NO FORCE FORFEITS -
You may never win a tournament game by clicking on "FORCE FORFEIT". You must invite a TD to put on a timer.

10 MINUTE TIMERS FOR NO SHOWS -
If your opponent is not accepting your invitation, invite a TD to your table to set a timer. If your opponent is supposed to make the table and is not inviting you or in the room, make a table and invite the TD to your table to set a timer. There is a 10minute timer for no shows.

THE WINNER OF THE GAME IS WHOEVER YAHOO SAYS WON THE GAME -
Yahoo makes mistakes sometimes, but if Yahoo has a glitch or a problem, you play through it. There are no redo because of yahoo glitches.

8 ball break is NOT a win it is a re-rack.


PROBLEMS WITH THE TOURNAMENT, ANOTHER PLAYER, OR THE TD -
Any arguments you have to make should be done in a private conversation through Instant Messages or on a private table. The lobby is not the place for whining (I mean, expressing your concerns).

DO NOT START ANY TOURNEY MATCH UNTIL ANNOUNCED IN LOBBY BY THE TD


TOURNEY TYPES - Types of elimination: Single and Double

SINGLE ELIMINATION
Single elimination means that a player only needs to lose one game to be eliminated. You can have single elimination suicide tourneys, single elimination killer tourneys, and regular single elimination tourneys.

DOUBLE ELIMINATION
Double elimination means that a player needs to lose two games to be eliminated. You can have double elimination suicide tourneys, double elimination killer tourneys, and regular double elimination tourneys.

REGULAR
Each player will be assigned an opponent for each round. Games are played at rated, protected tables. You are eliminated from the tournament when you lose once (for single elimination tournaments) or twice (for double elimination tournaments).

SWISS
Each player will be assigned an opponent for each round. Games are played at rated, protected tables. Games are played until one player has not lost any games.


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8 BALL AROUND THE WORLD
Played on Regular Rated Tables. Play game like Reg 8 until a player reaches the 8 ball. Then the real game begins. 8 ball must be pocketed CLOCKWISE starting with Top Left pocket, if missed, then to Top Middle, then Top Right and so on around the table aka "WORLD" until it is potted. When the opponent reaches the 8, He/She must pot the 8 ball into the STARTING pocket, for example, Player 1 shoots 8 into Top Left, but misses, then Player 2 if on 8, must shoot 8 into Top Middle. This is done until a player sinks the 8 into the correct pocket. Failure to pot 8 into correct pocket is a loss. T.D.’s: Set tourney up as regular tourney single or double elimination.

10 SHOT TOURNEY
The object of a 10 Shot Tourney is to get as many balls potted as you can in 10 shots. All games are played on protected training tables. First player breaks then takes ten shots after the break. Their opponent will count the shots and type the number after each shot (1 after first shot, 2 after second and so on).If you scratch, the white ball goes on the white line in the center for next shot. After 10 shots, player stands and the opponent sits and roles are reversed. Each potted ball is worth 1 point except the Black ball(8 ball) is worth 2 points. If you scratch it is -2 points from your total and counts as a shot. balls made on the break count in point totals, including scratches. If there is a tie, each player gets 10 more shots. T.D.’s: Set tourney up as regular tourney single or double elimination.

BANK ALL SHOTS
All tables are rated, protected tables. Each shot must be a bank shot (bank = hitting cue off rail into object ball {aka KICKS}, or hitting the cue into another ball that is hit off a rail). Please remember the no adjacent rail shots allowed. If you fail to bank on any shot, 1st time is a warning and you must tap the cue-giving ball in hand to opponent. 2nd time is a disqualification. Slop shots are not a penalty. If you do not bank the eight, you lose. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

BANK AND COMBO
Played on rated, non-timed, protected tables. Each shot must either be a combo or a bank shot (combo = cue ball hits one ball into another ball.) (bank = hitting cue off rail into object ball, or hitting the cue into another ball that is hit off a rail. When on the 8-ball player must bank the 8. Failure to bank or combo on any shot, you must give BIH to your opponent. If you do not bank on the eight you LOSE. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

BANK THE EIGHT
Played on protected unrated table. A bank the 8 tourney is just like a regular tourney except you must bank the 8 . This means the 8 has to bounce off of a rail before going into the called pocket. Making the cue ball (white ball) bounce off a rail then into the 8 is not a bank it is a kick and will not count as a win unless the 8 ball bounces off of a rail too. T.D.’s: Set tourney up as a regular tourney single or double.

