GAMES WE PLAY
1 TRUE LOVE
Play 3 regular games. For all the 1's in
your score add another one and then multiply
your score by 2. Example:
1250=11250 x 2= 22500
38 SPECIAL TWIST
Play game as normal and at the end of
your game, all 3s and 8s become 38.
If your score is 13950, it becomes
138950.
5K BONUS
Play a regular game beginning with round
one, you add 5000 points to your final score for each
round
that is reached. You don’t
have to finish the round, just reach it.
Example: you get to round 3 and score
22,000. 22000 + 15,000 = 37,000.
69 TWIST
All 6’s and 9’s turn to 69 in final
score. 6900=696900, 3490=34690
7/11 TWIST
All 7’s become
11 in score. Example: 25,700 would become 2,511,000.
747
If you get a 7 anywhere in your score,
you will add a 47 directly behind it to get 747.
Example: if you score is 6780 then it
becomes 674780.
That is for every 7 in your score so if
you get 6770 then you would have 67477470.
Do not change your final score
7-UP
All 7’s in score move to the front of score.
18750 would be 71850.
9 TO 5 TWIST
Game
play as normal. If you have 9
in score, you replace it with a 5. So if you have 6930, it will be 6530.
10K HITTER
Regular games.If
a player gets under 10K in their score they double their score.
If they get over 10K then they keep the
score they get.No cheating as in skipping cards or
anything else.
ACES DOWN
You cannot play from the pyramid until
you reveal an Ace in your draw pile.
Once you receive and Ace in the discard
pile ….. play a normal game.
ADD A RUN
Play game as usual but keep an eye on
the runs you have. Type runs in chat and have opponent acknowledge them.
Add the highest run to your final score.
So if you had a run of 10 and a score of 1300.
You would now have a score of 1310.
ADD YOUR DIGITS
Add up digits of score and please post
as 45670=22. Final scores will be low.
ALIVE WITH 5s
Play a regular game and at the end, if
you have a 5 in your score, add a 5. So, if you score is 1567 it is now 15567.
BACK IN BLACK
You play 3 games, alternating turns. At
the start of each game count all your blacks in the first row
and the first card on your
draw pile. For each black you get a bonus of 1,000.
Announce this in chat...IE 4 blacks =
4,000. Please wait for opponent to acknowledge before starting your game.
This is a rd 1
only bonus.
BAD JACKS
For every Jack you get in your draw
pile, you subtract 10 points from your score.
BANANA PEEL
Play game as usual…drop first and last
numbers from final scores. Ex—54390=439
BASEBALL
First players score becomes “base”,
player 2 gets 3 chances to try and beat that score,
posting their tries as 100x,
200xx and 300xxx, if they beat the base, their score becomes
new base and then other
player gets 3 tries. Alternate until one player cannot beat the others base
score.
BEST OUT OF 5
Play game as normal….. max of 5 games. Game over when one player has won 3 rounds
within a match.
BEST/WORST
3 games each, you add your
highest and your lowest scores together to determine winner. The middle score
is dropped.
BLACK VS RED
Game played per usual. When game is
over, if the last card face up on the deck is red, add 5,000
to your score, if it’s
black, add 10,000 to your score.
BLACKJACK #1
Game is similar to add your digits. You
play one game each and add the digits of your score.
The player closes to 21 WITHOUT going
over wins. 9740=20
BLACKJACK #2
Use add your digits format to
reach 21 or close to….First player plays a game as if playing add em up.
Score of game = 1st card
(13110 = 6)….. from there you select if you want to
hit or stand.
(Hit you play another round, stand u
stop).Then second player plays a game ….. if both
players bust,
a one hand playoff is
held, closest to 21 wins… If tied, one hand playoff until winner reached.
Games will alternate until either
players bust or stand.
Should one stand after a game and the
other wish to hit, they may play continually until electing to stand.
BLACKOUT
Play only off black cards in your draw pile.If you play off a red stop and take score….
BLAH
Play games like regular and total your scores.Drop your highest digit from final score.
BOTTOMS UP
Play game as usual…lowest score wins
game!
BRICKWALL
Play a regular game, but only play round
1. DO NOT click to next round. Report score in room.
CHALK IT DOWN
Play game as usual….round each number in
score on lower. Ex: 1560 = 0450.
