GENERAL CANASTA RULES FOR ALL GAMES

TIMER FOR MISSING PLAYERS : 5 MINUTES IF PLAYER IS IN ROOM AT START OF GAME
10 IF BOOTED AFTER START OF GAME

THERE IS NO FORFITTING IN CANASTA. IN CASE OF AN EMERGENCY AND YOU HAVE TO LEAVE PLEASE NOTIFY THE TD AND RESIGN YOUR GAME
PLEASE KEEP BRB'S TO A LIMIT OF 1 OR 2 A GAME, NO LONGER THAN 3-5 MINUTES EACH
IF YOU KNOW YOU NEED MORE THAN ALLOTTED TIME ASK TD TO SUB FOR YOU
IF YOU DO NOT RETURN BEFORE GAME IS FINISHED WIN WILL
BE GIVEN TO YOUR OPPONENT REGARDLESS OF WHO WINS THE GAME
IN A DOUBLES TOURNEY TD OR ANY OTHER STAR FISH GAMES MEMBER CAN SUB. IN THIS CASE THE SUB CAN CONTINUE INTO THE NEXT ROUND

BOOT TIMER FOR MISSING PLAYERS : 5 MINUTES IF PLAYER IS IN ROOM AT START OF GAME
10 IF BOOTED AFTER START OF GAME

SLOW PLAY: PLAYING STEADYLY IS EXPECTED AND APPRECIATED BY ALL!!!
IF SLOW PLAY OCCURS AT YOUR TABLE PLEASE CALL A TD TO YOUR TABLE
THE TD WILL ASK NICELY TO PLAY FASTER, IF SLOW PLAY CONTINUES YOU WILL GET A WARNING.
IF YOU CONTINUE TO PLAY SLOW AFTER THE WARNING, YOU WILL BE DQ'D FROM THE TOURNEY.

TIMES TO FINISH A GAME ARE:
SINGLES GAME TO 3000 = 30 MINUTES
SINGLES GAME TO 5000 = 40 MINUTES
DOUBLES GAME TO 3000 = 35 MINUTES
DOUBLES GAME TO 5000 = 50 MINUTES

IF YOU HAVE ANY QUESTIONS REGARDING THESE RULES PLS ASK THE HOSTING TD
OR CONTACT THE CANASTA MANAGER AT
CurleyFry@live.com

REGULAR CANASTA NT (NO TOUCH) GAMES

ALL FORMATS BELOW CAN BE PLAYED AS SINGLES (1 VS 1)
DOUBLES (2 VS 2) OR AS WINNER TAKES ALL (SEE RULES BELOW)
SINGLES AND DOUBLES CAN BE PLAYED AS SINGLE ELIMINATION
SWISS (PLAY ALL ROUND UNTIL THERE IS A CLEAR WINNER)
OR TRUE SWISS ( PLAY A PRE-SET AMOUNT OF ROUNDS)

ALL GAMES CAN ALSO BE SET TO 3000 INSTEAD OF 5000

WINNER TAKES ALL RULES

4 PLAYERS : RD 1 is played 2 vs 2. Winners from RD 1 will
then play each other to determine overall winner
5 PLAYERS: RD 1 is played with 2 randomly selected players playing a 2 in only game to make it an even 4 players
then proceed as outlined above
6 PLAYERS : RD 1 and RD 2 is played 2 vs 2. Winners from RD 2 will
then play each other to determine overall winner

4 LEAF CLOVER NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything at anytime.
If you get all 4 RED THREES you automatically win and must call the TD to the table. Non Winner resigns

69 ME NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at any time, but MUST have a meld in 6s & 9s seen on table in order to Canasta.
Once you have a meld in 6s & 9s you can canasta anything u want, but you must have a canasta in 6s or 9s in order to go out.
If you get a RED in either 6s or 9s you automatically win and must call the TD to the table.

747 JET NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld.
To get your in flight meal, you must have 4s seen on the table before making a canasta.
Before you can get off the plane, you must make a canasta in 7s, then you can go out.

7 DAYS AND 8 NIGHTS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Meld anything anytime but you can not make canastas until you have both 7s and 8s melded.
You must canasta either 7s or 8s before you can go out.

