RealPlayers Tourney Rules






RealPlayers Trny Rules

Cases Time (Eastern Time)





Tami,
Gary, Hani,Hinz, Rick,

Brandon,Phil, Kaylee, Sharky, Justin, Kyle,

Charlie, Nancy, Wayne, Ross,



RealPlayers League Rules Single Elimination Double Elimination Swiss Tourneys
True Swiss Regular Swiss Partner Team Tourneys Tournament of Champions(TOC)
Battle of the Sexes(BOS) Staff vs Members Battle of Ages



AmishDonkey BackDoor Yahoo Pool BackDoor PlaySite BackDoor
Shove-it BackDoor AlleyKatzDen Backdoor Direct Link To Room



Click on the Links to go to the Rules for that tourney or just scroll down to find what you need


Abc's Trny Back Stabber Bank A Specific Colored Bank All Balls
Bank And Combo Bank One Ball And Call It Bank The 8 Ball Bank The 8 Or Cue
Bank 8 On 2 Rails Bank The 8 Four Corners Bank 8 Last Pocket Bank 8 Suicide
Bank 8 In 10 Seconds Bank Robbery BaseBall Best Of Three(3) Breaks
Black Jack Black Magic Black Rack & Run Boot'em
Boot'em Two( 2) Miss Boot'em Blackout Boot'em Magic Boot'em Plus
Boot'em 2 Reverse Boot'em Bottoms Up Call A Friend
Call All Your Shots Call Your 8 Before Break Center Pocket Clear The Table
Crazy Sides Cut Throat Decreasing Timer Default 8
English Draw English Follow Fear Factor Fire And Smoke
Fire In The House First Pocket First To 21 F-i-s-h
Flawless Flip Flop Four Corners Full Power
Good Vs Evil Green Ball Handicap Hit And Hope
Hot Potato In The Kitchen Inviters Choice Killer
Kopy Kat Last Pocket Leave The 8 Life Killer
Lightning Ball Looney Trny L-o-s-e-r Losers Choice
Low Power Magic 8 Ball Bo3 Masquerade Medium Power
Modified No Foul Musical Chairs Mystery Trny Nascar Night Race To 10 (Ten)
Nerve Racker Nightmare No Ball In Hand Trny No English
No Snookering One(1) Min Shoot Out-1 One(1) Min Shoot Out-2 One Shot
PacMan Pinch Hitter Rack&Run Shoot The 8 Rack&Run 4 Corners
Rack&Run Twisted Style Rack And Run (RnR) Rainbow Trny Red Ball
Red Ball Last Pocket Revenge Trny Ring Around The Rosie Rodeo 8
Round The World Saloon Scratch Of Death Screw Your Neighbor
Secret Ball Sharp Shooter Shoot The Same Sixty Seconds (60 secs)
Sloppy Seconds Smack The Rack Speed Trny Star
Suicide With A Twist Suicide(Kill the 8) Survivor Teabagger
Technicolor Rules Td Mystery Pocket Ten(10 )SHOT Timed Tournaments
Three(3) Ball Triangles Triple 8 Underneath
Up And Down Wacky Rack&Run Wacky Trny X Marks The Spot
Yellow Pocket 6 Pack 7-Up 8 In A Corner Pocket
9 Ball




Cheater Accusation....Real Players will NOT! tolerate any members who accuse other members of cheating by using a Auto Aimer program So please take heed,no one is allowed to accuse anyone else of using such cheating program. If you are accused by an opponent, please take a screenshot of the accusation and forward it to Admin.

League Games..Before you play a league game, please make sure that both players agree that it is a league game...League matches must be reported BEFORE a new game is started. If your opponent forgets to report, please remind him first, before you go to Admin. If you cannot resolve privately, then you may use 'Unreported Match' on the top menu. He/She then have 24 hours to report, if not, he/she will be penalized. First offense 10 ranks drop, Second and repeated offenses 3 days in the penalty box. And the unreported matches will be reported by Ladder Admin.

Challenges...Formal challenge can be done every 5 days to same players. Players have 5 days to complete challenges. Uncompleted challenges are liable for penalty Information on Challenges per Cases Rules .......Email challenges should be reserved for users in the top 10 of the Ladder, and only used then if you have trouble setting up a match via the normal method if you are found to be issuing challenges via Email excessively and without first attempting to get a match via the traditional methods you will be penalized.

Safeties are allowed.
Force Forfeiting during a league match is forbidden.
The cue ball must be visibly moved on the break.
If 8 ball is sunk on the break, the match is to be replayed and no report sent in.

If on break, both a solid ball and a stripe ball are sunk, do NOT move the cue ball for the next shot.
Do NOT say GG or Good Game until the game is completely finished Its Good Sportsmanship to sat GL at start of games.
During Trnies Invite the TD to your table for timer or other problems.

TD has the final say.
Timer are 7 (seven) minutes For All Trnies and Rounds.

RR (rerack) is allowed 1 time per match but keep in mind by RR'ing you are holding up trny and others waiting to play or need to leave by early sinking of 8 ball is part of the game some players may not offer or except as its part of the game.........






Single Elimination
In this type of tournament you have 1 loss and you are out of tournament if you win you advance to next round Play on rated, protected tables 8 ball on break is a rerack. Play though Yahoo glitches its part of the game if it happens get over it,it happens to us all . No force forfeits. Reports all losses/wins in lobby please. If problems ask the td of the trny for help



Double Elimination
In this type of tournament, you have to lose two matches before you are eliminated. After you lose your first match, your team then moves into the lower (loser's) bracket. You continue playing matches in that lower bracket until you get your second loss, which means you are out of the tournament. However, if you win all the matches in the lower bracket, you then play the winner of the top (winner's) bracket. Since the winner of the top bracket has not yet lost, the winner of the loser's bracket must beat the winner of the winner's bracket twice in order to win the tournament. The winner of the winner's bracket only needs to win one of the two matches to win the tournament. If the winner of the winner's Bracket wins the first game then there is no second game.


Swiss Tourneys
Swiss System In this type of tournament, players play in every round regardless of their match results. (A player may withdraw from the tournament after any round if they no longer wish to compete.) Each win counts as one (1) point, and each loss counts as zero (0) points. Play on rated, protected tables 8 ball on break is a rerack. Play though Yahoo glitches its part of the game if it happens get over it,it happens to us all . No force forfeits. Reports all losses/wins in lobby please. If problems ask the td of the trny for help.


True Swiss
In True Swiss System format, the TD presets the number of rounds before the tournament starts and regardless of the number of registrations, the number of rounds does not change once the tournament begins. (The TD can manually change the number of rounds prior to the tournament.) After all the rounds are complete, the player with the most points wins. If there is no conclusive point leader, there is no winner of the tournament. However, as an example of a true Swiss system, suppose there is an undefeated player after 5 rounds of play, and the tournament is set for 8 rounds of play, the tournament does not stop, giving those players who have already a lost a chance to win the tournament .


Regular Swiss
The tournament is finished as soon as there is only one player remaining who is undefeated. The number of rounds is set before the tournament in order to specify a maximum number of players. If the tournament is set for six (6) rounds, this does not guarantee that there will be six rounds of play since players withdrawing from the tournament may shorten the rounds required to reach an undefeated player. If for some reason after the given number of rounds has been played and there is still more than one undefeated player, the tournament will be extended in order to determine a winner.


Partner Team Tourneys
A partners tournament is just like it sounds.Partners Tournaments can be 2vs2,3vs3,4vs4 etc . You play with a partner against other teams There are 2 types of partner trnies . 1. Random 2. Pick a Partner.. First type is where the Td will make the Trny Random all you do is join when trny closes computer will pick a partner for you .. Second Type of Partner Trny This one is where you Pick a Partner... first thing to do is find yourself a partner. Your partner must be a league member.After you get a partner you need to decide on a name for the team the one who signs up the team is considered the Capt

How to Register
First fill out the Team name. Then put in the team password this password should be different than password you use to join other Trnies then register yourself by putting in your own name and password. Click on the box stating that you understand the rules. And click the register button.The team, has now been registered. Now it is time for the partner to register. The partner will go join the team to join..Leave the "Enter a new team name" field blank, and select the team you wish to join from the drop down menu. Get the team reporting password from the captain of the team (the person who created the team) and enter that in the "Team reporting password" field then register yourself by putting in your own name and password and then click on the box stating you understand the rules, Then click on the register button. Your team should now be checked in for the tourney. If you cant find a partner you can sign in using the Auto-Team Locator just click on that and sign into trny and then when another person uses that they will be paired as a team when trny closes

