Forfeit timer set at 60 seconds
2 cards drawn from deck
2 canasta's to meld out
Wild cards allowed
Show tips
Allow players to replace
Do not limit
Allow watchers
Allow watchers to see players hands
Make table private
USE THESE SETTINGS UNLESS TOLD DIFFERENT BY YOUR TD


Registering a new team: Enter your desired team name below and enter your desired team reporting password. Team name and team reporting password can be whatever you wish. The team name can be an actual clan you want to represent or anything that comes to your mind first. Team reporting password will only be used for THIS tournament alone and has no relation to any pre-existing passwords or accounts.
Joining a team: Leave the "Enter a new team name" field blank, and select the team you wish to join from the drop down menu. Get the team reporting password from the captain of the team (the person who created the team) and enter that in the "Team reporting password" field.
Withdrawing a Team: Only the captain of the team, player 1, can withdraw a team from a tournament. Just enter the captain's name, ladder password and click on withdraw.
Withdrawing a Player from a Team: Enter the name of the player wishing to withdraw from the team and their ladder password, and click on withdraw.
Team Requirements: Any teams not having the required number of players per team (2), will automatically be removed when registration closes. Only the team name will appear on the bracket/standings page. When reporting tournament matches, only the team reporting password is accepted.
NOTE: All stats and other ranking information displayed in the tournament and used for seeding purposes will be based on the captain of the team (the player who creates the team).


Is the same as the how to play reads on the left of the lobby screen.


Table settings as per the button.
This is played the same as regular with one exception. Do not freeze the pile, EVER.
If the dealer freezes the pile, it‘s ok, just DON’T freeze it yourself.
If you freeze the pile, you lose.


This is played the same as regular, with the exception….. Every canasta HAS to have a wild in it.
If you make a red/natural canasta, you lose.
Be careful, if you add black 3's to total 7, it's a natural canasta
You do not have to have a wild to meld, but, it HAS to be there to make a canasta.


If one team gets all four red threes in any hand, they lose.


This game needs one person to keep track of the hands.
First hand is played as regular.
Second hand is no freeze.
Third hand is all wilds.
Fourth hand is killer red threes.
If another hand is needed, start over from First hand.


YOU MUST MELD THE 6'S AND 9'S BEFORE YOU
GO OUT. IF THE GAME ENDS AND ALL PLAYERS
HAVE CARDS IN THERE HANDS THE WINNERS
ARE THE ONES WITH HIGH SCORE


Same as regular canasta, with the exception, ABSOLUTELY NO PLAY til all four red threes are out.
If one shows up on the deal, you can do nothing, just play out the hand. No meld and no pick up of the pile.


Regular canasta, with a few changes
Table settings should be changed to 1 canasta to meld out.
Someone at the table needs to keep track of the hands.
FIRST HAND, ONE CANASTA TO MELD OUT.