GAMES WE PLAY

 

 

1 TRUE LOVE

Play 3 regular games. For all the 1's in your score add another one and then multiply

your score by 2. Example: 1250=11250 x 2= 22500

 

38 SPECIAL TWIST

Play game as normal and at the end of your game, all 3s and 8s become 38.

If your score is 13950, it becomes 138950.

 

5K BONUS

Play a regular game beginning with round one, you add 5000 points to your final score for each round

that is reached. You don’t have to finish the round, just reach it.

Example: you get to round 3 and score 22,000. 22000 + 15,000 = 37,000.

 

69 TWIST

All 6’s and 9’s turn to 69 in final score. 6900=696900, 3490=34690

 

7/11 TWIST

All 7’s become 11 in score. Example: 25,700 would become 2,511,000.

 

747

If you get a 7 anywhere in your score, you will add a 47 directly behind it to get 747.

Example: if you score is 6780 then it becomes 674780.

That is for every 7 in your score so if you get 6770 then you would have 67477470.

Do not change your final score

 

7-UP

All 7’s in score move to the front of score. 18750 would be 71850.

 

9 TO 5 TWIST

Game play as normal. If you have 9 in score, you replace it with a 5. So if you have 6930, it will be 6530.

 

10K HITTER

Regular games.If a player gets under 10K in their score they double their score.

If they get over 10K then they keep the score they get.No cheating as in skipping cards or anything else.

 

ACES DOWN

You cannot play from the pyramid until you reveal an Ace in your draw pile.

Once you receive and Ace in the discard pile ….. play a normal game.

 

ADD A RUN

Play game as usual but keep an eye on the runs you have. Type runs in chat and have opponent acknowledge them.

Add the highest run to your final score. So if you had a run of 10 and a score of 1300.

You would now have a score of 1310.

 

ADD YOUR DIGITS

Add up digits of score and please post as 45670=22. Final scores will be low.

 

ALIVE WITH 5s

Play a regular game and at the end, if you have a 5 in your score, add a 5. So, if you score is 1567 it is now 15567.

 

BACK IN BLACK

You play 3 games, alternating turns. At the start of each game count all your blacks in the first row

and the first card on your draw pile. For each black you get a bonus of 1,000.

Announce this in chat...IE 4 blacks = 4,000. Please wait for opponent to acknowledge before starting your game.

This is a rd 1 only bonus.

 

BAD JACKS

For every Jack you get in your draw pile, you subtract 10 points from your score.

 

BANANA PEEL

Play game as usual…drop first and last numbers from final scores. Ex—54390=439

 

BASEBALL

First players score becomes “base”, player 2 gets 3 chances to try and beat that score,

posting their tries as 100x, 200xx and 300xxx, if they beat the base, their score becomes

new base and then other player gets 3 tries. Alternate until one player cannot beat the others base score.

 

BEST OUT OF 5

Play game as normal….. max of 5 games. Game over when one player has won 3 rounds within a match.

 

BEST/WORST

3 games each, you add your highest and your lowest scores together to determine winner. The middle score is dropped.

 

BLACK VS RED

Game played per usual. When game is over, if the last card face up on the deck is red, add 5,000

to your score, if it’s black, add 10,000 to your score.

 

BLACKJACK #1

Game is similar to add your digits. You play one game each and add the digits of your score.

The player closes to 21 WITHOUT going over wins. 9740=20

 

BLACKJACK #2

Use add your digits format to reach 21 or close to….First player plays a game as if playing add em up.

Score of game = 1st card (13110 = 6)….. from there you select if you want to hit or stand.

(Hit you play another round, stand u stop).Then second player plays a game ….. if both players bust,

a one hand playoff is held, closest to 21 wins… If tied, one hand playoff until winner reached.

Games will alternate until either players bust or stand.

Should one stand after a game and the other wish to hit, they may play continually until electing to stand.

 

BLACKOUT

Play only off black cards in your draw pile.If you play off a red stop and take score….

 

BLAH

Play games like regular and total your scores.Drop your highest digit from final score.

 

BOTTOMS UP

Play game as usual…lowest score wins game!

 

BRICKWALL

Play a regular game, but only play round 1. DO NOT click to next round. Report score in room.