How to Play
This can be done 3 different ways "Shoot and Stand" where you Shoot and Stand when you stand ya partner does the same Shoots and Stands...Another way is "Shoot Til You Miss" you play as it sounds Shoot Til You Miss then ya partner does the same The team captain should sit first but you 2 can decide ..The tables must be setup UNRATED!!! And the game is played like normal with what ever rules the Td gives .. Another way is called "Best of 3, 4, 5" depends on how many is on the team.. if its a 2vs 2 it will be best of 3 meaning each person plays on a Rated Table If one person wins on each team those 2 winners will play the 3rd game for winner of that match if the 2 from same team win there is no need for a 3rd game This is played til all on one teams loses winners keep playing till one team loses all matches sometimes it may be 1 player that carries the whole team


Tournament of Champions(TOC)
The "TOC" or Tournament of Champions, is a monthly, tourney usually held at the beginning or end of each month when we find a good time . Realplayers TOC is Different Than any other League Toc in Rp is open to all Players win or lose It can be any kind of trny be S/E or D/E or Swiss and can be any Type of Rule Overall winner will be given #1 ranking in the league ..and something new we are trying is that during the Trny we have a private Vote for MVP of all that jumped the Toc Trny and that winner will get 2nd in rank if it happens to be the Toc winner then the one that got 2nd in trny will get MVP


Battle of the Sexes(BOS)
The Battle of the Sexes tourneys are normally held mid-month or when we find a good time to run them 2 SEPARATE tourneys are created, one for the Guys and the other for the Girls (sorry we don't recognize any other genders). Players are to jump in the proper tourney. Winners of each tourney will then play each other in a Best of 3 with reports being made as if it were league matches to determine the Overall Battle of the Sexes Champ..


Staff vs Members
Staff vs Members tourneys are held.when ever we can find time to run one These are fun tourneys for bragging rights only. They are set up with 2 trny jumps i.e., 2 tourneys, 1 for Staff and 1 for Members. Winners of each tourney play one another in a best of 3 with reports made as if league matches determine the overall winner..... Or this can also be played like 7 vs 7 match where Staff will have a Capt. and Members will have a Capt. and each team will play one on one and ones with most wins is match winner


Battle of Ages
The Battle of Ages tourney can be held anytime thu out the month when we find a good time to run them 2 SEPARATE tourneys are created, one for ages 30 and under and the other for ages 30 and over. Players are to jump in the proper tourney. Winners of each tourney will then play each other in a Best of 3 with reports being made as if it were league matches to determine the Overall Battle of Ages Winner





Abc's Trny

Played On Rated & Protected Tables You must sink your balls in this order BLUE, GREEN. ORANGE, PINK, PURPLE, RED, YELLOW NO Force Forfeits...Sink Baalls In Order if you sink the WRONG ball you tap the cue and pass losing your turn. IF you sink your ball in the right order AND another goes in, you keep your turn. If you shoot without using the Right Color, you need to tap ball and give opp the ball shoot que ball where it is Ball in Hand is Ok, unless you had to tap due to not using Right Color.

Back To Top

Back Stabber

Play On Protected Training Table When opponent Comes to the Table you two Choose who wants Solids or Stripes You play like Regular Pool, EXCEPT you sink your opponents Balls ( example you are solids and oppt is stripes you will play using the stripes and when you miss you oppt sits and plays using solids and so on so on . On Break, If You Miss You Shoot Again If You Scratch, You rerack and rebreak If You scratch on 2nd Break you lose the turn You Shoot till you miss, Then stand and your opponent shoots The first person to have all their balls sunk loses, Example.....You get stripes, Your opponent sinks all the stripes, You Lose There is NO Ball in Hand, Except for Scratches and Breaks The 8 Ball is a "Wild Card" , That means you can sink or use it anytime (for Combos, etc) Player with No balls left, LOSES. The 8 Ball need not be sunk to win

Back To Top



Bank A Specific Colored Ball

Play On Rated & Protected Tables .You Must Bank the Color Ball the TD specifies. If your opponent makes that ball for you or you make that ball on the break then u do not have to bank. Otherwise, you must bank or You Lose!!!.

Back To Top

Bank All Balls

Play On Rated & Protected Tables All balls, including 8 ball must be banked throughout the game (by either banking the object ball or the cueball into the object ball). If you sink any balls without the Banking, you need to tap ball and give opp the ball shoot Que Ball where it is.. Ball in Hand is Ok, unless you had to tap due to not using A Banking shot.

Back To Top

Bank And Combo

Play On Rated & Protected Tables Each shot must either be a combo or a bank shot (combo = cue ball hits one ball into another ball.) Must use at least 2 balls (not including the cue)(bank = hitting cue off rail, or hitting the cue into another ball that is hit off a rail: please remember no adjacent shots allowed). When on the 8 ball player must bank shot. Please remember the no adjacent rail shots allowed. If you fail to bank or combo on any shot, 1st time is warning and tap of cue handing it to opponent. 2nd time is disqualification. The Break - The first player breaks and must pocket balls in order. If you do not bank on the eight you will not be declared the winner

Back To Top

Bank One Ball And Call It

Play On Rated & Protected Tables .You get to choose which ball you want to bank in this tourney. You MUST CALL the ball and pocket before banking for it to count. Example: Red, top right. You can change the ball you want to bank if you miss as many times as you want. Cue banks do NOT count.

Back To Top

Bank The 8 Ball

Play On Rated & Protected Tables You MUST Bank the 8 ONLY ball to win That means you MUST "Bounce" or "Bank" the 8 ONLY Off at Least one of the walls prior to sinking it.If you shoot without the Bank, You Lose!!! Ball in Hand is Ok, throughout Tourney.

Back To Top

Bank The 8 Or Cue

Play On Rated & Protected Tables You MUST Bank the 8 ball or the Cue (white) to win That means you MUST "Bounce" or "Bank" the 8 or Cue Off at Least one of the walls prior to sinking the 8 Ball. If you shoot without the Bank, You Lose!!! Ball in Hand is Ok, throughout Tourney.

Back To Top

Bank 8 On 2 Rails

Play On Rated & Protected Tables You MUST Bank the 8 ONLY ball to win That means you MUST "Bounce" or "Bank" the 8 ONLY The 8 Ball ONLY must hit TWO rails before going into the pocket. If you shoot without the Bank, You Lose!!!! Ball in Hand is Ok, throughout Tourney.

Back To Top

Bank the 8 Four Corners

Play On Rated & Protected Tables Every shot must go into a corner, no shots are allowed to be sunk in the center pockets. However, you MUST bank either the 8 ball, or the cue ball when shoot the 8. All other balls are shot normally. If you make a shot into a center pocket by accident (due to backwards English or what not) then you will still give opponent BIH you Tap the ball and give opp ball in hand oppt shots where the Que Ball is don't move que ball If you pot the 8 (black) into a center pocket, you are Dq'ed Ball in Hand is Ok, throughout Tourney unless you had to give oppt BIH by a tap .

Back To Top

Bank 8 Last Pocket

Play On Rated & Protected Tables You MUST Bank the 8 ONLY ball to win That means you MUST "Bounce" or "Bank" the 8 ONLY Off at Least one of the walls prior to sinking it The 8 must be banked into the LAST POCKET AS YOUR REGULAR BALL If you shoot without the Bank, You Lose!!!! Ball in Hand is Ok, throughout Tourney .

Back To Top

Bank 8 Suicide

Play On Protected UnRated Tables. In this game, you need to be the first to sink black. However, you MUST bank either the 8 ball, or the cue ball when shooting the 8. All other balls are shot normally. Scratch, foul, combo, do anything you can to sink black first .... but make sure its not on the break because that's a rerack. You must move the cueball as normal when you break but after that there is NO!! ball in hand at any time during the game. Scratch on 8 you lose..

Back To Top

Bank 8 In 10 Seconds

Play On Protected And Rated 10 Second Timer Tables. The game is played as any other game until the 8 ball. When shooting the 8 ball, the player must hit the 8 ball, or the cue ball, off an a rail. If you fail to bank the eightor cue You Lose!!!!.

Back To Top

Bank Robbery

Play On Rated & Protected Tables No bank shots allowed, this includes the cue ball(cue can hit bank after hitting pocketed ball). If a legal ball was made without banking and a ball falls that went off the bank player continues. If you shoot in a ball that was pocketed off the bank you need to tap ball and give opp the ball shoot Que Ball where it is Ball in Hand is Ok, unless you had to tap due to a ball pocketing off the bank .

