TOURNEY RULES.

1, Force Forfeiting Your Opponent Is An Automatic Disqualification.

2, Hosting TD Reports All Tourney Matches.

3, Sinking The 8 Ball Early Is A Loss Unless It Is On The Break The It Is A Re-Rack.
(Your Opponent And ONLY Your Opponent Can Offer You A Re-Rack But You Can Not Ask For One.

4, The TD Or Admin Has The Right To Have A Game Replayed At Their Own Discretion. Failure To Comply Will Result In Disqualification From The Tourney.

5, Make Sure You Report In The Lobby After Each Tourney Match. Win Or Lose And Who You Were Playing.

6, We Are Not Responsible For YAHOO! Glitches.

7, Person On The Left Of Standings Invites.

8, Do Not Use Caps They Are For Use Solely By The TD.

9, Do Not Cuss Or Partake In Inappropriate Behavior In The Lobby, Tourney Or League Tables.

10, Use Of Aimers Is Not Allowed In This League. Do Not Accuse Any One Of Using An Aimer, If You Suspect Someone, See An Admin.

11, Every Admin, Head TD, TD And Member Must Be Respected At All Times. No Bad Sportsmanship.

12, Timers For Regular Games Are 10 Minutes, Timers For Bootems Are 5 Minutes.
If The TD Has To Put A Timer On You 3 Times During The Tourney You Will Be Disqualified.

13, Do NOT Say Good Game Before The 8 Has Dropped.

14, Your League ID And YAHOO! ID Must Match Exactly.

15, The Decision Of The TD Is Final, Unless Overruled By An Admin.

16, The Td Has The Right To Ask Any League Member To Leave A Tourney Table.

17, There Are No Restrictions On How Many Tourneys You Can Sign Up For At One Time.

18, In Various Tourney Formats, Deliberately Shooting Your Ball In The Wrong Pocket Will Lead To Disqualification.

Please Note:
It Is The Responsibility Of You, The Player, To Know The Rules Of The Tourney You Have Entered.
If You Have Any Questions, Stop And Ask The TD Hosting The Tourney.
Ask The Hosting TD For A Timer If Your Opponent Does Not Invite Or Accept Invites.

SINGLE ELIMINATION, (S/E)
If You Lose You Are Out Of The Tourney.

DOUBLE ELIMINATION, (D/E).
You Remain In The Tourney Until You Lose Two Games.

SWISS.
Everyone Plays All Rounds Unless They Choose To Drop Out.
Rounds Go On Until There Is Only One Undefeated Player.

TRUE SWISS.
Everyone Plays All Rounds Unless They Choose To Drop Out.
The TD Sets The Number Of Rounds To Play.
You May Play An Opponent More Than Once.

2V2.
Played In Teams Of Two.
Teams Can Either Be Chosen By The Players, Or Automatically By The Computer.

GG = Good Game, GL = Good Luck, BIH= Ball In Hand, NBIH = No Ball In Hand, DQ = Disqualify.

10 SHOT, (NBIH)
Played On A Protected Training Table.
After 10 Shots Person With The Most Points Wins.
8 Ball = 20 Points, Red Balls = 5 Points Each And All Others = 1 Point Each.
If You Scratch You Lose A Turn, ( If You Are On Your 7th Shot And You Scratch You Count It As Your 8th And Your Next Shot Will Be Your 9th).

4 CORNERS, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
All Balls Must Be Made In Only The 4 Corner Pockets.
If A Ball Is Made In A Side Pocket, Gently Tap The Cue To Your Opponent.
If You Hit The Ball In The Side Pocket Directly It Is An Automatic DQ.

ABC, (BIH)
Played On A Protected, Rated And Non-Timed Table.
You Must Make Your Balls In Alphabetical Order.
Blue, Green, Orange, Pink, Purple, Red And Yellow.
If You Sink The Wrong Ball Accidentally, Gently Tap The Cue To Your Opponent.
If You Hit The Wrong Ball In Directly It Is An Automatic DQ.
If You Sink Your Balls In The Right Order And Another Ball Goes In, Your Turn Continues.
  

BANKS & COMBOS ONLY, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Every Ball You Make Must Be A Bank Or Combo, Meaning The Ball You Are Aiming For Must Hit A Rail Or Another Of Your Balls Before Going Into The Pocket.
If A Ball Is Made And You Don't Use A Bank Or Combo, Gently Tap The Cue To Your Opponent.
If You Hit A Ball In Directly Not Using A Bank Or Combo It Is An Automatic DQ.

BT8 - BANK THE 8, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Same Rules As Regular 8 Until
 The 8 Ball, Then You Must Bank The 8,
Meaning The 8 Must Hit A Rail Before Going Into The Pocket You Marked. You Can Not Bank The Cue.
 

BT8/Q - BANK THE 8/CUE, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Same Rules As Regular 8 Until The 8 Ball, Then You Must Bank The 8 Or Cue,
Meaning The 8 Or Cue Must Hit A Rail Before Going Into The Pocket You Marked.
  

BTQ - BANK THE CUE, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Same Rules As Regular 8 Untill The 8 Ball, Then You Must Bank The Cue,
Meaning The Cue Has To Hit A Rail Before Going Into The Pocket You Marked. You Can Not Bank The 8.
  