 

CHALK IT DOWN

Play game as usual….round each number in score on lower. Ex: 1560 = 0450.

 

CHALK IT UP

Play game as usual …. Round each number in score one higher. Ex: 1560 = 2671. (9s would become 10).

 

CHASING ACE

Every time you receive an ace in the draw pile…..add 1k to your score. Type ace in chat when you get one.

 

CHICKEN LEGS

Double all 1’s in score. The ones will look like chicken legs. J

 

CRAZY 8’s

If you get an 8 in your score deduct 1000 points from your score.

 

DEUCES WILD

Each deuce is worth a different value when they are turned over in the draw pile.

Spades – 1000, Diamonds – 2000, Clubs – 3000, Hearts – 4000.

 

DIAMOND JACK

Stop when you have to play the Jack of Diamonds from anywhere on board or draw pile.

 

DIAMONDS ARE FOREVER

Play regular games except you get a 1000 bonus for every Diamond in first row of first round.

You must say in the room how many diamonds you have or you lose the bonus.

Example:1 Diamond = 1000,Diamonds = 2000 etc.This is a ROUND 1 BONUS ONLY.

 

DIRTY DEUCES

Get two 2’s anywhere in your score and you get a zero for your score.Ex:32520 = 0

 

DOUBLE DELIGHT

2 Games. First Player doubles first score and keeps second score as is.

Second Player keeps first score as is and doubles second score.

 

DOUBLE DELICIOUS

Play 3 games …… 2nd score is doubled.

 

DOUBLE DEUCES

If you have any 2’s in score, double your score.

 

DOUBLE EVENS

Double any even numbers in score. 23540 would be 2235440.

 

DOUBLE ODDS

Double any odd numbers in score. 12340 would be 1123340.

 

DR. PEPPER

Play a regular game. All 2's, 4's, and 0's are doubled. 15420 = 15442200.

 

DROP AND GIVE ME DOUBLE

Play 4 games.Drop the highest score out of the 4 games than double the lowest score.

 

DROP YOUR EVENS

Play your game as usual. Drop your even numbers from your final score. Zero's are neutral and don’t get dropped.

Ex: 52790=5790

 

DROP YOUR ODDS

Play your game as usual. Drop your odd numbers from your final score. Zero's are neutral and don’t get dropped.

Ex: 27960=260

 

DUNKIN’ DONUTS

Total your scores from all games, then drop the end zero, but add two zeros after the first digit in final score.

Ex:2650, 5490, 9890 = 18030= 100803.

 

ELEPHANT EARS

If you have any 8’s in your score, remove the first 8 and place an 8 at front and back of your score.

For example, 18860 would be 818608.

 

FAIRY CARD BONUS

Play x games each alternating turns. If the very last card you play in your draw pile saves you

and lets you move on to next round you get a 1000 bonus each time this happens in your game,

must announce fairy card in room and wait for opponent to say gi before moving on

 

FISHY 4S

Game play is normal. If your final score has a 4 in it, replace it with 13. So if you have 19540 it will be 195130.

 

FLIP YOUR 6’s

Change all 6’s in your score to 9’s 16760=19790

 

FOOTBALL

Play 4 games in all.

Game 1: you play to the end of rd1 and take that score

Game 2: you play to the end of rd 2 and take that score

Game 3: you play to the end of rd 3 and take that score

Game 4: you play until you cannot play anymore.

Total your scores and the player with the highest total wins.

 

FULL HOUSE

Play your game as normal before you begin play – check the first row and the deal pile,

if you have a full house add 10,000 points to your score. A full house is 2 of one kind of card and 3 of another.

Ex:Kings and 3 10’s would be a full house.Do this for every round you play in the game.

Be sure to declare your bonus on each round. Watch for your opponent to acknowledge before continuing to play.

 

GOOSE EGGS

Play games as normal. Double all zero’s in score. 1560 = 15600.

 

GREAT 8

If you get an 8 anywhere in your score then you will add 800 points to your score.

Examples: 25,890 + 800 = 26,690 or if your score is 28,890 + 1,600 = 30,490 Leave final score alone.

 

H20

Play a regular game. Double all 2's and 0's in score. 1520 = 152200

 

HAWAII 5-0

All 5’s in final score will show as 50. 1950=19500

 

HIGH TO LOW

Arrange numbers in score in order from highest to lowest. 13895 would be 98531.

