Variations of Backgammon
![]() PLAYED AT ADDICTION |
![]() Match Points may vary according to the TD. {ex:} 3-5 / 2-2 / 1-2 etc. **Note in a 3-5 means 3 pt semi with 5 pt final. One loss you're out of the tourney. |
![]() Match Points set by TD. Upper bracket MAY be large than Lower {EX 4-2 / 2-1 etc.} Two chance to win!!! TD may use any 1 boot as bracket elimination only. (Timing Out) So if you get booted in the Upper bracket you are still eligible for the Lower bracket If you are a NO-SHOW for the Upper bracket, and not there at posting for Lower. You will be DQ'd for the Lower Bracket |
![]() Players continue playing all rounds "Win or Lose" Until 1 player has most wins. Points to be decided by your Host. |
![]() Matches to 1 Pt. Host will call the rds and change each rds game. Never know what will be played each round.. Players continue playing all rounds "Win or Lose" Until 1 player has most wins. |
![]() In True Swiss System format, the number of rounds is preset before the tournament starts and regardless of the number of registrations, the number of rounds does not change once the tournament begins. After all the rounds are complete, the player with the most points wins. If there is no conclusive point leader, there is no winner. However, an example of a true swiss system, suppose there is an undefeated player after 5 rounds of play, and the tournament is set for 8 rounds of play,the tournament does not stop, giving those players who have already a lost a chance to win the tournament. |
![]() The object here is to get your pieces around the board & off first. The catch is, without hitting your Opponent... HOWEVER you are encouraged to block your opponent so their roll may force a hit. Set tables 1 pt playing match number of wins by one player. Gammons DO NOT count ~ and the CUBE does not play !!!!!!! |
![]() This is a thrilling keep your eyes on the game.. This game starts as a Single Elimination but rapidly changes according to the rolling of doubles With Each roll of doubles the game changes from Regular Play to No Hit and Visa Versa Yes the Game will change EVERY ROLL OF DOUBLES Player to remove all his pieces first is the match winner. |
![]() Plays as a NO HIT with a TWIST... You can't hit ~~ but you also cant bear any pieces off the board. First player to hit or move a piece off the board loses. |
![]() This game will start as a Regular Play game. When one player rolls a 7 the other player will choose a new type of game to play (ie. no hit, craps, roulette) and vice versa. This continues throughout the whole game so pay attention to those 7's. Player who removes all pieces from board first wins. |
![]() Before posting the round your Host selects a player from each round to pick a number between 1 and 6. The number picked will be the “doubles” that if rolled by either player, that player will lose the match. {Ex: player picks 3, then in that round whomever rolls double 3’s loses that match.} Each round a new number selected by a new player. The process is repeated. |
![]() 1 Point Both players should PLAY TO LOSE!!! Players here MUST HIT and BE HIT !!! No stacking and sand bagging !!! Highest PIP count wins the match. Timed Match @ 7 minutes. Start and Stop match called from the Lobby. Hold all players to start till "START" is called.. SLOW PLAY and TIMER running is not permitted. Times may vary according to Host. |
![]() 1 Point Hold all players to start till "START" is called.. 4 minutes Anti. Played as Above. Watch Lobby for the "Switch" in play.. 4 minutes Reverse. Play as Reg. Play. Both players should watch the lobby. Lowest PIP wins. Time may vary according to Host. |
![]() SET TABLE TO 99 MATCH PLAY.. 1 MIN TIMER Fun and exciting variation on the game. From the start of the games first roll each time a DOUBLE is rolled... the other player ***MUST CUBE*** If your in posession of the CUBE and Doubles are rolled Your opponent will offer the cube on the next roll CUBE MUST BE ACCEPTED **NO RESIGNING** **NO RANDOM CUBING** Play continues until 99 POINTS or MORE... |
![]() Below is a players card. Just like the Yahtzee game (almost). During the game you keep score of your rolls matching the cards. First Player to fill the card -- before end of game WINS!! If there is no winner, then game plays out normally.