CHALK IT UP
Play game as usual …. Round each number
in score one higher. Ex: 1560 = 2671. (9s would become 10).
CHASING ACE
Every time you receive an ace in the
draw pile…..add 1k to your score. Type ace in chat when you
get one.
CHICKEN LEGS
Double all 1’s in score. The ones will
look like chicken legs. J
CRAZY 8’s
If you get an 8 in your score deduct
1000 points from your score.
DEUCES WILD
Each deuce is worth a different value
when they are turned over in the draw pile.
Spades – 1000, Diamonds
– 2000, Clubs – 3000, Hearts – 4000.
DIAMOND JACK
Stop when you have to play the Jack of
Diamonds from anywhere on board or draw pile.
DIAMONDS ARE FOREVER
Play regular games except you get a 1000
bonus for every Diamond in first row of first round.
You must say in the room how many
diamonds you have or you lose the bonus.
Example:1
Diamond = 1000,Diamonds = 2000 etc.This is a ROUND 1
BONUS ONLY.
DIRTY DEUCES
Get two 2’s anywhere in your score and
you get a zero for your score.Ex:32520 = 0
DOUBLE DELIGHT
2 Games. First
Player doubles first score and keeps second score as is.
Second Player keeps first score as is and doubles second score.
DOUBLE DELICIOUS
Play 3 games …… 2nd
score is doubled.
DOUBLE DEUCES
If you have any 2’s in score, double
your score.
DOUBLE EVENS
Double any even numbers
in score. 23540 would be 2235440.
DOUBLE ODDS
Double any odd numbers
in score. 12340 would be 1123340.
DR. PEPPER
Play a regular game. All 2's, 4's, and
0's are doubled. 15420 = 15442200.
DROP AND GIVE ME DOUBLE
Play 4 games.Drop the highest score out of the 4 games than
double the lowest score.
DROP YOUR EVENS
Play your game as usual. Drop your even
numbers from your final score. Zero's are neutral and don’t get dropped.
Ex: 52790=5790
DROP YOUR ODDS
Play your game as usual. Drop your odd
numbers from your final score. Zero's are neutral and don’t get dropped.
Ex: 27960=260
DUNKIN’ DONUTS
Total your scores from all games, then
drop the end zero, but add two zeros after the first digit in final score.
Ex:2650, 5490,
9890 = 18030= 100803.
ELEPHANT EARS
If you have any 8’s in your score,
remove the first 8 and place an 8 at front and back of your score.
For example, 18860 would be 818608.
FAIRY CARD BONUS
Play x games each alternating turns. If the very last card you
play in your draw pile saves you
and lets you move on to next
round you get a 1000 bonus each time this happens in your game,
must announce
fairy card in room and wait for opponent to say gi
before moving on
FISHY 4S
Game play is normal. If your final score
has a 4 in it, replace it with 13. So if you have 19540 it will be 195130.
FLIP YOUR 6’s
Change all 6’s in your score to 9’s 16760=19790
FOOTBALL
Play 4 games in all.
Game 1: you play to the end of rd1 and take that score
Game 2: you play to the end of rd 2 and take that score
Game 3: you play to the end of rd 3 and take that score
Game 4: you play until you cannot play anymore.
Total your scores and the player with the highest total wins.
FULL HOUSE
Play your game as normal before you
begin play – check the first row and the deal pile,
if you have a full house
add 10,000 points to your score. A full house is 2 of one kind of card and 3 of
another.
Ex:Kings and 3 10’s would be a
full house.Do this for every round you play in the
game.
Be sure to declare your bonus on each
round. Watch for your opponent to acknowledge before continuing to play.
GOOSE EGGS
Play games as normal. Double all zero’s
in score. 1560 = 15600.
GREAT 8
If you get an 8 anywhere in your score then you will add 800
points to your score.
Examples: 25,890 + 800 = 26,690 or if your score is 28,890 +
1,600 = 30,490 Leave final score alone.
H20
Play a regular game. Double all 2's and 0's in score. 1520 = 152200
HAWAII 5-0
All 5’s in final score will show as 50.