Back To Top

BaseBall

Play On Protected Training Table. To be the player with the HIGHEST of balls pocketed when 3 STRIKES are made Every shot will be taken (ball in hand) from BEHIND the line (HOME plate) Any ball completely BEHIND (not touching) the white line is in FOUL territory and cannot be pocketed. 5. Break is counted as a shot and if NO ball is pocketed it is a STRIKE A SCRATCH is a STRIKE and is also -1 point off end score Any ball pocketed from FOUL territory or into LEFT two pockets or on SCRATCH will not be counted. 8. If the rack is cleared, the player continues with another rack until the THIRD strike is made.

Back To Top

Best of three(3) Breaks

Play On Protected Training Table. Each player has 3 consecutive breaks. Shoot til you miss. Opponent will reset table. Switch players in between racks. After you break 3 times add the number of balls dropped from all 3 breaks. If you scratch it counts as 1 break. Balls dropped on scratch add to total.One with most in on breaks win match

Back To Top

Black Jack

Play On Protected Training Table. Sit n Stand Format NO BIH You May Shoot At Anything 1st 1 to 21 Wins If you go over your out If you make A ball but scratch that ball don’t count Stripes are worth 3 Pts Solids are Yellow 1 pts Blue 2 pts Red 3 pts Purple 4 pts Orange 5 pts Green 6 pts Pink 7 pts Black 8 pts If you Get 19/20 Pts and The 1 pt and 2 pt balls are already sunk Then You Must Bank Any Ball (NOT CUE) For 1 Pts-All Banks through out game is 1 Point.

Back To Top

Black Magic

Play On Protected UnRated Tables Game is like Suicide Played in 3 rounds (games) the object is to sink the 8 ball as soon as you can, hit the 8 ball in directly, or you can hit ANY ball into the 8 ball to try to sink it (combo). But be careful, if the ball you choose to use in a combo is your opponents, if you miss, its their turn. NO ball in hand during the games first person to win best of 3 games is the winner.

Back To Top

Black Rack & Run

Play On Protected Training Table. same rules as Rack 'n' Run except that you use the 8 ball as the cue and break from where the 8 ball sits in the rack. Best of 3 Racks meaning each rack is individual, scores do not carry over.. So if 1 player wins the first 2 racks match is over

Back To Top



Boot'em

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables Shooting order is alphabetical as listed at the table ... This is a tourney you must pay attention to when you play. No player will break ... All breaks will be done by TD. No Ball In Hand Ever!! Except For After Scratch Then Behind Line. Each player gets one shot per round( shoot and stand) May Shoot any ball including the 8. Round 2 starts when all have had a turn. Starting with player 1, Sit Shoot & Stand If u make a ball you stay If you miss or sink que ball with ya ball that goes in you will be booted from the table. Last Player remaining at the Table WINS Sit then click the cue ball, drag off table area and let go this brings stick up without moving the cue ball. All balls are legal to shoot. If a person shoots out of turn the TD can rerack and the correct person shoots and game resumes as normal.

Back To Top

Boot'em Two( 2) Miss

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables To be the last player left at the table without missing 2 shots, you miss your 2nd shot are booted from table. Shooting order is alphabetical on room list. Sit, shoot, and stand .... one shot no BIH except for after scratch then behind line.

Back To Top

Boot'em Blackout

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables To be the last player left at the table without missing a shot, you miss you are booted from table. A player pocketing the 8 ball eliminates the current opponent in their bracket Shooting order is alphabetical on room list. Sit, shoot, and stand .... one shot no BIH except for after scratch then behind line.

Back To Top

Boot'em Magic

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables To be the last player at the table without missing a shot or be called to leave. You miss a shot you are booted from the table. A player banking the 8 ball gets to name any other player to be removed. Shooting the 8 in without banking has no meaning other than a made shot. Shooting in alphabetical order according to the room list. BIH is never taken except scratch, and then behind the line shooting to the right.

Back To Top

Boot'em Plus

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables The player pocketing the 8 ball gets an extra miss(8 live first round only) Shooting order is alphabetical on room list. Sit, shoot, and stand .... one shot no BIH except for after scratch then behind line.

Back To Top

Boot'em 2

(Played as listed in TRNY Standings not as listed at table)
Once tourney is closed .TD will invite all Players.....Played On Private Training Tables The players shoot according to STANDINGS,( NOT as listed at table ) Rd 1 shoots, winner advances, fresh rack Rd 2 winner advances etc.. The players take it in turns to have one shot each. ONE shot only, then the player must stand. Each player must make a ball (any ball - solid, stripe or black). You will be booted If you miss, scratch, take bih, hit reset button, shoot out of turn, shoot more than once, - then you are out of the tourney and will be booted from the table by the TD..If you make it then stand and next player goes till only 1 person is left without missing. If No line cause in a corner, that's part of the game and just try your best to shoot from there. None of the balls (including the Cue Ball) must not be moved at any stage during the game! If the player before you scratches, TD will REBREAK. Last person left on table is winner. All Players MUST be at the table before the break will take place!!.

Back To Top

Reverse Boot'em

Once tourney is closed .TD will invite all Players.....Played On Private Training Tables Just like Regular Boot'em Except Player at the Bottom shoots First up the list of names according to line up on side bar. to the Player at the Top who then Shoots Last

Back To Top

Bottoms Up

Also called( Tops and Tails ) Play On Rated & Protected Tables After break , each player must pocket their designated group of balls in the following order SOLIDS Go In Bottom Pockets & STRIPES Go In Top Pockets The 8 ball goes in your designated pocket If A Ball Is Sunk In Wrong Pocket Tap The Cue Ball To Give Other Player the Ball.. NO Ball In Hand after tap you shoot where que ball is.... Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Call A Friend

Play On Rated & Protected Tables Played like a regular tourney can be any type of trny Until finals, where each player chooses 'call on a friend' to play finals for them, they may choose anyone in league to play FIRST winner to finals gets to choose 1st The 2 players who are picked to play finals play it as a league game, and must report when tourney finishes .

Back To Top

Call All Your Shots

Play On Rated & Protected Tables Before you shoot, you must call which ball (color and solid-stripe) and which pocket you are trying for. If you do not make your shot, but pocket another ball instead, you must tap cue ball, giving opponent ball in hand. oppt shots where que ball is Failure to do this will be a warning the first time, and the second time DQ. Ball in Hand is Ok, throughout Tourney except when oppt has to give BIH after a Tap.

Back To Top

Call Your 8 Before Break

Play On Rated & Protected Tables Before the break, each person will call the pocket they will pot the 8 into. That is the pocket they must pot the 8 in.

Back To Top

Center Pocket

Play On Rated & Protected Tables All players balls are to be played in top or bottom center. If ball pocketed in the corner occurs, tap ball and give opp the ball shoot Que Ball where it is Ball in Hand is Ok, unless you had to tap due to balls pocketed in corners

Back To Top

Clear The Table

Play On Protected Training Table. Td will invite. How Fast Can You Clear The Table.. Shoot in any order Player sits and shoots keeps shooting til all balls are in if scratches can sit ball anywhere on table and also get 5 sec added to time The TD holds the timer he starts timer when you start and when you stop timer will stop Td will tell you how long it took you to clear the table.

Back To Top

Crazy Sides

Play On Rated & Protected Tables All Balls Must Be Potted Into The 2 Side Pockets Only If player pots ball in corner, he MUST tap the cue to pass If A Ball Is Sunk In Wrong Pocket Tap The Cue Ball To Give Other Player the Ball.. NO Ball In Hand after tap you shoot where que ball is Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Cut Throat

Play On Protected Training Table. This Trny has 3 Players Shoot and Stand Format shoot in order at table Legally pocket your opponents balls before your opponents legally pocket yours. Balls have no point value. Balls are grouped in fives. * see below The only foul is a scratch. Scratch is ball in hand and player may move cue anywhere on table. Players may pocket any ball including their own unless its their last ball. If player pockets their last ball its a loss. If player scratches on their last ball its a loss. Scratch results in each opponent getting a ball back. The last player with balls on the table wins. If there is a bye, the third set of balls are neutral and do not have to be pocketed. Ball Color Code Player 1 ..... Yellow Solid Blue Solid Red Solid Pink Solid Orange Solid ..... Player 2...... Green Solid Purple Solid Black Solid Yellow Stripe Blue Stripe...... Player 3 ..... Orange Stripe Purple Stripe Pink Stripe Green Stripe red Stripe

Back To Top

Decreasing Timer

Play On Rated & Protected &Timed Tables Timers for this tourney decreases as the rounds go down Example: Rd 1 - 20 seconds / Rd - 2 15 seconds / Rd 3 (Finals) - 10 seconds TD may also make final round 5 seconds The timers are set and may vary depending on how many members enter the tourney, Timed Trnies can be used on any kind of trny.

