corner along with one in middle. 4. IF you pot "YOUR OPPTS" ball in the side pocket you continue as if it never happened. 5. If you sink the 8 (black) into a center pocket, you are disqualified automatically. (TD has Final Say!)
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Feather's Down On The Farm

1.All tables are protected, rated, non-timer tables. 2.This tourney is a 3-5 round Swiss 3. Its played as a Swiss tourney with only one twist loser makes the sound of the farm animal. 4. If your opponents is booted or discontinues playing you MUST REQUEST that the Tourney Director Put them on Timer. 5. If your opponent does not return in time you will be awarded the win .You MUST NOT Force Forfeit or Cancel the game if your opponent is booted unless instructed by a TD after the timer has ran down. 6.Once you enter a tournament and it has begun you may not be removed unless in case of emergency. So keep this in mind when entering one. You will sustain losses for any games missed whether it be due to being booted and not returning in time or leaving a tournament in progress (TD has Final Say!)
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Green Eyed Brat
1.Played as normal 1v1, rated, protected tables.
2.In Green Eyed Brat you must sink your Green , before you go for the 8 ball
3.If you sink your Green ball while you have other balls on the table, you lose the game.
4.Cancel the game and opponent gets the tourney win .
5.If you sink your opponents Green ball at any time game is over.
Game must be cancelled, your oppt. gets the win.
If you sink Green ball on the break you must re-rack.
Gl, and have fun, remember don't let that Green Eyed Brat gettcha!!!
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Cowboys Broken Arrow

(reg or b8)
1.Played On a Protected, rated table.
2.Played as regular 8 with a twist.
3.You have to sink 8 in the center pocket .
4.This is where we get the name. The Arrow is Broken and can't be moved
5.You must sink 8 in top center pocket.
6. Sinking it in any other pocket is a loss.
Be careful and don't let that Broken Arrow getcha
Gl, and have fun, remember :DON'T MOVE THE ARROW!!!
Td has final say, plz invite for problems

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Heads & Tails

These games are played on normal, rated tables. The player who has solids must pot all of their balls in the top 3 pockets, the player who has stripes must pot them all in the bottom 3 pockets. The 8 ball must be potted in either the top or the bottom in accordance with whether you were stripes or solids, ie, if you were solids, then you must pot the 8 in a top pocket. BREAKS DO NOT COUNT!!! If you pocket one of your opponent's balls into your domain, tap to give them ball in hand. Ball may be placed anywhere on the table. If you pocket one of your opponent's balls into their domain but also pocket one of your own balls into your domain, you keep shooting.

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First Base

All tables are normal rated tables. Shot with normal league rules, however all balls must be pocketed into the same pocket as your first colored ball goes into. No matter if it was you or your opponent who pockets it. This means your own colored ball, each opponent could end up with different pockets. Making a ball into another pocket by accident will be overlooked. However you can not directly aim to pocket a ball in another pocket. The 8 ball must be pocketed into your pocket as well. If you fail to aim for your designated pocket, you will be dq'd. If you do not pocket the 8 ball in your pocket, you will not be declared the winner.

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Revenge

Played as a normal game until the 8ball. When shooting the 8ball, the opponent gets to call how the 8 must be sunk. Either by banking it, calling a pocket or full power. Double or triple banking can not be specified. If the person misses and their opponent eventually gets a shot at sinking the 8, they too will dictate their opponents option. Here's the catch, you can't call the same finishing shot twice in a row. You may only choose those 3 ways to sink the 8ball but you are not allowed to choose the same way twice in a row. If 8 is pocketed other then how specified by opponent, then you will not be declared the winner.balls.gif

