The following pictures of some examples of the games played in Shakerz.
Click on the picture to see a larger image of it in another window.
For the how to use these pictures on your tour page click on "Customizing" picture
This Table of pictures are for 8 Ball tours
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| X-GAME |
TOPS
BOTTOMS |
SIDES
ONLY |
TRIANGLE |
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| L
POOL |
AROUND
THE CLOCK |
HALF &
HALF |
NORTH
SOUTH |
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| Pyramid |
FEAR FACTOR |
TBA |
Customizing |
This Table of pictures are for 9 Ball tours
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| X-GAME |
FEAR FACTOR |
L-POOL |
TRIANGLE |
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PYRAMID |
AROUND
THE CLOCK |
HALF &
HALF |
Customizing |
The following information is for host's and for the member's to understand games
played here at the Shakerz League.
If any host has a tour in which they would like to add to this page please leave me an offline on yahoo.
Definitions
Kick is when the cue ball [white] is hit into a rail, then bounced
back into your objective ball then into a pocket.
Bank is when the cue ball [white] is hit into your objective ball
1st, then your objective ball is hit into the rail then into a pocket.
Combo is when you use another ball to make a ball. Example: You hit
the cue ball into the orange ball and the orange ball hits the blue ball and sinks
the blue ball into the pocket.
BIH is Ball in Hand, meaning if your oppenant scratches or makes a
foul you have the choice to move the cue ball anywhere you want on the table.
NBIH is No Ball in Hand, meaning if your oppenant scratches or
fouls you MAY not move the cue ball, it must be played where it is.
2 vs. 2 Best of 3
Player 1 plays Player 1 on other team.
Player 2 plays Player 2 on the other team.
If one team wins both games, they advance.
If both teams win a game, the winning players play a 3rd and
deciding match.
Winning team advances.
2 vs. 2 Sit and Stand
Take your turn then stand and your partner then sits.
Your oppenant then takes their turn and stands as their
partner then sits
If you do not make anything on the break, then you must stand,
it's considered a turn.
Alphabet aka Rainbow
After the break.
You must sink your balls in this order, Blue, Green, Maroon,
Orange, Purple, Red, and Yellow. (Alphabetical order).
If you sink the wrong ball you must tap, and give opponent
ball in hand.
If you sink your ball in the right order and another goes in,
it is still your turn.
8 ball is still to be sunk last.
Screw ya Neighbor
When you get to the 8 ball, your opponent will call the pocket
that you have to make the 8 in.
This remains the designated pocket for you for the remainder
of the game.
Corners Only
After the break.
You must pocket all balls into the 4 corner pockets. In other
words, you cannot use the two middle pockets!
If you make one in the middle, you must tap to your opponent
and give them Ball In Hand.
If you make one in the corner while making one of yours in the
middle pocket, then you can continue shooting.
The balls that fall on the break do not count.
8 ball must go in a Corner pocket only.
Short Bus
After the break.
Every ball you make must be made by a kick, bank, or a combo
shot.
A bank shot is when you bank the ball off an opposite rail of
the pocket it is going into.
A kick is when you bank the cue ball off an opposite
rail of the pocket, then into the ball an in a pocket.
A combo is when you use another ball to make a ball. Example:
You hit the cue ball into the orange ball and the orange ball hits the blue ball
and sinks the blue.
If a ball goes in without doing either of these, you must tap
and give opponent BIH.
The break does not count.
Bank a Specific Colored Ball
After the break.
You must bank the color ball the TD specifies.
At the time of calling of pairs, the TD will give you a
Specific color of a ball.
Both you and your oppenant must bank that color before shooting the
8 ball in.
If your opponent makes that ball for you then u do not have to
bank. Otherwise, you must bank or you lose!
Kicks are allowed on the color ball you must bank.
The break does not count. If the ball goes in on the break,
then re-rack.
Bank 8 Only
Bank the 8 ball into the pocket. Failure to do so is a loss.
Short banks or Double Kiss shots do not count (must bank off
an opposite rail).
Bank 8 or Kick the 8
Bank either the 8 ball into the pocket or the cue ball into
the 8 (and into the pocket). Failure to do so is a loss.
Short banks or Double Kiss shots do not count (must bank or kicked
off an opposite rail).
Bank the 8 and Last Pocket
Bank either the 8 ball or kick the cue ball into the 8 into the
last pocket your ball went into.
Black and Blue
After the break.
Played as Reg 8, but the 8 ball must be pocketed into the same
pocket as your blue ball.
If your blue ball is sunk during the break that is the pocket your
must shoot the 8 ball in.
Bottomless aka Top Pockets
The break does not count.
You may only shoot the balls in the top pockets.
If you pot one in the bottom pockets, tap the cue and give BIH to
your opponent.
If one of your balls goes into the bottom pockets after you
made your called top pocket, game continues.
Topless aka Bottom Pockets
The break does not count.
You may only shoot the balls in the bottom pockets.
If you pot one in the top pockets, tap the cue and give BIH to your
opponent.
If one of your balls goes into the top pockets after you
made your called bottom pocket, game continues.