Back To Top

Default 8

Play On Rated & Protected &Timed Tables Tourney is with the 60 secs timer With one exception , You DO NOT pick your pocket when you are about to sink the Eight Ball You must pocket the eight in the pocket Yahoo picks (Upper Center Pocket) if you pick any other pocket other then the Yahoo Default pocket, You Lose!!!!!! Ball in Hand is Ok, throughout Tourney

Back To Top

English Draw

Play On Rated & Protected Tables All Shots MUST be shot with AN English FOLLOW That means you MUST PULL Total TOPSPIN on EVERY shot If you shoot without the FOLLOW, you need to tap ball and give opp the ball shoot que ball where it is Ball in Hand is Ok, unless you had to tap due to not using TOPSPIN.

Back To Top

English Follow

Play On Rated & Protected Tables This is Regular 8 Ball with one Major Exception All Shots MUST be shot with AN English FOLLOW (Top English) That means you MUST pull Total TOPspin on EVERY shot If you shoot without the FOLLOW, you need to tap ball and give opp the ball shoot Que Ball where it is Ball in Hand is Ok, unless you had to tap due to not using TOPSPIN.

Back To Top

Fear Factor

Play On Rated & Protected Tables PLayed Like REG. 8 EXCEPT All shots to be taken with Full Power, No English. You must Bank the 8 and if at any time during the match you Foul (give BIH) You Lose!!!!

Back To Top

Fire and Smoke

Play On Rated & Protected Tables To pocket your Red Ball FIRST then rest of the group (solid or stripe) before pocketing the 8 ball. If a ball is pocketed before the red, tap and give opponent cue. Plays from there,NO Ball In Hand after tap you shoot where que ball is Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Fire In The House

2 Vs 2 Trny. Tag Team. Play On Protected UnRated Tables If you have watched Tag Team Wrestlin then you know how this works. One Player starts The Game. Dosen't matter who. Partners decide. Then the first Player starts shooting. At anytime the 1sy Player can turn over the shot to his partner. So if you get into one of those trnys make sure you can trust your partner. If at anytime during the match if the 2 partners don't get along and are causeing troubles with the match the Td can Dq the team.This trny can have all types of variations to it ..Fire In The House Lp or .Fire In The HouseBank 8 or Cue, etc Fire In The House 2 vs 2 can be Pick Partner or Random Trny

Back To Top

First Pocket

Play On Rated & Protected Tables To pocket all your group (solid or stripe) before pocketing the 8 ball all within the pocket Your FIRST ball went into. Watch carefully on break your pocket can be designated at that time. Write It In Chatters Box So You Remember

Back To Top

First to 21

Play On Protected Training Table. First player to reach 21 is winner. 1 pt per each ball.. Shoot till u miss, then opponent carrys on where you left off. Scratch on First break its a re-rack, Person breaking gets to shoot again only if no ball is made,Rerack to get more balls if not to 21

Back To Top

F-I-S-H

Play On Protected Training Table. You may hit in any ball including the 8 ball. Each player shoots and stands weather you make a shot or not. If you miss a shot or scratch you get a letter: First player to spell out F-I-S-H loses ... No ball in hand unless your opponent scratches. If you finish a rack and still no winner continue on with another rack in the order you are shooting. Scratch on First break its a re-rack, 2nd break is counted on score as a letter. Person breaking gets to shoot again only if no ball is made, a miss on 2nd shot is counted on score. If you shoot out of turn you get a letter, and if you take bih except for after a scratch you get a letter.

Back To Top

Flawless

Play On Rated & Protected Tables The point of this game is to win without making any fouls A foul is doing anything that gives opponent ball in hand Scratching on break does not count as a foul First person to foul and give opponent ball in hand Loses If a ball in hand situation arises, the game *must* be cancelled by both players If no ball in hand is given , person who sinks 8 first wins.

Back To Top

Flip Flop

Play On Rated & Protected Tables To pocket all your group (solid or stripe) before pocketing the 8 ball. Whether you have solids or stripes every other ball must be pocketed in opposite pockets. TOP vs BOTTOM If your first ball is pocketed in top pocket the next ball is in any bottom pocket then top... etc. (8 ball included) If a ball is pocketed in the wrong pocket tap and give opponent BIH. NO Ball In Hand after tap you shoot where que ball is Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Four Corners

Play On Rated & Protected Tables Every shot must go into a corner, no shots are allowed to be potted in the center pockets. If you pot a ball into a center pocket on purpose, you Tap the ball and give opp ball in hand oppt shots where the que ball is don't move que ball If you do it twice, you will be disqualified. If you make a shot into a center pocket by accident (due to backwards English or what not) then you will still give opponent BIH you Tap the ball and give opp ball in hand oppt shots where the que ball is don't move que ball If you pot the 8 (black) into a center pocket, you are Dq'ed Ball in Hand is Ok, throughout Tourney unless you had to give oppt BIH by a tap .

Back To Top

Full Power

(Also Called DONKEY PUNCH)
Play On Rated & Protected Tables All Shots MUST be FULL POWER That means Pull back on your Stick all the way Making sure your Graph maxes out If you shoot and it's NOT full power you need to tap ball and give opp the ball shoot que ball where it is Ball in Hand is Ok, unless you had to tap due to not using FULLPOWER .

Back To Top

Good VS Evil

Play On Rated & Protected Tables There are Two Jumps for 2 Different Single Elimination Tournaments (double elimination can be used). One jump will be designated as "Good" and one jump as "Evil". Members decide for themselves which jump to enter and which side to represent. Once those two tourneys are completed, the Top Two in each Tourney will join a 3rd Single Elimination Tournament to represent the final battle.

Back To Top

Green Ball

Play On Rated & Protected Tables.. Like Red Ball Trny To pocket all your group (solid or stripe)then the green ball of your group before pocketing the 8 ball. Hitting in opponents green ball is not a loss! Hitting your green ball in is a loss!

Back To Top

Handicap

Play On Rated & Protected Tables Regular pool except that the higher rated player in the pairing has an extra task (e.g. Banking the 8) while the lower rated player has a straight pot on the 8 ball The extra task that the higher rated players have to perform is up to the TD and can be different each round The rating is what YOU ARE IN THE LEAGUE and NOT Yahoo and is taken from the Teams/Check-in page of the Tourney once it is closed Ball in Hand is Ok, throughout Tourney unless Td says different .

Back To Top

Hit and Hope

Play On Protected Training Table. No BIH at ANY time. You get 5 shots INCLUDING break Solids are worth 1 point stripes are worth 2 points black is worth 8 points. Player with most points wins. You Sink Cue Your Turns Over and Opp Goes

Back To Top

Hot Potato

Play On Protected Training Table. Shoot in the order that the hosting TD tells you too( when a td calls your name you sit and shoot so be ready if you don't sit when name called you are out (You Lose!!!) Keep shooting till you miss. when you miss stand and wait til called again If you don't sink anything on your turn, your out(You Lose!!!) If you sink cue ball, your out (You Lose!!!) Break don't count is missed NO bih Winner is last one at table .

Back To Top

In The Kitchen

Play On Protected Training Table. Pocket as many balls as you can with an allowance of 2 misses. You keep shooting until you have missed 2 times. All shots must be taken from behind the WHITE line (this means move the ball every shot). Object balls are all balls on the right side of the line (if ball is touching line, side is indicated by the majority of the ball on what side) Only after all balls on right side of the line have been shot in can the balls on the left side be shot in (using bih from any where on table into any pocket) All scratches are counted as a miss (except on the first break in which you re-rack). Scratches take away 1 point towards final score (except on the first break in which you re-rack).

Back To Top

Inviters Choice

First Name has Choice and MUST invite in this tourney. No Exceptions! OR YOU cant choose what to play The choice made is to be typed out in the lobby and the opponent must acknowledge the type before the game may begin You may pick any type of trny What ever type of game is picked the rules for that tourney type will apply for that game, including DQ's. The final match will be played at TD's table with 1st one to finals picking what trny they are to play.

Back To Top

Killer

Play On Protected Training Table. Td creates the table and invites the other players. All players shoot was in order at table Player on top of list breaks Each player takes turns shooting one shot at a time. If no ball is sunk on the break Player 1 gets a second shot. Each Player gets 3 lifes. Loss of life = Missing, Shooting out of turn, or Scratching without sinking another ball. Last player with one life wins.

