~*~RULES FOR HAVEN OF FRIENDS LEAGUE~*~

~*~THE MOST IMPORTANT RULE FOR THE HAVEN OF FRIENDS LEAGUE IS GOOD SPORTMANSHIP AND 
LEAGUE FUN!!!  WE ARE HERE TO CREATE A SAFE HAVEN IN WHICH TO COME AND ENJOY THE 
GAME OF CANASTA....AND ALTHOUGH WE PROMOTE GOOD COMPETITION, WE ENCOURAGE EVEN 
STRONGER FUN, FUN, FUN...WITHOUT NEED OF GETTING UPSET ABOUT WINNING OR LOSING A 
GAME.  PLEASE USE YOUR WTG (WAY TO GO), VGG (VERY GOOD GAME), BLNT (BETTER LUCK 
NEXT TIME), (ND) NICE DRAW, NC (NICE CANASTA), ETC... TO EXPRESS YOUR WILLINGNESS 
TO BE A GOOD SPORT, WIN OR LOSE.  WE ARE ALL HERE TO HAVE FUN AND HOPE TO BE A TRUE 
FAMILY OF FRIENDS!!!~*~

~*~ALL GAMES WILL HAVE A 75 SECOND TIMER...THIS TIMER IS TO BE EXTENDED A MAXIMUM 
OF TWO TIMES DURING GAME PLAY.  AT THE THIRD EXTENSION THE PERSON HAVING TO EXTEND 
MUST NOTIFY TD IN THE LOBBY THAT THIS IS THIRD EXTENSION, AND THE PERSON BEING 
EXTENDED WILL THEN BE PLACED ON TIMER FOR REGULAR BOOT/MIA RULES TO COME INTO 
EFFECT.~*~

~*~BOOT/MIA TIMER RULES ARE AS FOLLOWS:  YOU WILL HAVE TEN MINUTES FOR YOUR FIRST 
POOF.  FIVE MINUTES FOR YOUR SECOND POOF.  THIRD POOF IS AUTOMATIC DQ.


~*~OPENING MELD MEANS THAT THE MELD MUST HIT THE TABLE FIRST WITHOUT USE OF ANY 
CARDS IN THE PILE, EXCEPT THE TOP CARD ONLY.~*~

~*~DQ MEANS YOU WERE DISQUALIFIED FOR THAT GAME FOR NON-COMPLIANCE TO THE RULES FOR 
THAT TOURNAMENT, AND YOU LOST THE GAME.  ALL TD DECISIONS ARE FINAL!~*~

~*~RED OR NATURAL CANASTA MEANS THAT YOU MAKE A CANASTA WITHOUT WILDS IN IT...HAS 
NOTHING TO DO WITH THE COLOR OF THE CARDS.~*~

~*~BLACK CANASTA MEANS THAT YOU MAKE A CANASTA WITH WILDS IN IT...HAS NOTHING TO DO 
WITH THE COLOR OF THE CARDS.~*~



 
						~*~GAME 

RULES~*~

~*~3 STRIKES~*~
**You have to have EXACTLY 3 canastas (red or black) before you can go out. 
**No more then 3 canastas and no less then 3 canastas to be able to go out. 
**You can have more then 3 canastas but you can not go out. 
**Set table as 2/2 

~*~38 SPECIAL~*~
**You cannot go out until all red 3's are on the board. 
**You must have a canasta for every red 3 you get. 
**If you don't get any red 3's you must make at least 1 canasta to be able to go 
out. 
**All 8's are like black 3's, if there is an 8 on the pile you cannot pick up the 
pile. 
**You cannot meld 8's until you are going out (either with or without a discard). 
**Set table 2/1

~*~357 MAGNUM~*~
**You can not meld until you have at least one red 3 on your side of the table. 
**You can not go out until you have canasta'd in either 5's or 7's. (You may 
canasta in both but only have to canasta in one to go out). 
**You may use wild cards with them. 
**Set table as 2/2

~*~4 OF A KIND~*~
**All melds (not just opening meld) must contain at least 4 cards. 
**You may use wild cards as part of your four. 
**Once you meld a certain card, you can add to them i.e. if you lay four 8's you 
can then on your next turn add to them one or more at a time. 
**Note: When picking up frozen pile on opening meld, you must have at least two 
natural cards in your hand to pick up the pile, so you would have to have say two 
6's in your hand and a wild and a 6 on top of the pile to pick up. 
**Set table as 2/2 or 2/1 