BAR RULES 8 BALL
If you sink the 8 on the break you win. If you sink a ball on the break then you are that ball, so if a sink a solid you are solids, if you sink a stripe you are stripes (unless you make one of each then you may pick). You must call all of your shots, if you make slop then tap the cue. No ball in hand ever, if your opponent scratches then you can place the ball anywhere in the kitchen (small section behind the yellow line) and you can only shoot at balls outside of the kitchen, unless you kick at the ball using a rail outside of the kitchen. If you scratch on the 8 you lose, even if you didn’t put the 8 in when you scratched. If your scratch on the 8 you must forfeit the game and give your opponent the win. T.D.’s: Set tourney up as a regular tourney single or double.

BLACKOUT BOOTEM
Played on ONE Training/Protected Table, TD will invite ALL players. Normal Bootem rules apply. Except - The person who sinks the 8-ball can IM the TD with the name of a member they wish to have booted from the tournament. This game is all about fun - so don’t get upset if you get booted. There’s always next time where YOU can boot someone!!! T.D.’s: Set up as Swiss.

BOOT 'EM
This tourney is played just as a killer except a player is out after only one miss. T.D.’s set this tourney up as Swiss and report as you would in a killer.

BREAK AND RUN GOLF
Played on protected, training tables. Each player gets 1 rack each. Shoot until you clear the table. If you scratch and also make a ball, it is counted as a miss. Scratch at anytime is always BIH (including break). For each miss, announce it and then keep shooting. When you have cleared the table, announce the total misses. Player 2 then resets and clears the table. The player with the LEAST amount of MISSES wins. If a player "resets" the game then they must continue shooting with the current misses added to the count. It is in your best interest not to hit the reset button. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

CLEAR THE TABLE
Played on Training/Protected Tables. Object of game is to clear the table in least amount of shots. If you Scratch at any time - place cue on the middle of the line and continue shooting. If U Scratch at anytime (including Break) You MUST add an extra shot to your count. Opponent Must count # of shots on table as the player is shooting. BIH only on the break***In the event of a tie, each player plays ONE RACK of rack N run to determine the winner T.D.’s: Set up S/E, D/E, TD picks tourneys, or Swiss setup.

DEFAULT POCKET
Played on rated tables and protected. Play is the same as regular 8 ball with the exception that the 8 ball must be made in the default pocket, which is the TOP CENTER pocket T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

DO UNTO OTHERS
This game is played just like a regular game except your opponent gets to call the pocket on your shot at eight. Each shot, opponent may call a different pocket. T.D.’s: set up as reg S/E, D/E, Swiss, or as a rule in td picks.

FLAWLESS
All tables are protected, rated tables. The game is played like Reg 8, however if you scratch, or foul. A foul is doing anything that gives opponent ball in hand. (i.e. hitting opponents ball first, or not hitting any ball, giving your opponent ball in hand) then opponent will be declared the winner. The point of this game is to win without making any fouls. Scratching on break does not count as a foul. First person to mess up loses. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

FOUR CORNERS
This game is played and regular protected tables. It is played as a normal game except balls may only be potted in the corner pockets. If you pot your ball in the side you must tap the cue ball and give turn to opponent. T.D.’s: set up as reg S/E, D/E, Swiss, or as a rule in td picks.

FORBIDDEN POCKET
Played on rated, protected Tables. The Object of this game is to clear the table using Reg 8 rules. The only difference is that the TD will announce a Pocket, which you are not allowed to shoot at. If you do so - either by accident or on purpose - give BIH, TD's have option to change the forbidden pocket each round!!! T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

KILLER
Played on PROTECTED TRAINING tables… NUMBER OF LIVES WILL BE ANNOUNCED. sit, shoot, one time only, regardless of if u pot a ball or not, stand, if you MISS then you LOSE a LIFE, if you SCRATCH then you lose a LIFE, You SHOOT in the order listed in pairings , if you shoot out of turn… LOSS OF LIFE, on the break if you don’t pot a ball you get one more shot, or if you scratch on break once..rerack..twice..loss of life First name listed Invites.