7 UP NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
7's MUST be in your initial meld.
You may use wilds and other cards in your initial meld.
All your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A) TO GO OUT.
If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out.
You MAY Canasta a 4,5,6, you simply CANNOT go out.

7 BRIDES FOR 7 BROTHERS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must canasta both JACKS and QUEENS before you may go out.
You may meld and canasta anything you like but can not go out
until you have a canasta in both JACKS and QUEENS.

8S THE STAR FISH WAY NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st hand: need 8s melded to go out.
2nd hand: need a canasta in 8s to go out.
3rd hand: need 8s melded in first meld & a canasta in 8s to go out.
You may use wilds & have additional canastas.
If a red canasta of 8s is made anytime during game, you auto win.
If extra hands are needed, start back at 1st hand.

101 DALMATIONS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld and canasta anything you want but you must have 10's and Aces (101)
melded to the table in order to go out.If you get a red canasta in 4's you've
freed all of the puppies from Cruella and it's an automatic win.

ACE ME NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at any time, but MUST have a meld in ACES seen on table in order to Canasta.
Once you have a meld in Aces you can canasta anything u want, but you must have a canasta in
Aces in order to go out. Aces do not have to be in initial meld or first canasta but they must
be in your meld before making canastas and one of your canastas if you go out.
If you fail to do either/or you DQ.
If you get a RED in ACES you automatically win and must call the TD to the table.

ACES NO OUT NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
ACES must be in INITIAL MELD.
You can have other cards as well, but ACES must be in with the INITIAL MELD.
Aces must hit the table first BEFORE you make ANY Canastas.
You can meld anytime but you CANNOT GO OUT.

ALADDIN NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at anytime, but you cannot make any canastas until you have ACES (Aladdin)
and JACKS (Jasmine) melded to the table.If you make a natural canasta in JACKS, you have won
Princess Jasmine's heart and automatically win the game! If you discard or continue playing you lose
the auto win and must complete the game.

BASEBALL NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In baseball you play on a diamond you have 1st, 2nd, 3rd base and home plate.
You need to meld ONLY Ks, 7s, 5s & 10s to cover the bases of your diamond.
You CANNOT meld or canasta any other cards until you have Ks, 7s, 5s & 10s melded.
If you get a red canasta in 10s its a home run and auto win, BUT make sure you have your bases
covered and have the Ks 7s and 5s melded before you make the red canasta in 10s or you will DQ.
Once your bases are covered you can meld and canasta any thing you want and go out.

BATMAN NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In order for Batman & Robin to try and defeat the Joker they must first find him.
You must meld Aces with a Joker to find the Joker (Aces with a joker) in your first meld.
In order to make a canasta, you must have Jacks (Robin) or Kings (Batman) melded to the board.
If you get a red canasta in Jacks (Robin) or Kings (Batman) you defeat the Joker and get an auto win.

BEAT THE DEVIL NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
6'S MUST be in your initial meld.
You may meld wilds and other cards but 6's MUST be in your initial meld.
Since the Devil lives in a fiery place you must have at least one RED canasta to go out.
If you get a Red canasta in 6's you have beaten the Devil and Auto Win the game.

BINGO NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 3 in a row (vertical or horizontal) melded before you may canasta.
Valid bingo combos are 4-5-6, 7-8-9, 8-9-10, J-Q-K, Q-K-A, 4-8-Q, 5-9-K, 6-10-A.
If you make a canasta before you have bingo you will DQ.

CHERRY 7 UP NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
7's MUST be in your initial meld.
If you make a RED CANASTA in SEVENS (7) you win the game automatically.
You may use wilds and other cards in your initial meld.
All your Canasta's must be 7 or HIGHER (7,8,9,10,J,Q,K,A) TO GO OUT.
If ANY of your Canasta's are LOWER than a 7 (4,5,6), you may NOT go out.
You MAY Canasta a 4,5,6, you simply CANNOT go out.

CLEMENTINE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000

In a cavern, In a canyon, Excavating for a mine
Lived a miner, 49er, and his daughter, Clementine
Must meld 4�s or 9�s in initial meld each hand.
May meld other cards also in initial meld but MUST meld 4�s or 9�s.
Must canasta 4�s or 9�s before you can go out.
May canasta other cards but need a canasta in 4�s or 9�s to go out.