 

HOPSCOTCH

Take your final score and every other number counts. Example: 13450=140

 

INSIDE OUT

You must play all the inside cards first before you play the ones on the outside of the pyramid.

 

JACKS OR BETTER

This is a poker style game. If you have a pair of Jacks, Queens, Kings, or Aces showing on the table

(Including the draw card) when you begin, you will earn a bonus.

Pair of jacks is worth 1000

Pair of queens is worth 2000

Pair of kings is worth 3000

Pair of aces is worth 4000

Add the bonus to your game score. Highest total wins.

 

JAMES BOND TWIST

Any 7 gets a 00 in front of it. 16750 would be 1600750.

 

JUMPING JACK FLASH

This only applies to the first row any round. If you see a Jack add 5,000 points for each Jack.

Please post your Jack in the chat room and your opponent must 'gi' (verify) it before you proceed.

 

KILLER KINGS

Play 2 regular games each, alternating.Before clicking cards, for every KING showing - ROUND 1 ONLY,

including the draw card, you say "killer" and wait for your opponent to verify.

For every king, you deduct 1000 points (points are deducted per game).

Add both games, highest grand total score wins.All scores are to be typed in chat.

 

KING'S RANSOM

Do not touch the three top cards in your pyramid until every other card in your pyramid is cleared.

Once you clear the other cards, you say top 3 and you wait for your opponent to say gi.

When that happens you get 5K bonus for reaching the

top 3. Once your opponent says gi you can play the top three and move on to the next round

if you are lucky enough to get there. The bonus is for reaching the top 3 in every round.

 

LAST CARD BONUS

The very last card when you can’t play anymore …. That’s your last bonus card.

2 = 2000, 3 = 3000, 4 = 4000, 5 = 5000, and so on. J = 11,000,= 12,000,= 13,000 and Ace = 14,000.

 

LEAP FROG

Play games like normal. Leap your 1st number over your 2nd number in your score and the 3rd number over the 4th.

Example: 14650 = 41560.

 

LOW TO HIGH

Arrange numbers in order from low to high. 9380 would be 0389.

 

LUCKY 2’S & 3’s

Double all 2’s and 3’s in your score. 21430=2214330.

 

LUCKY 3’S (can work with any number you choose)

Get 3 in score, add 3 in score. 13430 become 1334330.

 

LUCKY 7’S

get 7 in score, add a 7. 7000 would be 77000.

 

LUCKY REDS

You play 3 games, alternating turns. At the start of each game count all your reds in the first row

and the first card on your draw pile. For each red you get a bonus of 1,000. Announce this in chat...

IE 4 reds = 4,000. Please wait for opponent to acknowledge before starting your game.

This is a rd 1 only bonus.

 

MENGAGE A TROIS

If you have any 3’s in your score you delete them from your final score. So if you score is 13456,

it would then be 1456.

 

MULTIPLY ME

Play regular games.At the end of each game you multiply your score by whatever number the

card left on top of draw pile is.Ace – 1, numbers – their value, J, Q and K – 10.

(Example: Player 1 scores 3510 and the card showing on draw pile is a 7 …. Take 3510 x 7 = 24570.

If final card showing is a Jack, Queen or King then you would multiply by 10).

 

MULTIPLICITY

3 Games each. At any time during your turn you may choose at which run to stop playing. You then multiply your score by that run and post in room. Your game is then over. Ex - A run of 10 x 6540=64500.Make sure opponent verifies your score.

 

ODDS ARE EVEN

Play regular games.In score all odd numbers are rounded up to an even number.Example: 5470 = 6480

 

OUTSIDE IN

you play all cards on outside of pyramid and outer 2 tiers saving the last 6 in middle tier for last.

 

OVER THE HILL

Play regular game but if your score has a 65 in it you subtract 200 from your score.

If your score doesn’t have a 65 in it then your score stays the same.Ex:34650 – 200 = 34450.

36450 = 36450

 

PUSH UP

Play 3 regular games.

Game 1 score stays the same = 2590.

Game 2 score the 2nd digit pushes up to the front 36540 =.