~*~7UP~*~
**You must meld 7's first and all of your canastas must be 7's or higher (7, 8, 9, 
10, J, Q, K and Ace). 
**You may meld cards lower than 7, but you can not canasta them. 
**Canastas may contain wild cards. 
**Set table as 2/2 or 2/1

~*~ACES RULE~*~
**Aces must be melded in opening meld. 
**You may use wilds with them and you can lay other cards with them. 
**Set table as 2/2 OR 2/1

~*~BLACKS ONLY~*~
**Each person is only allowed to make black canastas (canasta with a wild card).
**If you make a red or natural canasta (canasta without wilds) you DQ. 
**Set table as 2/2 OR 2/1

~*~BLACKS RULE~*~
**The first canasta each person makes must be black (canasta with wild cards). 
**Set table as 2/2 OR 2/1

~*~CARD UP~*~
**At the beginning of each hand, the top card on the discard pile will determine 
how many canastas both players need to go out. 
**If the top card is red, you will need one canasta to go out. 
**If the top card is black, you will need three canastas to go out. 
**Set table as 2/1

~*~CODE RED~*~
**You can only pick up the pile if you have a natural canasta (a canasta with no 
wild cards in it) made on the board. 
**You cannot use any cards in the pile to make your red canasta. 
**You cannot freeze the pile! 
**You can have as many black canastas (canastas with wilds) as you want and can go 
out at anytime. 
**Set table as 2/2

~*~COLT 45~*~
**Your opening meld must be 4's and 5's. 
**You may use wilds with them. 
**You must wait until your next turn to meld any other cards! 
**You must make a canasta out of the 4's or 5's before making any other canastas. 
**Set table as 2/2

~*~CRAZY 8'S~*~
**8's are used like black 3's. 
**You can not pick up the pile if an 8's on top.
**You can not meld 8's unless you are going out. 
**You can choose wheather you have a discard when melding 8's and going out or not. 
**Set table as 2/2 OR 2/1

~*~DEAD MAN’S HAND~*~
**You must meld Aces and 8's in opening meld. 
**You may use wild cards with them and you may lay down other cards with them. 
**Set table as 2/2 or 2/1

~*~DIAMONDS~*~
**You can not pick up the pile if a diamond is on top! 
**Set table as 2/1 OR 2/2

~*~DR PEPPER~*~
**Your opening meld each hand must be 4's and 10's (on the same turn). 
**You can use wilds with them. 
**You must wait until your next turn to meld any other cards other than 4's and 
10's. 
**Set table as 2/2

~*~DUEL~*~
**You must have at least one red (natural with no wilds) canasta and one black 
(with wilds) canasta before you can go out. 
**Set table as 2/2

~*~EVEN IN/ODD OUT~*~ 
**Assign odd and even to players. 
**One player is Odd and one is Even. 
**Players can only canasta odd or even cards as assigned. 
**Odd cards include 5, 7, 9, J, K. 
**Even 4,6,8,10,Q. 
**Aces can be used by both players. 
**Set table as 2/2 or 2/1

~*~FACELESS~*~
**You can not meld or canasta the jacks, queens and kings. 
**Jacks, queens and kings are to be used in this game as discards only. 
**Set table as 2/2 or 2/1

~*~FIRE AND ICE~*~
**You can only have 2 canastas - one natural (with no wilds) and one black (must 
contain at least one wild). 
**Set table as 2/2

~*~HANG MAN~*~ 
**The first canastas of each hand for both players must be either aces or 8's. 
**If one player makes a canasta in Aces, the opposing player must make a canasta in 
8's and vice versa. 
**You can not make a canasta in both or you DQ. 
**You may meld both Aces and 8's, but can only canasta in one of them! 
**Set table as 2/2 

~*~HARDBALL~*~
**You must meld 6's and 9's in opening meld. 
**You may meld other cards with them and wilds can be used. 
**Set table as 2/2