FATAL ATTRACTION NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
This game is played like regular NT with one exception.
If you attract all 4 red 3's your fatal attraction game is over and you lose.
Non Winner then please reigns

FERRIS WHEEL NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You alternate hands of HIGH 4 NT and HIGH 5 NT.
Hand1: High 4
Your initial meld of each hand has to be high cards J, Q, K, or Aces.
You can meld wilds with your cards but you have to wait for the next turn to
meld other cards than J, Q, K, or A.
In order to make canastas, you need to have 4s melded.
You must have a canasta in 4s and a canasta in J, Q, K, or Aces to go out.

Hand2:High 5
Your initial meld of each hand has to be high cards J, Q, K, or Aces.
You can meld wilds with your cards but you have to wait for the next turn to meld
other cards than J, Q, K, or A.
In order to make canastas, you need to have 5s melded.
You must have a canasta in 5s and a canasta in J, Q, K, or Aces to go out.

FLASHING HOT JACKS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may MELD and CANASTA ANYTHING ANYTIME.
If you make a RED CANASTA in JACKS you win the game automatically.

G-STRING NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must meld 6 or 9 in your first meld. You may use wilds and other cards
You may have as many canastas as you wish but must have a canasta in Qs before going out.

GROUPER SHUFFLE NT

Tables Set Draw 2, 3 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must make one (1) canasta from each group in ANY order.
Group 1 is 4, 5, 6; Group 2 is 7, 8, 9, 10; Group 3 is J, Q, K, A.
You MUST make 1 canasta from EACH group then you may make any other canastas you want and/or go out.
You may go out by making the 3rd canasta in ANY order.

HIGH 4 NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your initial meld of each hand has to be high cards J, Q, K, or Aces.
You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or A.
In order to make canastas, you need to have 4s melded.
You must have a canasta in 4s and a canasta in J, Q, K, or Aces to go out.

HIGH 5 NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Your initial meld of each hand has to be high cards J, Q, K, or Aces.
You can meld wilds with your cards but you have to wait for the next turn to meld other cards than J, Q, K, or A.
In order to make canastas, you need to have 5s melded.
You must have a canasta in 5s and a canasta in J, Q, K, or Aces to go out.

HIJACKED 747 JET NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
The big jet is ready to take off!! In order to board the plane you must include 7s in your initial meld.
To get your in flight meal, you must have 4s seen on the table before making a canasta.
If you get a red in 7's your plane has been hijacked!!!!!! ITS AN AUTO WIN.
Remember you need 4's on table before you put your red 7's on table.
Before you can get off the plane, you must make a canasta in 7s, then you can go out.

H.I.T.S. NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may ONLY meld or Canasta 8,9,10,J,Q,K,A because they are "high cards" and this is HIGH IN THE SKY.
All the lower cards become "junk cards" so discard them.

HOT MOMMA NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld & canasta anything, anytime.
If you get canastas in both Qs & As you auto win!
If you discard you lose the auto win and must complete the game.

IN ORDER PLEASE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at anytime, but canastas must be made in order starting with 4's.
Once 4's are put to canasta by either team, then 5's may be put to canasta by either team.
Once 5's have been put to canasta, then 6's etc.
You cannot skip any numbers, or canasta a previous number.
EACH HAND STARTS OVER ON 4s.

JACK AND DIANE NT

You must have Jacks or Queens in your initial meld. You may use wilds and other cards.
In order to go out, you must have a canasta in Jacks or Queens.
A natural canasta in Jacks or Queens is an automatic win.
If you discard or continue playing you lose the auto win and must complete the game.

JACK ME NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at any time, but MUST have a meld in JACKS seen on table in order to Canasta.
Once you have a meld in Jacks you can canasta anything u want, but you must have a canasta in Jacks
in order to go out. Jacks do not have to be in initial meld or first canasta but they must be in your meld
before making canastas and one of your canastas if you go out. If you fail to do either/or you DQ.
If you get a RED in JACKS you automatically win.

JACK THE JOKER NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must meld jacks with a joker in your initial meld.
They have to hit table first but can be melded with other cards.
You may not canasta the jacks straight from your hand, they must be visible on the table first.

JACKS NO OUT NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
JACKS must be in INITIAL MELD.
You can have other cards as well, but JACKS must be in with the INITIAL MELD.
JACKS must hit the table first before making ANY canastas
You can meld anytime but you CANNOT GO OUT.