Call Opponents 8 Before the Break
Before the break, each person will call what pocket the other has
to make the 8 ball into.
That is the pocket they must pot the 8 into.
Call Your 8 Before the Break
Before the break, each person will call the pocket they will pot
the 8 into.
That is the pocket you must pot the 8 ball in.
Flawless
After the break.
First person to give BIH to opponet loses (by scratching or hitting
their oppenants ball first causing a foul).
The match is played like a regular 8 ball game if a flaw does not
occur.
Breaks do not count. Re-rack if you scratch on the break.
Forbidden Pocket
Object to this game is to shoot your balls like regular 8 ball
rules.
The difference is the TD will announce a pocket at the beginning of
the tourney or round that you are not allowed to shoot at
If you do so - on accident or on purpose - You Lose!
The cue ball scratching in the forbidden pocket does not count as
an auto-loss unless of course it's with the 8 ball.
The break does not count. If a ball is pocketed in the forbidden
pocket on the break, continue with game.
Top Full English
You must use top full English on all shots.
English must be set at 12 o clock postion. [At the very top]
Then you may shoot.
Failing to have correct English, will result in you giving BIH to
your opponent by slightly tapping the cue.
Full Power
You must use full power on all shots.
That is the power bar at maximum power allowed.
Please make sure your opponent sees your power bar before shooting.
If you forget, you must tap and give opponent BIH.
Last Pocket
Shoot the 8 ball into the pocket your last ball went into (whether
you shot it in there or your oppenant shot it in).
Make sure to call your pocket right after your last ball is sunk,
on the table, so there is clarity between you and your opponent.
If you cannot remember it or agree with your opponent on the
correct pocket, the td can come to your table and choose your pocket for you to
shoot into.
Low Power
After the break.
You must use 4 bars or less power on all shots.
Please make sure your opponent sees your power bar before shooting.
If you forget, you must tap and give opponent BIH.
Musical Chairs
Played like regular pool.
At anytime the TD will come to your table and say 'Switch'
and you and your opponent switch seats and continue playing.
The TD may show up more than once, or not at all, you never know.
Mystery Pocket
Matches are played as Regular 8 or otherwise noted by the td.
When on the 8 ball, ask the td in the lobby for a pocket to sink
the 8 ball into.
The TD will not come to your table when choosing the pocket, that's
the Mystery
This remains your pocket the remainder of that game/round.
The pocket will change for each new game/round played.
No English
Do not use any english for all shots including the break
If you use it by accident, you must tap and give opponet BIH
If you use it on the 8 ball, you lose!
No Corners
After the break.
All balls must go into the Side (middle) pockets.
No balls allowed in corner pockets (accept on the break).
A ball made in a corner pocket is BIH to the other player.
Pick your Poison
Played as regular 8, until on the 8 ball.
The player with stripe colored balls plays bank or kick the 8.
The player with solid colored balls plays last pocket.
Regular Swiss
All in the tourney will play all rounds win or lose until there is
one person undefeated.
The number of rounds played will be determined by how many people
are in the tournament and how many rounds it takes to have only one undefeated
player.
If you have to leave or want to be removed before a swiss is over,
you must notify the TD to take you out before they advance to the next
round.
This way you will not lose your next round games.
TD Revenge
First off if your a complainner, we don't recommend joining this
tourney.
In this tourney the TD decicides who does what (ex. in 1 match 1
person could be told by the TD to bank all shots and their opponent to use full
power on all shots and bank 8) so basicly anything the TD says for you to do in the
match you play you MUST do or you will lose!
NO whining, complaining etc. about what you were asigned to do
during your game of play.
Next game/round TD picks something different for you.
Around the Clock
You must pot your balls by rotating the pockets clockwise.
For example, you pot your first ball in the top Middle pocket; you
must pot your second ball in the Top right pocket, third ball in bottom right
pocket and so on until you have made all of your balls and the 8 ball in a
clockwise pattern.
Failure to advance to the next pocket clockwise will result in
giving BIH to your opponent.
Play continues until winner pots their 8 ball in the correct
rotated pocket.
Scratch YOU lose
After the break.
This is just like regular 8 ball except if you scratch you
automatically lose.
A Scratch is when the cue (white) ball goes into any pocket.
The break does not count.
Cancel the game if a scratch occurs, and report in the lobby.
Screw Your Opponent
Played as regular 8 ball game until shooting on 8 ball.
Opponant calls where you are to sink the 8.
That will be your pocket till game ends.
North an South
After the break.
All stripe balls must be potted in the top pockets.
All solid balls must be potted in the bottom pockets.
If you are stripes, the 8 ball goes into the top pocket.
If you are solids the 8 ball goes in the bottom pocket.
If you pot a ball in the wrong pocket, please tap to your opponent
and they get Ball In Hand.
If you make one in the wrong pocket on the same shot that you pot
one in the right pocket, you continue with your game.
True Swiss
There are a set number of rounds and all players play all those
rounds win or lose.
If it is set for five rounds, you play 5 rounds even if there is
only person undefeated after 4 rounds.
V Shape
After the break.