Back To Top

Kopy Kat

Play On Protected UnRated Tables Play as Reg 8, With these following exceptions Players MUST follow the color sequence of his opponent If Player 1 gets red green purple solid balls in and loses turn..Player 2 must then get those exact colored balls in (i.e. red green purple stripe in same order) In also and keep goining until he loses turn If you KNOCK in your opponents ball you need to tap ball and turn control over to oppt. but he Dont get BIH , You DONT move cue Only BIH if Oppt. scratches If a player goes out of the color sequeence with his balls that player LOSES the game There is NO OOPS in this game

Back To Top

Last Pocket

Play On Rated & Protected Tables The game is played as any other game until the 8 ball When on the 8 ball, the player must mark and sink the black in the same pocket as THEIR OWN last ball whether they or their opponent sinks it. If you fail to sink the eight in the same pocket as your last ball you will not be declared the winner. Please say what your last pocket is at table so you don't forget where it was pocketed Ball in Hand is Ok, throughout Tourney.

Back To Top

Leave The 8

Play On Protected Training Table. First name invites ...has SOLIDS and shoots first.(shoots in opponents stripes) Object is to sink all your opponent's balls before yours get sunk LEAVING the 8 ball on table. 1 shot on break unless u sink their ball. If 8 is sunk rerack. 8 sank any other time is loss. Each player shoots as long as u sink your opponent's balls. If you sink their ball at the same time you sink your ball you keep shooting. You may hit your ball first in a combo shot to sink their ball. If you sink your ball (without sinking their ball also), miss a shot or scratch it becomes their shot. BIH only after a scratch. BIH any other time is loss of turn and the other player gets BIH. Winner is player that has sunk ALL opponents balls and LEAVING 8 on table.

Back To Top

Life Killer

Play On Protected Training Table. Each Person Gets 2 0r 4 Lives (up to the TD) Object is to not lose your lives first. Each Player Takes Turn, Shoot--Make or Miss--Then Stand Shoot Any Ball, Any Order Second shot allowed if no ball is made on break. A scratch or miss is a LOSS of 1 LIFE. BIH allowed after a scratch and on break but NO other time.

Back To Top

Lightning Ball

Play On Rated & Protected &Timed Tables All rounds will be 7 seconds, finals will be 5 seconds.

Back To Top

Looney Trny

Play On Rated & Protected Tables Reg 8 with a twist when a ball is potted the player must got to the lobby and shout out a saying that is decided before the round begins, there will be a separate saying for stripes and solids and one single saying for potting the 8, the td will change the sayings every round and if you fail to post the saying in the lobby you automatically lose

Back To Top

L-o-s-e-r

Play On Protected Training Table. You may hit in any ball including the 8 ball. . Each player shoots and stands whether you make a shot or not. If you miss a shot or scratch you get a letter First player to spell out L-o-s-e-r- loses ... No ball in hand unless your opponent scratches. If you finish a rack and still no winner continue on with another rack in the order you are shooting. . Scratch on First break its a re-rack, 2nd break is counted on score as a letter. . Person breaking gets to shoot again only if no ball is made, a miss on 2nd shot is counted on score. If you shoot out of turn you get a letter, and if you take bih except for after a scratch you get a letter.

Back To Top

Losers Choice

Play On Rated & Protected Tables This trny is Best of 3 games. The first game will be Reg 8. The second game will be chosen by the loser of the first game. There are 5 choices of games to choose from.(4 corners, bank 8 only, bank 8 or cue, last pocket, rodeo 8) The Third game if needed will be Reg 8.

Back To Top

Low Power

Play On Rated & Protected Tables You must use 4 bars or less (yellow or less) power on all shots. Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH.NO Ball In Hand after tap you shoot where que ball is Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Magic 8 Ball Bo3

Play On Protected UnRated Tables First to make the 8 ball after the break wins. You may use your opponent's ball to make the 8, but if you miss They HAVE Ball In Hand. Best of 3 rounds is the winner.

Back To Top

Masquerade

Play On Rated & Protected Tables Each masquerade tourney has a different theme each week, for example: favourite sports team. For this kind of tourney, sign up with your league ID on tourney page, but play with a different name. Once your name has been made, let TD know what it is but no one else (make sure the name corresponds with that weeks theme. example: da_steelers01 DO NOT RE-JOIN THE LEAGUE UNDER THE NEW ID YOU JUST CREATED!!! Players are NOT allowed to look at standings page untill after tourney is completed. Reg 8 ball is played for these tourney's.

Back To Top

Medium Power

Play On Rated & Protected Tables You must use 7 bars or less (orange or less) power on all shots. Please make sure your opponent sees your power bar before shooting. If you forget, you must tap and give opponent BIH. NO Ball In Hand after tap you shoot where que ball is Ball in Hand is Ok, throughout Tourney unless you had to give BIH by a tap.

Back To Top

Modified No Foul

Play On Protected Training Tables Also Know as Soft and Slow or Perfection Trny Ball in Hand for Break ONLY! The table is set up by placing all 15 balls in rows of 5 balls each. (View Setup) Each player chooses a place on the table to put the cue ball and proceeds to pocket balls however you cannot use a ball in hand except on the first shot. If u scratch your turn is over. You cannot use combination shots to pocket balls. If u hit another ball either before or after shooting the ball you are aiming for your turn is ended. The player who sinks the most balls wins. Count The Balls You Get In Each Ball Is 1 Point When You Miss A Shot Stand Up and pass the table to your opponent The table gets set up the same way TD can Modify the Number of Rounds per match If Needed

Back To Top

Musical Chairs

Play On Protected UnRated Tables There are normal 8ball rules in effect until the TD comes to your table When the TD come in, no more shots are to be made. Both players are required to stand up and switch seats. Once both players have switched seats, then the game continues back with normal 8ball rules. Because the TD watches the finals, he will designate one player to come in to signal the time to switch seats Keep in mind that the TD may come in more then once, so playing poorly in a certain seat, might hurt your chances of winning The TD may come in 1 time or up to 3 times.

Back To Top

Mystery Trny

This tourney is a mixture of all the specials Each match of every round can be a different style of game. The TD will inform you and your opponent as to what game you play every round once the pairings are announced. Failure to comply with the assigned game by the TD will result in your disqualification.

Back To Top

Nascar Night Race To 10 (Ten)

Play On Protected Training Table. First person called breaks. If no ball is potted next persons shot. After a miss or scratch the player sitting gets BIH but must place it behind the line as in breaking. All balls are in play and any ball solid or stripe can be potted at anytime. Winner is the first to sink 10 balls. Keep close eye on score and post score after each turn shooting. If all balls are made and neither player makes it to 10 the player sitting re-rack and breaks. If no ball is potted next player gets BIH behind the line.

Back To Top

Nerve Racker

Play On Protected Training Tables. Both make a training table, and invite each other. Protected Object of the game is to clear the table faster than your opponent. Set your screen to see both tables. TDS May Need To Explain How To Set Screen To See Both Tables When both are ready.. must count down from 3 to GO! First to clear the table wins, When you have finished go to opponents table and type in DONE!. No Ball In Hand During Trny If you scratch place cue ball behind the line and continue shooting.

Back To Top

Nightmare

Play On Protected UnRated Tables All shots to be taken with full backspin and if at any time during the match you foul (give BIH) you lose. To pocket all your group (solid or stripe) before pocketing the 8 ball .

Back To Top

No Ball In Hand Trny

Play On Rated & Protected Tables You can NOT MOVE the cue at any point during the game. This includes break Players found moving the cue ball need to tap ball and give opp the ball shoot que ball where it is.

Back To Top

No English

Play On Rated & Protected Tables All Shots MUST be shot with NO English That means do NOT change the English on the Table If you shoot and you use English, you need to tap ball and give opp the ball shoot que ball where it is Ball in Hand is Ok, unless you had to tap due to using ENGLISH.

Back To Top

No Snookering

Play On Rated & Protected Tables All games are to be played with all normal league rules, except one. There are no snooker (aka cheap) shots allowed. You can not tap or hide the cue, in the hopes to get yourself ball in hand, or to give your opponent an impossible leave. You must hit all shots with the purpose of trying to make a ball. The first time you are caught snookering, it will be assumed it was an accident (mouse slipped ect) and a warning will be issued, and opponent will get bih ( if need be, people must tap cue to get correct person ball in hand). The second time it happens, it will be assumed to be on purpose, and the offending person will be DQ'd and opponent will advance. Ball in Hand is Ok, throughout Tourney unless you had to give oppt BIH by a tap.

Back To Top

One(1) Min Shoot Out-1

Play On Protected Training Table. The TD will invite all players to a HQ table Players will GO IN ORDER AS LISTED AT TABLE Players will have 1 minute to sink as many balls as they can Player will "Sit", reset the table and wait for the TD to say start TD says "Start" and then player will start shooting and will say "Stop" when player is to stop shooting Balls are to be counted and the count announced at the Table and verified by the TD BEFORE next player sits and resets.. Each player gets a fresh rack The person who ever has the most in wins. Scratches get BIH (Left of the Line) , BUT player loses a ball from the total count. The person who ever has the most in wins.

