Backgammon Games |
Single EliminationOne Loss and you are out of the tourney. |
Double EliminationTwo losses are required to be eliminated from the tourney. |
SwissPlayers play in all rounds regardless or wins or losses. Ladder Bux are awarded for each Match Victory. The tournament continues until only one player remains undefeated. It is possible for this tournament type to end in a Tie. |
True SwissThe number of Rounds or Matches is preset at the start of the tournament. Players play in all rounds regardless or wins or losses. Ladder Bux are awarded for each Match Victory. An example would be using the number 4 for total Rounds, then each player would play 4 matches. The winner is determined by the player having the most match victories. It is possible for this tournament type to end in a Tie. |
Twisted Sister SwissAll Matches are 1 Point. The Tournament Director will announce the game format at the start of each round. Each round will have a different format. All other Swiss rules will apply. |
No HitterThe object here is to get your pieces around the board & off first. The catch is, without hitting your Opponent. HOWEVER you are encouraged to block your opponent so their roll may force them to hit you. The first person to bear off all their pips or be hit by their opponent wins the game. Tables are set for 1 point. Gammons DO NOT count ~ and the CUBE does not play |
No Hit - No Bear OffThis is No Hitter with a TWIST. |
TwisterThis is a thrilling keep your eyes on the game. This game starts as a Normal Backgammon but rapidly changes according to the rolling of doubles. With each roll of doubles the game changes from Regular Play to No Hit and Visa Versa. Yes the Game will change EVERY ROLL OF DOUBLES. Player to remove all his pieces first is the match winner. |
Anti-GammonBoth players should PLAY TO LOSE!!! Players here MUST HIT and BE HIT !!!Highest PIP count wins the match. This is a Timed Match with Start and Stop match called from the Lobby. Hold all players to start till "START" is called. SLOW PLAY and TIMER running is not permitted. |
99 CubeSET MATCH TO 99 POINTS. |
PipelineAny player who blocks in the opponent in their Home with six doubled PIPS wins the Match. You MUST block in your opponent!!! |
FlatlineUnlike Pipeline "Flatline" may be achieved ANYWHERE. Players must complete a row of 6 consecutive spaces. ANYWHERE on the board with no more then 2 Stones (pieces) on each space. And DOES NOT have to block their opponent. |
Last Man Moves*** PLEASE TURN YOUR "AUTO END TURN" PREFERENCE OFF *** |