JAMES BOND NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld and canasta anything, anytime but you must have a canasta of 7s or 10s to go out.
A red canasta in 7s, is an auto win. If you discard you lose the auto win and must complete the game.

KATE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Meld and canasta anything any time.
If you make a canasta FIRST in K's THEN in 8's, you win the game automatically.
Your canasta's in K's THEN 8's MUST be in the same turn to qualify for the auto win.
If you discard or continue playing you lose the auto win and must complete the game.
If you canasta your K's, then something else, then your 8's this is not an auto win.

KING ME NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Meld anything at any time, but MUST have KINGS melded in order to make any Canastas.
MUST have a canasta in kings to GO OUT
If you fail to do either/or you DQ. If you get a RED in KINGS you automatically win.
If you get a RED in KINGS you automatically win.

LOVE AND MARRIAGE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In this game you can meld and canasta anything you want.
Game is played like REG NT but if you are the first person to canasta both KINGS and QUEENS in the
same hand you automatically win. If u want the win you MUST STOP ALL PLAY, if you DISCARD you
LOSE the WIN.

LOW CUT NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
First canasta every hand has to be 4, 5, or 6.
You can meld anything anytime, but first canasta MUST be in 4, 5, OR 6's.
After you have made your first canasta in 4, 5, OR 6's you can canasta anything you like.

MAKIN BACON NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Oinkers are Js, Qs, Ks, and As.
You must have at least 1 of the Oinkers in your initial meld.
Once each team/player has melded all of the Oinkers to the table they can then make a canasta.
To go out you must have a canasta in at least 1 of the Oinkers.
A red canasta in any of the Oinkers is an automatic win.

NO 3 OF A KIND NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You cannot have any 3 of a kinds on the table in front of you, they must be 4 of a kind or more.
You can use Wilds or Jokers to make 4 of a kind so that you can Meld.
If you have 3 of a kind in your hand you may add a wild to make it 4 of a kind before melding it.
Also you can meld a pair with 2 wilds.
You can also make a Canasta straight from your hand which is also more than 3 of a kind.

OUTER LIMITS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may only meld 3,4,5,6 and J,Q,K,A.
7-10's are discards only.
You may never meld or canasta 7, 8, 9, or 10.
If you meld or canasta them, you DQ.

QUEEN ME NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You may meld anything at any time, but MUST have a meld in QUEENS seen on table in order to Canasta.
Once you have a meld in Queens you can canasta anything u want, but you must have a canasta in Queens
in order to go out. Queens do not have to be in initial meld or first canasta but they must be in your
meld before making canastas and one of your canastas if you go out.If you fail to do either/or you DQ.
If you get a RED in QUEENS you automatically win.

QUEENS NO OUT NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
QUEENS must be in INITIAL MELD.
You can have other cards as well, but QUEENS must be in with the INITIAL MELD.
QUEENS must hit the table first before you can make ANY Canastas
You can meld anytime but you CANNOT GO OUT.

REVERSE SHRINKING VIOLETS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
First hand you cannot meld or canasta A's.
Second hand A's or K's.
Third hand A's, K's or Q's and so on until there is a winner.
REMEMBER: DON'T EVER PICK UP THE PILE

ROYAL CHASER NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand your first canasta must be in Aces, after that you can canasta anything you like, meld may
be anything at anytime, just your first canasta must be in Aces.
2nd hand your first canasta must be in Kings, after that you can canasta anything you like, meld may
be anything at anytime, just your first canasta must be in Kings.
3rd hand your canasta must be Queens, (same rules as above).
4th hand your first canasta must be Jacks.
5th hand you return to aces and start again until one player wins.

ROYALS RULE

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
1st Hand = King Me
Meld anything but must meld Kings to the table before canastas and canasta Kings before going out
If you get a RED in KINGS you automatically win and must call the TD to the table.

2nd Hand = Queen Me
Meld anything but must meld Queens to the table before canastas and canasta Queens before going out.
If you get a RED in QUEENS you automatically win and must call the TD to the table.

3rd Hand = Jack Me
Meld anything but must meld Jacks to the table before canastas and canasta Jacks before going out.
If you get a RED in JACKS you automatically win and must call the TD to the table.