Back To Top

One(1) Min Shoot Out-2

Play On Protected Training Table. The TD will invite all players to a HQ table Players will go in order as listed on the Tourney Bracket Players will be Paired off as in a Regular tourney Players will have 1 minute to sink as many balls as they can Player will "Sit", reset the table and wait for the TD to say start TD says "Start" and then player will start shooting and will say "Stop" when player is to stop shooting Balls are to be counted and the count announced at the Table.. and verified by the TD BEFORE next player sits and resets.. Each player gets a fresh rack The person who ever has the most in wins. Scratches get BIH (Left of the Line) , BUT player loses a ball from the total count. The person who has the most in wins the round and advances to next round Game continues following the Tourney array.

Back To Top

One Shot

Play On Protected Training Table. To pocket all your group (solid or stripe) before pocketing the 8 ball. Each player sits and shoots one shot, stands and allows opponent to shoot(alternating shots). Break counts as a shot.

Back To Top

PacMan

Play On Rated & Protected Tables A match of one vs. one. Each player starts out with three lives. The first person in bracket set sits and breaks the rack. If the player scratches on break it does not count as a miss. After the break, he/she shoots once more. If they miss this time, they lose a life (scratching at this point DOES count as a miss). First person to miss three times loses. However if a player shoots and makes two or more balls in one shot they gain a life. The max lives any one person can have is five. Here is where it gets very interesting. After the match is done (a player loses all his/her lives) the winner of the match keeps his/her present lives and carries them to the next round. i.e. The winner of the game has 2 lives left they start their next match with only two lives, so it is a bad or good thing because you could start out with four and your opponent could only have two. Carrying lives could be a 50/50 advantage ( hints the name PacMan) Handicap- A player cannot start a match with only one life they will automatically get 2.

Back To Top

Pinch Hitter

Play On Protected UnRated Tables Play as REGULAR GAME until you get to the 8 BALL Choose and Invite a player from the tournament or the TD to shoot your 8 ball in DO NOT SHOOT YOUR OWN 8!!! Please remember that it is all in fun and if they happen to miss - its not an issue, its just a game.

Back To Top

Rack&Run Shoot The 8

Play On Protected Training Table. First to pot the 8 in least amount of shots wins. When you pot a ball you continue from where it stops. If you miss or scratch you move cue ball behind the line. All shots to be counted, Every Miss, Scratch, Pot, etc. count ya shots one with least amount WINS!!!

Back To Top

Rack&Run 4 Corners

Play On Protected Training Table. If you dont pot ball off break continue shooting shoot at any ball shoot til you miss then you are done and stand please note you may only shoot into the 4 Corner Pockets only if you shoot into The Middle Pocket(including Break) your turn is over and that ball Doesnt Count. on break place cue behind line cont shooting if you run out of balls rerack and carry on count the total number of balls sunk person with Most In Wins

Back To Top

Rack&Run Twisted Style

Play On Protected Training Table. you shoot till you miss and count how many balls you have potted. Opponent sits, resets table & shoots till misses. THE TWIST: If you sink a solid first, you must clear all solids and then shoot stripes (or other way around) The 8 ball must be the last ball to be potted. If you sink the black or a wrong ball, it is the end of your turn. Opponent sits and shoots The One with most balls in wins

Back To Top

Rack And Run (RnR)

Play On Protected Training Tables On Break, Ball gets placed to the LEFT of the Line and you shoot RIGHT NO BIH during game Shoot Any Ball including the 8 ball Until You Miss Count The Balls You Get In Each Ball Is 1 Point When You Miss A Shot Stand Up For Your Opponent To Sit Then You Opponent Will Reset The Table And Begin... 3 Rounds(Racks) Per Player,Player With The Most Points At The End Of Round 3(Rack) Is Winner Of That Match..On Break, If You Miss You Shoot Again If You Scratch, You rerack and rebreak If You scratch on 2nd Break you lose the turn TD can Modify the Number of Rounds If Needed .Also If You Clear The Table Without Missing Hit Reset And Cont Shooting If You Miss On Break Your Round (Rack) Is Over Add Up Your Balls

Back To Top

Rainbow Trny

Play On Rated & Protected Tables Object Of The Game To legally pocket your balls in correct color order before the opponent legally pockets their group of balls in correct color order. Scoring Group balls have no point value. The player who legally pockets the 8 ball after pocketing their group of object balls, wins the game. Rules. After break each player must pocket their designated group of balls in the Following Order red..orange..yellow..green..blue..pink..purple.. and finally black which goes in the top center pocket If the intended ball is potted along with other balls, continue playing. If a ball is potted out of sequence you must tap lightly back to opponent.Leave Que Ball where is no Bih on tap can have Bih on scratch

Back To Top

Red Ball

Also called RedEye... Play On Rated & Protected Tables each player must leave their red ball (red stripe or solid) for last, to be pocketed just before the 8 ball If you accidentally sink your or your opponent's red ball early, You Lose!!! .you need to request forfeit and cancel game if this happens Ball in Hand is Ok, throughout Tourney.

Back To Top

Red Ball Last Pocket

Play On Rated & Protected Tables Played liked reg 8. If 8 or red ball sunk on break rerack. The red ball must be the last ball pocketed. and the 8 ball Goes Also In That Pocket If you shoot your red ball or your opponents red ball early for any reason, you lose and must cancel the game and you Lose

Back To Top

Revenge Trny

Play On Rated & Protected Tables Played as a normal game until the Black. When shooting the Black, the opponent gets to call how the Black must be potted. Either by BANK IT, NAMING POCKET or FULL POWER. (pocket must be nominated) If the person misses and their opponent eventually gets a shot at potting the Black, they too will dictate their opponent's option. Here's the catch, you can't call the same finishing shot twice in a row, all 3 options must be used. If your opponent misses at the three different options, then you go back to the first choice for the fourth, and so on. If the Black is pocketed other then how specified by opponent, then you will not be declared the winner.

Back To Top

Ring Around The Rosie

Play On Rated & Protected Tables Played according to normal reg 8 rules. The first person breaks. Any balls that fall on the break do not count. The pocket in which a player pots their first ball is the starting point. From there, all balls (including the 8 ball) must be potted in the pockets in a clockwise manner. If a player misses, he/she must continue with that pocket on the next turn. If a player accidently shoots a ball into another pocket, without making a ball into their target pocket, the player must give BIH to their opponent for a first offense, and stand, quit and forfeit if it happens a second time. Example A player shoots their first ball into the top middle pocket. That player's next ball must be shot into the top right pocket. The next ball must be shot into the bottom right pocket. And so on until the game is finished.

Back To Top

Rodeo 8

Play On Rated & Protected Tables To pocket all your group (solid or stripe) before pocketing the 8 ball. First attempt on 8 ball is upper left corner pocket if missed the next pocket is upper middle, then upper right (going clockwise)until 8 ball is made in assigned pocket.

Back To Top

Round The World

Play On Protected Training Table. Also Called Around The World Top Bracket Invites Once the break is done, then you start out by shooting any ball into the top right corner (the pocket at the top of table next to the big english ball). once u make one in that pocket, then the next pocket is the center top pocket, then the top left corner, then the bottom left corner, then bottom center, then bottom right corner.. If you dont make your shot into the correct pocket, stand and let your opponent shoot. when its time for you to shoot, you shoot for the same pocket you left off on. FIRST ONE TO MAKE IT ALL THE WAY AROUND THE TABLE, WINS THE MATCH. You shoot until you miss a shot, then you stand and let your opponent shoot. If you scratch when you make a ball, the ball that dropped does NOT count! Do NOT use ball in hand UNLESS you got it from your opponent scratching. Be sure to say what pocket is your next one to shoot into, so there is no confusion.

Back To Top

Saloon

Also Called Bar Room Rules ...... Play On Rated & Protected Tables Play like you would play 8 ball in a bar or pool room NO BALL IN HAND the only time you get ball in hand is after a scratch And even then the cue ball can only be placed Dead Center on the line and You MUST shoot past the lineeven if all your balls are on the left side you shoot to the right and bank it to the balls back on the left side NO SAFETIES OR SNOOKERING.

Back To Top

Scratch Of Death

Play On Rated & Protected Tables The game is played as usual, however, if a player scratches, *pocketing the cue ball at any time... YOU LOSE!!!!. The game will be cancelled. If the game is completed without either player scratching, then the player who won the game by regular play, wins the match. If cue is made on break, rerack.