CALL YOUR SHOTS, (NBIH)
Played On A Protected, Rated And Non-Timed Table. You Must Call The Pocket You Are Aiming For Before Taking Your Shot.
(TL, TS, TR, BL, BS And BR) If You Forget To Call Or Make A Ball In The Wrong Pocket, Gently Tap The Cue To Your Opponent.
If You Hit The Ball In The Wrong Pocket Directly It Is An Automatic DQ.
If You Make A Ball In The Called Pocket And Another Ball Goes In, Your Turn Continues.
 

FROZEN ARROW, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Same Rules As Regular 8 Untill The 8 Ball.
You Can Not Move The Arrow, You Can Only Shoot The 8 In The Top Side Pocket.
  

FULL POWER, (NBIH)
Played On A Protected, Rated And Non-Timed Table.
Same Rules As Regular 8 Except All Shots Must Be Made Using Full Power.
You Must Hold At Full Power For A Few Seconds To Let Your Opponent Know You Are Using Full Power.
If You Make A Ball Not Using Full Power, Gently Tap The Cue To Your Opponent.
If You Make A Ball Not Using Full Power Directly It Is An Automatic DQ.
  

KTG - KILL THE GREEN, (NBIH)
Played On A Protected, Unrated And Non-Timed Table.
After Balls Are Marked You Go For Your Opponents Green Ball As Soon As You Can.
You Can Not Use Their Ball To Make The Green.
  

LAST POCKET, (NBIH)
Played On A Protected, Unrated And Non-Timed Table.
Same Rules As Regular 8 Until The 8 Ball. The 8 Must Be Made In The Same Pocket As Your Last Ball.
  

MERRY GO ROUND, (NBIH)
Played On a Protected Training Table.
3 Racks. All Balls Must Be Made In A Clockwise Fashion, Break Is Free You Don't Have To Use That Pocket.
You Shoot Your First Ball Anywhere, But Your Next Ball Must Be Made In The Next Pocket In A Clockwise Direction.
(TL, TS, TR, Br, BS And BL). If You Miss, Scratch Or Sink A Ball In The Wrong Pocket,
You Stand And Count The Balls You Made. The Other Player Re-Racks. Then Add All 3 Racks And The Person With The Most Balls Made Wins.

NON BOOTEM, (NBIH)
Played On A Private Training Table.
The TD Invites All Players And Breaks The Rack.
Players Shoot In Alphabetical Order, You May Shoot Any Ball Including The 8. If You Make A Ball You Go On To The Next Round.
If You Miss, Scratch Or Reset The Table, You Must Leave The Table/Get Booted By The TD.
You Must Shoot From The Center Of The Line If The Previous Player Scratched.

OPPOSITE 8 BALL, (NBIH)
Played On A Protected Rated Non-Timed Table.

Same Rules As Last Pocket Except When You Get To The 8 Ball You Have To Sink The 8 In The Opposite Pocket As Your Last Ball. (Top Left = Bottom Right, Top Side = Bottom Side). 

PLAYERS CHOICE.

Played On A Protected Table. Player Listed On The Left Of Pairings Picks The Game.
You Must Stat The Game You Pick In The Lobby And Both Players Must Know The Rules Before Inviting.

RED BALL LAST, (NBIH) 

Played On A Protected Rated Non-Timed Table.
Same Rules As Regular 8 Except Your Red Ball Must Be The Last Ball You Make Before The 8.
If You Make The Red Ball Early Or If You Sink Your Opponents Red Ball You Lose.

RNR, (NBIH)
Played On A Protected Training Table.
3 Racks, Shoot Until You Miss Then Stand. Your Opponent Sits And Re-Racks.
Add All 3 Racks Player With Highest Total Wins.
Scratch On The Break Is A Re-Rack.
 

SIDE POCKETS, (NBIH)
Played On A Protected Rated Non-Timed Table.
All Balls Must Be Made In Only The 2 Side Pockets.
If A Ball Is Made In A Corner Pocket, Gently Tap The Cue To Your Opponent.
If You Hit The Ball In The Corner Pocket Directly It Is An Automatic DQ.

STARS TRNY, (NBIH)
Played On A Protected Training Table.
The Object Is To Get All 15 Balls In With As Less Misses As Possible.
Your Opponent Counts Misses For You. A Scratch Counts As A Miss. Scratch On Break Is A Re-Rack.
 

SUICIDE, (NBIH)
Played On A Protected Unrated Non-Timed Table.
First Person To Sink The 8 Wins. You Can Not Use Opponents Ball To Sink The 8.
If You Scratch On The 8 You Lose. 
 

TOPS & BOTTOMS, (NBIH)
Played On A Protected, Unrated And Non-Timed Table.
Same Rules As Regular 8 Except The Player With Stripes Can Only Make Their Balls In The Top 3 Pockets.
The Player With Solids Can Only Make Their Balls In The Bottom 3 Pockets. The 8 Can Be Made In Any Of Your 3 Pockets
If You Hit The Ball In The Wrong Pocket Directly It Is An Automatic DQ.
If You Make A Ball In The Right Pocket And Another Ball Goes In, Your Turn Continues.
 

TWISTER, (NBIH)
Played On A Protected, Unrated And Non-Timed Table. Same Rules As Regular 8 Untill You Get To The 8 Ball, You Must Try To Make The 8 In The Top Left Pocket.
If You Miss, On Your Next Turn You Must Aim For The Top Side, And So On Around The Table Clockwise Until You Pot It.
  

WHO DO YOU TRUST (NBIH)
Played On A Protected, Unrated And Non-Timed Table.
Same Rules As Regular 8 Until The 8 Ball, Then You Must Pick Another Member Of The League To Shoot The 8 Ball In For You.
You Must Ask In The Lobby.