4th Hand = Ace Me
Meld anything but must meld Aces to the table before canastas and canasta Aces before going out.
If you get a RED in ACES you automatically win and must call the TD to the table.

5th Hand = Start over with King Me.

SHOPPING TRIP NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Women are the shoppers!!
To get them out of the house you must meld the Queens (women) to the table in your initial meld.
You may use wilds and other cards but queens MUST hit the table in the initial meld.
Since women need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make nastas.
The first person to finish their shopping trip wins the game (5000 pts).

SHRINKING VIOLETS NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
First hand you cannot meld or canasta 4's.
Second hand 4's or 5's.
Third hand 4's, 5's or 6's and so on until there is a winner.
Aces are neutral and may be melded and canasta'd.
Black 3s must be discarded they can not be melded to go out.

SUPERMAN NT T

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In order for Superman to save Lois Lane he must jump from the tallest building.
You must meld ACES (highest building) in your initial meld.
In order to make a canasta you must have JACKS (Superman) melded to the board.
In order to go out you must have a canasta in QUEENS (Lois Lane).
If you complete all these tasks you have saved Lois and are a SUPER HERO.

SWEET RED CANASTA NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You need 2 Canasta's to go out.
Meld any time. You get a RED canasta at anytime its a auto win .
Out any time.

SWEET SIXTEEN NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You must have 6s and 10s melded before making ANY Canastas.
You may NOT pick up PILE.
You may meld ANYTHING at ANYTIME, but if you make a Canasta in 6s AND 10s in the same hand,
type SWEET SIXTEEN in table chat, call a TD to the table, and you automatically win the game.

TEENS R'US SHOPPING NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Its time to take the teenagers shopping!!
To get them out of the house you must meld the Aces (girls) or Jacks (boys) to the table in your initial meld.
You may use wilds and other cards but ACES OR JACKS MUST hit the table in the initial meld.
Since the teens need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make nastas.
The first person to finish their teenagers shopping trip wins the game (5000 pts).

TOYS R US NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
KIDS WANT LOTS OF TOYS!!
To keep them happy you must meld the Jacks (Kids) to the table in your initial meld.
You may use wilds and other cards but Jacks MUST hit the table in the initial meld.
Since they need a parent with money (and things actually cost ?.99),
King's OR Queen's and 9's must be melded in order to canasta.
You must have a canasta in 9's before you can go out.
The first kid to buy all the toys wins the game (5000 pts).

TURKEY BACON NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Oinkers are Js, Qs, Ks, and As.
You must have at least 1 of the Oinkers in your initial meld.
After your initial meld is seen on the table you may make RED canastas at any time with
or without the rest of the oinkers.
Once each team/player has melded all of the Oinkers to the table they can then make BLACK canastas.
To go out you must have a canasta in at least 1 of the Oinkers.
A red canasta in any of the Oinkers is an automatic win.

UP THE CREEK NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can meld anything anytime but you must have 6, 9 and Jack melded on the table before you can make a canasta.
You cannot go out until you have a canasta in either 6, 9 or Jack.
If you canasta all three, 6, 9 and Jacks, your opponent is up the creek and you win automatically.

WALMART NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
Men and Women shop at Walmart.
To get them out of the house you must meld the Queens (women) or the Kings (men) to the
table in your initial meld.
You may use wilds and other cards but queens or kings MUST hit the table in the initial meld.
Since both men and women need money to go shopping, 5's and 10's must be melded in order to canasta.
Once you have 5s and 10s melded to the table, you may make nastas.
The first person to finish their shopping trip wins the game (5000 pts).

WILDLESS INTRIGUE NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
In the first 3 hands you may not use wilds.
Throw all wilds away in the first 3 hands.
4th hand and after all meld must be natural(kkk, 444 etc) but you may use wilds as normal after that
and to make canastas.
2 RED CANASTA IN ANY HAND IS AN AUTO WIN

WORKING HAND 9 TO 5 NT

Tables Set Draw 2, 2 Can Out, No PU, allow wilds, No Timer, disable bots, points 5000
You can Meld and Canasta anything you want but to Go Out you must have a
Working Hand which is 9's and 5's Melded to the Table.
If you Go Out and you do not have 9's and 5's Melded you will be Disqualified.
You can use Wilds and Jokers in your Meld.