Back To Top

Screw Your Neighbor

Play On Rated & Protected Tables Played like reg 8 until you get to the 8 ball. Then you pick your opponent's pocket. You may change the pocket every time your opponent is up to shoot. NO ball in hand while shooting the 8 ball. If you shoot in wrong poccket you LOSE!!!!

Back To Top

Secret Ball

Play On Protected Training Table. Objective: To have the last ball on the table among four or more players. The TD invites (seven players max) The TD will secretly give each player a color. Go in order as names listed at table each player is given one shot and ONLY one shot per turn; afterwards the player must stand. DO NOT move the balls. A scratch leads a player to shoot from anywhere left of the breakline. Please stay at table until the TD announces game over. The player who ball is still on table is winner.

Back To Top

Sharp Shooter

Play On Protected Training Table. Object Of This Game To pocket as many balls as you can with an allowance of 3 misses. (break counts as a miss if no balls pocketed) You keep shooting until you have missed your 3 times. All shots must be taken ANYWHERE from behind the white line (this means move the ball every shot).and you shoot to the RIGHT of the line Only after all balls on right side of the line have been shot in can the balls on the left side be shot in(using BIH from anywhere on table into any pocket) All scratches are counted as a miss (except on the first break in which you re-rack). Scratches also take away 1 point towards final score (except on the first break).

Back To Top

Shoot The Same

Play On Protected UnRated Tables ...Shoot The Same Color As your Opponent. Ex. If you Shoot In Solid Red, Followed By Solid Blue, Then Miss, your Opponent Has 2 Shoot Stripe Red Followed By Stripe Blue Then Whatever They Shoot From There you Follow Along If you Shoot Wrong Ball Or Opponents Ball In 3 Times/Strikes your Out..Bih Allowed Potting Wrong Ball On Purpose Is Automatic DQ

Back To Top

Sixty Seconds (60 secs)

Play On Protected Training Table. . Td will invite. Can shoot in any order You get 60 sec to make as many balls as possible. The TD holds the timer he says when you start and when you stop. Balls made after saying STOP or before START wont be counted. If you scratch your turn is over unless u scratch on break then you RERACK but TIMER KEEPS GOING.

Back To Top

Sloppy Seconds

Play On Protected Training Table. Score at least 30 points before your opponent. All balls are worth one point. All shots must be played as they lay. In the result of a scratch it is the next players turn. On each players turn the player can shoot to pocket any of the balls. As long as any ball falls (accept the cue) in any pocket that player continues to shoot. (yes, this is a game of slop) the first break each turn does not count If a player does not pocket a ball on the break they may still have a second shot. When a player does not successfully pocket a ball, the player counts the balls that have been pocketed and adds it to their previous score. The player then announces their score followed by their opponents score. It is now the next players turn. The next player should verify the score before starting their turn. You accept your opponents scoring by resetting. Make any arguements to the score before you reset the table so it can be verified. Any balls that are pocketed after a cue ball on a scratch do not count. Balls pocketed ahead of the cue ball count. (ie... If a ball is to the left of the cue in the tray it doesn't count. Only balls on the right of cue count). Note: if a player pockets all 15 balls on a single turn they must report the score, re-rack(Any player who clears all 15 balls from the table must make a ball on the following break to continue) and continue shooting. Games continue until someone reaches 30 points or more. Once a person crosses the 30 point mark they shoot and count until they miss or scratch. The opponent then has one last chance to top that score.

Back To Top

Smack The Rack

Play On Protected Training Table. Objective: To sink the most balls on 5 consecutive breaks (just breaks) in a 1v1 match-up When breaking, players can only use the same cue position once and all other breaks must vary by a distance of 2 cue balls in length. After each break, the breaker counts any balls that are sunk (the cue doesn’t count); then resets and breaks again; repeat for a total of 5 breaks. The second player breaks 5 racks, and the player with the most balls sunk wins. In the event of a tie, players will take turns breaking until one-player pots more balls in the same frame. For example, Player A breaks first and pots 1 ball and next Player B breaks and pots 1 ball also. Next frame, Player A sinks 1 ball and then Player B breaks and does not score. Player A wins. Scratches DO NOT count, re-break the rack.

Back To Top

Speed Trny

Play On Protected Training Table. TD invites. The TD announces who the first pairings are and invites one to sit and play. The TD will give you a START! and you have 1 minute (TD's Timer) to sink as many balls as possible. There is no ball in hand what so ever. If you scratch, place the cue to the left of the line and continue shooting. The TD will announce STOP! At that time your score will be recorded and then your opponent will go. Whoever scores the most advances. In case of a tie, the timer will be 30 seconds and players will play again. Then 20 seconds if another tie, and 15 seconds for the rest of the time after that.

Back To Top

Star

Play On Protected Training Table. (View Setup) Place 2 balls at each pocket (close together) and remaining 3 in center of tableBreak must be from behind white line.Object of this game is to pocket as many balls as you can within 15 shots. Cue ball may touch multiple balls during play. If a person shoots and scratches, their turn is over and the opponent's turn is next. The person who has pocketed the most balls in the least amount of shots wins. The opponent will count out the Shots for player shooting.

Back To Top

Suicide With A Twist

Play On Protected UnRated Tables Call ur opponents 8 Ball Pocket B4 The Break Shoot the 8 in ASAP in ur designated pocket Any other pocket is a Loss Ball in Hand DOES apply!!

Back To Top

Suicide(Kill the 8)

Play On Protected UnRated Tables Object Of This Game Is To Lose First The One To Sink The 8Ball After You Know Which Balls Are Yours Wins (Don't Worry Since Tables Are UN Rated They Wont Count As A Loss On Your Yahoo Stats) There Will Be No I Repeat NO BALL In Hand If Cue Ball Is Scratched You May Move It Anywhere Behind Left Of Foul Line And May Only Shoot To The Right Of The Foul Line If You Scratch Cue Ball At The Same Time As 8Ball You Lose If You Sink 8Ball On Break That Is A Win For You Can Sink The 8Ball With The Cue Or Your Ball Or Your Opponents Ball 8Ball In On The Break Is An Automatic Win .

Back To Top

Survivor

Play On Rated & Protected Tables 9 round True Swiss with or with out Table Timers All rounds are Regular 8 ball, again with or without table timers TD will make a HQ Table where all matches will be announced and reported After TD announces matches, players get a table as usual After their match players return to the HQ table, Report results, and Stays After each round everyone votes for one of the losers of the round to be taken out of the tourney. All Players will vote by PM'ing the TD with your vote after the TD announces who the rounds losers are. The person with the most votes gets removed. The last person remaining Wins

Back To Top

Teabagger

Play On Rated & Protected Tables played like Red Ball With the exception: A colored ball will be called by the TD prior to start of match. That colored ball cannot be pocketed until all your other colored balls are pocketed. . This ball has to be last before the 8 ball. Example. The TD says the ball color is yellow. Both yellow balls on the table must be the last color ball you pocked before the 8..!! If you accidentally sink your or your opponent's colored ball early, you lose! .you need to request forfeit and cancel game if this happens Ball in Hand is Ok, throughout Tourney.

Back To Top

Technicolor Rules

Play On Rated & Protected Tables Played as a normal game but.... Balls MUST be sunk in this ORDER, Yellow, Blue, Red, Orange, Green, Purple And Pink. The 8 BALL Is LAST *If You Sink A Ball Out Of Order, You Must Give BIH Lightly Tap Your Cue Ball.Ball in Hand is Ok, throughout Tourney unless you had to give oppt BIH by a tap .

Back To Top

Td Mystery Pocket

Play On Rated & Protected Tables The game is played as any other game until the 8 ball When on the 8 ball you must sink it into the same pocket as which the hosting TD has announced (the pocket will be announced before the round begins). If you fail to sink the black in the specified pocket you will not be declared the winner .

Back To Top

Ten(10 )SHOT

Play On Protected Training Tables One player sits and shoots a total of 10 shots. Balls sunk on break count in total, Break does NOT count as shot.The other player must count out the shots one by one, so no one loses count. If the player scratches, they get ball in hand, but for every time there is a scratch, one ball will be removed from the final total. So if someone gets a total of 10 balls in, and scratches once, their total is 9. At the end of the 10 shots, all balls pocketed are counted.All balls are fair game, even the 8. Any ball that goes in, even by accident is counted. After player one does his 10 shots, they switch, and player 2 does his 10 shots. This is done Two (2)times.So each player gets Two(2) chances to make balls. After all 20 shots are counted, the player with the most balls made, advances.