RUNNEM

Played on a training table. Each person shoots till they miss or scratch, hitting any ball on table except the 8ball. The break does not count if nothing goes in. The winner is the one who hits the 8 in AFTER all other balls on table have been pocketed. If the 8 is pocketed early, the 8 ball is to be placed back on the table, on the right side center dot (if in doubt on where that is, it is where the yellow ball is before break, or ask TD for help). If your opponent scratches, you must shoot behind the line. The winner is the one who pockets the 8 ball as last ball on table. **Shooting behind the line is defined as placing the cue ball to the left of the line, and shooting a ball to the right of the line. You may not put the cue to the left of the line, and shoot a ball also on the left of the line**

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21

Played on protected training tables. It is alternating shots. If you do not make a ball on break, you may take another shot. After the break, it is 1 shot per turn. First to 21 wins, If you go over 21, your out. Solid balls are what ever number they represent. See chart below. Striped balls are worth 3 points each. You can not take ball in hand, unless opponent scratches, in which case ball is behind the line. IF you sink a ball and scratch. THAT Ball is not counted. If you get 19 or 20, and both 1 and 2 ball are sunk, then you may bank any ball for 1 point each.

**Shooting behind the line is defined as placing the cue ball to the left of the line, and shooting a ball to the right of the line. You may not put the cue to the left of the line, and shoot a ball also on the left of the line**

yellow-1 blue-2 red-3 purple-4 orange-5 green-6 pink-7

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Anger Management

Played as a normal 8ball game. However, you are allowed to do as much smack talk as you want. The only thing you are NOT allowed to do is swear, insult, or coach during the games. If you do something that the TD finds insulting or abusive, the TD may give you a warning, and if the behavior continues, you will be DQ'd.

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Rainbow

All tables are rated protected tables. The object is to hit every ball in the order of the rainbow…pink red orange yellow green blue purple black. (one person will be solids, the other stripes) If a ball goes that was not aimed for and you still made a ball in order you just keep going as long as you hit the correct colored ball first. If you fail to shoot in the order you must tap cue ball, giving opponent ball in hand. If a person hits the correct color ball to make another ball of theirs, it counts. Example: The next color to hit is red, they hit red to make the green, IT COUNTS. First person to reach the eight ball shooting in the correct order wins.

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Screw Your Neighbor

Played on Rated protected tables. Games are played as regular 8ball, with all normal league rules applied until the 8ball. When shooting the 8ball, your opponent may call any pocket on the table. A different pocket may be called each and every time the 8ball is being shot. If you fail to pot the 8ball is the called pocket, you will not be declared winner

Screw your neighbor "ONCE" Played like reg one but your oppt can only pick ONE pocket for you. TD has final say.

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Race to The Finish

Played on "2" protected training tables. TD will invite everyone to both tables. The object of the game is to clear the table in less time then your opponent. The TD will announce who will sit. TD will then say....click reset...pull back stick......go. , You then shoot until you have pocketed all the balls on the table. You may shoot them in any order. Scratching in this game does not end your turn. Take the cue ball, and shoot behind the line. First to clear table wins. The TD will then say stop. The person that has cleared the table first is the winner.TD has final say.

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Pinch Hitter

Played on Unrated Protected tables. Played like reg 8 with a twist. . When your on the 8 you stand and invite someone in the lg to sink 8 for you.

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Reverse PH

Played on Unrated Protected tables, This tourney is just Reverse of the PH...You choose someone to shoot all your balls for you . Then you Sink 8 yourself. balls.gif

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RedBall Last

Played as normal 8ball game. In Red Ball you must sink your red ball last, before you go for the 8 ball. If you sink your red ball while you have other balls on the table, or, if you pot your red ball and another ball at the same time, for instance the blue ball and then the red ball last in one shot, you lose the game and must cancel the game and opponent gets the tourney win. If you sink your opponents red ball at any time you lose and must cancel the game and opponent gets the tourney win. Sinking the red ball on the break results in a re-rack each time until a break is made with no red ball sunk. You DO NOT HAVE TO sink the 8 ball in the exact same pocket as your red ball. You can put any ball into any pocket.