~*~HARD TO OPEN~*~
**You cannot use wilds in your opening meld.
**Once your opening meld has been laid down you can add wild cards in that same 
turn before discarding. 
**Set table as 2/2 or 2/1 

~*~HEARTS~*~ 
**You can’t pick up pile if a heart is on top. 
**Set table as 2/2 or 2/1

~*~HEARTS SUPREME~*~
**You can't pick up the pile unless there is a heart on top. 
**Set table as 2/2 or 2/1

~*~HIGH 5~*~  
**Your first canasta must be in one of the five high cards (10, J, Q, K, A). 
**Any following canastas may be in anything. 
**This applies to both players at the table. 
**You may use wilds. 
**Set table as 2/2 

~*~HIGHER ORDER~*~
**Your canastas must go in order from low to high. 
**Canastas do not have to be consecutive, just higher than your last one made. 
**You may lay down more than one canasta in one turn, but they must be laid down in 
the proper order. 
**Aces are high! 
**Set table as 2/2 

~*~I’M QUEEN, YOU BE KING~*~
**The first player to make a canasta in queens may go out. 
**Opponents must then canasta in kings to be able to go out. 
**If you are the FIRST player to canasta QUEENS, you CANNOT make a canasta in 
KINGS. 
**They do not have to be the first cards melded or canasta'd, you just have to 
canasta them before you go out. 
**Set table as 2/2

~*~JACKS OR BETTER~*~ 
**The first meld by both players in each hand must be jacks or better (J, Q, K, or 
A). 
**You may meld with wild cards but you must wait until your next turn to meld 
anything lower than a jack. 
**You can only go out when you have a canasta with J, Q, K or A. 
**Set table as 2/2 

~*~JACK THE JOKER~*~
**Your opening meld must contain two Jacks and Joker
**The Joker must land with the Jacks, and they must hit the table first, 
before being able to pick up the pile
**You may meld other cards with them
**You may not use cards buried in the pile to get the Jacks or the Joker, 
they must come from your hand
**Set table as 2/2

~*~KINGS RULE~*~
**You must have kings in your opening meld each hand. 
**You can use wild cards with them and you may meld other cards on the same turn. 
**Set table as 2/2 or 2/1

~*~LIGHTS ON~*~
**Only natural canastas may be made (canastas with NO wilds in them). 
**You can not add wild cards to ANY canasta (even if already made). 
**Set table as 2/2 or 2/1

~*~LIGHTS OFF~*~
**Only black canasta’s may be made (canastas with wilds). 
**Set table as 2/2 or 2/1 

~*~LUCKY 7'S~*~
**7's must be melded in opening meld each hand. 
**They can be melded with other cards, and you can use wilds with them. 
**Set table as 2/2 or 2/1

~*~MAX OUT~*~ 
**The player who gets the most canastas in one hand wins (regardless of score).
**You CANNOT go out unless you have at least one more canasta than your opponent. 
**If there is a tie, additional hands are played until there is a winner. (Tie is 
when you both have the same amount of canastas at the end of one hand AND there 

are 
no other cards in the pick up pile...therefore no other moves can be made and each 
has same amount of canastas) 
**Set table to 2/1 

~*~MIDDLE GROUND~*~ 
**Your opening meld can consist of any combination of 8's 9's and/or 10's ONLY. 
**You can use wilds. 
**After you meld your opening meld, you must wait until your next turn to meld 
other cards. **Set table as 2/2 or 2/1 


~*~MONOPOLY~*~
**You must meld one set of everything (4,5,6,7,8,9,10,J,Q,K,A) before you can 
make canastas or go out.
**Wild cards are allowed in your melds.
**Set table as 2/2


~*~MOVIN' ON UP~*~
**If you have to meld 50, you only need 1 canasta to go out. 
**If you have to meld 90, you need 2 canastas to go out. 
**If you have to meld 120 you need 3 canastas to go out. 
**Set table as 2/1

~*~NASTY 9’S~*~
**9's are used like black 3s. 
**You cannot pick up the discard pile if a 9 is on top and you cannot meld 9’s 
until you are going out. 
**You choose whether you have a discard when melding 9s AND going out or not. 
**Set table as 2/2 