Back To Top

Timed Tournaments

Played On Rated & Protected & Timed Tables Played exactly like Regular 8 Ball BUT the table has a timer on it for every shot TD's will say what time to use for tables Timed Trnies can be used on any kind of trny.

Back To Top

Three(3) Ball

The OBJECT of the game is to sink all THREE balls in the LEAST amount of shots. Play On Protected Training Table. (View Setup) Set up table by removing all the balls off the table except the first three. The BREAK counts as ONE SHOT and so on until all balls are off of the table. If you SINK the CUE ball you LOSE. RERACK if scratch on break. NO BIH. Keep score of how many shots in the chat box.

Back To Top

Triangles

Play On Rated & Protected Tables The Invitor may only shoot at the top middle, bottom left and bottom right pockets. The Invitee may only shoot at the bottom middle, top left and top right pockets. The 8 ball must also be shot into your designated pockets. A ball shot into your opponent's designated pockets is allowed only if you also pocket one of your balls into your own designated pockets. If a ball is potted into an opponent's pocket either deliberately or by mistake, and no legal pot is made, the BIH must be given to the opponent for the first offense. If it happens a second time, you must stand/quit/forfeit.

Back To Top

Triple 8

Play On Protected UnRated Tables To pocket all your group (solid or stripe) then the color ball the TD assigned before pocketing the 8 ball. The object of the game is to hit in ALL your balls leaving your "TD assign color" ball (stripe or solid) before hitting the black. Any deviation from this results in a loss. On break, if your "TD assign color" ball goes in you lose! Reason : you did not hit in all your other balls prior to the "TD assign color" ball. Game play: hitting in opponents "TD assign color" ball is a loss! Reason: you need to hit all of your balls in prior to your "TD assign color" ball and the 8.

Back To Top

Underneath

Play On Rated & Protected Tables To pocket all your group (solid or stripe) before pocketing the 8 ball in the Top Corner Pocket Closest To Your Name.

Back To Top

Up And Down

Play On Rated & Protected Tables ALL shots have to be made with FULL TOP or FULL BOTTOM English NO English at all or any other kind of English is NOT ALLOWED In case you make an invalid shot you must you need to tap ball and give opp the ball shoot Que Ball where it is Ball in Hand is Ok, unless you had to tap due to not using ALL other tourney rules and league rules APPLY

Back To Top

Wacky Rack&Run

Play On Protected Training Table. The cue ball is ALWAYS shot from behind the white line (NOT on the line) 8 ball MUST be sunk LAST. You and your opponent will play 3 games. Best 2 out of 3 is the winner First player sits and breaks. You then shoot until you miss, scratch or drop the 8. If you clear the table you then rerack and shoot again keeping count of all the balls you pocket. If you pocket the 8 ball or scratch, any balls that dropped with either do not count REMEMBER: Cue must be placed behind the white line before every shot He Who Pockets The Most Balls Wins!!

Back To Top

Wacky Trny

Play On Protected Training Table. 1st person listed at table the one who breaks. Game is played like regular 8 ball except for cue is shot from behind (left side) the white line.. You are either STRIPES or SOLIDS. You may NOT use your opp. balls to pocket yours. 8 ball MUST be shot LAST And pocket must be called. All shots are made BEHIND the string line.. If you SCRATCH it is ball in hand for your opp. and cue may be placed ANYWHERE on table. If you shoot from outside the line.... you forfeit your next turn.!!

Back To Top

X Marks The Spot

Play On Protected Training Table.(View Setup) Balls are arranged like an "X" on table You may break from ANYWHERE on table. This game is very similar to (Soft-N-Slow. Modifed Foul or Prefection Trnies) Cue ball may ONLY touch 1 ball on EACH shot. You shoot until you miss, scratch, or foul. A FOUL is cue touching MORE then 1 ball during a SHOT. The person with MOST balls pocketed WINS. TD sets number of rounds prior to start of tourney.

Back To Top

Yellow Pocket

Play On Rated & Protected Tables You must sink the 8 ball into the pocket in which you sank your yellow ball (stripe yellow or solid yellow). Please type out your yellow pocket right after you have potted the yellow.

Back To Top

6 Pack

Play On Protected Training Table In this game you have to pot the 6 balls in front of the pockets before you can touch the triangle.(View Setup) If you miss potting a ball, its 1 point. If you touch the triangle before all 6 balls are pocketed, its 3 points. If you scratch, its 2 points. No BIH. So you have to put cue in middle of white line. Person with lowest points wins. You play until all balls are potted.

Back To Top


7-Up

Play On Rated & Protected Tables Score 7 points and lead your opponent by 2 or more. Scoring All balls remaining on the table after the 8 ball is pocketed count 1 point. Rules The break counts!!! If the 8 ball is pocketed on the break that player losses, so be careful. If the 8 ball is illegally pocketed the opponent counts all balls remaining on the table (regardless of group) and scores that many points. If the 8 ball is pocketed legally then the player pocketing the 8 ball scores the points for the balls remaining on the table. If neither player has 7 points and a lead of 2 or more points when the game is complete, a new game shall be started. Players will play as many games as are needed until one of them has at least 7 points and a lead of 2 or more points

Back To Top

8 In A Corner Pocket

Play On Rated & Protected Tables Just like regular 8 ball EXCEPT you must make the 8 ball in a corner pocket. Any other pocket You LOSE!!!

Back To Top

9 Ball

1-yellow 2-blue ... 3-red 4-purple ... 9-yellow stripe ... 6-green 7-pink ... 8-black 5-orange Balls played are numbered 1-9.(View Setup) With each shot, the cue must first touch the lowest ball on table or it is a foul. A player's turn continues until he misses, fouls, or wins by sinking 9-ball. After a missed shot, next player shoots from where cue lies unless a foul has occurred, then BIH. Game ends when a player sinks 9-ball legally. If 9-ball is sunk illegally, it is placed back on table in original position. FOULS: If 1st ball touched by the cue is not the lowest on table. If no balls are touched.

Back To Top



Mystery True Swiss

True Swiss with different rules each round you must listen to the hosting TD for the different rules for each round. *will not be posted on tourney page.

Back To Top

Swiss Tds choice

TD chooses a different type of game style every round. (Timed games, Bank 8 etc) TD will spam each rule before announcing the round. Also will be posted on tourney page.

Back To Top

Swiss Weakest Link

Play On Rated & Protected Tables True Swiss Tourney. Players play every round unless voted off. One loser gets voted off by the winners in each round. The losers will be posted in the lobby and the winners vote one at a time for one of the losers to be voted out. all votes are sent to the Td in private The loser with the most votes is the weakest link and out of the trny .

Back To Top

Swiss with a Twist or Crazy Swiss

Play On Rated & Protected Tables To pocket all your group (solid or stripe) before pocketing the 8 ball. Swiss format means you have a match in several rounds of the tourney and nobody is ever Eliminated The TD chooses a different type of game style every round No withdrawing!. If you leave before all rounds are complete you will be credited with a loss in every round that you are not present. Each win is worth 1 point and the most points after all rounds are complete determines the tourney winner..

Back To Top



2 vs. 2 (Best of 3)

Player 1 plays Player 1 on the other team. Player 2 plays Player 2 on the other team. If one team wins both games, they advance. If both teams win a game, the winning players play a 3rd and deciding match. Winner advances.

Back To Top

Rack and Run 2 vs. 2

Play On Protected Training Table. Break and shoot til you miss. Stand up and player from opposing team repeats. Each player must start new rack. You must put in a ball either in (on or right after) break. After each player has taken 1 turn each add up total # of balls for your team. If you put a ball in and scratch, the ball you sunk does count unless it is on break and u have reracked... Once you miss or scratch that turns over. Playing order is top to bottom in brackets.Example: Player1 team 1, Scratch on break rerack.

Back To Top

2 vs. 2 (Shoot till you miss)

Play On Protected UnRated Tables Shoot until you miss. Then stand, so your partner can take a seat continue like this til end of match .

Back To Top

2 vs. 2 (Sit and Stand)

Play On Protected UnRated Tables Take one shot and stand (even if u make a ball) and your partner sits and shoots. Keep rotating each shot. Break counts as a shot. contiune lik ethis til end of match.

Back To Top

3 vs. 3, 4 vs. 4, 5 vs. 5

Same as 2 vs. 2, just with more players.

Back To Top

Best of 3 Breaks (Bo3 Racks)

Play On Protected Training Table. Each player has 3 consecutive breaks. Shoot til you miss. Opponent will reset table. Switch players in between racks. After you break 3 times add the number of balls dropped from all 3 breaks. If you scratch it counts as 1 break. Balls dropped on scratch add to total.

Back To Top








Blondie