Game 3 score the 3rd digit pushes up to the front= 2580.

 

QUEEN OF HEARTS

If you get the Queen of Hearts in your draw pile…….game is over at that point,

take the score you have and that is your final score.

 

RACE TO 50K

Each player alternate turns, the player to reach the goal score in the fewest games wins

(adding all game scores together). In the event of a tie, the highest score wins.

And even if you get 50k in one game, keep playing till game is finished.

 

RACES

All players start in td’s room. TD will then post a goal score for players to reach.

Then td says ready, set and go….players cannot leave td’s room until they have said go.

Players go to their own room, not their opponents, as they are racing against each other to see who can

reach the score first. Keep playing until score is reached, and then they must type MEEEEEEE in room

in caps so td sees it. They cannot click finish game or clear game as td will come into their

room to verify the score, if td cannot see score, then they must play again.

 

REGULAR

Every player will play in each round of tourney, regardless of win or loss.

Each win counts as 1 point and each loss as 0.

The tourney will be finished when there is only one player remaining that has been undefeated.

 

REVERSE YOUR SCORE

reverse order of score. 7340 becomes 0437.

 

ROULETTE

Play your game as normal

At the end of your game look at the top card in the draw pile

If it is a black, add 600 pts to your score

If it is a red, deduct 600 pts from your score.

Black – Add

Red - Deduct

 

ROW BY ROW

players can only play cards one row at a time, so first row must be cleared before they can remove

any cards from the second row and so on.

 

SCORES DIFFERENCE CRISIS

Play 2 regular games, then you subtract the smaller score from the higher score,

i.e. the difference of your 2 scores will be the score Example, your 1st score is 3200

and your 2nd score is 1200, your final score will be 2000, 3200 - 1200 = 2000

(Higher score minus Lower score = Final Score).

 

SINGLE, DOUBLE, TRIPLE

This is a 3 game each twist.

The first score you leave as is.

Second game, you double score,

and third game you triple your score.

 

SOFTBALL

same rules as for Baseball only players get 2 strikes (tries) to beat opponent score.

 

SPEEDBALL

same rules as for Baseball or Softball only players get 1 strike (try) to beat opponent.

 

SPLIT YOUR EVENS

any evens in score are split in half. 2 becomes 11, 4 becomes 22, 6 becomes 33, and 8 becomes 44.

 

SQUEEZE ME

Play a regular game. Squeeze the middle numbers out of your score. 15560 = 10.

 

STRIP MIDS

3 games played regular,

1st game remove 1st digit from your score example, 1270= 270;

2nd game remove 2nd digit example, 1270=170;

and 3rd game remove 3rd digit example, 1270=120.

 

SUDDEN DEATH

Play round one only. The score you have at end of round is your final score.

 

TAKE IT OUT TWIST

Game played normally. At the end, look to see what round number you are on,

if you are on round 2 and have a 2 in your score, remove the 2. 2750 would be 750.

13570 would stay the same.

 

TRIPLE 7’s

Triple all 7’s in your final score. 1670=167770

 

TRUE SWISS

played just like a regular Swiss tourney, except that it is based on who has the most wins at end of tourney.

It is played all the way through and there may be tie for winner at end of tourney.

 

WEAKEST LINK

In this tournament there are NO pairings. Each player plays on their own honor system.

At the start of each round all players go into the hosting TD’s room. The hosting TD will say “ready, set, go”,

at which time you click “start” to go to your own room and play one normal game. DO NOT CLICK GAME OVER.

Type DONE in chat lobby, and wait for hosting TD to come into your room and “acknowledge” your score.

At the end of each round, after all scores have been verified and acknowledged, the hosting TD

will announce the WEAKEST LINK for that round. This will be the player who had the “lowest”

recorded score. They are now eliminated from the tournament.

The remaining players will continue this format of play until only ONE player remains. This will be the winner of the tournament.
PLEASE NOTE: During tournament play, the hosting TD will randomly check your game as you are playing

to ensure that the ONE GAME rule is observed. The STANDINGS for this tournament will

NOT be completed until after the tournament has ended, due to the nature of the twist.

 

ZERO TOLERANCE TWIST – Play your game as normal, but at end remove all 0s from your score.

So if you have 27950, it becomes 2795.