~*~NO ACES/NO OUT~*~
**NO melding Aces and NO going out. 
**Aces are discards only. 
**You must keep one card in your hand at all times. (Hit no discard when down to 
one card.) **Set table as 2/2 or 2/1 

~*~NO FREEZE~*~ 
**You are not allowed to freeze the pile. 
**Set table as 2/2 or 2/1

~*~NO FREEZE/NO OUT~*~ 
**You are not allowed to freeze the pile or go out at any time.(Hit no discard when 
down to one card.) 
**Set table as 2/2 or 2/1

~*~NO OUT~*~
**You are not allowed to go out at any time. (Hit no discard when down to one 
card.) 
**Set table as 2/2 or 2/1

~*~NO PICK UP~*~
**You are not allowed to pick up the pile at any time. 
**DO NOT MARK THE BOX THAT PROHIBITS PICKING UP THE PILE, AS THIS DEFEATS THE PURPOSE OF THE TWIST
**Set table as 2/2 or 2/1

~*~OH CRAP~*~
**You can not pick up the pile, freeze the pile, or go out at any time! (Hit no 
discard when down to one card.) 
**DO NOT MARK THE BOX THAT PROHIBITS PICKING UP THE PILE, AS THIS DEFEATS THE PURPOSE OF THE TWIST
**Set table as 2/2

~*~ONCE BLACK ALWAYS BLACK~*~
**Once you have made a black canasta (canasta with wilds), you are not allowed to 
make any more red (natural with no wilds) canasta’s. 
**Set table as 2/2 

~*~ONCE RED ALWAYS RED~*~
**Once you have made a red canasta (canasta with NO wilds), you are not allowed to 
make any more black canasta’s (canastas with wild cards in them). 
**Set table as 2/2

~*~ONE UP~*~
**You must have at least one more canasta than your opponent to go out.
**Person with high score wins! 
**Set table as 2/2 or 2/1 

~*~OPPONENT'S REVENGE~*~
**You can not meld or canasta any card that your opponent has melded. 
**Set table as 2/2 or 2/1 

~*~PROGRESSIVE CANASTA~*~
**In the first hand you need 1 canasta to go out, second hand 2 canasta’s, third 
hand 3 canasta’s etc. 
**Set table as 2/1

~*~QUICKIE CANASTA ONE HANDER~*~
**Play one hand ONLY. Person with the highest score after ONE HAND wins. 
**Set table as 2/2 or 2/1

~*~QUICKIE CANASTA 2 HANDS~*~
**Play two hands ONLY. Person with the highest score after TWO HANDS wins. 
**Set table as 2/2 or 2/1 

~*~QUICKIE ONE HANDER~*~
**Once you have a red 3, you can not make anymore canastas! 
**You can meld, but you cannot make anymore canastas. 
**If you have a red 3 when the hand starts, you can not make a canasta. 
**PLAY ONE HAND ONLY! 
**Set table as 2/1

~*~QUEENS RULE~*~
**You must meld queens in your opening meld each hand. 
**You may use wilds with them and you may meld other cards with them.
**Set table as 2/1 or 2/2

~*~QUEENS TO THE RESCUE~*~
**Make as many canasta's as you can before you get a red 3. 
**As soon as you have a red 3, you cannot make anymore canastas until you make a 
canasta of queens. 
**Set table as 2/1 or 2/2

~*~RED 3 MAYHAM - QUICKIE ONLY (1 OR 2 HANDS)~*~
**Get your canastas up FAST, either red (natural without wilds) or black (with 
wilds); because once you draw a RED 3, you CANNOT put any more Canasta’s up for 
that hand! 
**All you may do then is MELD whatever you have! 
**You may pick up the pile, freeze the pile or go out at anytime! 
**Set table as 2/1 

~*~REDS RULE~*~
**The first canasta each person makes must be red (natural canasta with no wild 
cards). 
**Set table as 2/2 OR 2/1

~*~RED 3’S SPECIAL~*~ 
**You cannot pick up the discard pile until all red threes are on the board. 
**If there is a red 3 in the discard pile, you can't pick up the pile that hand. 
**Set table as 2/2 or 2/1 

~*~RED 3 SPLIT~*~
**You must have 2 red 3's in order to meld.  
**If you don't have 2 Red 3's you cannot meld at all the entire hand.
**Set table as 2/2 or 2/1