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Straight 8(Bar Style)

Straight 8 is played on protected rated tables. This is played like reg 8 except with a twist. Its Bar style pool. NO Ball In Hand. On scratch ball must be put behind line, and can only shoot to the right of the line. Like Bar Style Pool. Vgl all enjoy something a tad different. Please remember TD Has Final Say on all things.balls.gif

Shady Pockets

Played on protected rated tables. Played like reg 8 but with a twist. You must B8/Cue into Top or Bottom MIDDLE POCKETS ONLY.  Any questions plz contact your td for help. Please remember TD has FINAL Say.

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Dirty Pool

Protected rated tables. Played like reg 8 but with a twist of..........safties, tapping, generally dirty pool. No Fighting or Yelling now its DIRTY Pool. Gl All and have fun. Td has final say.

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4 POSTER BED

I call this BROKEN DOWN 4 POSTER BED. They are the same thing. Played on Protected Rated tables. Played like reg 8 with a twist. When your on the 8, you must pot the 8 in to a corner pocket. IF you do not pot the 8 in a corner pocket, you lose no matter what yahell says.Td has final say.

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BERMUDA TRIANGLE

Played on Rated Protected tables. Person listed first must pot all their balls in.TOP CORNER POCKETS. The 8 must be Potted in BOTTOM MIDDLE. Second Person Listed must pot all their balls in BOTTOM CORNERS and then pot their 8 in TOP MIDDLE. If you pot one in wrong pocket please tap and give your oppt ball in hand

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PICK YOUR POCKET

Played on Rated Protected tables. BEFORE break both players must pick a pocket for their 8 ball. IF You pot in wrong pocket, you lose, even if yahoo says you won the game. Please remember TD has final say!

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Guys & Gals

Played on rated protected tables. Played like Reg 8 with a twist.
Guys sink their blue ball last (b4 8)
Gals sink their pink ball last
IF u sink your ball or opponents ball in b4 permitted time
you lose cancel game. bih is ok (like red ball last)Please remember TD has final say.
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PYRAMID
Played on Rated protected tables. All balls go in only the bottom left, top middle
and bottom right pockets. IF u sink a ball in the
wrong pocket, tap cue. bih is ok. 8ball also sank
in the pyramid. Please rememeber TD has final say.

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V SHAPE
Played on Rated Protected tables. All balls go in top left, bottom middle and top
right pockets only. IF u sink a ball in the wrong
pocket, tap cue. bih is ok. 8ball also sank in the V. Td has final say.

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HIT N HOPE
Played on training tables. First person Shoots First.
You each have 5 shots (break counts as 1)
solids are worth 1 point, stripes are 2 points.
8ball counts as 8 points. Sink in as many points as u can.
no bih, if u scratch, cue ball goes behind the line.
PLAYERS KEEP TRACK OF YOU OWN SHOTS AND POINTS.
STATE THEM AT THE TABLE. This is Best of 3 Games (both shoot 1 time = 1 game) Td has final say.

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FORBIDDEN POCKET
Played on Rated Protected tables. During the time pairings are posted, the TD will give each player
a pocket.NO balls at anytime can be sank
in that pocket. IF u do, tap cue ball. bih is ok. Td has Final Say.
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TAR PIT
Td will appoint you a pocket b4 u start your game.
u must sink all your balls in that pocket only.
if a ball goes in another pocket. tap cue. bih is ok. Td has final say.balls.gif

OPPOSITES ATTRACT
Played on Rated protected tables please. IF u sit on the left side of the table, all of ur balls
go in the top and bottom left pockets.
IF u sit on the right side of the table, all of your balls
go on the top and bottom right pockets. bih is ok Td has Final say.

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IF you have a new tourney you would like added to our list please contact me with details. We will see if its workable.

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FeatherLady.gif image by Feather56

Please remember these Rules belong to Feathers Place. IF you want to copy them have the courtesy to ask. Taking without asking is stealing .

Berenda Ha Feathers Place