1950=19500
HIGH TO LOW
Arrange numbers in score in order from
highest to lowest. 13895 would be 98531.
HOPSCOTCH
Take your final score and every other
number counts. Example: 13450=140
INSIDE OUT
You must play all the inside cards first
before you play the ones on the outside of the pyramid.
JACKS OR BETTER
This is a poker style game. If you have a pair of Jacks, Queens,
Kings, or Aces showing on the table
(Including the draw card) when you begin, you will earn a bonus.
Pair of jacks is worth 1000
Pair of queens is worth 2000
Pair of kings is worth 3000
Pair of aces is worth 4000
Add the bonus to your game score. Highest total wins.
JAMES BOND TWIST
Any 7 gets a 00 in front of it. 16750
would be 1600750.
JUMPING JACK FLASH
This only applies to the first row any round. If you see a Jack add 5,000 points for each Jack.
Please post your Jack in the chat room and your opponent must 'gi' (verify) it before you proceed.
KILLER KINGS
Play 2 regular games each, alternating.Before
clicking cards, for every KING showing - ROUND 1 ONLY,
including the draw
card, you say
"killer" and wait for your opponent to verify.
For every king, you deduct 1000 points
(points are deducted per game).
Add both games, highest grand total
score wins.All scores are to be typed in chat.
KING'S RANSOM
Do not touch the three top cards in your pyramid until every
other card in your pyramid is cleared.
Once you clear the other cards, you say top 3 and you wait for
your opponent to say gi.
When that happens you get 5K bonus for reaching the
top 3. Once your opponent says
gi you can play the top three and move on to the next
round
if you are lucky enough to
get there. The bonus is for reaching the top 3 in every round.
LAST CARD BONUS
The very last card when you can’t play
anymore …. That’s your last bonus card.
2 =
2000, 3 = 3000, 4 = 4000, 5 = 5000, and so on. J = 11,000,=
12,000,= 13,000 and Ace = 14,000.
LEAP FROG
Play games like normal. Leap your 1st
number over your 2nd number in your score and the 3rd
number over the 4th.
Example: 14650 = 41560.
LOW TO HIGH
Arrange numbers in order from low to
high. 9380 would be 0389.
LUCKY 2’S & 3’s
Double all 2’s and 3’s
in your score. 21430=2214330.
LUCKY 3’S (can work with any number you choose)
Get 3 in score, add 3 in score. 13430
become 1334330.
LUCKY 7’S
get 7 in score, add a 7.
7000 would be 77000.
LUCKY REDS
You play 3 games, alternating turns. At
the start of each game count all your reds in the first row
and the first card on your
draw pile. For each red you get a bonus of 1,000. Announce this in chat...
IE 4 reds = 4,000. Please wait for
opponent to acknowledge before starting your game.
This is a rd 1
only bonus.
MENGAGE A TROIS
If you have any 3’s in your score you
delete them from your final score. So if you score is 13456,
it would then be 1456.
MULTIPLY ME
Play regular games.At
the end of each game you multiply your score by whatever number the
card left on top of draw
pile is.Ace – 1, numbers – their value, J, Q and K –
10.
(Example: Player 1 scores 3510 and the
card showing on draw pile is a 7 …. Take 3510 x 7 = 24570.
If final card showing is a Jack, Queen
or King then you would multiply by 10).
MULTIPLICITY
3 Games each. At any time
during your turn you may choose at which run to stop playing. You then multiply
your score by that run and post in room. Your game
is then over. Ex - A run of 10 x 6540=64500.Make sure opponent
verifies your score.
ODDS ARE EVEN
Play regular games.In
score all odd numbers are rounded up to an even number.Example:
5470 = 6480
OUTSIDE IN
you play all cards on
outside of pyramid and outer 2 tiers saving the last 6 in middle tier for last.
OVER THE HILL
Play regular game but if your score has
a 65 in it you subtract 200 from your score.
If your score doesn’t have a 65 in it
then your score stays the same.Ex:34650 – 200 = 34450.
36450 = 36450
PUSH UP
Play 3 regular games.
Game 1 score stays the same = 2590.
Game 2 score the 2nd digit
pushes up to the front 36540 =.
Game 3 score the 3rd digit
pushes up to the front= 2580.