You may only make balls in the Top Left, Bottom Middle and Top
Right pockets ( V Shape)
If a ball goes into a wrong pocket (without one going in the V),
you must tap and give opponet BIH.
Who Do You Trust
The game is played as regular 8ball until shooting the 8 ball.
When shooting the 8 ball, the player must invite any other league
member to the table to shoot their 8ball in for them.
You may only choose another current league member, that is in the
lobby.
Once your at the 8 ball shot, please stand and then announce in the
lobby the player you wish to shoot the 8 ball in for you.
Then you may sit back onto the table.
If time comes again for you to shoot the 8 ball, you may call on
another member to shoot it for you.
You may not ask the TD to shoot for you.
If you fail to to have someone else shoot your 8ball in for you,
you will Lose.
Full Power & Full English
You have to use Full Power and Full English on each Shot that u
take.
Favorite Pocket
Once you and your opponent get to the table, you each tell each
other what pocket you want to shoot at.
And you have to use that pocket for all balls for that game,
including the 8 ball.
Pyramid Pockets
After the break
You can only use the Top middle pocket, Bottom left, Bottom
right, and the Bottom center pocket
If you shoot into any of the off limit pockets, you must tap an
give your oppenant BIH.
If one of your balls falls into one of the off limit pockets, after
you made a ball into the Pyramid pocket, game continues.
Setters Choice
After calling of pairs from the TD in the lobby.
First name called is to make the rule for their game and their
oppenant.
Rule must be told in the lobby prior to setting table.
TD has the right to refuse that rule as being played if its to
complicated.
Rules of play occur AFTER the break.
Kill the 8
After the break
The first person to pot the 8 ball wins the game.
No matter what POGO says, yoo do not have to play the game out
You may combo the 8 ball in, shoot it straight in, bank it in.
However you can get the 8 ball sunk your the winner, even if POGO
says its a foul.
Fear Factor
All shots are Full Power
No English
If you Scratch or foul you lose
And 8 ball must be banked to win
Trust the Bot
You play the game as regular 8 ball Until you get to the 8
ball.
Once your on the 8 ball, you must stand.
And let the computer shoot the 8 ball for you.
If the computer misses then you must sit and wait for your shot
again.
Table Race
Before the calling of pairs the TD will call out a Table Number.
First person to get on the table makes the rule for that round for
everybody to play.
TD has the right to refuse your rule if its to complicated.
Rules for that round occur after the break.
Bounty Tour
Before calling of pairs by the TD.
A players name is called, as the Bounty.
If the player playing them beats them, the winner gets a bounty.
The Bounty [ladder bux] will be determined by the TD as to how
much.
Blue Ball's
You must bank your Blue ball during game play at anytime.
Before making the 8 ball to win.
Straight Rotation
After the break.
You have to hit the balls in order 1-7 (solid) 9-15 (stripes).
If one of your balls was sunk into a pocket during the break, just
move onto your next color.
Balls order's are as follwed for solids: yellow, blue,red, purple,
orange, green, maroon
Balls order's are as follwed for stripes: yellow stripe, blue
stripe, red stripe, purple stripe, orange stripe, green stripe, maroon stripe
8 ball is to be the last ball pocketed
If 8 ball falls early in the game, game is over.
Switch
You play regular 8 ball pool.
But IF or WHEN the host says switch.
The person shooting must stop and let their timer run out and the
other player starts shooting
but you do not get ball in hand when switch is called!!
First Pocket
After the break.
Whatever pocket you make your first ball go into is the pocket that
you have to make the 8 ball in to win
4 to Win
After the break.
You make 4 of your balls then shoot the 8 ball into any pocket to
win.
No matter what POGO says as long as you have for in before the 8
ball you win.
NBIH during this game.
2 Ways to Fame
After the break.
You can win the match either by banking the 8 ball at anytime
during game play into a pocket you call.
Or you can just play the game out like straight 8 ball if you dont
want to bank it into a called pocket.
Bonus Pocket 8
If during the break the 8 ball falls, you must re-rack.
You have to make the 8 ball into the bonus pocket to win.
Bonus Pocket All Balls
After the break.
All balls must be potted into the Bonus Pocket only.
If one of your balls goes into another pocket you must tap an give
BIH.
If one of your balls goes into another pocket after you make
one into the Bonus Pocket, game continues.
Bonus Ball Bonus Pocket
After the break.
You may shoot any of your balls into any pocket.
Accept the Bonus Ball [glowing ball] it must potted into the Bonus
Pocket.
If during game play your Bonus Ball is hit in by your oppenant,
game continues.
And you don't have to worry bout getting yours in,
and the 8 ball goes into any pocket for the win.
Oppisite 8
After the break.
Played as regular 8 ball
Once you get to your last ball, be it a stripe or solid ball,
wherever your last ball goes into its pocket.
The 8 Ball must go in its oppisite pocket to win, be it diagnal or across.
Examples:
Top left [last ball pocket] its oppisite would be bottom right for the 8 ball to go.
Top side [last ball pocket] its oppisite would be bottom side for the 8 ball to go.
Any questions please ask the host.
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