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![]() Works best as Single Elimination. Your Host will decide on the maximum number of points as your Match point number in the first round. Each round thereafter will be one less than before. {eg: 5pts Rd 1 4pts Rd. 2 and so on.) |
![]() Player with seed sets, however their opponent states the "game" and the "points". [Ex: Anti-- No Hit -- Roulette etc.] No more than 2 points please. |
![]() If either player Rolls a "11" or "7" during the game. [ex}11= 6-5 or 7= 1-6, 2-5, 3-4 They win that match !!! If neither PLAYER rolls CRAPS !! The match is played normal. |
![]() This is almost like Backgammon "Bingo"... At the beginning of the game your Host will pick a PIP NUMBER for the ENTIRE Tourney (eg) "102". Anyone at anytime "DURING" their roll whether roll is complete or not, has that PIP NUMBER They will Win the Match. |
![]() A true keep your eyes on the dice game. This game starts out as a No Hit and changes to Regular Play whenever either player rolls a combination of 8 on the dice. {eg} 4-4; 3-5; 2-6; **Double 2's DO NOT count as an 8.... Each "8" roll will change the game from No Hit to Regular and back again.. Player to remove all pieces from the board wins the game. |
![]() Any player who blocks in the opponent in their Home with six doubled PIPS wins the Match. You MUST block in your opponent!!! |
![]() Unlike Pipeline "Flatline" may be achieved ANYWHERE.. Players must complete a row of 6 consecutive spaces. ANYWHERE on the board with no more then 2 Stones (pieces) on each space. And DOES NOT have to block their opponent. |
![]() NUMBER OF MATCH PTS TO BE DETERMINED Players keep score of how many Double "6" rolled. A player who rolls 3 double "6's" in one game of the match. Wins that GAME!!! |
![]() This is a Regular Gammon at its finest.. Make sure your AUTO END is OFF during this game.. This game is not meant to Hit Doesn't mean you can't but isn't recommended. So close your eyes and imagine each side of the board! 12 11 10 9 8 7 [] 6 5 4 3 2 1 ![]() 12 11 10 9 8 7 [] 6 5 4 3 2 1 Now using the numbers as above.... The switch here is your roll - your DICE BUT... Your opponent tells you where to move.... {eg.} First roll is 6-1 Opponent says 12 to 7 and 8 to 7 The normal 6-1 block Now you might think you will play for them to lose... But the twist is --- If you get all your opponents PIPs off its YOU who WINS.... You played the pieces it's your WIN!!! The game is played until all of one's PIPS are removed. OR -- Time is called by your host. |
![]() Go to prefs and uncheck AUTO END or you will be DISQUALIFIED. When the dice are rolled you move the highest number with the back Stone, the one further from your home, OR the CLOSEST CHIP THAT WILL MOVE.(TOP OF SCREEN) Next you move the lowest number of your roll with the one of the men in your home space, Or (AT THE BOTTOM OF THE SCREEN) or the closest one that will move.. All DOUBLES COME FROM THE BACK CHIPS ONE AT THE TIME. So you move all four from the back. If your back Stones can not move then the next furerst may move. To get off the BAR use the HIGH DICE. IF YOU ARE FORCED TO USE THE LOW DICE Then the High Dice is moved from the back... JUST REMEMBER HIGH DICE MOVES FROM THE TOP AND LOW DICE MOVES FROM THE BOTTOM... |
![]() This is a SINGLE ELIMINATION... *** PLEASE TURN YOUR AUTO END OFF *** Last PIP Furthest from your home makes the entire move if desired. There is no set order of the roll as long as the LAST MAN makes it... [ex] if you roll a 6-2 doesnt matter if you move the 2 and then 6 or visa versa if it is the LAST MAN. So if someone moves to hit you with their LAST MAN they may, and then continue the move with that man, or split the roll as long as it is the LAST MAN. IF your last man CAN NOT make the entire roll... The roll must be broke into each dice and the next furthest man makes the move. If the next man can't make any portion of the move then the next furthest must make the move.. DOUBLES must be taken as far as possible with the last man or the next to last. PIPS off the BAR...... You must use 1 dice to come out IF it is your last man then it MUST CONTINUE the move {if possible} If it isnt you must MOVE THE LAST MAN {ex} say you have a man on the 4 spot and you roll Double 5's you must COME OUT on a 5 but the four is now The LAST MAN so it must make the move if possible. HOWEVER........ CHANGE IN PLAYING WHEN YOU ARE ALL HOME EACH DICE IS A SEPARATE ROLL OR SEPARATE LAST MAN..... THE LAST MAN MUST MAKE THE MOVES [ex] You are all in your home space. You roll 2-6 you may REMOVE the 6 but the 2 must be moved down [ex]IF YOU ROLL DOUBLE 2'S and have 4 on your 6 space THEN YOU MUST MOVE 4 OF THEM DOWN LIKE FROM THE 6 SPACE TO THE 4 SPACE ****YOU MUST ALWAYS MOVE THE Pieces DOWN**** Only pieces that CAN'T be moved down MAY BE REMOVED... |
![]() Variations of Basic Backgammon Standard Game, are the Creation of The BGAddiction Staff. |