LAST POCKET
A Last Pocket tourney is the same, as a regular tourney except the 8 ball must be made in the same pocket as your last ball was made. If 8 is made in a different pocket, you lose. T.D.’s: Set tourney up as a regular tourney single or double.

MYSTERY POCKET
Played on rated, non-timed, protected tables. The game is played as any other game until the 8 ball. When on the 8 ball you must sink it into the same pocket as which the TD has announced. TD makes choice whether to announce in beginning of tourney OR when players get to the 8 and ask TD in lobby what is the mystery pocket. TD CANNOT be on tables to announce pocket. If you fail to sink the black in the specified pocket you lose. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

NO ENGLISH
This is just like a regular tourney except you CANNOT use english on any shot. If you use english you lose the game. T.D.’s: Set up S/E, D/E, Swiss or td picks tourneys.

NO SLOP
This is a regular game except you must call every shot. Example: red in top right or blue in bottom middle. If you fail to call the pocket or make wrong ball or make in the wrong pocket you must pass your turn by tapping the cue lightly (not to move it but to pass your turn). If you fail to call twice in a game you lose the game. There is no ball in hand unless a player scratches. T.D.’s: set up as reg s/e, d/e, swiss, or as a rule in td picks.

PERFECTION TOURNEY
This game is played on un rated tables and played as a regular 8 game except if you scratch or hit another players ball in, you lose. T.D.’s: set up as reg S/E, D/E, Swiss, or as a rule in td picks

PICK POCKET
Played on rated, protected tables. Your opponent gets to pick which pocket you must shoot the 8 ball into. You may pick the same pocket for your opponent if you would like to. You must pick the pockets BEFORE you break the rack. Announce which pockets are chosen, so there is no dispute over the 8 ball being shot into the wrong pocket. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

PINCH HITTER
Played on UNRATED protected tables. Played like regular 8 ball. But when YOU’RE on the 8... YOU invite someone that is participating in the tourney, or the TD to shoot it in for you. Shoot it in yourself, it’s a loss. T.D.’s: Set up S/E, D/E, TD picks tourneys, or Swiss setup.

POWER BALL AKA FULL POWER
All shots must be made at full power according to the power bar on right side of table. You must hold it for 2 seconds before you shoot, so your opponent can see that you shooting it at full power (sometimes yahoo is just slow and takes awhile to catch up). All games are played on regular table. T.D.’s: Set up as S/E, D/E, Swiss, or as a rule in TD picks tourney.

RACK-N-RUN
The object of a rack-n-run is to get the most number of balls in per game. You have two racks per round to get in as many balls as you can - no matter what balls they are, any order, with one exception..8 BALL GOES LAST. The balls you get in on the break count. If you scratch on the break, white ball goes on the white line in the center. Players are to keep track of the balls in, and the TD should also keep an eye out. Games are played at protected training tables. If you scratch, the ball you get in on the scratch still counts but your turn is over. With each turn, reset the table, break, and then your turn begins. On the next turn, player breaks, and then begins their turn. T.D.’s: Set up this tournament as a regular tourney, single or double elimination. Person who gets in the most balls at the end of their three turns wins the match.

RED BALL LAST
You Must save your red ball for the last ball you hit in before the 8 ball. If your opponent knocks your red ball in, you don’t have you worry about it and you continue play as a normal game. If you knock your ball in out of turn you lose, please hit the 8 in and give your opponent the yahoo win. Red ball in on break is a re-rack. Games are played on regular rated tables. T.D.’s: Set up S/E, D/E, Swiss or TD picks tourneys.