QUEEN OF HEARTS
If you get the Queen of Hearts in your
draw pile…….game is over at that point,
take the score you have and
that is your final score.
RACE TO 50K
Each player alternate turns, the player
to reach the goal score in the fewest games wins
(adding all
game scores together). In the event of a tie, the highest score wins.
And even if you get 50k in one game,
keep playing till game is finished.
RACES
All players start in td’s room. TD will
then post a goal score for players to reach.
Then td says ready, set and go….players
cannot leave td’s room until they have said go.
Players go to their own room, not their
opponents, as they are racing against each other to see who can
reach the score first. Keep
playing until score is reached, and then they must type MEEEEEEE in room
in caps so td sees it.
They cannot click finish game or clear game as td will come into their
room to verify the score, if
td cannot see score, then they must play again.
REGULAR
Every player will play in each round of
tourney, regardless of win or loss.
Each win counts as 1 point and each loss
as 0.
The tourney will be finished when there
is only one player remaining that has been undefeated.
REVERSE YOUR SCORE
reverse order of score. 7340
becomes 0437.
ROULETTE
Play your game as normal
At the end of your game look at the top
card in the draw pile
If it is a black, add 600 pts to your score
If it is a red, deduct 600 pts from your score.
Black – Add
Red - Deduct
ROW BY ROW
players can only play cards one
row at a time, so first row must be cleared before they can remove
any cards from the second
row and so on.
SCORES DIFFERENCE CRISIS
Play 2 regular games, then you subtract the smaller score from
the higher score,
i.e. the difference of your 2
scores will be the score Example, your 1st score is 3200
and your 2nd score is 1200,
your final score will be 2000, 3200 - 1200 = 2000
(Higher score minus Lower score = Final Score).
SINGLE, DOUBLE, TRIPLE
This is a 3 game each twist.
The first score you leave as is.
Second game, you double score,
and third game you triple
your score.
SOFTBALL
same rules as for Baseball
only players get 2 strikes (tries) to beat opponent score.
SPEEDBALL
same rules as for Baseball
or Softball only players get 1 strike (try) to beat opponent.
SPLIT YOUR EVENS
any evens in score are
split in half. 2 becomes 11, 4 becomes 22, 6 becomes 33, and 8 becomes 44.
SQUEEZE ME
Play a regular game. Squeeze the middle
numbers out of your score. 15560 = 10.
STRIP MIDS
3 games played regular,
1st game remove 1st
digit from your score example, 1270= 270;
2nd game remove 2nd digit
example, 1270=170;
and 3rd game
remove 3rd digit example, 1270=120.
SUDDEN DEATH
Play round one only. The score you have
at end of round is your final score.
TAKE IT OUT TWIST
Game played normally. At the end, look
to see what round number you are on,
if you are on round 2 and
have a 2 in your score, remove the 2. 2750 would be 750.
13570 would stay the same.
TRIPLE 7’s
Triple all 7’s in your final score.
1670=167770
TRUE SWISS
played just like a regular
Swiss tourney, except that it is based on who has the most wins at end of
tourney.
It is played all the way through and
there may be tie for winner at end of tourney.
WEAKEST LINK
In
this tournament there are NO pairings. Each player plays on their own honor
system.
At the start of each
round all players go into the hosting TD’s room. The hosting TD will say “ready,
set, go”,
at which time you click “start”
to go to your own room and play one normal game. DO NOT
CLICK GAME OVER.
Type DONE in
chat lobby, and wait for hosting TD to come into your room and “acknowledge”
your score.
At
the end of each round, after all scores have been verified and
acknowledged, the hosting TD
will announce the
WEAKEST LINK for that round. This will be the player who had the “lowest”
recorded score.
They are now eliminated from the tournament.
The
remaining players will continue this format of play until only ONE player
remains. This will be the winner of the tournament.
PLEASE NOTE: During tournament play, the hosting TD will randomly check your
game as you are playing
to ensure that the ONE
GAME rule is observed. The STANDINGS for this tournament will
NOT be completed until after the
tournament has ended, due to the nature of the twist.
ZERO TOLERANCE TWIST –
Play your game as normal, but at end remove all 0s from your score.
So if you have 27950, it becomes 2795.