~*~REGULAR CANASTA~*~ 
**Draw 2 cards and either 1 or 2 canastas to go out. 
**Set table as 2/2 or 2/1 

~*~ROW YOUR BOAT~*~
**You can only meld the cards in a row. 
**You start with the 4 and work yourself up like this: 4, 5 ,6 ,7 ,8 ,9 10,J,Q,K,A 
**You can make canastas on melds at any time, you do not have to wait until you meld 

all the way to Aces before you can go out


~*~ROYAL FLUSH~*~
**You can meld or canasta anything you want, but in order to go out, you must first 
have 10's, J's, Q's K's AND A's melded. 
**Wild cards are allowed. 
**Set table as 2/2 or 2/1

~*~ROYAL PAIR~*~
**You must meld queens and kings in opening meld. 
**You can use wild cards with them and you can lay down other cards with them. 
**Set table as 2/2.

~*~SOFTBALL~*~
**You must meld 6's and 9's before you can go out.
**You may meld other cards with them and wilds can be used. 
**Set table as 2/2

~*~SORRY~*~
**If you get all four of the red 3s at any time during a hand, you automatically 
lose that game. 
**Please call TD to table to verify
**Set table as 2/2 

~*~SPY AMONG US~*~
**One player is selected by the host to be the Spy. 
**Only the host and one other TD will know who this person will be. 
**If the Spy wins the tourney, they will be get the prize.
**If the Spy is eliminated from the tournament, the player that first beats them 
will receive the prize. 
**Set table as 2/2 or 2/1

~*~SUITS ME~*~
**Player who doesn't set the table chooses which suit (Suits Me) from
Diamonds, Hearts, Spades or Clubs that will block the pile like black 3's do.
**You cannot pick up the pile of the suit chosen is on top.
**Set table as 2/2 or 2/1

~*~SWEET 16~*~ 
**You have to meld 6’s and 10's at the same time WITHOUT USING WILDS WITH 

THEM. 
**Other cards may be melded with them, and those may include wilds, but the 6's and 
10's must be natural. 
**Set table as 2/2 or 2/1

~*~TEN BELOW~*~
**Only cards 4 thru 10 can be made into a canasta. 
**Cards Jack through Ace can be melded, but cannot be made into a canasta. 
**Set table as 2/1 or 2/2

~*~TIC TAC TOE~*~
**If you canasta 3 numbers in a row, you automatically win. (Example: 4, 5, 6…9, 
10, J.) **Canastas do not have to be laid down in order or made in order, but once 
the three in a row are made you win. 
**Set table as 2/2 

~*~TRIPLE TO GO~*~
**You cannot go out unless you have at least 3 canasta's. 
**Set table as 2/2

~*~TWIN ANGELS~*~
**If you make a red (natural with no wilds)canasta first, you must make another red 
(natural) canasta before going out. 
**If you make a black (with wilds) canasta, you must make another black (with 
wilds) canasta before going out. 
**You can make other canastas in between, but can not go out until you have 
made "twins" of your first canasta meld (either two reds or two blacks). 
**Set table as 2/2 

~*~UNSEEN WILDS~*~
**Wild cards can only be used when making a canasta. 
**You can not lay wilds on the table unless making canastas from them. 
**You can not freeze the pile! 
**Set table as 2/1 OR 2/2

~*~WEIRD WILDS~*~
**You can not use wild cards at all, until you are ready to go out. 
**When you set the table DO NOT ALLOW WILDS ON OPENING MELD. 
**Set table as 2/2 or 2/1

~*~WHERE'S WILDO?~*~ 
**For every INITIAL MELD of EACH CARD you meld (4,5,6,7,8,9,10,J,Q,K,A) you are not allowed to use any wilds! 
**After you have a card melded naturally you can add wilds to that card at any time. 
**Each initial meld of EACH CARD must be natural. 
**Set table as 2/2 or 2/1 



~*~WORKING 9-5~*~
**You can only make canasta's between 5's and 9's (including 5's and 9's). 
**You may meld 4,10,J,Q,K,A but cannot make a canasta out of them. 
**You may use wilds. 
**Set table 2/2 or 2/1