REVENGE
Played on Rated, protected tables as a normal game until the 8ball. When shooting the 8ball, the opponent gets to call how the 8 must be sunk with 3 designated finishing shots. Finishing shots are: Bank shot; Pick a pocket, and Full power. Combos of the finishing shots are not allowed, choose only one. Double or triple banking cannot be specified. Here's the catch, you cannot call the same finishing shot twice in a row. If your opponent misses at the three straight different chances, then you start the choices over. If 8 is pocketed other then how specified by opponent, then you lose. T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

SAVE ME
Played on unrated, protected tables. Play this tournament like any game format assigned (Reg 8, RBL, LP, ECT...) until the finals match. When both of the finalists are determined, they must pick another player who played in the tourney and was eliminated, no exceptions. That chosen person will play the final match for the person that nominated them, in the hopes that they can "save them" from losing the tournament. The person listed on the left side of pairing gets FIRST CHOICE at nominee to Save Them!!! T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

STRIPES ON TOP, SOLIDS ON BOTTOM
In this tourney, you must hit your balls into the assigned pockets. Stripes go in the top 3 pockets and Solids go in the bottom 3 pockets (regardless of whether or not ball type has been assigned to each player). If your opponent hits your ball in wrong pocket continue playing. If a player hits their own ball in wrong pocket they lose and should pot the 8 to give the opponent the yahoo win. The 8 ball (black ball) must be potted into one of your assigned pockets. T.D.’s:Set up as S/E, D/E, Swiss tourney, or rule in td picks.

SUICIDE
Each player will be assigned an opponent for each round. Games are played on protected unrated tables. The winner is the first person to get the 8-ball in. 8 ball potted on the break is a re-rack. Game is played like a regular game where each player shoots at his or her assigned balls (stripes or solids) but your goal is to get the 8-ball in as soon as possible, no matter how or when you get it in (could be the first or last ball you shoot in or anywhere in between). If you scratch when the 8 ball goes in, then you lose. You may combo the 8 but you must hit your assigned ball first. You may NEVER move the cue ball. IF opponent scratches, the cue ball goes in the middle of the centerline. T.D.’s: Set up this tourney as a regular tournament, either single or double elimination, and report the games as you would a normal tournament.

SWITCHEROO
Played on Training Tables. Turns go in order of the names listed on the table. The first player sits and breaks. If you scratch on the break, reset the table. If you don't sink a ball on the break you get to shoot again. You sink the balls in rotation order. If the last ball that was pocketed was a stripe, then the next ball must be a solid, then the next a stripe etc. If you are shooting for a solid, you can only combo solids into it. The 8 ball MUST be shot LAST. If you scratch or miss your turn ends. Count the # of balls that were potted and announce at the table. You cannot take ball in hand at anytime other than the break!!! T.D.’s: Set up S/E, D/E, TD picks tourneys, Swiss Setup.

TD PICKS
This tourney has a different rule each round decided on by the TD. The rule for the round will be announced before the round begins and that rule will only apply to that round. T.D.’s:Set up as S/E, D/E, or Swiss tourney and make sure to announce rule for each round.

TEAM
Teams can be either assigned or voluntary, depending on how the TD sets it up. If it is voluntary, create a team, a team nickname, and team password. Depending on the size of the teams (can be 2 or more), each team member will enter the team nickname, team password, as well as their own username and password to join the tournament. Games are played at unrated, private tables. The games are played same as a normal game, except that the team member’s alternate turns (not shots.) T.D.’s: set up this tournament like a regular tourney, except that where your option is "number of players per team" you will change to 2 or more, and where it says "random team assignment" you may select that if you want to.

TIMED TOURNEY
This is a tourney that has a time limit on each shot. The time limit will be determined by the TD when the tourney is made and announce in the tourney Spam. Games are played on rated tables and the timer must be set by the player making the table. T.D.’s: set up as reg S/E, D/E, Swiss, or as a rule in td picks.

WACKY TOURNEY
All games played on PROTECTED TRAINING tables. Person first listed BREAKS and INVITES. NORMAL 8 BALL RULES APPLY you are either SOLIDS or STRIPES 1ST BALL to be SUNK is the ball PLAYED. 8 ball is played LAST as in normal game but IT MUST BE CALLED or it is a loss. The twist is.. ALL shots must be made from BEHIND the line where you break from (KITCHEN).You MAY shoot BACKWARDS…JUST NOT IN FRONT OF THE LINE. IF YOU SCRATCH (sink the cue) it is BALL IN HAND for ONE shot only for your OPPONENT, all subsequent shots are made behind the line like normal.. IF YOU SHOOT FROM OUTSIDE OF KITCHEN YOU FORFIET YOUR NEXT SHOT. IF YOU HIT RESET YOU ARE AUTO DQ’ED NO EXCEPTIONS.